• Title/Summary/Keyword: 멀티미디어컨텐츠

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Security Analysis of Light-weight Block Cipher mCrypton Suitable for Ubiquitous Computing Environment (유비쿼터스 환경에 적합한 경량 블록암호 mCrypton에 대한 안전성 분석)

  • Lee, Chang-Hoon;Lee, Yu-Seop;Sung, Jae-Chul
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.644-652
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    • 2009
  • New communication environments such as USN, WiBro and RFID have been realized nowadays. Thus, in order to ensure security and privacy protection, various light-weight block ciphers, e.g., mCrypton, HIGHT, SEA and PRESENT, have been proposed. The block cipher mCrypton, which is a light-weight version of Crypton, is a 64-bit block cipher with three key size options (64 bits, 96 bits, 128 bits). In this paper we show that 8-round mCrypton with 128-bit key is vulnerable to related-key rectangle attack. It is the first known cryptanalytic result on mCrypton. We first describe how to construct two related-key truncated differentials on which 7-round related-key rectangle distinguisher is based and then exploit it to attack 8-round mCrypton. This attack requires $2^{45.5}$dada and $2^{45.5}$time complexities which is faster than exhaustive key search.

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Image-Adaptive Watermarking of Wavelet base for Digital Image Protection (디지털 영상 데이터의 정보 보호를 위한 웨이브릿 기반의 이미지 적응 워터마킹)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Park, Chan-Mo;Bae, Il-Ho;Cho, Ai-Ri;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.59-263
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    • 2003
  • 정보통신의 비약적인 발전에 힘입어 멀티미디어 데이터는 언제 어디서든 전송 받거나 공유할 수 있게 되었다. 아날로그 형태에서 디지털의 아날로그를 형태로 빠르게 대체되고 있으며, 디지털로 신호를 표현하는 방법은 기존 사용하여 표현하는 방법에 비해 많은 장점을 가지고 있다. 하지만 디지털로 된 데이터는 언제 어디서든 대단위 복제가 가능하다. 즉, 저작권 침해, 불법 복제 및 배포, 손쉽게 위조할 수 있다는 점이 그것이다. 디지털 컨텐츠의 불법 복제와 유통은 저작자의 창작 의욕과 수입원을 차단하는 매우 중요한 문제이며, 이를 방지하기 위해서 멀티미디어 데이터의 저작권을 가진 소유자가 원하는 정보를 삽입함으로써 데이터의 저작권 보호와 복사 방지 및 불법적인 유통을 막고자 하는 기술이 개발되고 있다. 디지털 영상 정보의 보호를 위해 디지털 영상의 불법적인 내용 조작을 막고, 영상의 소유권을 보장할 수 있는 방법으로 디지털 워터마크(Digital Watermark)가 있다. 디지털 워터마크는 공개키 알고리즘이나 방화벽 등으로 해독된 영상에 대하여 부가적인 보호를 제공한다. 디지털 영상에 대한 저작권 정보, 배포자 정보 그리고 사용자 정보를 영상에 삽입함으로써 훗날 법적인 문제가 발생하였을 때 해결책을 제시할 수 있다. 본 논문에서는 디지털 영상 데이터의 정보 보호를 위해 주파수 영역에서의 웨이브릿 변환(Wavelet Transform)을 이용한 이미지 적응 디지털 워터마킹(Image-Adaptive Digital Watermarking) 방법을 제안한다. 이미지 적응 웨이브릿(Image-Adaptive Wavelet)은 영상을 주파수적으로 분해하면서 각 대역들의 공간 영역에서의 정보를 함께 지니고 JND(Just noticeable difference)을 포함한다. 이미지 적응 웨이브릿의 이러한 특성을 이용하여 다해상도 분해하고, 손실 압축(toss Compression) 이나 필터링(Filtering), 잡음(Noise) 등에 크게 영향받는 저주파 성분과 인간의 시각적으로 큰 의미를 갖는 고주파 성분의 특성을 이용하여 워터마크를 삽입한다.

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Design and Development of Hybrid Documents Authoring Tool (하이브리드 문서 저작도구의 설계 및 개발)

  • Hong Kwang-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.377-387
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    • 2006
  • Digital documents takes place of paper (off-line) documents, because of the advantages of digital (on-line) documents: supply of information using dynamic contents and good to communize. However, users prefer paper documents to digital documents with the advantages of paper documents: inexpensive, handy to carry, and good to read. Therefore, for providing advantages of digital documents to users who prefer paper documents, many laboratories study about methods which augment digital documents to paper documents. In this paper, we propose the Hybrid Documents Authoring Tool (HDAT), which can insert, delete, and modify on-line information to the off-line. The proposed system is a unified authoring tool for reading and writing of on-line information. And we provide the most natural environment to users using computer vision technology without additional devices such as markers or patterns to retrieve documents. As shown by experimental results, we make sure that our proposed system has high usability and good efficiency on various environments through we measure the low-level of system requirement.

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A Study on Contents-based Retrieval using Wavelet (Wavelet을 이용한 내용기반 검색에 관한 연구)

  • 강진석;박재필;나인호;최연성;김장형
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1051-1066
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    • 2000
  • According to the recent advances of digital encoding technologies and computing power, large amounts of multimedia informations such as image, graphic, audio and video are fully used in multimedia systems through Internet. By this, diverse retrieval mechanisms are required for users to search dedicated informations stored in multimedia systems, and especially it is preferred to use contents-based retrieval method rather than text-type keyword retrieval method. In this paper, we propose a new contents-based indexing and searching algorithm which aims to get both high efficiency and high retrieval performance. To achieve these objectives, firstly the proposed algorithm classifies images by a pre-processing process of edge extraction, range division, and multiple filtering, and secondly it searches the target images using spatial and textural characteristics of colors, which are extracted from the previous process, in a image. In addition, we describe the simulation results of search requests and retrieval outputs for several images of company's trade-mark using the proposed contents-based retrieval algorithm based on wavelet.

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Robust Digital Watermarking to JPEG Compression (JPEG 압축에 견고한 디지털 워터마킹)

  • 이혜주;박지환
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.53-62
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    • 2000
  • Digital watermarking has been considered as an important technique to protect the copyright of digital content. It is essential that a watermark embedded in a still or moving image resists against various attacks ranging from compression, filtering to cropping. In particular, as JPEG is a dominant still image compression standard for Internet applications, digital watermarking methods that are robust against the JPEG compression are especially required. Most digital watermarking methods proposed so far work by modulating pixels/coefficients without considering the quality level of JPEG, which renders watermarks readily removable. In this paper, we proposed a new digital watermarking method as follows. For providing the robustness against JPEG, the quality level of JPEG is used as parameter on watermarking so as to compute the loss of image caused by JPEG compression and we compute the difference of an original image resulted from JPEG compression. Also in proposed method, we compute the visual components that are derived from the information of edge within image and consideration of brightness discrimination which is one of human visual system's properties. Thus, we proposed new watermarking scheme that after constructing a watermark by considering the loss of image resulted from JPEG compression and visual components derived from the human visual system, the watermark is embedded into the image.

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Watermarking Algorithm using Power of Subbands Decomposed by Wavelet Packet and QIM (웨이블릿 패킷 변환한 후의 대역별 에너지와 QIM을 이용한 워터마킹 알고리즘)

  • Seo, Ye-Jin;Cho, Sang-Jin;Chong, Ui-Pil
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1431-1437
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    • 2011
  • This paper proposes a novel watermarking algorithm that protects digital copyrights and is robust to attacks. Watermarks are embedded in the subband including the significant part of the signal such as a pitch. Generally, the subband containing the pitch has the biggest energy. In order to find this subband, wavelet packet transform is used to decompose the subbands and their energy are calculated. The signal of the selected subbands is transformed in frequency domain using FFT. The watermarks are embedded using QIM for samples higher than a certain threshold. The blind detection uses the Euclidean distance. The proposed method shows less than 5% BER in the audio watermark benchmarking.

Design and Implementation of a Virtual Machine for Embedded Systems (임베디드 시스템을 위한 가상기계의 설계 및 구현)

  • Oh Se-Man;Ko Kwang-Man;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1282-1291
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    • 2005
  • This paper presents the EVM(Embedded Virtual Machine) which enables the execution of dynamic applications loaded in the embedded systems such as Mobile Devices(mobile phone, PDA), Set-Top Box, and Digital TV using downloading techniques. To accomplish this goal, we defined a SIL-(Standard Intermediate Language) code, and implemented a Bytecode-to-SIL translator which enables the execution of programs written in java language in the EVM platform without JVM, and a MSIL--to-SIL- translator which enables for programs written in .NET language to be executed in the EVM platform without .NET platform. Also, we developed a EFF(Executable File Format) builder as an assembler which translates SIL codes into an executable file, *.evm, and implemented the EVM which reads the *.evm file and executes it. The virtual machine for embedded systems developed in this paper is the software technologies that enable the execution of applications or contents without changes to when the platforms change. In fact, the virtual machine suggested here is not only usable as a standard model for existing virtual machines but also aid in more efficient execution of applications loaded in the embedded systems such as Mobile Devices, Digital TV, and Set-Top Box.

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A Study of Conversion Techniques between Korea eBook Documents Standard and Related eBook Standards (한국 전자책 문서표준 및 관련 표준과의 변환 기법에 관한 연구)

  • 손원성;고승규;이경호;임순범;최윤철
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.876-888
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    • 2003
  • The U.S., Japan and Korea have realized the importance of establishing standards for eBook document formats and with government bodies, related industries and academic circles, OEB PS, JepaX and EBKS were established. However, compared to OEB of the U.S. and JepaX of Japan, EBKS contains different objective for establishment and different structures. As a result, for converting between documents of different standards, exact analysis of the document structures are called for and minimization of information loss when actually converting documents is required. Therefore, a method for explicit exchange between documents of different standards minimizing document structure is proposed and examples are looked at. As a result, in this paper, conversion possibilities between EBKS and OEB/JepaX are introduced and the result can be applied to cases when exchanging eBook standards and other formats.

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Design of Flight Learning System Using Sketch-based Interface (스케치 인터페이스를 이용한 항공기동 학습 시스템 개발)

  • Kim, Sang-Jin;Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.771-779
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    • 2010
  • Sketch-based interface is used more and more in developing animation contents. Particularly, there has been a system where the user's sketch inputs are interpreted and presented as live motions. In this study¸ it is to design an animated flight learning system using sketch-based interface. Most of the flights include movements in three-dimensional space and have unique and complex flight patterns. In other words, the actual flight movements not only include acceleration and deceleration, rising and falling, straight or circular flying, but also may include combinations of two or more movements as they simultaneously occur such as accelerating while falling, or slowing down while rising, and so forth. And, currently existing flight learning animation system cannot present such complex flight patterns to the pilots of aircrafts or to those personnel for air-traffic controllers. Hence, it is to be shown in this study that unit-path sketch animation method can support quicker ways to create animations to present those complex flight movements, and requires lesser inputs compared to the existing frame-based animation method. Also, the flight learning system suggested uses the flight-route realization tasks to reflect complex flight patterns, and therefore creates animations close to real as possible.

RTE System based on CBT for Effective Office SW Education (효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템)

  • Kim, Seongyeol;Hong, Byeongdu
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.375-387
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    • 2013
  • Advanced internet service and smart equipment have caused an environment supporting various online learning anytime and anywhere, which requires learning contents optimized on a new media. Among various on/off line education related to IT, most part if it is office SW. Many oh them cannot make a good education for effective training in practical because many instructors are tend to focus on teaching simple function and use examples of formality repeatedly. In this paper we propose a new office SW education system that make use of LET(Live EduTainer) based on RTE(Real Training Environment) which maximize the effect of learning and it is integrated with GBL(Game Based Learning) which gives rise to interesting in a knowledge as well as simple teaching so that learners are absorbed on it. We'll elaborate a method for teaching and learning required in this system, design and configuration of the system.