• Title/Summary/Keyword: 디지털 표현

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A Method of the Widening Expression and Conversion of the Spring Framework AOP into UML/XML (Spring 프레임워크 AOP의 UML/XML 확장 표현 및 변환 기법)

  • Lee, Hoo-Jae;Rhew, Sung-Yul;Kim, Jong-Bae
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.25-38
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    • 2010
  • There is no guideline or standard for the specification of the open-source-framework-based Spring AOP, and it causes confusion in development and maintenance. Moreover, the inconsistency between the existing MVC model, the AOP model that is used for Struts framework and the UML diagram makes the aspect reuse more difficult. In this study, a widened existing method was proposed so that Aspect, Pointcut and Advice could be expressed by either UML or XML to ensure that the Spring AOP can accept the combined use of the existing MVC model and the AOP model, which is used for Struts framework. Relationship was defined so that the mutual conversion could be possible with the proposed expression method, and the realization of simple development and maintenance was verified via the examples of mutual conversion. In addition, a packaging method to efficiently reuse aspect was proposed, and the possibility of reuse was verified.

The Surface and the Inside of Japanese Feature-Length Animation: Focused on the Characteristics of Signification (일본 장편 애니메이션의 겉과 속: 의미작용의 특징을 중심으로)

  • Oh, Dong-Il
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.701-710
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    • 2014
  • The analysis on the characteristics of the signification system of Japanese feature-length animations that this essay centrally deals with eventually examines the characteristics of representation and communication in Japanese feature-length animations. In general, most animation works focusing on characters and stories contain the signification systems related to 'denotation' and connotation.' However, tendency of the aesthetic representation and communication that appears differently, depending on the characteristics of the signification system that each animation work pursues. From this point of view, Japanese feature-length animation emphasizes connotative signification system and aesthetic representation, unlike Disney animation that strongly shows the tendency that makes the audience directly immersed in the theme and message of the work conveyed further in the myths by pursuing denotative signification system. And, in the case of Japanese feature-length animation, the 'dissenting and arbitrary interpretation' of the theme, the message that the animation work intends to convey and myths pursued is bound to appear diversely, depending on the audience's experiences and cultural and social backgrounds.

A Study on Tourists Information and Language Transference (관광정보와 언어전환에 관한 연구)

  • Lee, Seung Jae
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.451-458
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    • 2014
  • The purpose of this paper is to examine website information as well as promotional texts comparing source texts of Korean with translated versions of English, and drew characteristics of tourism texts from a discourse and communicative perspective. This study shows that the website or promotional texts is the first source of information in tourism, which is most referred to by the in-bound tourists, and the information given by the official homepage is most trustful content of Korean tourism. With comparison of source text of Korean with the translated English version, this paper shows that Korean source texts have a tendency to prefer the longer explication and more detailed information on the scenic spots and attractions than the English translations. When it is translated into English, the translated version does not follow the literal way of translation, and is segmented for reader's understanding and adapted following the target language's communicative conventions and the target culture. Consequently, this study supports the adaption in tourism promotional English translation, and ensures that the communicative constraints of tourism, that is, politeness and Grician maxims are preserved even in the written form of communication, translation.

Usefulness of Six emoticon newly adapted to facebook (페이스북 새로 도입된 6가지 감정의 유용성)

  • Park, Jung-Hoon;Kim, Seung-in
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.417-422
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    • 2016
  • Rapid growth of internet utilization consequences in an expansion of individual's social networks via SNS. Recently, Facebook has added six different emotion buttons reflecting suggestions claiming that "Like" button is limited, and thus must be improved. Regarding to how well newly updated six different emotion buttons were utilized, a survey that inquires the usefulness and usability of buttons for further improvement in service was conducted to 35 Facebook users of 20's and 30's, the most active ages with frequent usages. As a result, users responded with negative attitudes considering expression of six different emotions in Facebook, and exhibited less frequent usages of the service. According to respondents, the emotion expression service would lead better approachability if Facebook suggests simpler emotion expression, for example, two emotion buttons rather than current six buttons.

Study on the Scanimation Expression Using Color Scheme (색상 배색을 이용한 Scanimation 표현방법 연구)

  • Lee, Yu-Seop;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.451-456
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    • 2016
  • Scanimation is utilized in various fields due to its simple and easy basic principle, whereas mostly it is expressed in gray scale, and the cases of expressing with color is rare. This research classified scanimation into form change of the images with no connectivity, continuous motion of the images with connectivity, and optical illusion with continuity along with visualization effect based on the advanced research and utilization case, and conducted a comparative analysis of scanimation per type applied with color scheme by color difference based on PCCS(Practical Color Co-ordinate System) system. Based on this research, the researcher intended to suggest various direction and expressive method of scanimation using color, expecting the research result could be a valuable reference for the researches utilizing scanimation, henceforth.

A study of dream sequence in Freud's Psychoanalysis (Focusing on the David lynch's film "Mulholland Drive (2001)) (꿈 시퀀스 이미지에 대한 프로이드의 정신분석학적 연구 (데이빗 린치의 영화 "멀홀랜드 드라이브(2001)" 를 중심으로))

  • Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.433-439
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    • 2016
  • For the past hundred years, since many films have only been focusing on expressing suppressed desire and obsession, there have been few films in which unconsciousness desire is expressed and pursuing dream comes true as Freud says. Well known for a convoluted and dreamy structure and plot, David Lynch successfully represents a real dream sequence with his own way of image presentation form in his representative film "Mulholland Drive (2001)". In this study, I attempt to analyze how he expresses the realistic dream sequence with a strange film structure based on Freud's psychoanalysis. In general, dream world is known as completely visual matter, but the feeling of things is more important for making a realistic dream and it is the main reason that we can have more realistic experiences in a dream.

A Study on the Expression of Philosophy Agenda through Animation Contents - Focusing on Korea's Animation film "Padak(2012)" - (애니메이션 콘텐츠를 통한 철학적 의제표현 연구 - 한국 애니메이션 영화 "파닥파닥(2012)"을 중심으로 -)

  • Kim, Ye Eun;Lee, Tae Hoon
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.391-399
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    • 2020
  • Even though the animation industry has been growth since 2011, there is still imitation by public stereotype which insists that animation is only able to cover the young age group and is not the proper genre of art to convey a social or a philosophical agenda. However, describes the philosophical agenda of 'social class' and 'life and death' in the limited space by expressing characteristics and background of fish through its own way. Thus, it shows how animation goes beyond aforementioned limits. Straying from traditional happy-ending, it criticizes present social problems by telling despite fishes' effort they cannot escape from structural contradictions. The drawing technique in musical expresses the character's ideology and attitude to make people think about how we will behave in the face of life and death. Therefore the purpose of this paper is analyzing director Lee Dae-hee's animation and present the genre expandability of animation.

A Study on Metal Molding Using Line Transformation and Repetition - Using phosphor bronze wire (선의 변형과 반복을 활용한 금속조형 연구 - 인청동선을 활용하여)

  • Ko, Seung-Geun
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.355-360
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    • 2017
  • This study, which was begun in order to create a metal molding by using lines, a basic element of design, examined various characteristics and concept of line and the beauty of lines based on previous research on the subject. The result showed that formative interpretation of lines largely depends on intentional expression by using thickness and rhythm of lines. In order to obtain a metal molding that provides both visual freedom and beauty, rather than the conventional formative expression of lines, I used red copper plate and Phosphor bronze line for creating a pattern based on transformation and repetition of lines and an artwork based on the pattern. The result was not only a creation of a plane but the senses of three-dimension, speed, and unity in the overall shape. Further research will need to be conducted regarding formative interpretation of lines and emotional and intrinsic beauty through expression of lines.

Visualization of Welded Connections based on Shader for Virtual Welding Training (가상현실 용접 훈련을 위한 쉐이더 기반 특수효과 표현)

  • Oh, Soobin;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.479-481
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    • 2019
  • In recent years, training systems in various industrial fields have been made using virtual reality (VR) technology and widely used in education. Virtual reality based training system is safe, there is no waste of material, and there are many advantages to be able to practice anytime and anywhere. For example, virtual reality welding training simulation system is widely used for field worker because it can perform actual joining of steel plate in immersive environment. At this time, realistic representation of the steel plate joint is important to maximize the effectiveness of the training, but existing techniques have limited the natural expression of the effect. In this study, we propose a method of visualizing joint effect based on shader in order to construct welding training system. The results of this study can be applied to the welding training system to improve the weld training effect to provide the user with high-quality visualization.

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Toward Developing a Provenance Conceptual Model for Data-driven Electronic Records (데이터형 전자기록을 위한 출처 개념 모델 개발 방향)

  • Hyun, Moonsoo
    • The Korean Journal of Archival Studies
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    • no.79
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    • pp.305-341
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    • 2024
  • This study explored the possibilities of a new approach to developing the provenance concept to electronic records in the data-driven digital environments by reviewing and adopting data provenance concepts and models. It then conducted basic literature review to develop a ground for a model representing the provenance of data-driven electronic records. In particular, it proposed to embrace to the concepts of retrospective and prospective provenance, and to develop a different model for representing provenance from records management metadata. If the model can be developed that can represent provenance independently while maintaining a dynamic relationship with records, it can be ensure the fluidity of records and even support to secure the record's attributes and play the roles of provenance. Eventually, it proposed the direction to develop the provenance model which can support the fixity of records, the reproducibility of activities, and the trustworthiness of representations. It is expected to be a fit provenance model in the data-driven digital environment.