• Title/Summary/Keyword: 로봇조립교육

Search Result 24, Processing Time 0.026 seconds

Design Implementation of Robots Assemble Content for Education in Cyberspace (가상공간에서 로봇조립교육을 위한 콘텐츠 디자인 구현)

  • Jung, Hoe-Jun;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.05a
    • /
    • pp.463-466
    • /
    • 2011
  • 유무선 초고속 인터넷 연결과 모바일기기의 발달로 사이버공간을 이용하는 멀티미디어 교육용 콘텐츠에 대한 연구가 필요하다. 본 논문에서는 인터넷 가상공간에서 로봇조립에 대한 이해를 돕기 위해서 교육용 콘텐츠를 디자인하고 구현한다. 콘텐츠는 로봇 부품을 사용자가 조립해 나가는 과정으로 플래시 애니메이션 기법과 액션 스크립트을 활용해서 동영상과 상호작용을 조립과정 콘텐츠에 나타내었다. 인터넷 가상공간에서 사용자 중심의 상호 작용을 통하여 로봇 조립과정을 구현함으로써 가상공간에서 사용자 직접 조작으로 조립함으로서 교육효과를 증진시킬 수 있다. 현재의 구현과정은 이미지위주의 제한적 조립과정이지만 향후에는 3차원 모델링기반의 AR(증강현실) 구현으로 발전할 수 있다.

  • PDF

Study on 3D AR of Education Robot for NURI Process (누리과정에 적용할 교육로봇의 가상환경 3D AR 연구)

  • Park, Young-Suk;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.209-212
    • /
    • 2013
  • The Nuri process of emphasis by the Ministry of Education to promote is standardized curriculum at the national level for the education and care. It is to improve the quality of pre-school education and Ensure a fair starting line early in life and It emphasizes character education in all areas of the window. Nuri the process of development of a the insect robot for the Creativity education Increased the interesting and educational effects. Assembly and the effect on learning of educational content using a VR educational robot using the existing floor assembly using the online website to help assemble and learning raised. Order to take advantage of information technology in the information-based society requires the active interest and motivation in learning, creative learning toddlers learning robot are also needed. A three-dimensional model of the robot, and augmented by linking through the marker, the target marker and the camera relative to the coordinate system of augmented reality, seeking to convert the marker to be used in augmented reality marker patterns within a pre-defined patternto be able to make a decision on what of. The fusion of a smart education through training and reinforcement the educational assembly of the robot in the real world window that is represented by a virtual environment in this paper to present a new form of state-of-the-art smart training, you will want to lay the foundation of the nation through the early national talent nurturing talent.

  • PDF

A Study in Program Development of Course Incorporated Education by Utilizing Robots in Elementary Schools (초등학교 교과통합 로봇활용교육 프로그램 개발에 관한 연구)

  • Park, Jung-Ho;Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.1
    • /
    • pp.35-44
    • /
    • 2010
  • Robots have been recognized as effective tools to promote high level thinking such as creativeness and problem solving that are crucial in Intelligence & Information era. However, robot education in Korea is more concerned with assembling, traveling and programing, while robot education in foreign countries are incorporated with educational courses, being utilized in various ways. Essentially, robot is a multifunctioning device of planning, assembling, operation and problem solving. As it is able to provide practical educational experience, it will positively influence in motivation and accomplishment if being incorporated with educational courses. Therefore, this study compared domestic and foreign robot education cases, while establishing the framework of course incorporated robot education based on analysis of robot mechanism, the 7th curriculum and its activities. We developed robot utilizing educational program by each grade and subject. In addition, this program is reviewed by experts to verify its adequateness, reality and usefulness based on which it was revised and supplemented.

  • PDF

A Study on the Improvement Strategies of Robot Curriculum by analyzing Foreign Cases (외국 사례 분석을 통한 로봇교육과정의 발전방향 모색)

  • Ryu, Yeong-Choon;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
    • /
    • 2007.01a
    • /
    • pp.157-164
    • /
    • 2007
  • 로봇은 지식기반사회에서의 요구하는 기초 능력과 문제해결력 함양을 위한 학습을 충족시켜줄 것으로 기대된다. 또한 로봇교육은 공학적으로 여러 기술이 관련되어 있으므로 통합적인 기초 교육이 가능하게 할 것이다. 그러나 학습 내용, 학습 방법 및 학습 교재에 대한 연구가 부족하므로 외국에서 실시하고 있는 로봇교육과정을 분석하였다. 해외 사례 분석 결과 로봇을 통해 기초 능력과 문제해결력을 함양하기 위한 교육목표를 체계적으로 달성하기 위해서는 학교 교육과정으로 운영되어야 하며 로봇의 특성과 관련된 과학, 수학, 기술, 공학의 내용 요소들을 추출하며 로봇소양에 대한 내용뿐만 아니라 로봇활용에 대한 내용으로도 구성해야 하며 로봇 창작 시스템을 이용하여 단순한 로봇 조립보다는 창작 및 프로그래밍의 과정이 이루어질 때 효과적으로 학습의 성과를 거둘 수 있을 것이다.

  • PDF

Designing of Block-Type Puzzle Assembly Robot Education System without Computer (언플러그드 블록형 퍼즐 조립 로봇교육 시스템 설계)

  • Song, Jeong-Beom
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.4
    • /
    • pp.183-190
    • /
    • 2013
  • Many researchers in the 21st century has found that robot education is effective to develop the learners' creativity and problem-solving ability. However, the robot education can only be applied to the students whose computer skills are high. Also it can be taught in the well-prepared computer classroom. Students have to learn machine language to control their robots, and robots are controlled by different types of software. Therefore this study has constructed command-based programming blocks to do a robot programming without computers. It also presents a prototype of the programming process and a technological method to combine the command and the programming blocks. We used the blocks which are similar with something in flow chart: to support intuition, and to help students transfer what they learned. And types of blocks and details are described for the Robot Programing Education. Combination of command blocks is made by RS-485 connection method and, it is designed to intercommunicate with connected blocks. It also presents a prototypes: of the programming process using designed command blocks, and of the possibility of Unplugged Robot Education System.

A Perception on Pre-service Teacher's Awareness of Robot Programming Education (로봇 프로그래밍 교육에 대한 예비교사의 인식 조사)

  • Kim, Seong-won;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.01a
    • /
    • pp.169-171
    • /
    • 2016
  • 본 논문에서는 로봇 프로그래밍 교육에 대한 예비 교사의 인식 조사를 분석하고자 한다. 연구를 위하여 로봇 프로그래밍 교육프로그램과 예비 교사의 인식을 조사하기 위한 서술형 검사 도구를 개발하였다. 분석한 결과는 다음과 같다. 예비 교사는 프로그래밍 교육에서 로봇이 흥미, 자신감, 성취감을 얻을 수 있다고 말하였고, 문제 해결 활동을 할 수 있다는 점과 직접 구현하면서 만들 수 있다는 점 때문에 이해가 쉽다고 말하였다. 반면에 로봇이 조립과 분해가 어렵고, 비용과 시간이 많이 든다는 점, 부품 관리의 어렵다는 점, 조작이 어렵다는 점때문에 로봇 프로그래밍 교육에 대하여 부정적인 의견을 나타냈다. 이러한 부정적인 의견 때문에 로봇을 수업에 활용하지 않겠다는 예비 교사가 더 많았다. 마지막으로 예비 교사가 로봇 활동은 개별 활동보다 조별 활동을 선호한다고 응답하였다.

  • PDF

Design and Implementation of Educational Robot for Logical Ability Improvement (논리력 향상을 위한 교육용 로봇 설계 및 구현)

  • Moon, Chae-Young;Kim, Eui-Jeong;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.304-309
    • /
    • 2007
  • 본 논문에서는 학생들의 논리력과 창의적 문제해결 능력 향상을 위한 교육용 로봇을 설계하고 구현하였다. 제작된 로봇은 센서와 프로세서 그리고 모터 구동회로를 포함하고 있는 하드웨어와 교육용 로봇 제어 소프트웨어, 로봇 구조물 제작용 기계부품 그리고 교육내용과 제작 매뉴얼이 포함된 교재로 구성되어 있다. 제작된 로봇은 컴퓨터를 사용하지 않고 로봇에 직접 프로그래밍이 가능한 특징을 갖고 있는데 이는 로봇 교육에 있어서 장소의 제약을 받지 않고 교육이 가능함을 의미하며 학생들의 프로그래밍 결과가 로봇의 움직임으로 나타나므로 기존의 정적인 컴퓨터 프로그램 교육의 한계를 넘어 동적인 프로그램 교육이 가능하다. 그리고 간단한 하드웨어 지식과 기초 명령어만으로도 로봇을 제어할 수 있도록 사용자 중심의 함수화된 명령어를 사용하여 로봇이나 컴퓨터 프로그램을 처음 접하는 학생들도 쉽게 접근이 가능하도록 설계 하였다. 로봇을 조립하고 프로그래밍 하는 과정을 통해 학생들의 창의성과 논리력 그리고 문제해결 능력 신장에 기여할 수 있을 것으로 기대한다.

  • PDF

Development of A Sketch-Based Robot Simulation Tool (스케치 기반 로봇 시뮬레이션 도구 개발)

  • Aoki, Hiroyuki;Shim, Jae-Kwoun;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.15 no.2
    • /
    • pp.57-66
    • /
    • 2012
  • It is the advantage of robot programming to improve the learners' interest. However, the drawback is existed in the fact that it is not easy to determine whether the problem lies in the hardware factor or programmed logic when an error takes place. This study is an attempt to develop a simulation tool which assists learners to concentrate on the problems not relating to robot assembling but to robot program. It aims to enable beginners make a sketch of their ideas and examine their logic through simulation. Therefore, an Etoys-based robot programming tool is developed to allows user to download and execute the simulated program into an assembled robot. The significance of this study is that easy activity of sketch-based simulation can support learners to understand how the principles of computer science are applied in daily life such as an automatic door system.

  • PDF

The Effect of a Robot C Programming Curriculum on Improving Creativity and Programming Ability - Case of a Science high School- (로봇C언어 교육프로그램이 창의력과 프로그래밍 능력 향상에 미치는 효과 - 과학 고등학교 사례-)

  • Suh, Hyeong-Eob
    • 대한공업교육학회지
    • /
    • v.34 no.1
    • /
    • pp.210-237
    • /
    • 2009
  • The aim of this thesis is to develop a robot C programming curriculum with the subject of the students in the middle & High School and to prove the effect of the programming on creativity and programming ability. The content of the robot C programming curriculum consists of the introduction, basic knowledge and assembling of the robot (usage of kits and the theory of mechanism); the learning of the robot c programming; the assigned robot making; the original robot making, which is ultimately designed to improve the creative robot programming ability of students. The subjects are divided into two groups(38); one groups(11) taking the course of C++programming and the other(27) taking the robot C programming as well as C++programming. Then each group's improvement of creativity and programming ability is measured in both pretest and posttest. The students taking the robot C programming curriculum gain the product of the assigned robot and the original robot. Besides, it turns out that the curriculum have a meaningful effect in that students acquire the enhanced creativity according to the result of TTCT Creativity Test. Self evaluation also indicates the improvement of C++programming ability.

The Analysis of Robot Education Unit in the Practical Arts Textbooks According to 2015 Revised Curriculum (2015 개정 실과교과서의 로봇교육 체제 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.1
    • /
    • pp.99-106
    • /
    • 2020
  • In this paper, we analyzed the units related to robot education in the Practical Arts textbooks according to the 2015 revised curriculum. As a result, all textbooks had a common system of introduction, development, and organization, and all of them showed a similar flow. Learning objectives were presented in all textbooks, but no affective goals were presented except cognitive and functional goals. The contents of robot learning suggest the meaning and type of robots, the structure and sensors of robots, and the activities of making robots, but the contents of robot ethics, the production and activities of various robot works, and the use of robots in the problem solving process are not presented. The assembly robot and the infrared sensor are used in common, and it consists of presenting robot production and control training materials in experience activities and arranging units through evaluation, and the A, C, and F textbooks also provide the unit auxiliary data. In the future, it will be necessary to include the contents of robot ethics education centered on the design/manufacturer and user-oriented robot ethics such as the recognition of the limits of robots, the principles of using robots correctly, safety education, personal information and privacy protection.