• Title/Summary/Keyword: 라우팅알고리즘

Search Result 817, Processing Time 0.031 seconds

QoS aware Ad Hoc routing protocol in MANET (MANET 환경에서 QoS를 지원하는 Ad Hoc 라우팅 프로토콜)

  • Choi, Tae-Soon;Lee, Jae-Suk;Suk, Jung-Bong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07a
    • /
    • pp.541-543
    • /
    • 2005
  • 본 논문에서는 Ad Hoc 네트워크와 Ad Hoc 라우팅 프로토콜 중에 대표적인 On-demand 방식인 AODV(Ad Hoc On-demand Distance Vector) 라우팅 프로토콜에 대해 알아본다. 본 연구의 목표는 멀티미디어 데이터를 위한 QoS를 지원하는 새로운 라우팅 알고리즘을 제안하고, 네트워크 시뮬레이터에 구현하여 다양한 실험환경에서 제안한 라우팅 알고리즘에 대한 성능평가를 수행하는 것이다.

  • PDF

A Study on the Learnablity of Routing Algorithm in Elementary School Computer Education (초등학교 컴퓨터교육에서 라우팅알고리즘 학습가능성에 관한 연구)

  • Park, Yeon;Kim, Ji-Na;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
    • /
    • v.11 no.3
    • /
    • pp.267-279
    • /
    • 2007
  • The purpose of this study is to design and practice teaching and learning method for routing algorithm among computer science principle which is difficult to be taught to elementary school students and understood by students. And we find out whether elementary school students can understand those learning contents. Intellectual area was assessed through equivalent test paper before and after the test and emotional area was assessed through students' impressions after class. The test showed that routing algorithm could be taught to children. Therefore, this study presents the learnability of routing algorithm as a learning element of elementary school computer education.

  • PDF

Implementation of the PNNI Routing Simulator for Analyze Topology Aggregation (Topology Aggregation 분석을 위한 PNNI 라우팅 시뮬레이터 구현)

  • 金辯坤;金觀雄;丁光日;申鉉順;鄭炅澤;田炳實
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.39 no.6
    • /
    • pp.1-1
    • /
    • 2002
  • In this paper, we focus on comparison and analysis of performance for existing Topology Aggregation algorithm. For these, we designed and implemented PNNI routing simulator which contain various TA schemes, and evaluate performance of TA schemes by this simulator. The PNNI 1.0 specification of the ATM Forum is recommended that hierarchical routing protocol and topology information is aggregated in the network constructed hierarchically Aggregating topology information is known as TA(Topology Aggregation) and TA is very important for scalability and security in network. Therefore, the performance of PNNI network would vary with TA schemes and routing algorithm. PNNI routing simulator can be applied to develope Routing algorithm and TA algorithm and can be develope these algorithms in short period.

A Virtual Grid-Based Routing Algorithm in Ad Hoc Networks (애드혹 네트워크에서의 가상 그리드 기반 라우팅 알고리즘)

  • Lee, Jong-Min;Kim, Seong-Woo
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.2
    • /
    • pp.17-26
    • /
    • 2007
  • In this paper, we propose a basic virtual grid-based routing algorithm in order to devise an efficient routing method in ad hoc networks using the location information of nodes, energy level, etc. A packet is forwarded to the X-axis direction at first based on the location information of a destination node, and then it is forwarded to the Y-axis direction as its location becomes close to the destination from the viewpoint of the X-axis. Due to the selection of next hop nodes to deliver a packet from a certain node to a destination node, we can regard the whole network as a virtual grid network. The proposed routing algorithm determines routing paths using the local information such as the location information of a destination and its neighbor nodes. Thus, the routing path setup is achieved locally, by which we can expect reduction in network traffics and routing delays to a destination. To evaluate the performance of the proposed routing algorithm, we used the network simulator ns2 and compared its network throughput with that of an existing routing algorithm.

  • PDF

A Study on the Group Routing Algorithm in DHT-based Peer-to-Peer System (DHT 기반 P2P 시스템을 위한 그룹 라우팅 알고리즘에 관한 연구)

  • Park, Yong-Min
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.12
    • /
    • pp.111-120
    • /
    • 2012
  • As the P2P System is a distributed system that shares resources of nodes that participate in the system, all the nodes serve as a role of server and client. Currently, although systematic, structured P2P systems such as Chord, Pastry, and Tapestry were suggested based on the distributed hash table, these systems are limited to $log_2N$ for performance efficiency. For this enhanced performance efficiency limited, the article herein suggests group routing algorithm. The suggested algorithm is a node-to-group routing algorithm which divides circular address space into groups and uses a concept of pointer representing each group, which is an algorithm where routing is performed based on pointer. To evaluate algorithm performance, a comparative analysis was conducted on average hops, routing table size, and delayed transmission for chord and routing, a signature algorithm in P2P systems. Therefore, enhanced performance is verified for comparative items from the simulation results.

A routing Algorithm by Broadcasting a Bitmap in Wireless Sensor Networks (무선 센서 네트워크에서의 비트맵 브로드캐스팅 라우팅 알고리즘)

  • Jung Sang-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.5A
    • /
    • pp.459-468
    • /
    • 2006
  • Current routing in sensor networks focuses on finding methods for energy-efficient route setup and reliable relaying of data from the sensors to the sink so that the lifetime of the network is maximized. The existing routing protocols do not have routing tables to determine a path when packets are transferred. A sensor network by a routing table increases a cost of maintaining and updating a path, because sensor nodes have characteristics to be mobile and constrained capacity and resources. This paper proposes a new routing algorithm by broadcasting a bitmap in order to reduce the number of messages transferred when routing paths are established. Each node has a routing table with a bitmap, which contains link information. A bitmap is formed two-dimensional array, which consists of each row and column represented with a bit. The node only updates its own bitmap if it receives a bitmap from another adjacent nodes after the broadcasting. There by, each node has a bitmap with partial links information not total links information on the network. The proposed routing algorithm reduces the number of messages for routing establishment at least 10% compared with the previous algorithms.

Void-less Routing Protocol for Position Based Wireless Sensor Networks (위치기반 무선 센서 네트워크를 위한 보이드(void) 회피 라우팅 프로토콜)

  • Joshi, Gyanendra Prasad;JaeGal, Chan;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.45 no.10
    • /
    • pp.29-39
    • /
    • 2008
  • Greedy routing which is easy to apply to geographic wireless sensor networks is frequently used. Greedy routing works well in dense networks whereas in sparse networks it may fail. When greedy routing fails, it needs a recovery algorithm to get out of the communication void. However, additional recovery algorithm causes problems that increase both the amount of packet transmission and energy consumption. Communication void is a condition where all neighbor nodes are further away from the destination than the node currently holding a packet and it therefore cannot forward a packet using greedy forwarding. Therefore we propose a VODUA(Virtually Ordered Distance Upgrade Algorithm) as a novel idea to improve and solve the problem of void. In VODUA, nodes exchange routing graphs that indicate information of connection among the nodes and if there exist a stuck node that cannot forward packets, it is terminated using Distance Cost(DC). In this study, we indicate that packets reach successfully their destination while avoiding void through upgrading of DC. We designed the VODUA algorithm to find valid routes through faster delivery and less energy consumption without requirement for an additional recovery algorithm. Moreover, by using VODUA, a network can be adapted rapidly to node's failure or topological change. This is because the algorithm utilizes information of single hop instead of topological information of entire network. Simulation results show that VODUA can deliver packets from source node to destination with shorter time and less hops than other pre-existing algorithms like GPSR and DUA.

Performance Improvement of LSU Algorithms in QoS Routing (QoS 라우팅의 LSU 알고리즘 성능 향상 기법)

  • Cho, Kang-Hong
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.3
    • /
    • pp.49-57
    • /
    • 2009
  • This paper has proposed Flow Holding Time based Link State Update(LSU) Algorithm that can improve the performance of the existing LSU algorithms. As the existing LSU algorithms are based on the network traffic information, the proposed algorithm is based on flow holding time so we can minimize the LSU message overhead and has not had a strong influence on the depreciation of QoS routing performance. We apply a flow holding time in order to decrease the number of LSU message. We have evaluated the performance of the proposed model and the existing algorithms on MCI simulation network using the performance metric as the QoS routing blocking rate and the mean update rate per link, it thus appears that we have verified the performance of this algorithm.

Energy-Efficient Routing Algorithm in Wireless Sensor Networks (무선 센서 네트워크에서의 에너지 효율적인 라우팅 알고리즘)

  • Yoo, Seong-Do;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
    • /
    • 2007.10a
    • /
    • pp.491-492
    • /
    • 2007
  • 무선 센서 네트워크는 많은 수의 노드들로 구성되어 있고 각각의 노드들은 네트워크 일정 범위 안에 가깝게 또는 멀리 배열되어져 있다. 각각의 노드들의 수명은 전체 센서 네트워크의 수명에 중요하게 작용한다. 이러한 노드들은 네트워크 토플로지에서 배터리를 사용되고 이 배터리는 현실상 충전과 교체가 거의 불가능하므로 우리는 배터리의 에너지를 최대한 효율적으로 사용해야 한다. 효율적인 에너지 사용은 전체 센서 네트워크의 수명을 늘려주고 임무를 완수하게 해 준다. 이 논문에서는 지리 정보를 바탕으로 이루어진 센서 네트워크에서의 노드들의 효율적인 에너지 소비를 위한 라우팅 알고리즘을 제안한다. 지리 정보를 바탕으로 한 알고리즘 중 GAF(Geographic Aladaptive Fidelity) 알고리즘을 기반으로 보다 더 에너지를 효율적으로 소비하는 Improved GAF를 제안한다. GAF 알고리즘은 한 좌표(gird)당 자기 위치를 알고 있는 한 노드들이 라우팅을 유지하면서 필요 혀는 노드들은 sleeping mode로 전환하여 동등하게 에너지 소비하여 에너지를 보전한다. Improved GAF는 한 좌표당 하나의 센서노드가 아닌 두 개 이하의 센서 노드가 작동하여 기존의 GAF 알고리즘보다 최대 50%까지 에너지 낭비를 막을 수 있다. 따라서 각각의 노드들의 효율적인 에너지 소비로 인하여 전체 센서 네트워크의 수명도 늘어난다. 또한 모바일 싱크가 이동을 하였을 때, 전체 네트워크 라우팅 프로토콜이 아닌 지역적인 라우팅 프로토콜만 재구성하여 에너지 효율적인 데이터 수집 기법을 제안한다.

  • PDF

Fairly Energy-Balanced Routing Algorithm in Mobile Ad hoc Network (Mobile Ad hoc Network에서 노드 사이의 공정한 에너지 분배를 위한 라우팅 알고리즘)

  • 이은규;김문주;류승복;김명철;이윤주
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10c
    • /
    • pp.238-240
    • /
    • 2001
  • 문선 네트워크 분야에서 기존의 Mobile IP 외에 별도의 기반 시선 없이 각 노드만으로 네트워크를 구성하여 통신하는 Mobile Ad hoc Network (MANET)에 관한 연구가 활발히 진행되고 있다. 본 논문에서는 MANET에서의 노드 에너지 소비량을 공정하게 조절하는 라우팅 알고리즘을 제안한다. 기존에 제시된 라우팅 알고리즘들은 데이터 경로 결정의 요소로 각 노드의 에너지 정보를 사용하고 있다. 이에 반해 본 논문에서 제시하는 알고리즘은 각 노드의 에너지 뿐만 아니라, 네트워치 통신에 대한 기여도를 사용한다. MANET에서 노드는 일반 호스트이면서 동시에 다른 노드의 데이터에 대한 라우터의 역할도 수행한다. 노드가 호스트가 아닌 라우터로써 많은 에너지를 소비하게 되면, 이 노드는 네트워크 통신에 대한 기여도가 높다고 한 수 있다. 시뮬레이션을 통한 견과는 우리가 제시하는 라우팅 알고리즘이 네트커핀 전반에 걸쳐 에너지를 공정하고 균등하게 분포 시킬 수 있다는 것을 보여준다.

  • PDF