• Title/Summary/Keyword: 멀티미디어 전송 프로토콜

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Simulation model of a multihomed node with WiMAX and WLAN (WiMAX - WLAN 멀티홈드 노드의 시뮬레이션 모델)

  • Zhang, Xiao-Lei;Wang, Ye;Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.111-119
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    • 2010
  • With the rapid progress of wireless technologies today, mobile terminals with multiple access interfaces are emerging. In recent years, WLAN (Wireless Local Area Networks) has become the premier choice for many homes and enterprises. WiMAX (Worldwide Interoperability for Microwave Access) has also emerged as the wireless standard that aims to deliver data over long distances. Therefore, it is important to explore efficient integration methods for delivering multimedia data between heterogeneous wireless networks. In this paper, we developed the simulation models and environments for the mobile multihomed node that has both WiMAX and WLAN interfaces and can move around in both networks by using mobile IP. In order to verify the developed models, we designed and constructed several simulation scenarios, e.g. movement in WiMAX/WLAN, group mobility, MANET, and nested MIP under the various traffic environments such as oneway or bothway UDP packets, FTP traffic, and voice with SIP protocol. The simulation results show that the developed models are useful for mobility studies in various integrated wireless networks.

(Buffer Management for the Router-based Reliable Multicast) (라우터 기반의 신뢰적 멀티캐스트를 위한 버퍼 관리)

  • 박선옥;안상현
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.407-415
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    • 2003
  • As services requesting data transfer from a sender to a multiple number of receivers become popular, efficient group communication mechanisms like multicast get much attention. Since multicast is more efficient than unicast in terms of bandwidth usage and group management for group communication, many multicast protocols providing scalability and reliability have been proposed. Recently, router-supported reliable multicast protocols have been proposed because routers have the knowledge of the physical multicast tree structure and, in this scheme, repliers which retransmit lost packets are selected by routers. Repliers are selected dynamically based on the network situation, therefore, any receiver within a multicast group can become a replier Hence, all receivers within a group maintains a buffer for loss recovery within which received packets are stored. It is an overhead for all group receivers to store unnecessary packets. Therefore, in this paper, we propose a new scheme which reduces resource usage by discarding packets unnecessary for loss recovery from the receiver buffer. Our scheme performs the replier selection and the loss recovery of lost packets based on the LSM [1] model, and discards unnecessary packets determined by ACKs from erasers which represent local groups.

An Overhead Comparison of MMT and MPEG-2 TS in Broadcast Services (방송 서비스에서 MMT와 MPEG-2 TS의 오버헤드 비교)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.436-449
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    • 2016
  • This paper compares the transport overhead of MMT (MPEG Media Transport) with that of MPEG-2 TS (Transport Stream). MPEG-2 TS is globally used in multiplexing compressed audio and video data in digital broadcast industry, including areas of DTV (Digital Television), IPTV (Internet Protocol Television), and DMB (Digital Multimedia Broadcasting). It was the early 1990s when MPEG-2 TS standard was established. After more than two decades of years since its first establishment, many parts of MPEG-2 TS turned out to be inappropriate to today's broadcast and communication environment. Given the situations, in 2014 MPEG (ISO/IEC JTC 1 SC 29/WG 11) standardized MMT as the next-generation multimedia transport standard hopefully that can replace MPEG-2 TS. In this paper, with assumptions of broadcast service scenarios we applied both MMT and MPEG-2 TS to each scenario and we calculated their transport overheads. We used a software program that counts the transport overhead, which was developed in our laboratory for this paper. And we conducted a comparative analysis based on the calculated result of transport overhead.

An Opened EDI Document Management System for Electronic Commerces (전자상거래를 위한 개방형 EDI문서 관리 시스템)

  • 정재희;김성진;강현석
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.1-12
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    • 2001
  • EDI is being considered as a new way for exchange business data in the form of electronic document, aiming the paperless transaction in business-to-business commerce. However, only a few enterprises select and practically use EDI accepts the closed and complicated method based on exclusive protocol for electronic document exchange. There, second, is insufficient regulation and system that support it. Last, the cost for operating is too high. In this paper, Open EDI Document Information Management System (OEIMS) was designed for solving the problem that mentioned above. We represented exchange document in code from as XML DTD. OEIMS that makers feasible to transfer their document through the web with low cost and, manage and search the information more efficiently and effectively using object-oriented database. We suggest OEIMS that provide efficiency to reposit and manage a system by modulized design of structural feature from EDI unlike other systems.

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An Energy Efficient Cluster-based Scheduling Scheme for Environment Information Systems (환경정보 시스템에 적합한 클러스터 기반 에너지 효율적인 스케줄링 기법)

  • An, Sung-Hyun;Kim, Seung-Hoon
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.633-640
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    • 2008
  • Sensor node clustering is one of the most popular research topics to reduce the energy of sensor nodes in wireless sensor networks. Previous researches, however, did not consider prediction effects of sensed environment information on TDMA scheduling of a cluster, resulting energy inefficiency. In this paper, we suggest an energy efficient cluster-based scheduling scheme that can be applied flexibly to many environment information systems. This scheme reflects the environment information obtained at the application layer to the MAC layer to set up the schedule of a cluster. The application layer information sets up the scheduling referring to the similarity of sensed data of cluster head. It determines the data transmission considering the result of similarity. We show that our scheme is more efficient than LEACH and LEACH-C in energy, which are popular clustering schemes, through simulation.

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A LSB-based Efficient Selective Encryption of Fingerprint Images for Embedded Processors (임베디드 프로세서에 적합한 LSB 기반 지문영상의 효율적인 부분 암호화 방법)

  • Moon, Dae-Sung;Chung, Yong-Wha;Pan, Sung-Bum;Moon, Ki-Young;Kim, Ju-Man
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1304-1313
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    • 2006
  • Biometric-based authentication can provide strong security guarantee about the identity of users. However, security of biometric data is particularly important as the compromise of the data will be permanent. In this paper, we propose a secure and efficient protocol to transmit fingerprint images from a fingerprint sensor to a client by exploiting characteristics of fingerprint images. Because the fingerprint sensor is computationally limited, however, such encryption algorithm may not be applied to the full fingerprint images in real-time. To reduce the computational workload on the resource-constrained sensor, we apply the encryption algorithm to a specific bitplane of each pixel of the fingerprint image. We use the LSB as specific bitplane instead of MSB used to encrypt general multimedia contents because simple attacks can reveal the fingerprint ridge information even from the MSB-based encryption. Based on the experimental results, our proposed algorithm can reduce the execution time of the full encryption by a factor of six and guarantee both the integrity and the confidentiality without any leakage of the ridge information.

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Multimedia No-reference Video Quality Assessment Methods Using Bit Stream Information (비트스트림 정보를 이용한 멀티미디어 동영상의 무기준법 화질평가방법)

  • Seo, Guiwon;Ok, Jiheon;Lee, Kwon;Lee, Jae Ho;Lee, Chulhee
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.283-296
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    • 2013
  • Various video services with networks are increasingly available as smart phones, computers and IPTV are widely used. However, transmission over networks may experience transmission errors due to traffic increases and noise. As a result, video quality may suffer. Therefore, quality monitoring emerges as an important issue. In this paper, we propose a video quality assessment method using bit stream information. The video quality metric is calculated using header information and ES (elementary stream) information. To assess performance of the proposed algorithm, subjective quality assessment tests are conducted (VGA resolution). It is shown high correlation between subjective result and the proposed method.

An Internet Streaming Service for Digital Cinema Using Motion JPEG2000 (Motion JPEG2000을 이용한 디지털시네마 인터넷전송기술 연구)

  • Jeong, Dae-Gwon
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.93-98
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    • 2009
  • While the Motion JPEG2000 has been considered as a unique encoder for digital cinema due to its high quality coding and large screen format, the realization of a digital cinema system and its service cost enormous fund and time. In this paper a digital cinema transmission system with PC and RTP protocol over the Internet is proposed, and showed how tiles of moving images are transmitted, decoded independently and combined to reconstruct and display at a large screen for digital cinema service. The simulation has been carried out for tiles of 128${\times}$128, 256${\times}$256, 512${\times}$512, and 1024${\times}$1024 pixels. In the experiment, two clients of PC’s received and decoded tiles of video and constructed whole size of moving images successfully. The PSNR’s of the video ranges 30dB to 40dB at compression rate of 160:1 and 30dB to 50dB at and below 16:1, respectively. The result showed a possibility for the reconstruction of video in multi-vision.

An Adaptive Packet Loss Recovery Scheme for Realtime Data in Mobile Computing Environment (이동 컴퓨팅 환경에서 실시간 데이터의 적응적 손실 복구 방법)

  • Oh, Yeun-Joo;Baek, Nak-Hoon;Park, Kwang-Roh;Jung, Hae-Won;Lim, Kyung-Shik
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.389-405
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    • 2001
  • In these days, we have increasing demands on the real-time services, especially for the multimedia data transmission in both of wired and wireless environments and thus efficient and stable ways of transmitting realtime data are needs. Although RTP is widely used for internet-based realtime applications, it cannot avoid packet losses, due to the use of UDP stack and its underlying layers. In the case of mobile computing applications, the packet losses are more frequent and consecutive because of the limited bandwidth. In this paper, we first statistically analyze the characteristics of packet losses in the wired and wireless communications, based on Gilbert model, and a new packet recovery scheme for realtime data transmission is presented. To reflect the transmission characteristics of the present network environment, our scheme makes the sender to dynamically adjust the amount of redundant information, using the current packet loss characteristic parameters reported by the receiver. Additionally, we use relatively large and discontinuous offset values, which enables us to recover from both of the random and consecutive packet losses. Due to these characteristics, our scheme is suitable for the mobile computing environment where packet loss rates are relatively high and varies rapidly in a wide range. Since our scheme is based on the analytic model form statistics, it can also be used for other network environments. We have implemented the scheme with Mobile IP and RTP/RTCP protocols to experimentally verify its efficiency.

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A Study on the Map Service Structure for the T-DMB (Terrestrial-Digital Multimedia Broadcasting) Using Data Carousel (데이터 캐로절을 이용한 지상파 DMB 지도서비스 구성방안에 관한 연구)

  • Kim, Jung-Ok;Ga, Chill-O;Yu, Ki-Yun;Kim, Yong-Il
    • Spatial Information Research
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    • v.15 no.1
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    • pp.15-23
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    • 2007
  • Recently, Korea became the first country which started Terrestrial-DMB service. The DMB service is still at a very early stage throughout the world. At this stage, it is an important issue to develop DMB contents which distinguish DMB from traditional broadcasting by utilizing DMB's mobility. In this paper, we will propose outline of map service through DMB along with related services such as traffic and location information. This outline includes the map service protocol and map data structure for DMB. There is little research at the moment related to it, and this preliminary research enables map service through DMB. A map service would bring DMB a distinct advantage over traditional broadcasting. Moreover, further services based on broadcasting network and mobility would contribute to rapid growth of DMB.

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