• Title/Summary/Keyword: 매체 융합

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Career Development Art Program Using Avatars -Focused on Colorcode App- (아바타를 활용한 진로탐색 미술 프로그램 -칼라코드 앱을 중심으로-)

  • Kim, Jung-Young;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.181-187
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    • 2018
  • This study was to develop and apply the avatar art activity as a career search program to find out the possibility of oneself based on self-understanding and to find out the value of work. Furthermore, this study has suggested the effect obtained by appreciating their own business card and images in the use of color code media. Art program has been conducted for five sessions in 'past tense' 'present tense' and 'future tense' on first graders in Middle School. As a result education effect obtained from the art program for career exploration in manufacturing Avatar is as follows. First, there was an effect as to how students ended up knowing their inner strength through mind-map realizing their characteristics and personal interest. Secondly, Avatar was manufactured by enhancing an understanding about them through self-exploration. Third, students appreciated their 'business card' and 'video clip' by using color code media building self-leading attitude in realizing career design.

Study on the Security Threats Factors of A Bluetooth Low Energy (저전력 블루투스의 보안 위협 요인들에 관한 연구)

  • Jeon, Jeong Hoo
    • Convergence Security Journal
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    • v.17 no.4
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    • pp.3-9
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    • 2017
  • Recently, Wireless communication has been widely used as a short distance communication medium in various industrial fields as well as communication connection between home appliances due to the appearance of the Internet of Things. And Most commonly used wireless communication media include WiFi, Bluetooth, and NFC. Among them, Bluetooth is widely used for communication between smart devices as well as computer peripheral devices. And Bluetooth in the home network fields is being used to control electronic products. However, since Bluetooth security vulnerabilities are known, more and more attacks are being exploited. As the application range of Bluetooth is expanding, it is necessary to prepare countermeasures accordingly. Therefore, this study investigates the security threat factors of through Bluetooth'attack case and attack technology. And By proposing countermeasures against this problem, we intend to utilize it as data for improving the security of wireless network service in the future.

Types of Media Combination and Strategy of Interactivity in Digital Signage: A Case Study in view of Media Creative (디지털 사이니지의 매체결합 유형과 상호작용 전략 -유형별 미디어 크리에이티브 사례분석을 중심으로)

  • Lee, Hyun-Woo;Kim, Woon-Han
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.33-41
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    • 2016
  • This study aims to suggest practical ways to interact effectively with consumers based on current situation of 'media creative' and media use patterns. Cases of digital signage are reviewed in the perspective of cross media, and the strategic meanings of cross media are explored according to interactivity. Results are collected through 'Naver' search engine service, and can be possibly assorted into five media combined types: SNS-combined, QR codes or Augmented Reality(AR)-combined, Brand App(application)-combined, Online to Offline-combined, and Behavioral factors-combined ones. Some strategic suggestions on media creative are given for effective interaction with consumers.

English Conversation System Using Artificial Intelligent of based on Virtual Reality (가상현실 기반의 인공지능 영어회화 시스템)

  • Cheon, EunYoung
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.55-61
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    • 2019
  • In order to realize foreign language education, various existing educational media have been provided, but there are disadvantages in that the cost of the parish and the media program is high and the real-time responsiveness is poor. In this paper, we propose an artificial intelligence English conversation system based on VR and speech recognition. We used Google CardBoard VR and Google Speech API to build the system and developed artificial intelligence algorithms for providing virtual reality environment and talking. In the proposed speech recognition server system, the sentences spoken by the user can be divided into word units and compared with the data words stored in the database to provide the highest probability. Users can communicate with and respond to people in virtual reality. The function provided by the conversation is independent of the contextual conversations and themes, and the conversations with the AI assistant are implemented in real time so that the user system can be checked in real time. It is expected to contribute to the expansion of virtual education contents service related to the Fourth Industrial Revolution through the system combining the virtual reality and the voice recognition function proposed in this paper.

A Study on the Efficient Utilizing of Information Media for Vulnerable People to Disaster : Focused on Foreigners Workers in South Korea (재난약자를 위한 정보매체의 효과적인 활용방안 : 국내 체류 외국인 근로자의 인식을 중심으로)

  • Gu, Hyo Jeong;Joo, Seong Bhin
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.83-92
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    • 2018
  • Korea is increasingly vulnerable to disasters due to changes in economic and social structure. In particular, there are a number of disadvantaged people, such as elderly people, disabled people, basic livelihood recipients, foreigners, multicultural families, etc. who are vulnerable to social problems due to aging, polarization and internationalization. These vulnerable people to disaster have difficulties in acquiring disaster information and to respond promptly by self-help. Of course, recent studies on vulnerable people to disaster have been steadily increasing, but discussions about foreigners have been relatively inadequate. This has led to a lack of understanding about the actual situation of disaster and coping methods. Once general situations set in, foreigners staying in Korea will suffer from a vicious cycle of policy-making from the viewpoint of Korean and difficulties in obtaining relevant information. In this study, we conducted in-depth interviews on the recognition and acquisition path of disaster information for foreign workers living in Korea. Based on the results of the interviews, we derived implications for practical information, such as ways to understand and actively utilize information media frequently visited by foreign workers in Korea.

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The Use of Color Cosmetic Products by Female High School Students (여고생들의 색조 화장품 사용 실태)

  • Ryu, Seung-Youn
    • Journal of Convergence for Information Technology
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    • v.9 no.12
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    • pp.279-285
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    • 2019
  • This study was conducted on adolescent high school girls who were most interested in their appearance to examine the makeup and cosmetics use of high school girls and to present their correct pre-made cosmetics use training materials. This survey was conducted after the modification and supplementation of the questionnaire. Most high school girls in adolescence begin to wear makeup out of curiosity at the age of 16-17, when they are in their third year of middle school and first year of high school. In other words, high school girls in adolescence begin to wear makeup as the effects of puberty lead to rapid physical development and physical change, and the desire to get attention from reason and others rapidly increase. It can be seen that high school girls who are interested in makeup actively manage their personal appearance as they explore the Internet, TV and other media outlets, copy female celebrities of their own age who appear in the media, and make them look strange.

Convergence Class for Basic Video Grammar and Communication Ability - Through Interview Video Production - (기초 영상 문법과 소통 능력 향상 융합 수업 -인터뷰 영상 제작을 통해-)

  • Kim, Leo;Huh, Yoon Jung
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.341-349
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    • 2019
  • Today, art education needs education of media image production or media in the extended field. The purpose of this study is to develop the basic visual grammar and communication ability. We developed and applied the teaching plan for the interview video production as the fusion lesson. 3 classes were conducted for 30 middle school students. The results obtained through the analysis of the pre & post questions and student works are as follows. First, the students used the shot size and stable composition through the interview video production. As a result, this class was effective for the acquisition of the basic video grammar. Second, students improved their ability to ask and listen, understand and organize through interview. As a result, students were able to apply the basic video grammar through the interview video production lesson, effectively producing the interview image.

A Study on the Hair Style Design in North Korea (김정은 집권 이후 북한 여성들의 헤어스타일에 관한 연구)

  • Park, Ki-Weon
    • Journal of Convergence for Information Technology
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    • v.11 no.5
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    • pp.259-266
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    • 2021
  • This paper sought to help north Korean women understand their lives and seek to integrate the in-house between North and South Korea by organizing the overall reality of north Korea's fashionable hairstyles and beauty industry. The research method looks at the appearance management activities of North Koreans in north Korean media, media outlets, and testimonies of north Koreans who have been on the outstay since Kim Jong-un's ruling, among other things, and analyzed their hair activities. C. Studies have shown that some improvements have been made since the Kim Regime through the smuggling of foreign goods by yusists. In addition, it was confirmed that beauty education is being systematically edied out through a beauty training institute in North Korea, and that it has changed from a fixed salary system to an ability-based allowance. This study shows a limitation that north Korea has failed to study. It is believed to be a boon to future research on North Korean hair.

Development of personality education program for university students - Focusing on animation (대학생의 인성교육 프로그램 개발 - 애니메이션을 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.541-550
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    • 2017
  • The purpose of this study is to develop a personality education program for university students based on animation. The selection of the animation media to be used in the character education program to cultivate the eight core value virtues, eg, efficacy, honesty, responsibility, respect, consideration, communication and cooperation, Based on the eight elements of self - identity of college students, such as job, religion, politics, philosophical lifestyle, friendship, heterosexuality, gender roles and leisure activities. The process of developing personality education program model and activity based on animation of this college student is as follows. The necessity of developing personality education program for college students, Setting basic direction of character education program based on animation, Selection of animation media, Development of personality education program model based on animation, Development of personality education program activity based on animation of self identification, And finalization of personality education program based on final animation. In this study, a total of 16 characters were developed according to the sub - factors of self - identity in the personality education program of university students based on animation.

Digital Generation's Media Use and Political Participation : Focusing on SNS and Smart Phone Use (디지털 융합 세대의 미디어 이용과 정치참여의 특징 : SNS와 스마트폰을 중심으로)

  • Lee, Young-Soo;Kim, Sung-Joong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.39-60
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    • 2019
  • The purpose of this study is to examine new types of political participation using the new media of digital convergence generation. For this purpose, groups were classified according to age and characteristics of media usage to investigate whether there are differences in media-related tendencies, SNS and characteristics of Smartphone usage political-related characteristics, and political participation by types. The results of the study is that the media usage characteristics by generation showed a difference between groups according to the high and low motivation for using media, and there was a generation differences in politics-related characteristics and types of political participation. Digital generation showed lower political involvement, political efficiency and offline political participation than Web 1.0 generation. In addition, political efficacy showed the moderating effect that had the greatest effect on political participation by types.