• Title/Summary/Keyword: 디지털 표현

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A Study on the Convergence Expression in Traditional Ceramics -Focusing on the Symbolism of Plants- (한국 전통도자에 나타나는 의미창출을 위한 융합 표현 연구 -식물의 상징성을 중심으로-)

  • Yoon, Seung-Yeon;Park, Jung-won
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.449-457
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    • 2020
  • The visual representation of plants applied to traditional Korean ceramics is based on the consciousness and sentiment of the Korean people, and one can see the auspicious aspirations and exorcisms that people pursued at that time. These symbolic expressions have been extended in new and colorful meanings through the shapes and decorations of ceramics and their fusion. In this study, the phenomena of convergence expression seen in traditional Korean ceramics are divided into type and type, type and decoration, and their special meaning is analyzed. For this purpose, the shapes and decorations of plants used in traditional Korean pottery are considered based on the literature information. Chapter 2 gives a general analysis of plants that have meanings in their shapes and decorations and introduces their meanings. In Chapter 3, based on the characteristics and meanings of plants, it is divided into shapes and shapes, shapes and decorations, and the convergence of decorations and decorations, and presents newly manifested meanings through their fusions.

Creating Expressive and Experimental Typography and Typeface by Utilizing Scriptographer: Focused on Rush Type and Celestial Type (스크립토그래퍼를 활용한 표현적 실험 타이포그래피 및 활자체의 창작: <질주하는 활자>와 <천상의 활자>를 중심으로)

  • Kim, Namoo
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.203-214
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    • 2015
  • Before the digital age, the main tools used for printing out letters were pen and brush. Therefore, forms and styles of the languages modelled out during the age also revolved around the pen and brush. However, new tools and techniques introduced in the digital age to express typography put this limit in the shade. In other words, the user can make expressive and experimental typography and typefaces quickly and easily, by learning and utilizing new tools efficiently. As such, this study is to explore those cases, to understand characters and meanings of expressive and experimental typography within the context of typography history, to introduce a new tool, 'Scriptographer' developed by means of the open-source scripting plug-in for Adobe Illustrator, and to discuss the advantages, disadvantages and applicability of this tool. Further on, through case analysis of successful preceding projects, the researcher arranges a practical foundation, and estimates the practicality of this research through experimental typography series, Rush Type and Celestial Type, created by using Scriptographer.

The Ad Effects of the Interactive Message Expression and Consumer Characteristic insert IPTV (양방향성 메시지 표현전략과 수용자 특성에 따른 IPTV 광고효과)

  • Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.267-276
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    • 2011
  • The purpose of this study was to explore the effect of the interactive message expression and consumer characteristic insert IPTV advertising. The results of this study were follow: Firstly, Attention and attitude of interactive message advertising appeared than general TV advertising so that it was high. Second, In case of interactive message advertising, It appeared efficiently than the advertising without the advertisement detail information which is putting the good detail information. Third, In interactive message expression of IPTV advertising, Floating expression strategy appeared efficiently most. Lastly, Adoption of consumer characteristic was revealed that we had an influence on the knowledge level and the information search intention about IPTV. We present theoretical basis which to present interactive message to IPTV supplier is efficient, and the plan which floating expression can make the click intention of the advertising.

Face Recognition via Sparse Representation using the ROMP Method (ROMP를 이용한 희소 표현 방식 얼굴 인식 방법론)

  • Ahn, Jung-Ho;Choi, KwonTaeg
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.347-356
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    • 2017
  • It is well-known that the face recognition method via sparse representation has been proved very robust and showed good performance. Its weakness is, however, that its time complexity is very high because it should solve $L_1$-minimization problem to find the sparse solution. In this paper, we propose to use the ROMP(Regularized Orthogonal Matching Pursuit) method for the sparse solution, which solves the $L_2$-minimization problem with regularization condition using the greed strategy. In experiments, we shows that the proposed method is comparable to the existing best $L_1$-minimization solver, Homotopy, but is 60 times faster than Homotopy. Also, we proposed C-SCI method for classification. The C-SCI method is very effective since it considers the sparse solution only without reconstructing the test data. It is shown that the C-SCI method is comparable to, but is 5 times faster than the existing best classification method.

A Study on the Characteristics of Expression in Terunobu Fujimori (후지모리 테루노부의 공간표현 특성 연구)

  • Seo, Su-Mi
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.427-432
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    • 2019
  • The purpose of this study is to explore the characteristics of spatial expression in the works of Terunobu Fujimori, Japan's leading eco-friendly architect, in line with the contemporary background on environmental issues. As a method of research, we will select five representative multi-room spaces from the 1990s to the present and explore the characteristics of expression in the space through literature research. As a result of the analysis, we were actively using the strategy of using natural materials to finish the space and introduce plants into the building. Japan's strategy of borrowing traditional methods was to use them as a way of expressing space, a way of expressing fantasy and deviance. We expect that the demands of modern people seeking novelty in this era and the eco-friendly building plan of feasible alternatives can be presented as another methodology for spatial design.

A Study on the Development of Contemporary Jewelry through Resin Infusion Method -Focusing on Basalt fiber- (레진 인퓨전 성형을 통한 현대장신구 개발에 관한 연구 -바살트 섬유를 중심으로-)

  • Kwon, In-Hye;Hwang, Sun-Wook
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.597-606
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    • 2022
  • This study attempted to find a new manufacturing method through Basalt fiber and resin infusion method to expand the range of expressions of Contemporary jewelry produced in studios. To this end, the concept of fiber introduction and infusion method was examined through analysis of used cases, and based on this, flat plates and color samples were produced, and then the samples were made to estimate the possibility of direct use in jewelry. As a result, the infusion method process presented certain results that could be used as a production process in the studio, and Basalt fibers were able to express various colors of spray and porselin, especially fiber its painted with porselin, which have high strength and they can be expressed intentionally, it are very valuable as jewelry's material, it is expected to be an opportunity to expand the practical production methods and expressions of Contemporary jewelry.

해외지역 연구를 위한 전자문화지도 접목 방안

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.782-784
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    • 2012
  • 문화지도는 문화와 관련된 다양한 양상들을 점, 선, 기호 등으로 표현하여 지도에 나타낸 것이며, 전자문화지도는 이 지도를 효율성과 편리성을 위하여 컴퓨터를 이용하여 디지털 파일이나 데이터베이스화 시킨 것이다. 이러한 문화지도를 활용하면 해외지역 연구 결과를 시각적으로 표현할 수 있어서, 연구 결과를 보다 이해하기 쉽게 되고 새로운 연구에 대한 기초 자료로 활용이 가능하다. 본 논문에서는 해외지역 문화, 특히 지중해지역을 위한 전자문화 지도의 접목에 대하여 연구한다. 세부적으로 문화양식, 문화유산, 문화생활과 같은 다양한 문화 양상을 식별하기 위한 문화 분류, 문화지도 구성을 제시한다.

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Digital Video Lighting for UHDTV (UHDTV를 위한 디지털 영상 조명)

  • Kim, Yong-Gyu
    • Broadcasting and Media Magazine
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    • v.22 no.3
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    • pp.30-38
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    • 2017
  • 2017년 5월 31일, 우리나라는 세계 최초 지상파 UHD(4K) 본 방송을 실시해 이제는 본격적인 디지털 UHD 방송 시대를 맞이하고 있다. UHDTV는 기존의 HD 영상에 비해 4배 이상 선명한 화질을 만들고 빛과 색을 처리하는데 민감하게 반응함으로 고품질의 영상을 구현하는데 조명의 역할은 상당히 크다고 할 수 있다. 따라서 UHD(Ultra High Definition) 영상의 가장 큰 장점인 고해상도의 화면구성을 위해 다양한 조명기구의 활용과 함께 부분적으로도 강조할 수 있는 섬세한 조명이 요구된다. 작품 전체에 있어 라이팅 밸런스와 통일성이 잘 조화를 이루도록 조정을 잘 해야만 UHD 영상이 가진 장점들을 잘 나타 낼 수 있다. UHD 영상의 넓어진 계조표현과 색대역의 특징을 보다 효과적으로 표현하기 위해서는 영화 조명과 같이 어두운 조명(Low Key Tone), 즉 화면의 일부분을 어둡게 하는 조명으로서 어두운 부분은 많고 밝은 부분이 적은 명암대비가 뚜렷한 조명연출을 예상한다.

Expression of Grotesque Body in Chris Cunningham' Work (크리스 커닝햄의 작품에서 표현된 그로테스크 신체)

  • Kim, Ho;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.173-180
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    • 2009
  • In the recent past, the impression expressed by a human body expanded from that of aesthetic beauty to deformed organic medium influenced by environment. And the advancement in digital technology had made it possible to represent the deformed and distorted images of human body more realistically. Consequentially, these exaggerated physical images leave audiences with a feeling of grotesqueness. Chris Cunningham is a British director who mainly focuses on grotesque body as his subject matter using digital media. This paper will explore Chris Cunningham's work and his final goal through analyzing his carnivorous, uncanny grotesque body images, making use of the figital media, at each of his different levels.

A Study on the Non-representational Architecture in Comparing between Perspectiva artificialis and Digital Modelling Method (투시도법과 디지털 표현방식의 비교를 통한 비표상적 건축에 관한 연구)

  • Jung, In-Ha
    • Journal of architectural history
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    • v.12 no.2 s.34
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    • pp.21-39
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    • 2003
  • After a digital modelling method has been introduced into architectural design in 1990s, a radical change was taken place in generating architectural form and space. Many architects have a view that digital modelling method is the most Important invention in the visual presentation since the moment that architect Philippo Brunelleschi experimented initially the linear perspective. Therefore, in this study, comparing between perspectiva artificialis and digital modelling method, we clarify 1) the relationship of architectural design and presentation method, 2) the practical and philosophical background inherent in digital modelling method which played key role in developing non-representational architecture, 3) and the principles of non-representational architecture like diagram, folding, and trace.

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