• Title/Summary/Keyword: 디지털 활용도

Search Result 7,068, Processing Time 0.037 seconds

The Application Methods of FarmMap Reading in Agricultural Land Using Deep Learning (딥러닝을 이용한 농경지 팜맵 판독 적용 방안)

  • Wee Seong Seung;Jung Nam Su;Lee Won Suk;Shin Yong Tae
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.2
    • /
    • pp.77-82
    • /
    • 2023
  • The Ministry of Agriculture, Food and Rural Affairs established the FarmMap, an digital map of agricultural land. In this study, using deep learning, we suggest the application of farm map reading to farmland such as paddy fields, fields, ginseng, fruit trees, facilities, and uncultivated land. The farm map is used as spatial information for planting status and drone operation by digitizing agricultural land in the real world using aerial and satellite images. A reading manual has been prepared and updated every year by demarcating the boundaries of agricultural land and reading the attributes. Human reading of agricultural land differs depending on reading ability and experience, and reading errors are difficult to verify in reality because of budget limitations. The farmmap has location information and class information of the corresponding object in the image of 5 types of farmland properties, so the suitable AI technique was tested with ResNet50, an instance segmentation model. The results of attribute reading of agricultural land using deep learning and attribute reading by humans were compared. If technology is developed by focusing on attribute reading that shows different results in the future, it is expected that it will play a big role in reducing attribute errors and improving the accuracy of digital map of agricultural land.

A Study of Assessment for College Students' Usage Patterns and Usability Testing of E-book Subscription Services (대학생의 전자책 구독 서비스 이용 실태 및 사용성 평가)

  • Hye-Won Shin;Dong-Hee Shin
    • Journal of the Korean Society for information Management
    • /
    • v.40 no.3
    • /
    • pp.245-271
    • /
    • 2023
  • The purpose of this study was to assess the perception of e-book subscription services among the digitally native generation in their twenties, who have a high e-book usage rate. This study employed a mixed-methods approach, combining survey responses and usability testing. It aimed to assess the awareness and usage of e-book subscription services among university students in their twenties, a demographic known for their high utilization of electronic devices and e-books. The survey was conducted among 202 university students, and the responses were categorized and examined based on whether they were users or non-users. As a result of the survey, I found there is different awareness of e-book between users and non-users, on the other hand, convenience and portability are the strong point of e-books for users and non-users commonly also. Usability testing was performed on a group of 10 university students in their twenties who had not previously used the 'Millies Library' application, which is renowned as the most widely-used e-book platform. Following the experiment, participants expressed positive feedback regarding various optional features, convenience, design, and cost-effectiveness. However, they also had negative reactions concerning touch errors, malfunctions, functional practicality, a lack of interest, system issues, and the absence of a library.

The Context and Reality of Memes as Information Resources: Focused on Analysis of Research Trends in South Korea (정보자원으로서 '밈'의 맥락과 실재 - 국내 연구동향 분석을 중심으로 -)

  • Soram Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.34 no.3
    • /
    • pp.227-253
    • /
    • 2023
  • The study is a preliminary study to conceptualize memes as information resources for literacy education in information environment changed with digital revolution. The study is to explain the context and reality of memes in order to promote the utilization of memes as information resources. The research questions are as follows: First, what topics are 'memes' studied with? Second, what things are captured and studied as 'memes'? The study conducted frequency and co-occurrence network analysis on 145 domestic studies and contents analysis on 73 domestic studies. The results are as follows: First, memes were mainly studied in the fields of 'humanities', 'social sciences', 'interdiciplinary studies', and 'arts and kinesiology'. Studies based on Dawkins' concept of memes (around 2012), studies on introducing the concept of memes to explain the spread of Korean Wave content (around 2015), and independent studies of memes as a major research topic in cultural sociology (around 2019) were performed. Second, memes are linguistic. Language memes (L-memes) are 102 (37%), language-visual memes (LV-memes) are 23 (8%), language-visual-musical memes (LVM-memes) are 21 (8%). Keyword 'language meme' ranked high in frequency, degree centrality and betweenness centrality of co-occurrence network. In other words, memes are expanding as a unique information phenomenon of cultural sociology based on linguistic characteristics. It is necessary to conceptualize meme literacy in terms of information literacy.

A Forensic Methodology for Detecting Image Manipulations (이미지 조작 탐지를 위한 포렌식 방법론)

  • Jiwon Lee;Seungjae Jeon;Yunji Park;Jaehyun Chung;Doowon Jeong
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.33 no.4
    • /
    • pp.671-685
    • /
    • 2023
  • By applying artificial intelligence to image editing technology, it has become possible to generate high-quality images with minimal traces of manipulation. However, since these technologies can be misused for criminal activities such as dissemination of false information, destruction of evidence, and denial of facts, it is crucial to implement strong countermeasures. In this study, image file and mobile forensic artifacts analysis were conducted for detecting image manipulation. Image file analysis involves parsing the metadata of manipulated images and comparing them with a Reference DB to detect manipulation. The Reference DB is a database that collects manipulation-related traces left in image metadata, which serves as a criterion for detecting image manipulation. In the mobile forensic artifacts analysis, packages related to image editing tools were extracted and analyzed to aid the detection of image manipulation. The proposed methodology overcomes the limitations of existing graphic feature-based analysis and combines with image processing techniques, providing the advantage of reducing false positives. The research results demonstrate the significant role of such methodology in digital forensic investigation and analysis. Additionally, We provide the code for parsing image metadata and the Reference DB along with the dataset of manipulated images, aiming to contribute to related research.

Research on Cross-border Practice and Communication of Dance Art in the New Media Environment (뉴미디어 환경에서 무용예술의 크로스오버 실현과 전파에 대한 연구)

  • Zhang, Mengni;Zhang, Yi
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.1
    • /
    • pp.47-57
    • /
    • 2019
  • The end of the 20th century, along with the popularity of new media technology and the rise of new media art, dance as a visual art, and body language art, has the features of more and more rich and changeful. In today's Internet booming new media environment, many different fields, such as film and theater, computer technology, digital art, etc.) with its commonness and characteristics of all kinds of interaction between the creation, produced a new interdisciplinary research with theoretical model. When cross-border interactions between various areas become a hot topic at the same time, the traditional form of dance performances are also seeking new breakthrough. Canada's famous social psychologist McLuhan believes that modern is retrieving lost over a long period of time "overall" feel, return to a feeling of equilibrium. The audience how to have the characteristics of focus on details of visual art back to the "overall" feel worthy of study. At the same time, the new media in today's digital dance teaching in colleges and universities dancing education remains to be perfect and popular, if continue to use the precept of the traditional teaching way blindly, so it is difficult to get from the development of the current domestic dance overall demand. In this paper, the main body is divided into two parts, the first chapter is the study of image device dance performance art, the second chapter is the research of digital dance teaching application system, thus further perspective of media technology to explore dance art crossover practice under the new media environment and mode of transmission.

Early Prediction of Fine Dust Concentration in Seoul using Weather and Fine Dust Information (기상 및 미세먼지 정보를 활용한 서울시의 미세먼지 농도 조기 예측)

  • HanJoo Lee;Minkyu Jee;Hakdong Kim;Taeheul Jun;Cheongwon Kim
    • Journal of Broadcast Engineering
    • /
    • v.28 no.3
    • /
    • pp.285-292
    • /
    • 2023
  • Recently, the impact of fine dust on health has become a major topic. Fine dust is dangerous because it can penetrate the body and affect the respiratory system, without being filtered out by the mucous membrane in the nose. Since fine dust is directly related to the industry, it is practically impossible to completely remove it. Therefore, if the concentration of fine dust can be predicted in advance, pre-emptive measures can be taken to minimize its impact on the human body. Fine dust can travel over 600km in a day, so it not only affects neighboring areas, but also distant regions. In this paper, wind direction and speed data and a time series prediction model were used to predict the concentration of fine dust in Seoul, and the correlation between the concentration of fine dust in Seoul and the concentration in each region was confirmed. In addition, predictions were made using the concentration of fine dust in each region and in Seoul. The lowest MAE (mean absolute error) in the prediction results was 12.13, which was about 15.17% better than the MAE of 14.3 presented in previous studies.

The Effect of OTT Service Characteristics on Flow, Satisfaction, and Brand Loyalty of MZ Generation Users : Focusing on Netflix Users in South Korea (OTT 서비스의 특성이 MZ세대 이용자의 몰입 및 만족도와 브랜드 충성도에 미치는 영향 - 국내 넷플릭스 이용자를 중심으로)

  • SeonYoung Jhee;Sang-Lin Han
    • Journal of Service Research and Studies
    • /
    • v.12 no.4
    • /
    • pp.30-49
    • /
    • 2022
  • Recently, as the transition to the untact era due to COVID-19 accelerates, non-face-to-face and non-contact practices have become commonplace, and the OTT (Over-The-Top) service market that provides media content such as movies and broadcast programs through the open Internet is largely expanded and it is receiving great attention from the MZ generation, who are familiar with digital devices and environments. In this study, the effects of OTT service characteristics on MZ generation users' flow, satisfaction and brand loyalty were examined, focusing on Netflix users, one of the representative OTT service brands. In order to carry out this study, a total of 216 people who have used the Netflix OTT service platform were empirically verified by using the survey data of those who have used it for analysis. As a result of the analysis, it was found that among the characteristics of OTT service, contents diversity, convenience, and reliability had a positive (+) effect on flow. Also, flow has a positive (+) effect on satisfaction, and satisfaction has a positive (+) effect on brand loyalty. However, among the characteristics of the OTT service, the recommended service did not have a positive (+) effect on the flow, and the flow did not have a direct positive (+) effect on the brand loyalty. Flow had a positive (+) effect on the brand loyalty through satisfaction. Through this study, it is expected that the market revitalization of the OTT service-related industry and the increasing number of OTT service brands will be able to contribute to the establishment of marketing strategies for the MZ generation consumers, and to provide practical implications.

GIS Information Generation for Electric Mobility Aids Based on Object Recognition Model (객체 인식 모델 기반 전동 이동 보조기용 GIS 정보 생성)

  • Je-Seung Woo;Sun-Gi Hong;Dong-Seok Park;Jun-Mo Park
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.23 no.4
    • /
    • pp.200-208
    • /
    • 2022
  • In this study, an automatic information collection system and geographic information construction algorithm for the transportation disadvantaged using electric mobility aids are implemented using an object recognition model. Recognizes objects that the disabled person encounters while moving, and acquires coordinate information. It provides an improved route selection map compared to the existing geographic information for the disabled. Data collection consists of a total of four layers including the HW layer. It collects image information and location information, transmits them to the server, recognizes, and extracts data necessary for geographic information generation through the process of classification. A driving experiment is conducted in an actual barrier-free zone, and during this process, it is confirmed how efficiently the algorithm for collecting actual data and generating geographic information is generated.The geographic information processing performance was confirmed to be 70.92 EA/s in the first round, 70.69 EA/s in the second round, and 70.98 EA/s in the third round, with an average of 70.86 EA/s in three experiments, and it took about 4 seconds to be reflected in the actual geographic information. From the experimental results, it was confirmed that the walking weak using electric mobility aids can drive safely using new geographic information provided faster than now.

Analysis of Domestic and International Science Education Research Trends on Play: Focusing on Implications for Research in Elementary Science Education (놀이에 관한 국내·외 과학교육 연구 동향 분석 - 초등과학교육 연구를 위한 시사점을 중심으로 -)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
    • /
    • v.42 no.1
    • /
    • pp.34-46
    • /
    • 2023
  • To investigate the trends in science education research related to play and derive implications for elementary science education research, we analyzed 109 research articles on play in science education published both in Korea and abroad. First, the number of research studies conducted abroad has been steadily increasing since 2009, with the highest number targeting middle school students. Conversely, domestic research has the highest number of papers targeting elementary school students. Second, in terms of research methods, quantitative methods were the most commonly used. Third, the use of questionnaires was the most frequently published research method, while the use of observation and products was smaller in number in domestic studies compared to those conducted abroad. Fourth, In the aspects of the contents, more research was conducted in the field of physics than in other areas. In case of researches for elementary school students, domestic research was focused on four areas of science. Fifth, among the studies exploring effectiveness, the 'cognitive domain' was the most studied, followed by the 'science-related attitude domain' and the 'inquiry and practice domain'. Sixth, the use of play was high in the following order: online games, video games, virtual play, and games with rules. For domestic researches, studies on analog play were most frequently reported, and the ratio of digital games in abroad was higher than that of others. Seventh, the highest number of papers used teacher-directed play, and this tendency was more noticeable in domestic studies.

6G Technology Competitiveness and Network Analysis: Focusing on GaN Integrated Circuit Patent Data (6G의 기술경쟁력 및 네트워크 분석: GaN 집적회로 특허 데이터 중심)

  • Woo-Seok Choi;Jin-Yong Kim;Jung-Hwan Lee;Sang-Hyun Choi
    • Journal of Industrial Convergence
    • /
    • v.21 no.3
    • /
    • pp.1-15
    • /
    • 2023
  • Expectations for wireless communication technology are rising as a base technology that promotes innovation in various industries in line with the paradigm of digital transformation in the 21st century beyond the stage of being used only for communication service itself. In this study, in order to compare 6G technological competitiveness between Korea and leading countries, technological competitiveness was confirmed through PFS, CPP, and network analysis based on GaN Integrated Circuit patent data. Korea's 6G technological competitiveness was 0.62 in PFS and 3.93 in CPP, which were 32.8% and 19.9%, respectively, compared to leading countries. In addition, as a result of network analysis, the collaboration rate in the 6G field was 7.2%, and the collaboration ecosystem was very insufficient in most countries. In contrast, it was confirmed that Korea, unlike leading countries, has established a small-scale collaboration ecosystem linked by industry and academia. Thus, it is necessary to establish a strategy for 6G communication technology at the national level so that communication technology can be advanced based on a relatively well-established collaborative ecosystem.