• Title/Summary/Keyword: 디지털 표현

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Study on Performance Improvement of Digital Filter Using MDR of Binary Number and Common Subexpression Elimination (이진수의 최소 디지트 표현과 공통 부분식 소거법을 이용한 디지털 필터의 성능 개선에 관한 연구)

  • Lee, Young-Seock
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3087-3093
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    • 2009
  • Digital filters are indispensible element in digital signal processing area. The performance of digital filter based on adding and multiplying operation, such as computational speed and power consuming is determined by the orders and coefficients of filter which has on effect area of semiconductor chip when it is implemented by VLSI technology. In this research, in order to performance improvement of digital filter, we proposed the algorithm to speed-up the operation of digital filter associated with the minimum signed digit representation of binary number system and method to simplify the digital filter design associated with common subexpression elimination. The performance of proposed method is evaluated by the computational speed and design-simplicity by experimental implemented digital filter on FPGA.

Analysis of Artistic Symbol Expression of Movie Contents Focused on the film "Roma(2018)" (영화콘텐츠의 예술적 상징표현 분석연구 영화 "로마(2018)"을 중심으로)

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.475-482
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    • 2019
  • Analyzing the inner meaning and expression of philosophy by analyzing the composition, symbolic expression, and style of the film with high artistic perfection, which contains the spirit of the times, considers human beings through society and history, and raises awareness of life and the present generation. It will be a very meaningful and valuable study in film as art. The movie 'Rome' was cut into the rest of the public's mind by being tempered, hidden and omitted, and the color was black and white. Many aesthetic attempts can be found through symbolic images expressing the ironic message of maid's daily life as a race, capital, socially oppressed history. It can be seen that he expresses his own authorism visual language by drawing symbolic expressions through many contrasts and symbolic expressions through objects. The analysis of commercial films containing these artistic values is expected to help in the future production as a measure of the progress of art films and precedents of authorism expression techniques.

Study on the Digital Character and Realism in the Digital Age -Focused on the CG Works of the ACM SIGGRAPH Asia- (디지털 시대: 디지털 캐릭터와 리얼리즘 -ACM 시그래프 아시아 출품작을 중심으로-)

  • Choo, Hye-Jin
    • Cartoon and Animation Studies
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    • s.37
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    • pp.439-461
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    • 2014
  • Art has evolved into remarkable changes in its art form maintaining a close link with the contemporary scientific technologies that gave birth to new tools of expression in each era. Animation is an art form in an inextricable connection with technological aspects because it was spawned by the technical background like movies. In this regard, animation is often viewed very strongly by technical advancements in terms of an aesthetic approach. John Whitney Sr., one of the pioneers in computer graphics arts, turned his attention to the new technology called computer graphics as a means to visualize images and movement. The advent of a new medium had a strong influence not only on tools and means for novel expression but also on the gradual shift in thinking about arts and even the audiences' taste. In the 1980s, animation was combined with computer technology and the rapid progress of computer graphic technology opened up the era of new visual aesthetics, Today, the development of digital technology presents a different dimension of realism, either advocating hyperrealism by digital actors or presenting new illusionism by classic cartoon characters emphasized in a distortion or metamorphosis from a real life in order to consolidate animation realism. Based on the two perspectives mentioned above, this study can identify methods of digital character appropriation focused on the works of the ACM SIGGRAPH Asia and find how the relationship between art and technology has changed the digital realism and evolved the digital character as the digital technology has developed.

A Study on Rhythm Information Visualization Using Syllable of Digital Text (디지털 텍스트의 음절을 이용한 운율 정보 시각화에 관한 연구)

  • Park, seon-hee;Lee, jae-joong;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.120-126
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    • 2009
  • As the information age grows rapidly, the amount of digital texts has been increasing as well. It has brought an increasing of visualization case in order to figure out lots of digital texts. Existing visualized design of digital text is merely concentrating on figuration of subject word through adoption of stemming algorithm and word frequency extraction, prominence of meaning of text, and connection in between sentences. So it is a fact that expression of rhythm that can visualize sentimental feeing of digital text was insufficient. Syllable is a phoneme unit that can express rhythm more efficiently. In sentences, syllable is a most basic pronunciation unit in pronouncing word, phase and sentence. On this basis, accent, intonation, length of rhythm factor and others are based on syllable. Sonority, which is most closely associated with definitions of syllable, is expressed through air flow of igniting lung and acoustic energy that is specified kinetic energy into sonority. Seen from this perspective, this study examines phonologic definition and characteristics based on syllable, which is properties of digital text, and research the way to visualize rhythm through diagram. After converting digital text into phonetic symbol by the experiment, rhythm information are visualized into images using degree of resonance, which was started from rhythm in all languages, and using syllable establishment of digital text. By visualizing syllable information, it provides syllable information of digital text and express sentiment of digital text through diagram to assist user's understanding by systematic formula. Therefore, this study is aimed at planning for easy understanding of text's rhythm and realizing visualization of digital text.

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Type in Motion as a Visual Storytelling (Visual Storytelling으로서의 Type in Motion에 관한 연구)

  • 박효신
    • Archives of design research
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    • v.13 no.3
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    • pp.235-244
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    • 2000
  • The form or interpretation of today's communication design lies in content development and storytelling to the designer. However, the understanding as well as exteriment of the mechanisms behind content creation remain an obscure concept. Particularly given the rapid development of digital technology, since the 1980s typography has been quickly transforming itself from its static state to the more dynamic'Type in Motion'. following this came the need for solid research in'Type in Motion'as the best means of presenting story content and form The previous passage has studied the effectiveness of'Type in Motion'in presenting this kind of content. Type in Motion has allowed vast developments in the methods of story presentation. It is Due that today's digital technology has given many benefits to the designer, but on the other hand, it has required a more diverse understanding of digital design. furthermore, even the designers in digital typography lack the understanding and research in'Type in Motion'not only as a mode of visual language but also of verbal language. Given this point· in hand, the entire interpretation and interrelation of story and'Type in Motion'can be considered essential, given their shaping of effective digital typography.

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The Characteristics of Directing in Digital Animation : Combination of Reality and Exaggeration (디지털 애니메이션의 연출 특성 -사실적 표현과 과장성의 융합-)

  • Kim, Yumi
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.27-34
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    • 2016
  • The application of computer graphics, which is characterized by reality, has even reinforced reality of image and motion expression in digital animation. But reality of digital animation succeeds to traditional aesthetic characteristics of animation for overcoming physical limitations of the real world and realizing imagination through transformation, rather than copying actuality as it is. But it does not succeed to drawing animation wholly. Digital animation adds cartoonish transformation, based on three-dimensional realistic expression and those animation situations look as if they get over realistic restrictions, while drawing animation constantly reminds of mediality in drawing motion, based on two-dimensional plane and handwork. n other words, cartoonish exaggeration that is intermittently inserted between these reinforced realities, expresses digital animation's own aesthetic characteristics as a dialectical sum by crashing into contrast coming from a cross between reality and imagination.

A Study on the Expression of Authenticity in the Digital Content of Built Heritage with HBIM (건축유산정보모델(HBIM)을 활용한 건축문화유산 디지털 콘텐츠의 진정성 표현 연구)

  • Kim, Bo-Ram;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.276-287
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    • 2022
  • Since the 1990s, digital technology has been actively applied in the field of heritage, and this presents a new possibility of using cultural heritage as a way to utilize the original cultural data that was previously recorded and stored. Methods of interpreting cultural heritage have been particularly diversified due to various external circumstances such as COVID-19 and time constraints, and the use of contactless digital content has played a significant role in built heritage that cannot be moved. Building Information Modeling (BIM) technology is considered as a way to properly express the authenticity of built heritage, but simply creating built heritage content with BIM cannot express the authenticity of cultural heritage. Therefore, it is necessary to show the reliability of the process of content production through an authorized institution and to provide the information of members on the content. This study intends to contribute to the field of digital heritage by suggesting ways to improve reliability and express authenticity in the production of built heritage content.

Proposal for new type of poster, interactive motion poster (새로운 형식의 포스터, 인터랙티브 모션포스터에 대한 제안)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1679-1688
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    • 2018
  • The development of digital technology has not only led to the development of expressive technology, but also to change in the process of production, expression media, production formats and methods, and communication with the audience. In one form, motion poster using LCD display instead of paper poster was introduced. This not only suggests the generation of posters with sound and movement on the ground, but also the possibility of expansion using the features of a platform called LCD displays. As part of this extension, this paper focuses on the "interactions" element and suggests a new interactive motion poster.

A study on the characteristics of brain image and yeongsang expression in the digital information environment (디지털 정보환경에 있어 뇌내 이미지와 영상표현의 특성에 관한 연구)

  • 이규옥
    • Archives of design research
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    • v.16 no.2
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    • pp.323-334
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    • 2003
  • This study is focused on subjective images that are produced before visualization in the digital information environment and on characteristics of objective, dynamic image expression that specifies the subjective images. In this study, the visual world that works in the action of "see"is expanded into vision of eyes, vision of brain, and vision of camera. Also we have redefined the definitions of image and its materialized image, yeongsang. It is defined that image contains a strong meaning of consciousness and mind, and that yeongsang involves vision in which constantly changing information of light is created and reproduced by physical processes. We made it clear that image expression in the 21 st century is becoming more generalized, simplified, and concentrated, by the digital technology, from existing specific non-real images to "informationalized" non-real images. This means that there exists an intrinsic difference in the expressional form of the modern analog environment and that of the recent digital environment in the area of yeongsang communication. Along with development of technology, image information raises plastic reality through indirect experience in the virtual space by expanding the sensual faculty of human. However, there also is a tendency for humans to rely more on technology instead of utilizing their creative faculty. Image expression by“the digital information environment” in the 21st century will pursue two sides; one is to shift from external expression of the human body in the cyber space to internal expression, and the other is to internalize the image world and make it connected worldwide. Further research is necessary in these fields.ary in these fields.

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Digital Processing of Speech Signals (음성 신호의 디지털 신호처리)

  • 김진현
    • Proceedings of the KSLP Conference
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    • 1995.11a
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    • pp.103-110
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    • 1995
  • 디지털이라는 말은 우리 일상 생활에서 흔히 듣는다. 시계, 체온계, 체중계, 자동차의 속도계, 혈압계 등 요즘에는 디지털 표시 제품이 아주 많아 졌다 디지털이라는 말을 영어사전에서 찾아보면 '손가락의', '계수형의' 등의 뜻으로 쓰여져 있다. 그리고 측정분야에서 디지털이라는 말은 '이산적', '불연속적' 이라는 뜻이 있으며, 이것은 값이 드문드문 있다는 의미이며, 디지털의 특징으로 미리 정해진 자리수로만 값을 표현할 수 있는 것을 뜻한다. 디지털에 대해 반대 의미를 갖는 것이 아날로그이다. (중략)

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