• Title/Summary/Keyword: 렌즈왜곡보정

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Active 3D Shape Acquisition on a Smartphone (스마트폰에서의 능동적 3차원 형상 취득 기법)

  • Won, Jae-Hyun;Yoo, Jin-Woo;Park, In-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.27-34
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    • 2011
  • In this paper, we propose an active 3D shape acquisition method based on photometric stereo using camera and flash on a smartphone. Two smartphones are used as the master and slave, in which the slave projects illumination from different locations while the master captures the images and processes photometric stereo algorithm to reconstruct 3D shape. In order to reduce the error, the smartphone's camera is calibrated to overcome the effect of the lens distortion and nonlinear camera sensor response. We apply 5-point algorithm to estimate the pose between smartphone cameras and then estimate lighting direction vector to run the photometric stereo algorithm. Experimental result shows that the proposed system enables us to use smartphone as a 3D camera with low cost and high quality.

Beach Profile Estimation Using a Photogrammetry (사진측정법을 이용한 해빈단면의 추정)

  • Kim, Baeck-Oon;Park, Yong-Ahn;Oh, Im-Sang;Khim, Boo-Keun;Choi, Kyung-Sik
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.3 no.4
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    • pp.228-233
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    • 1998
  • This study presents a close-range photogrammetry that is applicable to beach profile estimation using a non-metric camera. Based on the analysis of oblique video image in which the video camera was installed on a horizontal plane and the field of view was fixed, a new equation to analyze a photograph was developed considering the following aspects: (1) camera is allowed to be rotated about its optical axis and (2) a simple error model is adopted to correct lens distortion and other systematic errors associated with the non-metric camera, which improves accuracy of non-metric imageries. To test the modified technique, photographs of the beach were taken near the Donghae City in February, 1998. In addition, beach profiles were surveyed with conventional dumpy level and surveying staff. RMS error between the estimated and measured beach profiles is less than 10 cm in elevation.

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Microsoft Kinect-based Indoor Building Information Model Acquisition (Kinect(RGB-Depth Camera)를 활용한 실내 공간 정보 모델(BIM) 획득)

  • Kim, Junhee;Yoo, Sae-Woung;Min, Kyung-Won
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.31 no.4
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    • pp.207-213
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    • 2018
  • This paper investigates applicability of Microsoft $Kinect^{(R)}$, RGB-depth camera, to implement a 3D image and spatial information for sensing a target. The relationship between the image of the Kinect camera and the pixel coordinate system is formulated. The calibration of the camera provides the depth and RGB information of the target. The intrinsic parameters are calculated through a checker board experiment and focal length, principal point, and distortion coefficient are obtained. The extrinsic parameters regarding the relationship between the two Kinect cameras consist of rotational matrix and translational vector. The spatial images of 2D projection space are converted to a 3D images, resulting on spatial information on the basis of the depth and RGB information. The measurement is verified through comparison with the length and location of the 2D images of the target structure.

달 탐사를 위한 Hyperspectral Camera/Stereo Imager 인증 모델

  • Im, Yeo-Myeong;Min, Gyeong-Uk;Im, Tae-Ho;Choe, Yeon-Ju;Ham, Jong-Uk;Lee, Jin-Geun;Kim, Hui-Jun;Choe, Yeong-Wan;Kim, Seong-Su
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.2
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    • pp.229.2-229.2
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    • 2012
  • 지금까지 해외의 여러 달 궤도선에서 달의 영상을 다양한 방법으로 관측한 것에서 알 수 있듯이 영상 관측은 달 탐사에서 중요한 부분이다. 특히 그 중에서 입체 영사기(Stereo Imager)는 달의 3차원적 영상을 관측하여 달 표면의 구조를 파악할 수 있고 분광 카메라(Hyperspectral Camera)는 달 표면을 이루고 있는 물질을 분광 정보를 통해서 알아낼 수 있다. 본 연구에서는 우리나라가 2020년경 독자적인 달 궤도선을 계획하고 있는 것에 발맞추어 이 두 관측 장비를 설계해 보았다. 본 연구에서 설계한 탑재체는 하나의 광학계를 이용해 가시광 영역에서 동시에 입체 영상과 분광 영상을 얻을 수 있는 장치이며, 달 표면에서의 궤도선의 속도와 저장 가능한 정보의 양을 고려하여 100 km의 고도에서 속도를 1.6 km/s로 가정할 때 interline CCD가 17.5 m의 공간 분해능을 갖기 위해 92 frame/s 이상의 frame rate로 관측을 수행할 수 있게 하였다. 특히 분광 카메라는 wedge filter를 사용하여 광학계의 부담을 줄였으며 검출기로는 interline CCD를 사용하여 channel 수를 조절할 수 있도록 하였다. 또한 달 표면을 구성하는 입자의 크기에 대한 정보를 얻을 수 있는 편광판도 설치 하였다. 시험 모델의 문제점을 분석하여 새롭게 개선된 탑재체를 설계하여 개발하였다. 렌즈를 수정해 vignetting과 왜곡 현상을 보정하였고 전체 무게를 1.5 kg으로 줄여서 시험 모델보다 30% 이상 줄일 수 있었다. 파장 분해능은 20nm로 시험모델보다 더 개선된 분해능을 얻을 수 있었다. 출력 효율의 증대를 위해 power board의 수정을 수행하였다.

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Accuracy Analysis of Close-Range Digital Photogrammetry for Measuring Displacement about Loading to Structure (하중에 따른 구조물 변위계측을 위한 근접수치사진측량의 정확도 분석)

  • Choi, Hyun;Ahn, Chang Hwan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.4D
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    • pp.545-553
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    • 2009
  • This paper describes the result of study on measurement of displacement of structure by means of non-contacting method, close-range digital photogrammetry using digital camera. To apply close-range digital photogrammetry to displacement measurement of structure, correction of lens distortion that interferes geometrical analysis has been carried out and then measuring displacement was performed on load regulated-rahmen. For enhanced applicability of displacement measurement, MIDAS which is a structural analysis program was used for modeling and the result was taken from comparative analysis. As a result of the study, it is showed that close-range digital photogrammetry could supplement several weaknesses of LVDT and cable displacement meter and, especially, economy in the perspective of measuring time could be realized. Close-range digital photogrammetry using digital camera can be applied to the area where requires visual analysis such as 3D modeling of structure, profile replication of measurement of structure as well as measurement of displacement of structure.

Mobile Robot Localization and Mapping using Scale-Invariant Features (스케일 불변 특징을 이용한 이동 로봇의 위치 추정 및 매핑)

  • Lee, Jong-Shill;Shen, Dong-Fan;Kwon, Oh-Sang;Lee, Eung-Hyuk;Hong, Seung-Hong
    • Journal of IKEEE
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    • v.9 no.1 s.16
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    • pp.7-18
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    • 2005
  • A key component of an autonomous mobile robot is to localize itself accurately and build a map of the environment simultaneously. In this paper, we propose a vision-based mobile robot localization and mapping algorithm using scale-invariant features. A camera with fisheye lens facing toward to ceiling is attached to the robot to acquire high-level features with scale invariance. These features are used in map building and localization process. As pre-processing, input images from fisheye lens are calibrated to remove radial distortion then labeling and convex hull techniques are used to segment ceiling region from wall region. At initial map building process, features are calculated for segmented regions and stored in map database. Features are continuously calculated from sequential input images and matched against existing map until map building process is finished. If features are not matched, they are added to the existing map. Localization is done simultaneously with feature matching at map building process. Localization. is performed when features are matched with existing map and map building database is updated at same time. The proposed method can perform a map building in 2 minutes on $50m^2$ area. The positioning accuracy is ${\pm}13cm$, the average error on robot angle with the positioning is ${\pm}3$ degree.

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Image Processing Algorithms for DI-method Multi Touch Screen Controllers (DI 방식의 대형 멀티터치스크린을 위한 영상처리 알고리즘 설계)

  • Kang, Min-Gu;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.3
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    • pp.1-12
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    • 2011
  • Large-sized multi-touch screen is usually made using infrared rays. That is because it has technical constraints or cost problems to make the screen with the other ways using such as existing resistive overlays, capacitive overlay, or acoustic wave. Using infrared rays to make multi-touch screen is easy, but is likely to have technical limits to be implemented. To make up for these technical problems, two other methods were suggested through Surface project, which is a next generation user-interface concept of Microsoft. One is Frustrated Total Internal Reflection (FTIR) which uses infrared cameras, the other is Diffuse Illumination (DI). FTIR and DI are easy to be implemented in large screens and are not influenced by the number of touch points. Although FTIR method has an advantage in detecting touch-points, it also has lots of disadvantages such as screen size limit, quality of the materials, the module for infrared LED arrays, and high consuming power. On the other hand, DI method has difficulty in detecting touch-points because of it's structural problems but makes it possible to solve the problem of FTIR. In this thesis, we study the algorithms for effectively correcting the distort phenomenon of optical lens, and image processing algorithms in order to solve the touch detecting problem of the original DI method. Moreover, we suggest calibration algorithms for improving the accuracy of multi-touch, and a new tracking technique for accurate movement and gesture of the touch device. To verify our approaches, we implemented a table-based multi touch screen.