• Title/Summary/Keyword: 디지털 영상복원

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Recent Trends of 3D Reconstruction Technology (3차원 복원 기술 동향)

  • Chu, Chang-U;Park, Ji-Yeong;Kim, Ho-Won;Park, Jeong-Cheol;Im, Seong-Jae;Gu, Bon-Gi
    • Electronics and Telecommunications Trends
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    • v.22 no.4 s.106
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    • pp.1-11
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    • 2007
  • 3차원 복원 기술은 실세계에 존재하는 물체의 3차원 형상과 표면의 색상을 디지털화하는 기술이다. 일반적으로 가상현실, 게임, 애니메이션 등의 컴퓨터 그래픽스에 기반한 응용에서는 숙련된 디자이너가 수작업으로 3차원 모델을 제작하는데, 이는 시간이 많이 소요되고, 디자이너의 숙련도에 따라서 품질의 차이가 많은 단점이 있다. 뿐만 아니라 실세계에 존재하는 물체를 모델링할 때는 일일이 측정을 하는 과정을 거쳐야 하는 단점이 있다. 3차원 복원 기술은 이에 대한 대안으로 연구되고 있는 기술로써, 이미 많은 응용 분야에서 활용되고 있을 뿐만 아니라 새로운 서비스가 꾸준히 창출되고 있는 기술이다. 본 고에서는 3차원 복원 기술을 분류하고, 컴퓨터 비전 분야의 주연구 대상인 영상분석을 통한 3차원 복원 기술에 대해 설명한다. 또한, 3차원 복원 기술의 응용 사례와 상용화된 제품에 대해 설명하고, 향후 발전 방향을 제시한다.

A Robust Digital Watermarking based on Virtual Optics (가상 광학에 기반한 강인한 디지털 워터마킹)

  • Lee, Geum-Boon;Cho, Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1073-1080
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    • 2011
  • In this paper, we propose a novel digital watermarking method by virtual optics which secures multimedia information such as images, videos and sounds. To secure the multimedia data, we use Fresnel transform which describes the diffraction phenomena of the waves. Also, this method attaches the random phase function to Fresnel transform so that original image and watermark image would be gaussian random vectors. The complex numbers of watermark by Fresnel transform are separated the real part and the imaginary part. The former is embedded in original image as a encoding key imperceptibly and the latter is used for detecting the watermark as a decoding key. This method for digital watermarking ensures that watermark can be successfully registered and extracted from the watermarked image. Further, it provides the robustness to signal processing operation and geometric distortion and proves the strong resilience against cropping attack. The performance evaluation of the experiment is carried out with PSNR, and the numerical simulation results show the efficiency of the proposed method.

A Study on Nonlinear Spatial Filter using Directional Information of Image (영상의 방향성 정보를 이용한 비선형 공간필터에 관한 연구)

  • Kim, Uk;Bae, Sang-Bum;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.359-362
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    • 2007
  • According to the development of information and communication technology, a great deal of researches have been taken in image digital processing field. And for earning the standard level of images, to remove noises such as impulse noise has became a essential demand. In those algorithms which remove impulse noise effectively, the standard median (SM) filter is representative. However, it has a disadvantage to degrade the quality of overall image by occurring errors in the edge domain. Therefore, in this paper, to restore the corrupted image by impulse noise, a nonlinear spatial filter based on Min-max operation was proposed and it was compared with conventional methods through simulations.

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A Study of BOSS Algorithm for DSS System (DSS 시스템을 위한 BOSS 알고리즘 연구)

  • Park, Young-Chul;Lim, Joong-Soo
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.394-396
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    • 2006
  • 본 논문은 새로운 영상 압축 알고리즘 BOSS (Block-Based Object Selection System) 을 제안한다. 본 알고리즘은 디지털 감시시스템 (Digital Surveillance System: DSS)을 위한 영상 압축 부호화 기법으로서 영역분할을 통해 Macro block 단위로 물체 영역과 배경영역을 재구성해서 부호화에 이용하는 방식이다. 제안된 알고리즘은 매우 효율적인 압축 성능을 보여주며, 저 전송률 상황에서도 높은 질의 영상을 복원할 수 있다.

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Generation of Fresnelet region using CAE (CAE를 이용한 Fresnelet 영역의 생성)

  • Lee, Jae-Eun;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.205-206
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    • 2018
  • 본 논문에서는 디지털 홀로그램 영상을 Fresnelet 변환을 하여 상관도를 확인할 수 있는 데이터로 바꾸고, 컨볼루션 오토인코더(Convolutional Autoencoder, CAE)를 이용해 압축하고 생성하는 방법을 제안한다. 컨볼루션 계층과 채널 수가 다른 2개의 네트워크로 실험한다. CAE의 인코더를 수행해 영상을 압축하고 디코더를 통해 복원한다. 원본 영상의 Fresnelet 영역과 2개의 네트워크를 진행하여 생성된 Fresnelet 영역을 다시 역 Fresnelet하여 압축률에 따른 PSNR을 비교, 분석한다.

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A System Architecture for Digital Holographic Video Service (디지털 홀로그래픽 비디오 서비스 시스템의 구조)

  • Seo, Young-Ho;Bae, Yoon-Jin;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.21-22
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    • 2010
  • 본 논문에서는 디지털 홀로그래피 방식의 비디오 서비스를 위한 서비스 시스템의 구조를 제안하고자 한다. 실사 영상의 디지털 홀로그래피 서비스를 위해서 레이저를 이용한 광학적인 홀로그램 획득이 아닌 실사 기반의 홀로그램 획득 방법을 이용한다. 실사 기반의 홀로그램 획득 방법에는 스테레오 및 다시점 카메라, 그리고 깊이 카메라를 이용하는 것들이 포함된다. 각 카메라 시스템으로 획득된 정보는 깊이와 RGB 정보로 만들어진 후에 컴퓨터 생성 홀로그램(computer-generated hologram, CGH) 과정을 거치면서 홀로그램이 된다. 생성된 홀로그램은 SLM(spatical light modulator)를 통해서 복원되어 영상 서비스를 제공한다. 또한 디지털 홀로그램 기반의 비디오 서비스를 위한 신호처리 기법들을 종합적으로 논의하고, 마지막으로 스테레오 및 깊이 카메라 기반의 홀로그램 생성 결과들을 보인다.

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Image Compression System Implementation Based on DWT (DWT 기반 영상압축 시스템 구현)

  • 서영호;최순영;김동욱
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.332-346
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    • 2003
  • In this paper, a system which can compress and reconstruct the digital image was implemented using 2 dimensional DWT(Discrete Wavelet Transform). The proposed system consists of the FPGA board tocompress the image and the application software(S/W) to reconstruct it. First the FPGA receives the image from AID converter and compresses the image using wavelet transform. The compressed data is transferred into the PC using the PCI interface. The compressed image is reconstructed by an application S/W inside the PC. The image compressor can compress about 60 fields per second, in which the image format was NTSC YCbCr(4:2:2) and the image size was 640${\times}$240 pixels per field. The designed hardware mapped into one FPGA occupying 11,120 LAB (Logic Array Block) and 27,456 ESB(Embedded System Block) in APEX20KC EP20K1000B652-7. It globally uses 33MHz clock and the memory control part uses 100MHz.

Virtual reference image-based video coding using FRUC algorithm (FRUC 알고리즘을 사용한 가상 참조 이미지 기반 부호화 기술 연구)

  • Yang, Fan;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.650-652
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    • 2022
  • Frame rate up-conversion (FRUC) algorithm is an image interpolation technology that improves the frame rate of moving pictures. This solves problems such as screen shake or blurry motion caused by low frame rate video in high-definition digital video systems, and provides viewers with a more free and smooth visual experience. In this paper, we propose a video compression technique using deep learning-based FRUC algorithm. The proposed method compresses and transmits after excluding some images from the original video, and uses a deep learning-based interpolation method in the decoding process to restore the excluded images, thereby compressing them with high efficiency. In the experiment, the compression performance was evaluated using the decoded image and the image restored by the FRUC algorithm after encoding the video by skipping 1 or 3 pages. When 1 and 3 sheets were excluded, the average BD-rate decreased by 81.22% and 27.80%. The reason that excluding three images has lower encoding efficiency than excluding one is because the PSNR of the image reconstructed by the FRUC method is low.

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Design and Implementation of AR Model based Automatic Identification and Restoration Scheme for Line Scratches in Old Films (AR 모델 기반의 고전영화의 긁힘 손상의 자동 탐지 및 복원 시스템 설계와 구현)

  • Han, Ngoc-Soc;Kim, Seong-Whan
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.47-54
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    • 2010
  • Old archived film shows two major defects: line scratch and blobs. In this paper, we present a design and implementation of an automatic video restoration system for line scratches observed in archived film. We use autoregressive (AR) image model because we can make stochastic and specifically autoregressive image generation process with our PAST-PRESENT model and Sampling Pattern. We designed locality maximizing scanning pattern, which can generate nearly stationary time-like series of pixels, which is a strong requirement for a stochastic series to be autoregressive. The sampled pixel series undergoes filtering and model fitting using Durbin-Levinson algorithm before interpolation process. We designed three-stage film restoration system, which includes (1) film acquisition from VHS tapes, (2) simple line scratch detection and restoration, and (3) manual blob identification and sophisticated inpainting scheme. We implemented film acquisition and simple inpainting scheme on Texas Instruments DSP board TMS320DM642 EVM, and implemented our AR inpainting scheme on PC for sophisticated restoration. We experimented our scheme with two old Korean films: "Viva Freedom" and "Robot Tae-Kwon-V", and the experimental results show that our scheme improves Bertalmio's scheme for subjective quality (MOS), objective quality (PSNR), and especially restoration ratio (RR), which reflects how much similar to the manual inpainting results.

The Architectural Simulation for Kenjeongjun of Kyungbok Palace Using Computer Graphics (컴퓨터 그래픽을 이용한 경복궁 근정전 건축 시뮬레이션)

  • Lee, Kang-Hoon;Lee, Hang-Chan
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.269-276
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    • 2008
  • Recently, the concerning about cultural heritages has been increased. As a result, the protection, repairing and restoration of cultural assets have been actively in progress. The biggest project of cultural asset reconstructions is the restoration of Kyungbok Palace and it has been in proceed step by step since in 1989. The actual sizes of these traditional buildings have been measured and recorded for future maintenance. In this paper, the 3D computer graphic technique is used to help understanding the inner structures of the traditional buildings as well as their construction processes. In other word, the construction simulation of Keunjeongjun which is the center building of Kyungbok Palace have been produced using 3D computer graphic techniques. The purpose of this project is aiding people in understanding the process of traditional palace architecture in Korea.

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