• Title/Summary/Keyword: 디지털 활용

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일본의 디지털데이터 활용현황

  • Yun, Jae-Ho
    • 프린팅코리아
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    • s.30
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    • pp.128-130
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    • 2004
  • 많은 인쇄환경의 변화 중 디지털카메라와 스캐너의 보급은 디지털데이터를 그대로 사용한다는 점에서 인쇄 워크플로우를 크게 변화시켰으며, 또한 이와 관련된 하드웨어나 소프트웨어의 발달에도 많은 영향을 미쳤다. 이에 본지에서는 일본에서 사용되고 있는 디지털카메라 및 디지털데이터 활용 등과 관련된 현상에 대해 알아본다.

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A study of International Comparative on Digital Textbook Utilization Policy (디지털교과서 활용 정책에 대한 국제 비교 연구)

  • Ahn, Sung Hun;Ahn, Seokhoon
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.111-118
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    • 2021
  • In order to establish the correct direction for the use of digital textbooks in the future, it is necessary to derive implications for improving the domestic digital textbook utilization policy by analyzing the actual conditions of other countries that are already using digital textbooks. Therefore, in this paper, we compared the policies of using digital textbooks in the United States, Canada, Malaysia, and China, and reviewed ways to improve Korea's digital textbook policies. First, each country's digital textbook promotion subject and strategy, scope of use, issuance system, and usage method were compared, and then the implications of each country's digital textbook policy were analyzed. And based on these implications, a plan to improve Korea's digital textbook policy was suggested. It is expected that this will be used as meaningful basic data in preparing policies for the development of digital textbooks in the future.

A Study on the Present Condition and Prospect of Architectural Cultural Heritage Content Applied to 3D Digital Technology (3차원 디지털기술 적용 건축문화재 콘텐츠 현황분석 및 전망에 관한 연구)

  • Jung, Sung Ju;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.188-198
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    • 2021
  • Digital data was collected using modern three-dimensional digital technology. Current content-specific technologies were investigated through domestic and foreign cases so that three-dimensional digital technology could be applied to the utilization of various contents. First, the use of three-dimensional digital technology of architectural cultural assets has been changing from the restoration of cultural assets. Second, some of the contents produced were found to be underutilized. Third, the type of content has been changing in experience and exhibition, but the online approach was small. Fourth, digital restoration using domestic IT technology has been used as a technology to restore overseas cultural heritage. The fifth analysis of the relationship between the content types and 3D digital technologies shows the use of currently limited technologies. This study analyzed the status of digital architecture and the application of three-dimensional digital technologies to lay the foundation for the active development and utilization of content. Subsequent studies on various layers and digital technologies will be needed to revitalize digital architectural cultural assets in the future.

A Study On Effectiveness of Digital Inking in the Collaboration Learning with Digital Textbook (디지털교과서를 활용한 협력 학습에서 디지털 잉킹의 효과)

  • Yun, Min-Sik;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.193-197
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    • 2010
  • This study aims to investigate the effects of problem-solving competency of students when they study with digital textbook contents and digital inking in collaborative learning. The experimental group solved the math problems using basic digital textbook contents and digital inking while the control group solved the math problems using basic digital textbook contents alone. The result of analysis and comparison is as follows, the experimental group with basic digital textbook contents and digital inking showed more improved problem-solving competency than that of the control group with basic digital textbook contents alone, the experimental group showed recorded a higher satisfactory level than that of the control group.

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A Study on the Application of Block Chain Ethereum Technology to Activate Digital Content Trading as Sharing economy (공유경제로써 디지털 콘텐츠 거래 활성화를 위한 블록체인 기술 활용방법 연구)

  • Min, Youna;Baek, Yeong tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.69-72
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    • 2018
  • 국내 뿐 아니라 세계적으로 디지털 기반의 공유경제 서비스와 관리에 대하여 많은 관심을 두고 있다. 공유경제로 인하여 새로운 경제패러다임으로 높은 가능성이 있고 정부와 시민이 편익차원에서 많은 예산 절감이 가능하기 때문이다. 우버, 에어 비엔비 등의 사업이 활성화 되고 있는 상황에서 디지털 콘텐츠 역시 활용 공유 가능한 재화로써 공유경제에 참여하고 신뢰기반의 효과적 거래가 가능하다. 이 논문에서는 디지털 콘텐츠를 공유경제로 활용함에 있어 위 변조 및 해킹 가능성을 줄이고 투명한 거래가 가능하여 디지털 콘텐츠의 유통이 활성화 될 수 있는 방법으로 블록체인 활용기법을 제안하였다. 스마트 유통과정에서 이더리움의 스마트 컨트랙트 방법을 적용하고 디지털 콘텐츠 저작권을 보호하기 위한 머클트리 해싱방법과 암호화방법을 수정함으로써 디지털 콘텐츠가 공유경제로써 발돋움하고 활성화될 수 있을 것이다.

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The Study on the Digital Media Literacy for Knowledge Sharing (지식공유 촉진을 위한 디지털 미디어 활용능력에 관한 연구)

  • Kim, Seong-Hee;Lee, Hyung-Mi
    • Journal of Information Management
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    • v.40 no.1
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    • pp.47-67
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    • 2009
  • Digital literacy is an important factor in the discourses on the knowledge sharing on the campus. This article analyzed the impact of digital literacy of knowledge-sharing capabilities in the university. As a result, digital literacy was found to significantly affect student knowledge-sharing capabilities in the university studied. Results show that video and animation literacy is the most influential factor and image literacy is the second-most influential factor for student knowledge-sharing. Those results can be used as a framework for developing digital literacy program.

A Study on Digital Divide from Socio-Technical Convergence: With Focus on Korean Women's Travel Activities (사회기술융합적 관점에서 살펴본 디지털기기 이용한계에 대한 연구: 한국 여성의 관광유형을 중심으로)

  • Lee, Seung-Jae
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.177-185
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    • 2015
  • The gender difference in social roles affects digital devices' utilization differences in man and woman even in the 21st Century. Prior studies analyze the digital divide (genders, ages, etc.) from the assessment perspectives of digital equipment, such as PCs. In the area of high speed internet, most functions of PCs have been replaced with smartphones, and around 80% of the mobile phone users adopt smartphones. Subsequently the inequality of physical access to the digital devices is no longer a criterion for digital divide. The focus on digital divide should be shifted from the physical access to other factors, such as socio-technical or socio-cultural ones. This paper examines utilization of women's digital equipment, in particular, preparing for tourism activities, which is popular but sensitive to the technology. A survey was conducted with participants of [Suncheon Garden Expo] 2013. The results of this study capture the inactive use of digital devices particularly women over 50s. This phenomenon (high utilization of the digital devices for social or informative purposes, but low utilization of the digital payment) implies other aspects of Korean women (economic independence, low self-assertion, technical difficulties, etc.), which is considered from the socio-technological convergence perspective. This study also has a practical implication on the side of the digital device developers as well as marketing, where the qualitative communication is likely to be incorporated for the women over 50s.

Relationship between Digital Informatization Capability, Digital Informatization Accessability and Life Satisfaction of Disabled People: Multigroup Analysis of Perceived Social Support Network (장애인의 디지털정보화역량, 디지털정보화활용 수준, 일상생활만족도 간 관계: 지각된 사회적 지지망 수준에 따른 다집단 분석)

  • Yeon, Eun Mo;Choi, Hyo-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.636-644
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    • 2019
  • The purpose of this study is to explore practical intervention strategies by identifying the relationships among digital informatization capacity, level of digital informatization accessability and life satisfaction of disabled people and to determine differences among these relationships depending on perceived level of social support networks. The participants were 1,639 disabled people from the 2017 digital information gap survey and the results, based on structural equation modeling and multi-group analysis, are as follows. First, digital informatization capacity has a positive influence on the level of digital informatization accessability(β=.65), and life satisfaction(β=.08). The level of digital informatization accessability also has positive influence on life satisfaction(β=.44). Second, the analysis result of the mediated effects of digital informatization accessability level between digital informatization capacity and life satisfaction was significant at a level (β=.29) even greater than the direct effect of digital informatization capacity on life satisfaction. Third, digital information capacity and digital informatization accessability have an influence on life satisfaction regardless of their perceived level of social support. The findings suggest that creating online environments where disabled people can enjoy leisure, culture, and social interaction with high accessibility and utility are as important as providing education for improving their digital informatization capacity.

Using of Digital Textbook for the Cultivation of Digital Citizenship (디지털 시민성 함양을 위한 디지털교과서 활용 방안)

  • Park, Sanghoon
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.111-119
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    • 2020
  • The purpose of this study is to suggest how to use digital textbooks to cultivate digital citizenship of elementary and secondary students. We analyzed domestic and international research on digital citizenship and analyzed the definition and elements of digital citizenship. Based on the analysis, we formed a council where field teachers, education experts, and government agencies participated. This study devised the elements and competence models of digital citizenship for elementary and secondary school students, and suggested teaching methods using digital textbooks. As a result, we derived five elements of 'Digital Literacy', 'Digital Communication', 'Digital Ethics', 'Digital Responsibility', and 'Digital Creativity & Collaboration', and devised a 'Triangle competency model' for the school site application.

A Study on Expression for Indoor Design base of Interactive using Digital Art (디지털 아트를 활용한 인터랙티브 기반의 실내공간디자인 표현 연구)

  • Kim, Jae-Heon;Kim, Chee-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2473-2478
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    • 2009
  • The latest, Digital art is attempt new field's Art, that is utilize variously digital media image, sound, simulation, 3D holography. A large number of Digital Art is contact with the audience in pavilion(limit place and limit period). However, It will be possible, Digital Art can use place digital form media even there are indoor, outdoor, anywhere. Prior to study, I was to analyze the feature of Digital Art in order to using Digital Art, Interactivity make communication between humans and the art as well as cause audience participation, and take a role of bridge between human and space. A study was base on the relationship between human and space, space and Digital Art, Digital Art and human taken the focus interaction between human and space, and Interactivity of Digital Art. This paper analyze reciprocal action for utilize Digital Art in indoor space design, and this paper study expression about indoor design base of interactive.