• Title/Summary/Keyword: 디지털 기반 교육

Search Result 811, Processing Time 0.03 seconds

Development of smart education programs on clothing in Home Economics education (스마트교육을 기반으로 한 의생활교육 프로그램 개발)

  • Kim, Youngae;Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
    • /
    • v.25 no.1
    • /
    • pp.155-172
    • /
    • 2013
  • This study developed smart education programs on clothing in Home Economics education for middle school students and assessed the validity of the programs. To create a self-directed adaptive learning model, 'Textile fibers' was selected as a topic. A digital textbook was developed to provide an adaptive learning experience to each student. The students can learn the contents of the digital textbook via their smart phones or tablet PCs in their Home Economics classes. To create a cooperative learning model for a good communication, 'Recycling clothes' was selected as a topic. Students can cooperate to solve the problems via Google docs and facebook in their Home Economics classes. The programs gained more than 4.5 on a 5-point Likert scale. The results of the assessment indicated that the smart education programs on clothing are appropriate to enhancing the self-directed learning, communication, and cooperation competencies of the students in Home Economics classes.

  • PDF

Role and Characteristics of Digital Inquiry Instruments in Respect of Affordance :Focused on Science Inquiry Activity (어포던스 관점에서 살펴본 디지털 탐구도구의 역할과 특징: 과학탐구 활동 사례를 중심으로)

  • 손미현;조영환;정대홍
    • School Science Journal
    • /
    • v.12 no.2
    • /
    • pp.274-286
    • /
    • 2018
  • The role of instruments in scientific inquiry is very important. As science and technology develop, science inquiry instruments are also changing. IoT-based inquiry tools and output data, which are newly introduced in science inquiry class, can play a role in reaching the goal of scientific inquiry. The aim of this study is to find the appropriateness of digital inquiry instruments based on Kirschner and Kreijns (2004).T he students who participated in this study were 8 middle school students located in Seoul and they investigated the quality of classroom air. During the four months of the inquiry activity, we had participant observation and retrospective interviews. We recorded the data, analyzed it, and coded it in terms of educational affordance. As a result, there are four educational affordance of digital inquiry instruments. First, it stimulates students' interest and motivation to learn basic knowledge for data processing, because digital inquiry instruments deals with real-life data. Second, the digital inquiry instruments as a complex sensor made a big data so it serves as an affordance that leads to hypothetical hypotheses. Third, because of the features and limitations of the digital inquiry instruments itself, it shapes and limits the design of the science inquiry method. Fourth, since the data is measured in real time, the amount of data is enormous. So the digital inquiry instruments serves as an affordance of increasing the information processing competence to analyze data. In order for science inquiry activities based on digital inquiry tools to be activated, various policy and economic supports are needed, such as the science environment, the contents of the software, software training, and guided learning materials.

The Development of Application for Culinary Practice Education using Smart Device (스마트 디바이스 기반 조리실습교육용 앱 개발)

  • Kang, Keoung-Shim
    • Journal of Digital Convergence
    • /
    • v.12 no.1
    • /
    • pp.511-518
    • /
    • 2014
  • The purpose of this study is to produce and distribute a smart device based educational application for culinary practice. This study was performed from Jul. 1 to Dec. 30, 2012. The design of the application is composed of the theoretical contents, making methods, practice video and evaluation questions of Western cuisine among the contents of the culinary practice education. In addition, the notice and Q&A were added for the interaction between teachers and learners. For this study, 31 main dishes' pictures, 155 pictures for making processes by menu, 31 recipes, 31 cooking tips, 372 evaluation questions and 31 cooking videos about 31 menus were produced. The contents produced as above were directly inserted at 'http://kongju-fn.dslink.co.kr/super/index.html' to produce the application. This application can be found through searching with the word of 'yoribaksa'. This study can be considered to be significant in that this application was produced in the situation of the absence of any other previous applications for culinary practice education.

Microprocessor Education using Arduino for Technical High School (아두이노를 이용한 전문계 고교의 마이크로프로세서 교육)

  • Bae, SangYong;Hwang, Bum-Sik;Lim, Ho-Guen;Rhee, In-Baum;Shin, Seung-Jung;Ryu, Daehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.941-944
    • /
    • 2012
  • Microprocessor is widely used in various industries. So it is very important to learn about it. But it is very difficult because students must know about both hardware and software of it. Student usually learn about it with a complete educational product in many technical high school. It make them to have no chance to mixed various electronic parts such as sensors, motors and so on. It cause them to low the creative product making ability. So we adjust new course with the arduino instead of the complete educational product to microprocessor education. It help student to high the electronic part mixing ability and the creative electronic product making ability.

  • PDF

Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia (멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
    • /
    • v.5 no.1
    • /
    • pp.27-33
    • /
    • 2002
  • Recently, according to the appearance of various virtual websites using multimedia technologies, the internet applications in engineering education have drawn muchinterests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation, etc. have made the lowering of educational efficiency in cyberspace. This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : principle classroom, simulation classroom, virtual experiment classroom and management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

Ethics-Literacy Curriculum Modeling for Ethical Practice of 5G Information Professionals (5G 정보환경 정보전문가를 위한 윤리 리터러시 교육과정 모형연구)

  • Yoo, Sarah
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.33 no.1
    • /
    • pp.139-166
    • /
    • 2022
  • Ethical Issues increase when people engage in smart technological systems such as 5G, IoT, Cloud computing services and AI applications. Range of this research is comparison of various literacy concepts and its ethical issues in considering of 5G features and UX. 86 research papers and reports which have been published within the recent 5 years (2017-2022), relating the research subject, are investigated and analyzed. Two results show that various literacies can be grouped into four areas and that some of common issues among those areas as well as unique issues of each area are identified. Based on the literature analysis, an Operational Definition of Ethics-Literacy is presented and the model of ethics-literacy curriculum supporting ethical behavior of 5G information professionals is developed and suggested.

A Study on Mobile Patient Education Service Based on Lean Canvas: The Case of Samsung Medical Center (모바일 환자 교육 서비스의 린 캔버스 적용 사례연구: 삼성서울병원 스마트설명서비스 사례를 중심으로)

  • Seung Jun Lee;Jae Hong Park
    • Information Systems Review
    • /
    • v.19 no.2
    • /
    • pp.57-70
    • /
    • 2017
  • Researchers and industry managers highlight the emergence of mobile healthcare market given the rapid development of IT and the expansion of average life expectancy. Medical institutions, such as university hospitals, are aiming to achieve convenience and effectiveness of treatment by providing patient education through a mobile device. This study examines a case related to the development and usage of a mobile application based on Lean Canvas, namely, the Smart Explanation Service released by Samsung Medical Center. This application comprehensively analyzes the usage status of mobile application-based patient education and its application in clinical settings. This study also examines the level of satisfaction of patients and medical workers toward this application. The result of this study is expected to provide meaningful implication to medical institutions and related industries and enable them to create and offer prepare mobile healthcare services.

A Study on Private Investigator's Role against Digital Related Social Problems (디지털 관련 사회문제와 탐정의 역할)

  • Hur Myung Bum;Kim Kwon Ho;Yeom Keon Ryeong
    • Industry Promotion Research
    • /
    • v.8 no.4
    • /
    • pp.177-186
    • /
    • 2023
  • Modern society is operated based on the internet, wireless networks, and digital devices to the extent that it is called a digital society. In particular, as most of financial transactions, information movement, and commercial activities are based online, various social problems and side effects related to this are increasing rapidly. Representative examples include industrial espionage activities and leakage of industrial technology, and social problems such as illegal goods trade such as drugs using online and online gambling are increasing to a serious level. These digital-based social problems cannot be solved only by the activities and capabilities of judicial institutions such as police and prosecutors. Now that the private investigation market is open, active intervention using them is necessary. To this end, it is necessary to actively cultivate private investigator's ability to investigate and collect evidence in relation to digital social and criminal problems. In addition, each private investigation education institution or association should actively invest and research this.

A study on the establishment of Korean-Chinese language education service platform using AR/VR technology (AR/VR 기술을 활용한 한-중 어학교육 서비스 플랫폼 구축방안 연구)

  • Chun, Keung;Yoo, Gab Sang
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.23-30
    • /
    • 2019
  • The development of content for language education using AR/VR technology is a necessary task to be pursued in line with commercialization of 5G. Research on service platform for systematic management and service is currently being carried out by global companies competitively, The unique language education service model for unique areas of culture has the right to pursue R & D jointly with Korea and China. In this study, we applied the developed "Korean language education service platform for Chinese people based on e-learning" to improve the acceptance of AR/VR contents and applied AR/VR technology to video-based language education contents. And to present a new paradigm of language education. Contents development is to develop AR-based vocabulary learning services, develop experiential learning contents for VR-based step-by-step situations, and gradually develop contents to enable beginner / intermediate / advanced language education services. The service platform enables management of learning management and learning contents, and complies with metadata attributes to complete a platform capable of accommodating large capacity AR/VR contents. In the future, systematic research will be carried out in order to develop as a portal for educational services through development of various contents using mixed reality technology.

제주지역의 지식기반 문화산업의 효과 분석 및 육성방안에 관한 고찰

  • Kim, Min-Cheol;Kim, Tae-Jong
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2004.05a
    • /
    • pp.249-275
    • /
    • 2004
  • 본 연구에서는 고부가가치를 창출할 수 있는 문화산업이 제주 지역 경제에 미치는 영향에 대한 파급효과를 보기 위하여 산업연관분석 기법 및 AHP 기법을 이용하여 분석하였다. 그리고 제주문화산업에 대한 현황 및 문제점을 분석하여 Porter의 가치사슬 (value chain) 모형을 토대로 지역발전전략으로서 지식기반 제주문화산업의 육성방안을 제시하였다. 분석결과, 문화산업에 대한 투자가 지역경제에 소득유발효과, 고용창출효과 및 타 산업으로의 전?후방 연계효과 등이 강한 긍정적인 영향을 미치는 것으로 나타났으며 소득유발효과와 고용창출효과 등의 파급효과로 인한 제주지역 경제를 활성화시키기 위하여 기식기반 문화산업을 육성하여야 할 것이다.

  • PDF