• Title/Summary/Keyword: 맵핑기술

Search Result 159, Processing Time 0.026 seconds

Dobot-based Omok platform using Voice recognition (음성인식을 활용한 Dobot 기반 오목 플랫폼)

  • Park, Sang-Yong;Lee, Kang Hee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.19-21
    • /
    • 2020
  • 해가 갈수록 여러 요인들로 인하여 장애인 인구는 증가하고 있다. 하지만 이러한 장애인들을 위한 주변기기의 발전은 미흡한 상황이며 더욱이 장애인들의 여가를 위한 놀이문화, 기술들은 더욱 발전이 더딘 상태이다. 여가 활동은 장애인의 행복에도 직관적인 영향을 끼치는 중요한 부분이다. 따라서 본 논문에서는 장애인들 중 손과 같은 신체를 움직이기 어려운 중증 지체장애인을 위한 오목 플랫폼을 제안한다. 본 논문에서 구현한 오목 플랫폼은 음성인식을 기반으로 사용자가 오목알을 착수하고 싶은 좌표를 음성으로 입력시키면 Dobot 즉 로봇암을 통하여 착수점에 오목알을 착수한다. 실험에선 Google Vocie To Text API를 Python 환경에서 사용하여 사용자의 음성입력을 받았으며 Dobot Studio의 Script에서 입력된 음성 값을 오목판에 1대1로 맵핑시켜 정확한 위치에 착수할 수 있도록 구현하였다. 본 논문의 연구 결과를 응용하면 오목에만 국한되는게 아닌 다양한 보드게임을 구현할 수 있다.

  • PDF

Maximum TE Setting Range for Quantitatively Evaluating T2 Relaxation Time : Phantom Study (T2 이완시간의 정량적 평가에 있어서 Maximum TE의 설정 범위에 대한 연구 : 팬텀연구)

  • Park, Jin Seo;Kim, Seong-Ho
    • Journal of radiological science and technology
    • /
    • v.41 no.1
    • /
    • pp.25-31
    • /
    • 2018
  • This study aimed to evaluate the range of maximum TE that could measure T2 relaxation time accurately by setting diverse maximum TE with using contrast medium phantoms. Contrast medium phantoms ranging from low to high concentrations were made by using Gadoteridol. The relaxation time and relaxation rate were compared and evaluated by conducting T2 mapping by using reference data based on various TEs and data obtained from different maximum TEs. It was found that accurate T2 relaxation time could be expressed only when the maximum TE over a certain range was used in the section with long T2 relaxation time, such as the low concentration section of saline or gadolinium contrast medium. Therefore, the maximum TE shall be longer than the T2 relation time for accurately maturing the T2 relaxation of a certain tissue or a substance.

Accuracy verification for unmanned aerial vehicle system for mapping of amphibians mating call (양서류 번식음 맵핑을 위한 무인비행장치 시스템의 정확성 검증)

  • Park, Min-Kyu;Bae, Seo-Hyu
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.25 no.2
    • /
    • pp.85-92
    • /
    • 2022
  • The amphibian breeding habitat is confirmed by mating call. In some cases, the researcher directly identifies the amphibian individual, but in order to designate the habitat, it is necessary to map the mating call region of the amphibian population. Until now, it has been a popular methodology for researchers to hear mating calls and outline their breeding habitats. To improve this subjective methodology, we developed a technique for mapping mating call regions using Unmanned Aerial Vehicle (UAV). The technology uses a UAV, fitted with a sound recorder to record ground mating calls as it flies over an amphibian habitat. The core technology is to synchronize the recorded sound pressure with the flight log of the UAV and predict the sound pressure in a two-dimensional plane with probability density. For a demonstration study of this technology, artificial mating call was generated by a potable speaker on the ground and recorded by a UAV. Then, the recorded sound data was processed with an algorithm developed by us to map mating calls. As a result of the study, the correlation coefficient between the artificial mating call on the ground and the mating call map measured by the UAV was R=0.77. This correlation coefficient proves that our UAV recording system is sufficiently capable of detecting amphibian mating call regions.

Educational Peptide Mapping of Protein-based Biopharmaceuticals by using LC-MS/MS (LC-MS/MS를 이용한 단백질 의약품 맵핑 교수법)

  • Kim, Junseok
    • Journal of Practical Engineering Education
    • /
    • v.14 no.2
    • /
    • pp.327-332
    • /
    • 2022
  • This experiment presents a precise analysis method using a mass spectrometer in the biopharmaceutical market, where utility is expanding. Among various techniques for analyzing the protein drug, somatotropin, the peptide fragments through biochemical sample preparation was analyzed by LC-MS/MS characterization. The analysis process was performed by separation analysis using nanoUPLC and MS/MS analysis using Orbitrap. In the case of somatotropin with 21 tryptic peptides, 13 of them were consistent with theoretical predictions within an average of 1 ppm error.

A Study on Movement Control of Drone using Reference Posture Mapping (기준 자세 맵핑을 이용한 드론의 동작 제어에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.14 no.6
    • /
    • pp.461-466
    • /
    • 2021
  • Drone can be controlled by the method such as Bluetooth communication for close distance and can be controlled through network communication for long distance. Especially, the coordinate is set using GPS and drone is controlled using network communication and video communication when the activity range is long distance. However, the drone should be controlled by receiving control authority accordingly in response about it appropriately when the drone leaves the control area after arriving at the destination if there is a problem with network communication and video communication. So, this study proposes a method to control a drone with a simple mutually promised simple gesture and the drone can be controlled in the proposed method even if the drone leaves from the control authority in above situation. The reference posture was established for mutually promised simple gesture algorithm and automatically handed over the control authority of drone to a person who takes the reference posture when the drone recognizes it to implement this. And all the movements of the drone could be controlled by starting the beginning of all commands from the reference posture (The hovering posture of the drone). Lastly, the control authority of the drone should be returned after achieving the purpose, and the algorithm was implemented to make the drone can perform next action of its own, and it was confirmed that the drone was operating normally by the mapped instruction.

A Study on the Method of Creating Realistic Content in Audience-participating Performances using Artificial Intelligence Sentiment Analysis Technology (인공지능 감정분석 기술을 이용한 관객 참여형 공연에서의 실감형 콘텐츠 생성 방식에 관한 연구)

  • Kim, Jihee;Oh, Jinhee;Kim, Myeungjin;Lim, Yangkyu
    • Journal of Broadcast Engineering
    • /
    • v.26 no.5
    • /
    • pp.533-542
    • /
    • 2021
  • In this study, a process of re-creating Jindo Buk Chum, one of the traditional Korean arts, into digital art using various artificial intelligence technologies was proposed. The audience's emotional data, quantified through artificial intelligence language analysis technology, intervenes in various object forms in the projection mapping performance and affects the big story without changing it. If most interactive arts express communication between the performer and the video, this performance becomes a new type of responsive performance that allows the audience to directly communicate with the work, centering on artificial intelligence emotion analysis technology. This starts with 'Chuimsae', a performance that is common only in Korean traditional art, where the audience directly or indirectly intervenes and influences the performance. Based on the emotional information contained in the performer's 'prologue', it is combined with the audience's emotional information and converted into the form of images and particles used in the performance to indirectly participate and change the performance.

A Study on Activation of Movie Marketing Using Interactive Media (인터랙티브 미디어를 활용한 영화 마케팅 활성화 방안)

  • Song, Joon-hee;Lim, Chan
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.1
    • /
    • pp.243-248
    • /
    • 2019
  • As digital media technology continues to evolve, media arts are being created using new technologies. Among them, interactive media provides new experience and interest to the audience in that the audience is completed only by participating in the works. The use of these characteristics as a marketing strategy has led to an increase in sales and a positive image of the company. Through this study, we analyze the case of interactive media contents and infer the usage plan and elements. In addition, we propose a prototype of interactive media contents that can be used as a strategic marketing element by exploring ways to utilize interactive media as a marketing element of the film industry. This suggests the development direction of interactive media that provides a continuous and new sense of immersion to the audience, and suggests subsequent research on effective use of the industry as well as movie marketing.

A case study of modern urban night-lighting (현대 도시의 야간 라이트 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.365-371
    • /
    • 2021
  • In this paper, the writer studies the lighting technology and types used in urban night lighting performance. With the continuous change and innovation of life style in today's society, the multiple functions of the city continue to develop. At present, urban night lighting is not limited to lighting the landscape in the daytime by lighting tools. It uses new digital lighting technology to deduce innovative and constantly changes digital nightscape. In this way, through the integration of urban nighttime lighting and modern digital art, the city's brand image can be improved and its economic development will also be affected. In this way, through the integration of urban nighttime lighting and modern digital art, the city's brand image can be improved and its economic development will also be affected. With the development of innovative lighting technology, urban night scene will provide more rich experience in media design.

A Study on the Procedure for Applying Digital Twin to Disaster and Aging Management of Port Infrastructure (항만 인프라 재해와 노후화 관리를 위한 디지털 트윈 적용 절차에 관한 연구)

  • Hye-Jung Chang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.16 no.3
    • /
    • pp.138-151
    • /
    • 2023
  • Korea's port infrastructure is rapidly aging, with old port facilities with more than 30 years of public life expected to surge from about 23% in 2019 to 47% in 2029. Traditional, aging ports lose competitiveness in logistics processing, reducing development around the port and increasing human casualties due to the human resource-based maintenance of the facilities. Therefore, it is necessary to solve this problem by establishing systematic management technology based on a digital twin. This research aimed to present the specific implementation steps of a digital twin reflecting smart port technology through cases of port infrastructure disasters, aging status, and smart ports. The study analyzed the port infrastructure linkage system and created and mapped scenarios essential for digital twin implementation. Three-dimensional (3D) modeling and simulation data for disaster and aging management among existing port infrastructure systems were collected. A digital twin port was implemented with 3D modeling. It implements a port digital twin simulation that links data such as sensing data and image data acquired from the port infrastructure in real time. Implementing a digital twin port for port infrastructure disasters and aging management can secure predictive port infrastructure management and disaster safety

Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
    • /
    • v.26 no.3
    • /
    • pp.133-142
    • /
    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.