• Title/Summary/Keyword: 매체 확장

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A Study on Digital Epistemology and Christian Education based on Media Theory (매체이론적 관점에서 보는 디지털 인식론과 기독교교육에 관한 연구)

  • Yang, Kum Hee
    • Journal of Christian Education in Korea
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    • v.71
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    • pp.23-59
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    • 2022
  • This paper explored the effect of digital epistemology on Christian education. The media of an era determines the type and form of the epistemology of that era, which in turn has a decisive influence on the direction of Christian education in that era. Therefore, it consists of three parts. First, an investigation on the relationship between media and epistemology, second, an investigation on digital epistemology, and third, an investigation on the effect of digital epistemology on Christian education. In this paper, first, from the perspective of McLuhan's media theory, it was discovered that media go beyond simply expanding the our senses and change our perception through creating a new environment and way of life. This paper could characterize digital epistemology in the following four ways through comparison with the traditional epistemology of the print media era: namely "from linguistic to omnisensory epistemology", "from causality to relational epistemology", "from historical to post-historical thinking", and "from interpretive to performative epistemology". In addition, it examined the effects of that digital epistemology on Christian education. Through this study, it found that digital media can act both positively and negatively on the essence of Christian education. Therefore, the task of Christian education in the digital age is to make it a positive function rather than a dysfunctional one, and an opportunity rather than a challenge.

The Possibility of Expansion of Performance in Hahoebyeolsingut Talnori : By Trans-Identity of the Chorangi Character (하회별신굿탈놀이의 연희 확장 가능성 고찰 : 초랭이 캐릭터의 정체성 전환을 통하여)

  • Kim, Dalho;Kim, Gongsook
    • 지역과문화
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    • v.7 no.3
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    • pp.23-48
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    • 2020
  • Hahoebyeolsingut Talnori, which is under permanent performance, has lost its relevance to folklore and rituals of the villagers and has secured the possibility of change depending on the actor's choice. This article seeks to expand the current stuck performance of Hahoe mask play, which has great significance as a play and play for the audience. To this end, We studied the possibility of expanding the performance of Hahoe Talnori by trans-identity of the Choragi. Chorangi character derides yangban, seonbi and monk, who are representatives of the establishment. Those who have a consciousness of potential transformation, those who passively represent the masses, and those who are tacitly authorized by the audience to ridicule the ruling class. The audience feels exhilarated by the super-cool, but at the same time reduces the limits. We transformed Chorangi who is clever but cannot overcome the limits of his status, into a character with a sense of transformation by applying the method of turnning identity and changing identity of the theory of trans-identity. And I applied the method of expansion of the media conversion storytelling theory to create a new Chorangi Madang that conforms to the audience's needs and the spirit of the times. In addition to the performance of Yangban Seonbi Madang(Act of Nobleman and Scholar) which ends with an ambiguous reconciliation, we wanted to complete it in a way that even today's audiences could accept by applying the function of the Hahoebyeolsingut Talnori ambassador and the principle of implementation. And We writed it in a script. This article is meant to be an experimental study that attempted to transform traditional performing arts in the context of new creation of tradition. Preservation and transmission of traditional performing arts are important, but it is necessary to move forward according to the trend and spirit of the times.

Study on the Characteristics of Pop Art shown in Nam June Paik's Media Art Focused on 'Media Extension' and 'Audience Participation' - (백남준 미디어 아트에 나타난 팝 아트의 특성 연구 '매체 확장'과 '관객 참여'를 중심으로 -)

  • Hong, Mi-Hee
    • Cartoon and Animation Studies
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    • s.42
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    • pp.195-212
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    • 2016
  • An interest in 'ordinary things' has been increased because public things become issues as the influence of mass media including mass production has been increased in the 1950s. And this phenomenon drew an art style of pop art in the world of art. Media art means that the fine arts are expressed by means of media such as TV and monitors because media has been developed in the modern society. It started emerging through the artists such as Nam June Paik, Bill Viola, and others in the 1960s. Recently, it can be easily accessible not only at the art museum but also in everyday life such as cafe, park, fashion show, performance, and etc. This study analyzed that how many different techniques of pop art were borrowed by especially Nam June Paik media art and how they influenced it. Accordingly, this study respectively analyzed expressive techniques and characteristics of both pop art and Nam June Paik's media art and then searched for their similarities based on the analysis. Both Nam June Paik's media art and pop art extended media by using various ordinary things in everyday life neglected previously as a material. Next, the characteristic of pop art shown in Nam June Paik's media art is participation with audience. While the arts in the past were high-level culture that only certain people could understand and enjoy, pop art or Nam June Paik's media art is an art trend that has led the popularity of fine arts and audience participation in order to let diverse classes enjoy without any specific knowledge.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

A Distributed Medium Access Control Protocol Based on Adaptive Collision Detection in Dense Wireless Local Area Networks (밀집 무선랜 환경에서 적응적 충돌 검출 기반의 분산 매체접속제어 프로토콜)

  • Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2259-2266
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    • 2016
  • Recently dense wireless local area networks (WLANs) emerge as the number of WLAN cells and stations increases. In such dense WLAN environment, this paper proposes a new distributed medium access control (MAC) protocol. The proposed MAC protocol extends the previous CSMA with collision resolution (CSMA/CR) that uses a single collision detection (CD) phase and employs multiple CD phases to resolve more collisions. It checks the collision detection in each CD phase and stops the CD phase if consecutive non-detected CD phases occur more than the threshold. Therefore, the proposed protocol can control the number of CD phases adaptively according to the number of accessing stations and increase the probability of collision resolution while decreasing the packet overhead. The simulation results show that the proposed adaptive CSMA/CR protocol employs a variable number of CD phases according to the number of stations and achieves a greater throughput than the previous CSMA/CR protocol using the fixed number of CD phases.

A Study on the Co-orientation of Internet Portal News Providers and Users (포털뉴스 제공자와 이용자간 상호지향성 연구)

  • Park, Sung-Hee;Park, Su-Mi
    • Korean journal of communication and information
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    • v.30
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    • pp.143-174
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    • 2005
  • This study aims at applying Chaffee & McLeod's co-orientation model to Internet portal news providers and users to find out their mutual understanding toward various features of online news. Included in those features are interactivity, expansion of user role, larger choices(user characteristics), real time update of news, limitless quantity, contextualized contents through hypertext, data base service, and multimedia contents(contents characteristics). To test the level of agreement, accuracy and congruency between the parties, a survey was conducted among 105 portal news providers from 11 online news media, and 105 portal news users between ages 20 and 40. The result indicated that both portal news providers and users showed agreement for user characteristics, but by and large displayed either ignorance or partial congruency toward contents characteristics. Communication between portal news providers and users are thus exported to increase until it reaches the point where the internet's newly born identity as a news medium gets finally stabilized.

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The Function of Voice-over Narration in the Web-drama OH Ku-sil (웹드라마 <오구실>의 내레이션 기능 연구)

  • Ryu, Jae Hyung
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.399-413
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    • 2018
  • The purpose of this study is to find out the significance and functions of the voice-over narration in the storytelling of the web-drama OH Ku-sil. As a result, the first person narration has enhanced the intimacy with a viewer via subjective statements and produced the two time zone effect that the image and the voice-over stood on different tenses. On the other hand, the third person narration has expanded its functions beyond those of the cinema and TV drama. First, the third person narration in OH Ku-sil has performed the essential role presenting significant information for the viewer's understanding story. Second, the objective/authoritative statements of the third person narration have changed to the subjective/suggestive statements. Third, the third person narrator has expanded his/her role from a narrator to a virtual character by means of the comic statements. It seems to be the existing narration's effective response to the web-drama's medium characteristics seeking efficient storytelling under the tight time restriction. Delivering speedily the story information and amusement, this evolutionary voice-over narration is changing its status from the staying off subject to the condition of the new medium called web-drama.

교량용 건설기계의 운용 문제점

  • 최용호;손기상
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 2002.11a
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    • pp.185-190
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    • 2002
  • 교량 공사는 우선 한강다리 건설공사만 해도 그간 많은 완성과 실패를 뉴스매체를 통해 보고 있다. 고속철도 공단주도의 경부고속철도 건설을 위한 교량은 수상, 육상 등 모든 부분에 적용되어 있다. 기존 교량에 대한 교통량 증가로 확장공사가 이루어지고 있기도 하다. 교량은 산업기반 시설이 되므로 규모가 크고 인력보다는 대형 건설기계가 소요된다 한국산업안전공단의 조사보고서(2002. 6)에 의하면 토목공사에서 18.7%의 사고율을 점하고 있고, 이중도로 9.9, 교량터널 1.1%을 점유하고 있다.(중략)

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A Study on development of internet community through e-book contents for kids (전자책 콘텐츠를 매개로 한 아동 대상 인터넷 커뮤니티의 가능성과 과제)

  • Kim, Eun-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.237-238
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    • 2011
  • 책은 아동들의 언어 학습을 위한 환경을 제공하고, 세계에 관한 지식을 확장시켜 준다. 또한 책을 매개로한 타인과의 상호 작용은 아동에게 읽기와 쓰기의 관례적 형태와 그 기능을 알게 만든다. 그러나 영상 매체 시대에 살고 있는 우리 아이들을 위해서는 전통적 종이책 읽기를 강요하기 보다는 친숙한 디지털미디어를 언어교육을 위한 적극적 도구로 활용해 아이들이 능동적으로 참여할 수 있는 구체적 방법에 대한 연구가 필요하다. 따라서 본 연구에서는 전자책을 매개한 아동 대상의 인터넷 커뮤니티의 기존 사례분석을 통해 대안적 아동커뮤니티의 발전방향을 제시하고자 한다.

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1984~1985년의 미국100대 발명, 발견

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.19 no.1 s.200
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    • pp.48-57
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    • 1986
  • - DATA파이프 - 화학품 생산을 위한 바이오매스의 이용 - 선형 프로그래밍 산법 - 복합질병을 위한 왁찐 - 말라리아 왁찐 - 데이터 기록용의 확장식 디스크매체 - 생세포의 냉동보존용 전산화 시각분석법 - 콜버그완 - 중유회수의 능률향상 - 충돌 들뜸체계이용 소프트 X선 레이저 - 스터얼링 사이클 저온 냉각기 - 셀데인 - 플라즈마 체계이용 소프트 X선 레이저 - 수력터빈 시스템 - 암호시스템을 해독하는 산법 - 균일한 크기의 극히 미세한 물질을 형성하는 공정 - 마그네켄치 - 리그닌 퇴화효소 - 코즈믹 튜브 - 테라비트 Km/Sec용량의 광전송 - 폴리머-세라믹 복합체 - 노바 - 살아있는 뇌의 신경 수용체를 보고 측정하는 방법

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