• Title/Summary/Keyword: 디지털 언어

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Digital Processing of Speech Signals (음성 신호의 디지털 신호처리)

  • 김진현
    • Proceedings of the KSLP Conference
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    • 1995.11a
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    • pp.103-110
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    • 1995
  • 디지털이라는 말은 우리 일상 생활에서 흔히 듣는다. 시계, 체온계, 체중계, 자동차의 속도계, 혈압계 등 요즘에는 디지털 표시 제품이 아주 많아 졌다 디지털이라는 말을 영어사전에서 찾아보면 '손가락의', '계수형의' 등의 뜻으로 쓰여져 있다. 그리고 측정분야에서 디지털이라는 말은 '이산적', '불연속적' 이라는 뜻이 있으며, 이것은 값이 드문드문 있다는 의미이며, 디지털의 특징으로 미리 정해진 자리수로만 값을 표현할 수 있는 것을 뜻한다. 디지털에 대해 반대 의미를 갖는 것이 아날로그이다. (중략)

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Analyzing the Form, Presentation, and Interactivity of External Representations in the Matter Units of Elementary Science Digital Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 초등학교 과학과 디지털교과서의 물질 영역에 나타난 외적 표상의 양식과 제시 방법, 상호작용성 분석)

  • Kim, Haerheen;Shin, Kidoug;Noh, Taehee;Kim, Minhwan
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.418-431
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    • 2022
  • In this study, we analyzed the form, presentation, and interactivity of external representations presented in the matter units of elementary school science digital textbooks developed under the 2015 Revised National Curriculum. The analytic framework of the previous study was modified and supplemented. The matter units in the 3rd-6th grade science digital textbooks were analyzed by dividing them into "body texts" and "inquiries" area. The results revealed that visual-verbal and visual-nonverbal representations were presented the most. Conversely, audial-nonverbal representations were presented at a high frequency only in the body texts, and audial-verbal representations were presented at a low frequency in both the body texts and the inquiries. Regarding the presentation, when verbal and visual-nonverbal representations appeared together, visual-verbal and visual-nonverbal representations were primarily presented together. In some cases where visual-verbal, audial-verbal, and visual-nonverbal representations were presented together, information on visual-verbal and audial-verbal representations was presented redundantly. Audial-nonverbal representations unrelated to contents were presented along with other external representations, and the frequency was particularly high in the body texts. Regarding the contiguity, no visual-verbal and visual-nonverbal representations were presented on different pages, and no audial-verbal representations were presented asynchronously with visual-nonverbal representations. Regarding the interactivity, explanatory feedback and low-level manipulations were mainly presented. Based on the results, implications to improve digital textbooks are discussed from the perspective of multiple representation-based learning.

Research on the Effects of a Consultant's Nonverbal Communications on a Client's Evaluation (컨설턴트의 비언어커뮤니케이션이 고객 평가에 미치는 영향에 관한 연구)

  • Shin, Dong-Ju;Lee, Seok Kee;You, Yen-Yoo
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.167-178
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    • 2015
  • This research focused on the research on nonverbal communication among communication, an important trait of consultants, who provide knowledge for the clients. The aim was to investigate meaningful influence on the perceived evaluation of clients, as well as the influence on the consulting corporate trust. The research results can be summarized as follows. It was verified that consultants' nonverbal communication positively influenced perceived consultants' evaluation. Also, it was confirmed that clients' perceived consultant evaluation positively influenced service provision corporate trust and long-term relationships.

A Review of Recent Digital Technology-Based Language Rehabilitation For Aphasia: Focusing on VR, AR, and Mobile Application (실어증 환자 대상 디지털 기술 기반 언어재활에 관한 최근 문헌 고찰: VR, AR, 모바일 애플리케이션을 중심으로)

  • Chung, Chae Youn;Hong, You Jeong;Kong, Seong Hyeon;Choi, You Jin;Lee, Kyogu
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.46-63
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    • 2022
  • With the rapid development of digital technology and the growing trend to integrate it into the medical field, recent studies suggest language rehabilitation for people with aphasia using virtual reality (VR), augmented reality (AR) and mobile applications. This study conducted a scoping review to summarize the features of digital technology-based language rehabilitation for aphasia in the last four years (2018-2021) and draw implications for future research. A total of 20 papers met the selection criteria among the documents retrieved from the Web of Science, CINAHL, and RISS. This review demonstrates that digital technology could offer unique treatment content by gamification, individualization, and creating a realistic communication environment, and by utilizing them in various ways. Therefore, we expect digital technology-based language rehabilitation for aphasia could supplement the limitations of conventional language rehabilitation and provide a novel perspective on development of treatment content.

글로벌리포트2/ Cg를 이용한 애니메이션

  • Korea Database Promotion Center
    • Digital Contents
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    • no.5 s.120
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    • pp.142-157
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    • 2003
  • Cg는 '그래픽용 C언어'라는 뜻으로, C 프로그래밍 언어는 널리 보급돼 있는 범용 언어로써 1970년대에 고안됐다. 그 인기와 깨끗한 디자인으로 인해 'C언어'는 그 이후에 나온 여러 프로그래밍 언어의 기초를 제공했다. 이번 기사에서는 프로그램 가능한 그래픽용 하드웨어를 사용해 그려내기 위한 상세한 방법으로서 'Cg 프로그램'을 살펴보도록 한다.

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XrML을 이용한 디지털 저작권 관리구현

  • Park, Jeong-Hui;Lee, Gi-Dong
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.523-530
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    • 2005
  • 전자상거래(e-commerce)의 발달은 과거의 전통적인 상거래를 IT기술을 이용한, 새로운 시장구조를 제공하고 있다. 특히 인터넷을 통한 소프트웨어, 게임, 동영상 등 디지털 컨텐츠(digital contents)에 대한 상거래가 크게 증가하고 있어, 이러한 디지털 컨텐츠의 유통에 신뢰를 제공할 수 있는 시스템, 즉 디지털 저작권관리(digital rights management system), 또는 디지털 지적 저작권관리(digital intellectual property system)에 대한 유통 비즈니스 모델이 필요하다. XrML은 권리(rights)를 명시하는 언어로써 본 연구는 XrML을 이용하여 저작권관리에 필요한 권리구조를 구현한 시스템(prototype)을 표현했다. 벤츠와 그에 따른 서비스들을 사용할 수 있는 권리와 조건들을 명시해준다. XrML은 현재 디지털 저작권관리(Digital Rights Management: DIPR)에 가장 많이 쓰이고 있는 Rights Language이다. XrML은 ContentGuard가 개발한 DIPR 서술 언어로 전 세계 산업계 표준으로 추진하기 위하여 파트너 회사 확대, 기능 확장, 무료 / 공개 형식으로 보급을 추진중이다.

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Design of Teaching·Learning Model for Programming Language Education (프로그래밍 언어 교육을 위한 교수·학습 모델 설계)

  • Kang, Hwan Soo
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.517-524
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    • 2012
  • This paper deals with the design of teaching learning model for programming language education. Various courses related to programming language education have opened at the university having many academic majors. In the meantime, a variety of programming languages have been developed, many integrated development environments of programming language have also been developed for users to make a program easily. But it is difficult for many novice learners to learn programming language still, likewise it is difficult for many teachers to teach the introduction course of programming language. In this paper, we have designed a teaching learning model based on scholastic achievements and blended learning for programming language education. The teaching learning model designed in this study was applied to a course opened in the second semester of 2011. According to the course evaluation result, the teaching learning model for programming language has shown to be an effective for novice learner.

Trends and Future of Digital Personal Assistant (디지털 개인비서 동향과 미래)

  • Kwon, O.W.;Lee, K.Y.;Lee, Y.H.;Roh, Y.H.;Cho, M.S.;Huang, J.X.;Lim, S.J.;Choi, S.K.;Kim, Y.K.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.1-11
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    • 2021
  • In this study, we introduce trends in and the future of digital personal assistants. Recently, digital personal assistants have begun to handle many tasks like humans by communicating with users in human language on smart devices such as smart phones, smart speakers, and smart cars. Their capabilities range from simple voice commands and chitchat to complex tasks such as device control, reservation, ordering, and scheduling. The digital personal assistants of the future will certainly speak like a person, have a person-like personality, see, hear, and analyze situations like a person, and become more human. Dialogue processing technology that makes them more human-like has developed into an end-to-end learning model based on deep neural networks in recent years. In addition, language models pre-trained from a large corpus make dialogue processing more natural and better understood. Advances in artificial intelligence such as dialogue processing technology will enable digital personal assistants to serve with more familiar and better performance in various areas.

Analysis of domestic research trends related to the development of digital therapeutics (DTx) in the field of communication disorders (의사소통장애 분야에서 디지털 치료제(DTx) 개발과 관련된 국내 연구동향 분석)

  • Eunmi Yun;Ikjae Im
    • Phonetics and Speech Sciences
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    • v.14 no.4
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    • pp.57-66
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    • 2022
  • In this study, the definition of "digital therapeutics" was clarified by examining related studies, and the development trend of digital therapeutics at the domestic level was investigated. Further, research data and technologies applied to various communication disorders since 2015 were analyzed. From all these, digital therapeutics can be defined as software that can support evidence-based treatment when used on patients to prevent, manage, and treat disorders With huge investments and research efforts increasingly made in the field of digital therapeutics, 17 of the 22 studies examined were on digital therapeutics applied in the treatment of language disorders. In the research papers examined, the technologies applied were virtual reality and augmented reality, with augmented reality used in most cases. The effects of applying digital treatment were positive, and most studies focused on content development in relation to the development of digital treatment, although one study was conducted for app development. Future studies could examine the application of digital therapeutics to more diverse communication disorder subjects. Active government support is expected in developing more sophisticated software that can be applied using a wider range of technologies in the field of digital therapeutics to treat more communication disorders.