• Title/Summary/Keyword: 맵 확장

Search Result 117, Processing Time 0.037 seconds

A Study on MARC Based Topic Map (Topic Map 기반의 MARC 적용 방안 연구)

  • Jang, Hwa-Su;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2008.06a
    • /
    • pp.309-315
    • /
    • 2008
  • 문헌정보처리 표준화도구인 MARC는 포멧의 문제점과 다양한 웹자원 메타데이터 정보조직의 문제점으로 인하여 웹 기반의 XML표준 포멧의 도입을 시도하였고, MARCXML로 변환되어 시스템간 상호운용되고 있으나, MARCXML은 서지정보의 의미특성이나 메타데이터의 표현을 고려하지 않고 단순히 MARC 레코드의 표현을 XML 구조로 변환한 것일 뿐이다. 시맨틱의 핵심기술로 부각되고 있는 Topic Map은 XML기반의 표준기술언어인 ISO의 XTM을 이용해 정보와 지식의 분산 관리를 지원하는 기술이다. 학술정보자원에 대한 DB 구축 시 Topic Map언어인 XTM을 이용한다면 이미 개발된 여러 메타데이터 등을 한곳으로 통합하면서도 신축성과 확장성을 제공하는 것이 용이하게 된다. 하지만, 기존 시스템에서 새로운 Topic Map을 구축하는 것은 많은 비용과 시간이 소요되는 등 어려운 일이다. 본 연구에서는 기 구축된 학술DB로부터 Topic Map에서 재활용할 수 있는 요소들을 추출하기 위한 정보 소스로서 데이터베이스 스키마와 MARC에서 언급하는 메타데이터를 이용하는 것은, XML의 특징인 시스템간 상호운용성을 확보함과 동시에 기초 학문자료의 복잡한 관계의 개념구조, 자료유형 및 자료간의 의미적 상관관계 등을 표현에 있어 효율적인 개발방법임을 제안한다.

  • PDF

Design of a MDR based Contents Metafile Management System using the XTM (XTM을 이용한 MDR기반 콘텐츠 메타파일 관리 시스템 설계)

  • Yoo, Woo-Jong;Lim, Hee-Young;Lim, Jung-Eun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.109-112
    • /
    • 2004
  • 콘텐츠 관리 시스템(CMS:Contents Management System)은 '자료 수집, 등록, 검색, 배포'의 기본 흐름을 가진다. 콘텐츠의 등록 및 검색/배포를 위하여 각 시스템은 콘텐츠에 대한 별도의 메타 파일들을 가지고 있으나, 이러한 메타파일들은 데이터 요소의 중의성이나 모호함 때문에 일관되고 객관화 된 스키마를 가지지 못하여 체계적 분류 및 최신 업데이트를 위한 메타데이터 자체의 효율적 관리 및 연관 검색 기능을 가지고 있지 않았다. 본 논문에서는 기존 연구되고 있는 MDR과 토픽맵을 자체 개발 중인 콘텐츠 메타파일 관리 시스템(CMMS:Contents Metafile Management System)에 적용하여 메타파일의 체계적이고 효율적인 관리를 통해 기준요소로서의 메타파일 역할을 극대화하고 향후 타 체계와의 연동 및 확장성의 향상을 도모한다.

  • PDF

Shadow Playing Contents Development by Using Kinect for Interactive Learning (키넥트를 사용한 체감형 학습 그림자 놀이 콘텐츠 개발)

  • Son, Jong-Deok;Lee, Byung-Gook
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.11a
    • /
    • pp.464-466
    • /
    • 2011
  • 본 논문에서는 영상 처리 및 컴퓨터 비전 분야의 기술을 마이크로 소프트 사의 키넥트에 적용하여 효과적인 체감형 학습을 위한 콘텐츠를 구성하고자 한다. 일반적으로 사람들이 많이 알고 있는 손 그림자 놀이를 응용하여 참여자들의 움직임을 통해 인터랙션을 발생시킬 수 있도록 하였고, 깊이정보맵으로부터 카메라에서 가장 가까운 거리에 있는 영역을 검출하기 위해 Meanshift segmentation(평균이동분할) 알고리즘을 적용 시켰다. 본 시스템의 체감형 콘텐츠는 문화 콘텐츠의 한 종류로서 이의 확장된 버전이 여러 분야에서 많은 활용이 될 것을 기대한다.

Design and Implementation of Retargetable Software Debugger based on GDB (GDB 기반의 재목적 소프트웨어 디버거 설계 및 구현)

  • Ji, Jung-Hoon;Lee, Gun-Woo;Woo, Gyun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2007.11a
    • /
    • pp.538-541
    • /
    • 2007
  • 최근 SoC 기술이 발달하면서, 내장형 시스템을 위한 프로세서 개발이 활발해졌다. 새로운 프로세서가 개발되면, 운영체제 및 소프트웨어 개발을 위해 컴파일러 및 디버거가 필요하다. 컴파일러는 소스코드를 타겟 프로세서에서 실행 가능한 목적파일로 변환하고, 디버거는 프로그램의 개발에서 오류를 찾기 위한 도구로 소프트웨어 개발에 매우 중요한 도구들이다. 본 논문에서는 KAIST에서 개발하는 32bit 프로세서인 Core-A를 위한 소프트웨어 디버거를 설계 및 구현한다. Core-A용 디버거는 공개 소스 디버거 시스템인 GDB를 참조모델로 했으며, 레지스터와 메모리 맵과 같은 프로세서 종속적인 부분을 확장하고 외부 인터페이스 모듈과 같은 프로세스 독립적인 모듈은 재사용함으로써 개발기간을 단축시켰다. 그리고 Core-A용 디버거의 검증을 위해 상용 디버거 시스템인 ARM용 AXD 디버거와 비교 실험을 진행하였다.

Mobile Robot Exploration in Unknown Environment using Hybrid Map (미지의 환경에서 하이브리드 맵을 활용하는 모바일 로봇의 탐색)

  • Park, Jung Kyu;Jeon, Heung Seok;Noh, Sam H.
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.4
    • /
    • pp.27-34
    • /
    • 2013
  • Mobile robot has the exploration function in order to perform its own task. Robot exploration can be used in many applications such as surveillance, rescue and resource detection. The workspace that robots performed in was complicated or quite wide, the multi search using the several mobile robots was mainly used. In this paper, we proposed a scheme that all areas are searched for by using one robot. The method to be proposed extract a area that can be explored in the workspace then the robot investigates the area and updates the map at the same time. The explored area is saved as a hybrid map that combines the nice attributes of the grid and topological maps. The robot can produce the safe navigation route without the obstacles by using hybrid map. The proposed hybrid map uses less memory than a grid map, but it can be used for complete coverage with the same efficiency of a topological map. Experimental results show that the proposed scheme can generate a map of an environment with only 6% of the memory that a grid map requires.

Proposal of Roadmap and Basic Research of Information Model Standards for Application on the BIM on Civil Engineering (토목분야 BIM 적용을 위한 로드맵 제안 및 정보모델표준 개발 기초연구)

  • Kim, Jin-Uk;Moon, Jin-Seok;Joo, Ki-Beom
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.12
    • /
    • pp.6176-6186
    • /
    • 2012
  • Many research and case study for BIM have mainly been focused on architecture domain. However, it is insufficient to civil engineering domain. Although BIM will be applied to civil engineering domain. because national BIM standard and delivery system of BIM is not ready, these demands are increasing. First of all, this paper analyzed the current status of the IFC international standards and BIM of civil engineering domain. Second of all, we established the roadmap for BIM development for civil engineering domain. And this paper studied on the BIM application of road construction for a step by step development of civil engineering. Finally, we conduct case study about road project by applying to construction information classification.

An Extended DOM for GML Data (GML 데이타를 지원하는 확장된 DOM)

  • Ban, Chae-Hoon;Jo, Jeong-Hee;Moon, Sang-Ho;Hong, Bong-Hee
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.8 no.5
    • /
    • pp.510-519
    • /
    • 2002
  • The OpenGIS Consortium has proposed a new web-mapping technology to support interoperability in web GIS environment by developing the specifications of MapServer and GML. In this environment, the MapServer transforms legacy spatial data into GML data, and clients display them on standard web browsers. This web-mapping testbed proposes methods for discovering, accessing, integrating and displaying GIS information except processing of spatial operations which are essential services in GIS environment. This paper proposes the method for executing spatial operations on GML data which are overlays of different map layers in legacy data servers. To support spatial operations on GML data in web GIS environment, this paper designs and implements GDOM based on the W3C's DOM Specifications and OGC's Simple Features Specifications. This paper shows the specifications and implementation of GDOM and the process of spatial operations in web-mapping testbed environment.

Science and Technology ODA Promotion of Korea through ICT of Global Problem Solving Centers -Suggestion on the mid- and short-term projects promotion of science and technology ODA roadmap- (글로벌문제해결거점 ICT화를 통한 한국형 과학기술 ODA 추진 -과학기술 ODA 중·단기 과제 추진에 대한 제언-)

  • Jung, Woo-Kyun;Shin, Kwanwoo;Jeong, Seongpil;Park, Hunkyun;Park, Eun Sun;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
    • /
    • v.7 no.2
    • /
    • pp.162-171
    • /
    • 2021
  • The Korean government proposed the K-SDGs in 2019 to promote the UN SDGs, but the role and tasks of science and technology, an important means of implementing the SDGs, have not been materialized. Accordingly, the role of science and technology ODA for the SDGs was established through the Ministry of Science and ICT's policy research project 'Science and Technology ODA Promotion Roadmap for Spreading the New Southern Policy and Realizing the 2030 SDGs'. In addition, goals, strategies, and core tasks for the next 10 years were derived in 10 fields such as water, climate change, energy, and ICT. In this paper, we analyze 30 key tasks of the ODA promotion roadmap for science and technology for the realization of SDGs, and propose mid- and short-term tasks and implementation plans for effective roadmap promotion. Among the key tasks in each field, four common elements were derived: ICT/smartization, a global problem-solving center, cooperation/communication platform, and business model/startup support platform/living lab that can create and integrate roadmap implementation conditions. In addition, the four mid- and short-term tasks, 1) Establishment of science and technology ODA network, 2) Establishment of living lab business platform linked to start-up support business, 3) Local smartization of recipient countries, and 4) Expand and secure sustainability of global problem-solving centers, were set in relation to the implementation of the detailed roadmap. For the derived mid- and short-term tasks, detailed implementation plans based on the ICTization of global problem-solving centers were presented. The implementation of the mid- and short-term tasks presented in this paper can contribute to the more effective achievement of the science and technology ODA roadmap, and it is expected that Korea's implementation of SDGs will also achieve high performance.

Super Resolution Reconstruction from Multiple Exposure Images (노출이 다른 다수의 입력 영상을 사용한 초해상도 영상 복원)

  • Lee, Tae-Hyoung;Ha, Ho-Gun;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.1
    • /
    • pp.73-80
    • /
    • 2012
  • Recent research efforts have focused on combining high dynamic range imaging with super-resolution reconstruction to enhance both the intensity range and resolution of images. The processes developed to date start with a set of multiple-exposure input images with low dynamic range (LDR) and low resolution (LR), and require several procedural steps: conversion from LDR to HDR, SR reconstruction, and tone mapping. Input images captured with irregular exposure steps have an impact on the quality of the output images from this process. In this paper, we present a simplified framework to replace the separate procedures of previous methods that is also robust to different sets of input images. The proposed method first calculates weight maps to determine the best visible parts of the input images. The weight maps are then applied directly to SR reconstruction, and the best visible parts for the dark and highlighted areas of each input image are preserved without LDR-to-HDR conversion, resulting in high dynamic range. A new luminance control factor (LCF) is used during SR reconstruction to adjust the luminance of input images captured during irregular exposure steps and ensure acceptable luminance of the resulting output images. Experimental results show that the proposed method produces SR images of HDR quality with luminance compensation.

Photon Mapping-Based Rendering Technique for Smoke Particles (연기 파티클에 대한 포톤 매핑 기반의 렌더링 기법)

  • Song, Ki-Dong;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.4
    • /
    • pp.7-18
    • /
    • 2008
  • To realistically produce fluids such as smoke for the visual effects in the films or animations, we need two main processes: a physics-based modeling of smoke and a rendering of smoke simulation data, based on light transport theory. In the computer graphics community, the physics-based fluids simulation is generally adopted for smoke modeling. Recently, the interest of the particle-based Lagrangian simulation methods is increasing due to the advantages at simulation time, instead of the grid-based Eulerian simulation methods which was widely used. As a result, because the smoke rendering technique depends heavily on the modeling method, the research for rendering of the particle-based smoke data still remains challenging while the research for rendering of the grid-based smoke data is actively in progress. This paper focuses on realistic rendering technique for the smoke particles produced by Lagrangian simulation method. This paper introduces a technique which is called particle map, that is the expansion and modification of photon mapping technique for the particle data. And then, this paper suggests the novel particle map technique and shows the differences and improvements, compared to previous work. In addition, this paper presents irradiance map technique which is the pre-calculation of the multiple scattering term in the volume rendering equation to enhance efficiency at rendering time.

  • PDF