• Title/Summary/Keyword: 디지털 조형

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A Design of Ottchil Molded Furniture with Chinese Qing Dynasty Ceramic Vase (중국 청나라 화병도자 기형을 적용한 옻칠 조형가구디자인)

  • ZOU, WANLI;Kim, Chung Ho
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.353-360
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    • 2019
  • The research paper for lacquer design furniture design development utilizing the shape of the clean vase investigates and analyzes the vase ceramic deformities of the most prominent Qing's era in Chinese ceramic history, and shows it in a vase to find the basic form of the vase ceramic of that era Applied the shape of the vase itself, and tried to provide a plastic basis for the design of lacquer works. Focusing on the shape of the shaping element shown in the Qing Dynasty vase, we analyze the type of the type, and examine the shape of the bottle china in China Qing period through the investigation of materials used and various documents. Based on the data obtained through the experiment, the design of furniture to sit by applying Chinese clean vase ceramic malformation to Hyopjotalte(Ottchil) lacquer ware in the lacquer making method.

A Study on the Color Image of Environment Shape Objects in University -Focusing on the Case of Kongju University- (대학 내 공공 환경조형물 색채 감성이미지 분석 연구 -공주대학교 사례를 중심으로-)

  • Kim, Hye-Jin;Chung, Ji-Bok;Choi, Jung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.349-354
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    • 2019
  • The purpose of this study is to measure and analyze color image scale when viewing the public objects installed in Kongju National University and the installation environment, and preferred colors and color image scale in the color planning. The research was conducted with the analysis of the sculpture installed in the school and the questionnaire for the students. As a result of the study, suggestions were made for points to be considered for user's perception of environmental sculptures in the school and when constructing the sculpture. This study approaches the color of the public environment sculpture installed in the school academically, and proposes factors to be considered in the color planning stage in the future. Therefore, it is expected that this study will provide appropriate guidelines for the installation and planning of the sculpture in the school.

A study of modern metal craft using analytical formative beauty of line and surface (선과 면의 해석적 조형미를 활용한 현대금속공예 연구)

  • Ko, Seung Geun
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.337-342
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    • 2018
  • This study was started to study the artistic aesthetic value of the antique artwork which is gradually declining in the field of metal crafts. The aesthetic interpretation of the lines and faces that have been identified through previous researches has been defined as a vitality and repetitive beauty. The researchers here have tried to express the formative works which can be repeated and change. As a result, it was found that the object of inquiry which can express the aesthetic beauty felt in the simple change of the line and the face is possible without the advanced technique of the difficult technique or the molding method through the natural and gradual change of the line and the face rather than the regular repetition. Through this study, it was found that the use of future lines and surfaces could be utilized as a variety of aesthetic expression methods as molding elements.

A Study on Metal Molding Using Line Transformation and Repetition - Using phosphor bronze wire (선의 변형과 반복을 활용한 금속조형 연구 - 인청동선을 활용하여)

  • Ko, Seung-Geun
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.355-360
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    • 2017
  • This study, which was begun in order to create a metal molding by using lines, a basic element of design, examined various characteristics and concept of line and the beauty of lines based on previous research on the subject. The result showed that formative interpretation of lines largely depends on intentional expression by using thickness and rhythm of lines. In order to obtain a metal molding that provides both visual freedom and beauty, rather than the conventional formative expression of lines, I used red copper plate and Phosphor bronze line for creating a pattern based on transformation and repetition of lines and an artwork based on the pattern. The result was not only a creation of a plane but the senses of three-dimension, speed, and unity in the overall shape. Further research will need to be conducted regarding formative interpretation of lines and emotional and intrinsic beauty through expression of lines.

An Analysis on the Formative Requirements for Hybrid Characters and Influencing Relationship with Consumer Preference (하이브리드 캐릭터의 조형 요건과 소비자 선호도와의 영향관계 분석)

  • Kim, Jun-Su
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1389-1395
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    • 2018
  • Hybrid is explained based on the logic of combination such as cross, melding, permeation, fusion, convergence etc. Such combination shows that it is more creative and effective in case of heterogeneity as compared to homogeneity and the same kind, and hybrid character has its meaning as a mean to produce a new creative image. In the context, this study aims to analyze influencing relationship through a practical analysis on how formative requirements for hybrid characters affects consumer preference. For the foregoing, this study conducted multiple regression analysis having familiarity, originality, meaningfulness, diversity as independent variables for formative requirements for characters, and consumer preference as a dependent variable. Analysis results show that familiarity, originality, diversity have a positive effect on consumers, whereas, meaningfulness has no significant impact on the consumer preference.

메타버스에서 디지털 트윈 기술의 적용

  • Jo, Hyeong-Rae;Park, Gu-Man
    • Broadcasting and Media Magazine
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    • v.27 no.3
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    • pp.79-91
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    • 2022
  • 현실 세계와 가상 세계를 서로 연결한다는 점에서 메타버스와 디지털 트윈은 유사한 면이 있다. 디지털 트윈은 사용자에게 메타버스 세계에서 실제처럼 탐험하며 경험할 수 있게 만든다. 그리고 디지털 트윈으로 만들어지는 메타버스는 우리에게 새로운 도전과 가능성을 주며 빠르게 성장하고 있다. 본 논고에서는 메타버스를 디지털 트윈의 관점에서 바라보며 디지털 트윈 기술의 이점, 메타버스와 디지털 트윈 기술의 관계, 핵심 기술과 결론으로 끝을 맺는다.

A Study on the Expression of Interior Lighting by Memphis Design -Focused on the works of Ettore Sottsass- (멤피스 디자인을 응용한 실내조명등 표현 연구 -에토레 소트사스 작품 중심으로-)

  • Choi, Jung-Hwa;Ro, Hea-Sin
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.415-423
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    • 2021
  • This study is to analyze works of Memphis design in the 1980s, which captured the appearance of a diversified society since the 20th century, and to present practical designs that can communicate with the public through the formulation of indoor lighting. As a research method, the background of the occurrence of Memphis groups, the theoretical background and the formative features of Memphis designs are considered around literature and prior research. The research applied Memphis's formative characteristics, colors and patterns to incorporate newly formulated designs into lighting. Lighting lamps in the forms that have made small changes to basic shapes show not only its functionality and decorability, but also its scalability as a formative language that conveys the emotions contained within humans. In addition, the choice of materials according to the changes in sculpture in the production of the work will suggest the possibility of creating a new formative art.

Hybridization in Digital Geometry (디지털 조형의 혼성적 특성연구)

  • Kim, Ran-Hee;Ahn, Seongmo
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.129-139
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    • 2014
  • The objective of this research is to suggest new geometric possibilities in digital architecture by investigating the characteristics of hybridization in digital geometry. The research begins with theoretical background research such as defining hybridization, investigating hybrid thinking, and studying the theory of digital geometry, along with the four conceptual characteristics of hybridization that could be drawn, such as temporality, liquidity, complexity, and connectivity. Based on these characteristics, the generative method of hybrid digital geometric languages such as Blob, Particle, Morph, Loft, and Boolean was analyzed with case research in contemporary digital architecture. As a result, diverse hybrid geometric keywords were extracted; these keywords suggest potential meanings of hybridization such as accidentality, mobility, diversity, and identity. Different elements represent the "mobility" in time by the force and wave, and they are "accidentally" combined in gradual change. The united species in "diverse" characters are seamlessly connected and emerge as a new "identity." The research maximizes the generative possibilities in digital geometry and provides a theoretical basis to apply the digital hybrid methods to architectural design by suggesting the potential meanings and possibilities in hybridization.

A Study on the Aesthetic Characteristics of the digital silhouette animation, (미셀 오슬로의 <밤의 이야기>를 통해 본 디지털 실루엣 애니메이션의 미학적 특성 연구)

  • Moon, Jae-Cheol;Kim, YoungOk
    • Cartoon and Animation Studies
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    • s.32
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    • pp.1-21
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    • 2013
  • Silhouette Animation has been recognized as a genre of animation since the very beginning of the animation history, and also Its segmental movement and Aesthetic expression has led a variety of semantic interpretations. Especially the French animation director, Michel Ocelot, recently integrated 3-dimensional digital to the silhouettes animation, and it extended the possibility of the silhouettes animation in many aspects. In his latest animation feature, , he showed how he made changes in 3-dimension by creating and evolving his own way and style of silhouette animation. Although mainstream digital animations preferably to show realistic images and motion, Michel Ocelot used very selective movement, subjective digital colors and extended space which couldn't be expressed in the way of creating traditional style of silhouette animation. This alternative slow movement and the unique aesthetics in 3-dimension emphasize the unconscious elements of color, composition, patterns, and it provides digitally enhanced images and pictorial impression. In addition, the acquisition of digital three-dimensional use of space made possible to provides the wider formative imagination to the audience. In this paper, we analyzed aesthetic characteristics of the digital silhouette animation, (2011), specially focusing on the aspects of Movement, Image, Space, which could not be found in the traditional silhouette animation. It is significant to obtain diversity of the future digital animation and its positive development. In addition, this provides opportunity to explore Michel Ocelot's new experiments and animation philosophy.