• Title/Summary/Keyword: 멀티미디어컨텐츠

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An Efficient Audio Indexing Scheme based on User Query Patterns (사용자 질의 패턴을 이용한 효율적인 오디오 색인기법)

  • 노승민;박동문;황인준
    • Journal of KIISE:Databases
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    • v.31 no.4
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    • pp.341-351
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    • 2004
  • With the popularity of digital audio contents, querying and retrieving audio contents efficiently from database has become essential. In this paper, we propose a new index scheme for retrieving audio contents efficiently using audio portions that have been queried frequently. This scheme is based on the observation that users have a tendency to memorize and query a small number of audio portions. Detecting and indexing such portions enables fast retrieval and shows better performance than sequential search-based audio retrieval. Moreover, this scheme is independent of underlying retrieval system, which means this scheme can work together with any other audio retrieval system. We have implemented a prototype system and showed its performance gain through experiments.

Home Screen Adaptive Next Generation Broadcasting Service using MSA-ABR (MSA-ABR을 이용한 홈 스크린 적응형 차세대 방송 서비스 연구)

  • Mariappan, Vinayagam;Lee, Minwoo;Lee, Seungyoun;Lee, Junghoon;Lee, Juyoung;Lim, Yunsik;Cha, Jaesang
    • Journal of Satellite, Information and Communications
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    • v.11 no.3
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    • pp.37-42
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    • 2016
  • In this paper, in today's highly complex video and broadcast operations, broadcasters are constantly challenged to reliably deliver low-latency, high-quality video to multiscreen audiences on-air and online. The Adaptive Bit Rate (ABR) protocols enable internet video to a wide range of multiscreen devices. However, video quality is often marginal and would prove unacceptable for valued linear broadcast content delivered to the Big Screen today. The Media information processing technology advances in ABR enables service providers to take control and offer quality managed linear video services to ALL screens in the home, including the Big Screen, with a single unified IP Video infrastructure. The New Multiscreen-Assisted ABR (MSA-ABR) delivery management system proposed using Cloud based multicast-assisted ABR for a broadcast facility that performs routing of contribution content and online publishing services within a virtual, centralized cloud infrastructure.

A Photo Viewing Interface in a Ubiquitous Display Environment (유비쿼터스 디스플레이 환경에서의 사진 감상 인터페이스)

  • Ryu, Han-Sol;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1363-1373
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    • 2009
  • In a ubiquitous computing environment, people more and more become to use multiple displays. When using such ubiquitous displays, it is needed for users to seamlessly interact with the displays for a certain content. In this paper, we propose a seamless interface that allows users to see photos across multiple displays. Many photos can be displayed on a screen at the same time because they are shown in 3D space. And a group of photos is represented using a cube metaphor. A user can manipulate photos directly using a touch screen and also see the photos continuously using PDAs when the user moves to other places. In addition, the user can interact with the photos seamlessly using another display. The developed system was designed to interact according to user's movements and not to draw user's attention too much as a kind of ambient display. Using RFID and ultrasonic sensors it recognizes a user and the user's proximity to the display, and then automatically determines the screen image and the user interface accordingly.

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Out-Boundary Rectangle Detection in Comic Images Using the Gradient Radon Transform (그래디언트 라돈변환을 이용한 만화영상의 외곽 경계사각형 검출)

  • Kim, Dong-Keun;Yang, Seung-Beom;Hwang, Chi-Jung
    • Journal of Korea Multimedia Society
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    • v.14 no.4
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    • pp.538-545
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    • 2011
  • Today, there is a wide variety of digital contents on the Internet. Especially, comic images are one of popular digital contents. Most of them are scanned from comic books by digital scanners, but they were not normalized in sense of their size, skew and boundary margin. The normalization is very important step in comic image analysis. It can be achieved by finding out-boundary rectangles in comic images. In this paper, we propose a method for detecting the out-boundary rectangle using the gradient Radon transform in comic images. We applied the Radon transform using image gradients to extract line segments which are the out-boundary rectangle sides' candidates in comic images. The final out-boundary rectangle can be detected by local histogram and the candidate line segments. Experimental results show that our proposed method effectively detect the out-boundary rectangle in comic images.

3D Face Modeling from a Frontal Face Image by Mesh-Warping (메쉬 워핑에 의한 정면 영상으로부터의 3D 얼굴 모델링)

  • Kim, Jung-Sik;Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.108-118
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    • 2013
  • Recently the 3D modeling techniques were developed rapidly due to rapid development of computer vision, computer graphics with the excellent performance of hardware. With the advent of a variety of 3D contents, 3D modeling technology becomes more in demand and it's quality is increased. 3D face models can be applied widely to such contents with high usability. In this paper, a 3D face modeling is attempted from a given single 2D frontal face image. To achieve the goal, we thereafter the feature points using AAM are extracted from the input frontal face image. With the extracted feature points we deform the 3D general model by 2-pass mesh warping, and also the depth extraction based on intensity values is attempted to. Throughout those processes, a universal 3D face modeling method with less expense and less restrictions to application environment was implemented and it's validity was shown through experiments.

A Study of Integrated Digital Signage Management System Implementation (Digital Signage 통합관리시스템 구축에 관한 연구)

  • Kang, Hee-Yong;Lee, Jina;Shin, Yong-Tae;Kim, Jong-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.82-85
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    • 2014
  • With high speed communication network and supplement of high quality multimedia devices, large demand of multimedia service stimulates digital signing industry to step forward to new opportunities. But in order to provide competitive quality services, Integrated management system is required. Digital signs use technologies such as LCD, LED and Projection to display content such as digital images, video, streaming media, and information. Digital signs rely on a variety of hardware to deliver the contents. The components of a typical digital sign installation include one or more display screens, one or more media players, and a content management server for each player. To improve the existing high cost and less efficient management system, this paper suggest cost effective Integrated Digital Signage Management System with the results of analysis of existing system. Also this paper presents an actual implementation on entertainment company to evaluate the suitability, to prove the result of superior performance of proposed system.

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A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
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    • v.16 no.4
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    • pp.141-150
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    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

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Development and Operation of Marine Environmental Portal Service System (해양환경 포탈서비스시스템 구축과 운영)

  • 최현우;권순철
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.338-341
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    • 2003
  • According to a long-term master plan for the implementing of MOMAF's marine environmental informatization, we have developed marine environment portal web site which consists of 7 main-menu and 39 sub-menu including various types of contents (text, image and multimedia) based on RDBMS. This portal site was opened in Oct., 2002 (http://www.meps.info). Also, for the national institutions' distributed DB which is archived and managed respectively the marine chemical data and biological data, the integrated retrieval system was developed. This system is meaningful for the making collaborative use of real data and could be applied for data mining, marine research, marine environmental GIS and making-decisions.

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Two-step Clustering Method Using Time Schema for Performance Improvement in Recommender Systems (추천시스템의 성능 향상을 위한 시간스키마 적용 2단계 클러스터링 기법)

  • Bu Jong-Su;Hong Jong-Kyu;Park Won-Ik;Kim Ryong;Kim Young-Kuk
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.109-132
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    • 2005
  • With the flood of multimedia contents over the digital TV channels, the internet, and etc., users sometimes have a difficulty in finding their preferred contents, spend heavy surfing time to find them, and are even very likely to miss them while searching. In this paper we suggests two-step clustering technique using time schema on how the system can recommend the user's preferred contents based on the collaborative filtering that has been proved to be successful when new users appeared. This method maps and recommends users' profile according to the gender and age at the first step, and then recommends a probabilistic item clustering customers who choose the same item at the same time based on time schema at the second stage. In addition, this has improved the accuracy of predictions in recommendation and the efficiency in time calculation by reflecting feedbacks of the result of the recommender engine and dynamically update customers' preference.

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Efficient Load Balancing Scheme using Resource Information in Web Server System (웹 서버 시스템에서의 자원 정보를 이용한 효율적인 부하분산 기법)

  • Chang Tae-Mu;Myung Won-Shig;Han Jun-Tak
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.151-160
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    • 2005
  • The exponential growth of Web users requires the web serves with high expandability and reliability. It leads to the excessive transmission traffic and system overload problems. To solve these problems, cluster systems are widely studied. In conventional cluster systems, when the request size is large owing to such types as multimedia and CGI, the particular server load and response time tend to increase even if the overall loads are distributed evenly. In this paper, a cluster system is proposed where each Web server in the system has different contents and loads are distributed efficiently using the Web server resource information such as CPU, memory and disk utilization. Web servers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Load unbalance among contents group owing to distribution of contents can be alleviated by reassignment of Web servers. Using a simulation method, we showed that our method shows up to $50\%$ about average throughput and processing time improvement comparing to systems using each LC method and RR method.