• Title/Summary/Keyword: 디지털 표현

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A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age (디지털시대의 집합주택 내외부 경계 표현에 관한 연구)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

Research on the Expression of Ink-and-Wash Painting by using 3D Animation (3D애니메이션을 활용한 수묵화기법 표현연구)

  • Han, Myung-Hee
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1105-1114
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    • 2010
  • This thesis is a summary of the research result about the 20 seconds official trailer requested from the Pusan International Film Festival organizing committee. Since producing digital content is very significant at this moment, I tired to make an official trailer for 13th Pusan International Film Festival by integrating 3D animation with ink-and-wash painting. Motivated by a western-style painter, Shin Chang Sic's painting,' Arirang_HopeⅠ(An Official poster), I got to know how to express ink-and-wash painting by using digital technique and considering ink stick depth, line control and color elements for modeling, shading and rendering stage.

Nonlinear Analysis in Love Dynamics with Triangular Membership Function as External Force (삼각 퍼지 소속 함수를 외력으로 가진 사랑 동력학에서의 비선형 해석)

  • Bae, Young-Chul
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.217-224
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    • 2017
  • Recently, we have been continued effort that chaotic theory apply into love model which is an area of social science. To make the chaotic behaviors in the differential equation that represent as Romeo and Juliet, we apply an external force to the differential equation. However, this external force have disadvantage that cannot exactly represent for emotion of human. In this paper, to solve these advantage, we introduce triangular fuzzy membership function to provide the external force that can describe most similar status for action and word of human in the love model of Romeo and Juliet. Also, to confirm the chaotic behaviors in the love model of Romeo and Juliet with proposed fuzzy membership function, we use time series and phase plane.

A Study on Ex-Formal Expression Observed in Space.Form of Korean Modern Architecture (한국 현대건축의 공간.형태에서 나타난 탈정형적 표현에 관한 연구)

  • Jang, Hoon-Ick
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.85-93
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    • 2009
  • In this study, the ex-formal expressions observed in space form of Korean modern architecture are distributed for characteristic analysis based on the period and type. The result of the study is certified by the work analysis and the result is as follows. Initially, due to the limited materials and influence of western brutalism, the works developed during 1960~70 tend to be plastic and contain expressionism. Around 1980's, the works tend to show forms of amusement and popularity. In 1990's the works show significance in deconstructive expression. From after 2000, ecological concept of architecture was introduced and organic expression started increasing Secondly, the ex-formal expressions are found to be in four different types. The organic expression is shown regardless of the period. In modern days, not only the physical properties of materials, but also the ecological concept is combined with the organic expression and is in increase. The plural expression started appearing after the 1980's and the sculptural diversity is enhancing with the addition of decorative factors or modification of geometrical form. The ex-construction and deconstructive expression show significance in some characteristics such as folding, inclination, and geometrical explosion. The free form and nonlinear expression tend to increase dramatically based on the development of structure technology as well as execution and introduce of the digital design technique.

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The Implementation of Visual Effects on Physical Phenomena of Nature Using Particle System (파티클 시스템을 이용한 자연의 물리적 현상의 비주얼 효과 구현)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.347-352
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    • 2012
  • Uncertain physical phenomena of nature are a frequently researched area in emotional engineering technology and visual expression of art. This paper suggests possibility for implementation of physical phenomena (percolation, dispersion, and flow) of nature using Unity 3D engine's particle system, which have already been analyzed in a previous study [1] on modern paintings that emphasized physical properties. This paper proposes an easy implementation method for uncertain physical phenomena of nature for artists experiencing difficulty in acquisition of knowledge on computer graphics programming, providing an idea for engineers conducting research on emotion-based technology.

Hybrid Anti-aliasing Method for 3D Object represented by Point Sampling (포인트 샘플링으로 표현된 3차원 객체를 위한 하이브리드 앤티앨리어싱 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.85-91
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    • 2007
  • This paper proposes a new hybrid anti-aliasing method for reducing aliasing appearing on an implicit surface using the point sampling. The hybrid anti-aliasing method is a method that finds differences in the values of pixel shown in Z-buffers for an implicit surface and thereby uses each of three types of Z-buffer. After determining the level of differences, it expresses a 3 dimensional object by using a multi Z-buffer if the level is severe, a double Z-buffer for a middle level, and only the original Z-buffer for a negligible difference. In comparison with the existing method in which multi Z-buffers have been entirely used for enhancing the anti-aliasing effect, the hybrid anti-aliasing method is an efficient method demonstrating an effect similar to the one using a multi Z-buffer while reducing the number of Z-buffers to be used.

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Driver's Behavioral Pattern in Driver Assistance System (운전자 사용자경험기반의 인지향상 시스템 연구)

  • Jo, Doori;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.579-586
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    • 2014
  • This paper analyzes the recognition of driver's behavior in lane change using context-free grammar. In contrast to conventional pattern recognition techniques, context-free grammars are capable of describing features effectively that are not easily represented by finite symbols. Instead of coordinate data processing that should handle features in multiple concurrent events respectively, effective syntactic analysis was applied for patterning of symbolic sequence. The findings proposed the effective and intuitive method for drivers and researchers in driving safety field. Probabilistic parsing for the improving this research will be the future work to achieve a robust recognition.

Visual Weight of Interface Design (인터페이스 디자인의 시각적 무게)

  • Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.461-466
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    • 2019
  • In this study, we found that the design can be configured according to the visual weight in the design of the interface. First of all, interface design has gone through the era of squeeze morphism to express depth and dimension by borrowing part of material design or head design from flat design. This is due to the characteristics of metro UI and flat design, which are difficult to express depth and dimension, but in material design, there was no separate device for inducing eyes, so Gestalt theory showed the principle of visual weight. Positive and negative, the size and placement of regions, proximity, closure, and notion were closely related to visual weight and orientation, and in some cases, it could be applied to the interface.

An Analysis of Data Traffic Considering the Delay and Cell Loss Probability (지연시간과 손실율을 고려한 데이터 트래픽 분석)

  • Lim Seog -Ku
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.7-11
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    • 2004
  • There are many problems that must solve to construct next generation high-speed communication network. Among these, item that must consider basically is characteristics analysis of traffic that nows to network Traffic characteristics of many Internet services that is offered present have shown that network traffic exhibits at a wide range of scals-self-similarity. Self-similarity is expressed by long term dependency, this is contradictory concept with Poisson model that have relativity short term dependency. Therefore, first of all, for design and dimensioning of next generation communication network, traffic model that are reflected burstiness and self-similarity is required. Here self-similarity can be characterized by Hurst parameter. In this paper, the calculation equation is derived considering queueing delay and self-similarity of data traffic art compared with simulation results.

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The Expository Dictionary using the Sign Language about Information Communication for Deaf (청각장애인을 위한 정보통신용어 수화해설 사전)

  • Kim Ho-Yong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.217-222
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    • 2005
  • The purpose of this study is to design and implement a sign language dictionary for the deaf to understand information communication terminologies. When the deafs who have difficulties in communication use the internet, they an get help from this dictionary in accessing various types of information and expressing their intension. In order for the deaf to utilize the internet as efficiently as ordinary people, they must understand information communication terminologies first In order to implement the dictionary, we defined the concepts of the deaf and examined their characteristics. In addition, we established principles in designing this dictionary and selected some terminologies. When explaining the terminologies. we tried to use expressions common to the deaf, but sometimes modified them to keep the original meanings of the terms in producing sign language videos. This studies are applied as learning aid to information education for the deaf, and the deaf's understanding of ICT was measured through two tests.

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