• Title/Summary/Keyword: 매체 확장

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Interactive media facade based on image processing (영상처리 기반의 인터랙티브 미디어파사드에 관한 연구)

  • Jun, Ha-Ree;Yun, Hyun-Jung
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.46-54
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    • 2015
  • Development of digital technology is advancing to levels which influence the formation of city landscapes and spaces. The use of media facade is creating modernized city-spaces with contemporary application of various digital mediums. In this way, media facade functions as media-art in an artistic point of view, while also providing the means for buildings to become landmarks in a city-scape point of view. Going a step further, media facade using interaction is drawing a lot of attention as it enables communication with the city inhabitants instead of one-way contents provision. This paper will research such interactive media facade using transparent display glass currently being used as construction building material and its potential growth.

Proposal for new type of poster, interactive motion poster (새로운 형식의 포스터, 인터랙티브 모션포스터에 대한 제안)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1679-1688
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    • 2018
  • The development of digital technology has not only led to the development of expressive technology, but also to change in the process of production, expression media, production formats and methods, and communication with the audience. In one form, motion poster using LCD display instead of paper poster was introduced. This not only suggests the generation of posters with sound and movement on the ground, but also the possibility of expansion using the features of a platform called LCD displays. As part of this extension, this paper focuses on the "interactions" element and suggests a new interactive motion poster.

A Study on the Performative Case of Contemporary Ceramics through Convergence with Performance (퍼포먼스와 융합을 통한 현대 도예의 수행적 사례 연구)

  • Chung, Yong Hyun
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.227-232
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    • 2022
  • This thesis studies and analyzes the performative expression and meaning of ceramic performance art in the diversifying contemporary ceramic art. Therefore, after analyzing the ceramic performance works of Miquel Barcelό, Josef Nadj, Kang-hyo Lee, Teri Frame, and J. J. McCracken, I tried to find out the performativity and effectiveness of the performance. As a result of the study, the ceramic performance shows the expandability beyond the expression form and production process shown in general ceramic artworks through physical actions using clay. In addition, the real-time performance of the actor is a process embodiment of creating an event, and the open structure in which the artist and the audience relate to each other enables interpretation and understanding in a different way than before. Convergence attempts with other media imply borderlessness in contemporary ceramics and show the possibility of expanding into new field. This is expected to have a positive impact that breaks the ideological frame of the ceramic arts field, which has strong craft characteristics.

Expansion of Product Liability : Applicability of SW and AI (제조물책임 범위의 확장 : SW와 AI의 적용가능성)

  • KIM, Yun-Myung
    • Informatization Policy
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    • v.30 no.1
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    • pp.67-88
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    • 2023
  • The expansion of the scope of product liability is necessary because the industrial environment has changed following the enactment of the Product Liability Act. Unlike human-coded algorithms, artificial intelligence is black-boxed according to machine learning, and even developers cannot explain the results. In particular, since the cause of the problem by artificial intelligence is unknown, the responsibility is unclear, and compensation for victims is not easy. This is because software or artificial intelligence is a non-object, and its productivity is not recognized under the Product Liability Act, which is limited to movable property. As a desperate measure, productivity may be recognized if it is stored or embedded in the medium. However, it is not reasonable to apply differently depending on the medium. The EU revise the product liability guidelines that recognize product liability when artificial intelligence is included. Although compensation for victims is the value pursued by the Product Liability Act, the essence has been overlooked by focusing on productivity. Even if an accident occurs using an artificial intelligence-adopted service, however, it is desirable to present standards according to practical risks instead of unconditionally holding product responsibility.

Study of Emotional Communication Strategy of Storytelling through Social Media - Based on the "Bear and Hare" Commercial of John lewis - (소셜미디어를 활용한 감성 커뮤니케이션 전략 연구 - 존루이스 백화점의 "Bear and Hare" 광고를 중심으로-)

  • Lee, DongKeun;Yoon, YoungDoo
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.29-37
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    • 2016
  • With the emergence of SNS, TV, newspapers and radio, which are one-way communication media, have become less important. Therefore social networking enables social networking beyond the constraints of time and space, and communication and emotional communication required for social relations have emerged as a factor in the importance of social media. Social media, which is based on rapid connectivity and scalability, is an medium of expression that is advantageous for companies and consumers to communicate more easily than traditional advertising media. Advertising can form a consensus that consumers and companies can create an atmosphere of friendly conversation because of the social media that has the efficiency of communication. This study compares two ads. One is the advertisement of 'Bear and Hare', an animation of John Lewis department store in the UK, where a new form of advertising marketing strategy is fused with emotional storytelling and social media. The second is an advertisement of LG, 'I love you LG' to be. Social media should be remembered as a warm and loving company in the heart of customers through open communication with customers, rather than companies that pursue merit profits by using social media ads as a medium of emotional transmission to consumers. It is a study on useful advertising strategy that can pursue the sales of the company at the same time.

Transmission Capacity of Wireless Ad-Hoc Networks (무선 애드 혹 네트워크의 최대 전송 용량 확장)

  • Lee, Yong;Lee, Goo Yeon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.11-17
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    • 2012
  • Capacity is a traditional issue in wireless network and is closely related to the service quality of network providers, therefore it is a main interest of them. Especially, when a big match of sport game or a special event are held in a place and a large crowd temporarily gathers, a need of big transmission capacity greater than usual usage in the area is required, where network providers need a scheme to temporarily expand network capacity in any specified area. This paper focuses on temporary expansion of wireless network capacity for such situations. In this paper, we first investigate maximum transmission capacity of wireless ad-hoc networks. In the investigation, we consider a network topology with regularly located nodes. For the topology, we investigate the maximum transmission capacity with RTS/CTS medium access protocol, and then we study the maximum transmission capacity without the protocol. Next, we propose a scheme to expand network capacity and analyze the performance of the proposed scheme. From the results of analysis, we see that our proposed scheme is effective for temporary expansion of wireless network capacity.

Fuzziness for Buckling Loads of Columns with Uncertain Medums (불확실한 매체를 갖는 기둥 좌굴하중의 애매성)

  • 이병구;오상진
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.2
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    • pp.86-96
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    • 1995
  • In this paper the fuzzy extension for the classical engineering mechanics problems is studied. The governing differential equation is derived for the buckling loads of the columns with uncertain mediums: the their own weight and the flexural rigidity. The columns with one typical end constraint(hinged1 clarnped/free) and the other finite rotational spring with fuzzy constant are considered in numerical examples. The vertex method is used to evaluate the fuzzy functions. The Runge-Kutta method and Determinant Search method are used to solve the differential equation and determine the buckling loads, respectively. The membership functions of the buckling load are calculated. The index of fuzziness to quantitatively describe the propagation of fuzziness is defined. According to the fuzziness of governing factors, the varlation of index of fuzziness for buckling load is investigated, and the sensitivity for the end constraints is analyzed.

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A Study on Comics Content into the Film Trend (만화의 영화화 흐름에 관한 연구)

  • Yoon, Kil-Heon;Lee, Won-Seok
    • Cartoon and Animation Studies
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    • s.11
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    • pp.1-10
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    • 2007
  • The trend of making film from the comic source, which is a prototype of so-called media mix, is indeed a different phenomenon from the traditional ones from novel or play sources. Historically comics are recently adapted to film although they have narratives and continuity of images. It is due to the lack of social conception of comics genre and extension of imagination that is a characteristics of the comics. However, it is conspicuous that comics has been a source of film along with the development of technology of visual image reproduction and the trend of enlarging reproduction of popular media image. Since comics can provide narratives and he visual sense for film making, these trend will be continued and more vivid.

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Digital Camera Use Pattern Survey and Analysis (디지털 카메라 사용패턴 조사 및 분석)

  • Kim, Dong-Chul;Park, Chun-Seok;Lee, Se-In;Seo, Jong-Hoon;Han, Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.258-262
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    • 2007
  • 최근 디지털 사진 시장은 블로그와 UCC 라는 트랜드와 함께 더욱 확대되고 있다. 이러한 시장 환경에서 디지털 카메라는 디지털 사진의 장점과 기기 가격의 하락으로 널리 보급되고 있다. 디지털 카메라의 보급에 따라 촬영된 방대한 사진자료의 검색과 관리의 중요성이 부각되고 있으며 이를 활용하기 위해 다방면에서 많은 연구가 진행되고 있다. 하지만 급속도로 확장된 디지털 카메라 시장에서 사용자에 대한 사용 패턴 조사와 분석은 미비한 실정이다. 본 논문에서는 디지털 카메라 시장 업계의 동향과 하드웨어적인 측면을 조사하고, 온라인 설문을 통하여 사용자의 사용 패턴을 조사하여 분석하였다. 총 34 명을 대상으로 디지털 카메라의 사용 패턴을 조사하였다. 저장 매체를 설문하는 조사에서는 응답자의 82%에 달하는 대부분의 사용자가 HDD를 주된 저장매체로 사용하고 있었고 CD나 DVD는 12%, 인화하여 보관하는 경우는 6%에 그쳤다. 보관되고 있는 사진의 용량을 조사하는 설문에서는 약 35%에 해당하는 사용자들의 10GB에 달하는 사진을 보유하고 있었고, 주로 찍는 화소로는 약 41%의 사용자가 300만 화소로 촬영하고 있었다. 이러한 사용자 패턴 분석과 설문 자료 결과를 통하여 사진 관련 커뮤니티나 포털 사이트를 기획하거나 새로운 인터페이스의 디지털 카메라를 설계하는데 기여할 수 있다.

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Performance Improvement of Object Recognition System in Broadcast Media Using Hierarchical CNN (계층적 CNN을 이용한 방송 매체 내의 객체 인식 시스템 성능향상 방안)

  • Kwon, Myung-Kyu;Yang, Hyo-Sik
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.201-209
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    • 2017
  • This paper is a smartphone object recognition system using hierarchical convolutional neural network. The overall configuration is a method of communicating object information to the smartphone by matching the collected data by connecting the smartphone and the server and recognizing the object to the convergence neural network in the server. It is also compared to a hierarchical convolutional neural network and a fractional convolutional neural network. Hierarchical convolutional neural networks have 88% accuracy, fractional convolutional neural networks have 73% accuracy and 15%p performance improvement. Based on this, it shows possibility of expansion of T-Commerce market connected with smartphone and broadcasting media.