• Title/Summary/Keyword: 디지털휴먼

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Analysis and Implications of Virtual Streamer in the Metabus Era (메타버스 시대의 버추얼 스트리머 분석과 시사점)

  • Kang, Ji-won;Yun, Jeon-bean;Han, Hye-jung;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.499-501
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    • 2022
  • With the advent of metaverse due to the development of the latest technology, digital humans have begun to re-populate. Using this, the concept of 'virtual human' is defined, and 'virtual streamers' who used to be active in virtual spaces are working across the real world. This study identifies what has changed from the past through analysis of metaverse, avatar, virtual streamer, and virtual streaming, and presents limitations and directions for current virtual streaming through related implications.

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Emotional Machines That Attract Human (인간을 매혹한 감정 기계)

  • Oh, Youn-Ho
    • Journal of Popular Narrative
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    • v.25 no.2
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    • pp.9-32
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    • 2019
  • This paper tried to analyze the post-human phenomenon of our age with a focus on the 'emotional machine' motif. The post-humans of our time are closely linked to the creatures in very old storie. The post-human concept is based on the universal and intellectual imagination of humanity that is shared beyond humanities and technical civilizations, cultural and historical boundaries between East and West. This paper is about the creatures from mythical stories that have fascinated human beings, the mechanical humans who brought fear through the sophisticated mechanism of technology civilization era, the post humans. Through my process of looking at the post humans, I sought to clarify the conditions of the sensitivity and humanity of the age. In the process, we come to understand the vagueness of the boundaries between human beings, nature, and machines, and study the coexistence of humans, nature, and machines in the post-human era of the 21st century, beyond the limitations of human-centered humanity.

A Study on 3D Virtual Restoration and Convergence Utilization of Gas Masks for Digital Reproduction of War Cultural Heritage (전쟁 문화유산 디지털 재현을 위한 방독면 3D 가상 복원 및 융합 활용 연구)

  • Hyoung-Ki Ahn;Seung-Jun Oh;Ho-Yeon Lee;Young-Guy Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.89-95
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    • 2023
  • In January 2007, the Remains Excavation and Investigation Team of the Ministry of National Defense was established, and full-scale excavation of remains was promoted. Currently, the scope of the excavation is being expanded to Baekma Hill within the DMZ, where fierce battles were fought during the Korean War. Now, many remains and remains are being excavated in Baekma hill. Most are in damaged condition. Therefore, in this study, the original form of the excavated remains was restored using 3D scanning and 3D modeling. This digital restoration method can be an alternative to compensate for the disadvantages of the manual method. Currently, various digital restorations using 3D technology are active in the field of cultural heritage. Digitally restored materials can be used as basic data for digital heritage. Based on this, various contents related to excavation of remains and patriots and veterans can be developed. Furthermore, if digital human restoration is made based on the excavated remains, it will be possible to reproduce the appearance of the dead.

Expanded Role of Empathy in Metaverse Environment Where AI is Applied (AI가 적용될 메타버스 시대를 위한 확장된 공감의 역할)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.87-99
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    • 2021
  • As face-to-face social exchanges are limited by the pandemic, the influence of the metaverse, a virtual space crosses virtual and reality, is gradually expanding. Various metaverse platforms are currently taking advanced AI technology to provide users with a more diverse experience. However, as a result, if AI-human communion in the metaverse space is as active as the relationship between humans, this may lead to side effects that threaten humanity. This study emphasized the value of empathy as a way to minimize the side effects, and suggested that the concept and role of empathy need to be expanded. Accordingly, we conducted an empirical study to examine the difference between social relationship in the metaverse and in real life at the current level, and based on the results, we predicted the future social relationship in the environment where AI was applied to the metaverse. Combining the study, we proposed "Digital Human Empathy" for human dignity in the digital age.

업체탐방 - 클릭큐

  • Korea Database Promotion Center
    • Digital Contents
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    • no.9 s.112
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    • pp.40-43
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    • 2002
  • "복잡한 번역 프로세스를 획기적으로 단축시킬 수 있는 CAT(Computer Aided Technology) 기술과 번역메모리(TM; Translation Memory) 축적을 통해 많은 기업들에게 도움을 줄 수 있을 것으로 확신합니다. 번역을 개인의 노하우에 의존하지 않고 공유할 수 있는 '지식의 자산화'를 위해 ClickQ Travita가 개발된 것입니다." 클릭큐 이청호 사장의 얘기다. 4년간 30억원의 연구개발비를 투자해 개발한 'ClickQ Travita'를 널리 알리는 일만 남았다고 말하는 그는 ClickQ Travita는 기계번역의 한계를 뛰어넘을 휴먼번역 수준으로 올리는데 큰 도움이 될 것으로 확신한다고 말했다.

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XR Stage와 연계한 볼류메트릭 비디오 활용 전망

  • 이진서
    • Broadcasting and Media Magazine
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    • v.28 no.2
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    • pp.13-24
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    • 2023
  • 2018년도부터 국내에서 많이 알려진 Volumetric Video(이하 볼류메트릭 비디오)는 지난 몇 년간 지속적인 개발과 변화를 해왔고 최근에는 데이터의 생성 방법을 보다 쉽고 가볍게 만드는 기술이 도입되면서 아직 대중적으로 보편화된 시스템은 아니지만 지속 성장을 하고 있다. 본 논고에서는 실제 사람을 기반으로 만든 볼류메트릭 비디오와 최근 국내외에서 많이 활용되고 있는 LED Wall을 이용한 ICFVX(In Camera VFX), XR Stage와 연계한 콘텐츠 제작 사례를 중심으로 볼류메트릭 비디오의 디지털 휴먼으로서 활용도와 더 나아가 게임엔진 기반의 가상 공간에서의 볼류메트릭 비디오 기술 적용 확대에 대하여 살펴본다.

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Developing a mobile application serving sign-language to text translation for the deaf (청각 장애인을 위한 수어 영상-자연어 번역 서비스 및 모바일 어플리케이션 구현)

  • Cho, Su-Min;Cho, Seong-Yeon;Shin, So-Yeon;Lee, Jee Hang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1012-1015
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    • 2021
  • Covid-19 로 인한 마스크 착용이 청각장애인들의 소통을 더 어렵게 하는 바, 제 3 자의 도움 없이 쌍방향 소통을 가능하게 하는 서비스의 필요성이 커지고 있다. 이에 본 논문은 소통의 어려움을 겪는 청각장애인과 비청각장애인을 위한 쌍방향 소통 서비스에 대한 연구와 개발 과정, 기대 효과를 담는다. 서비스는 GRU-CNN 하이브리드 아키텍처를 사용하여 데이터셋을 영상 공간 정보와 시간 정보를 포함한 프레임으로 분할하는 영상 분류 기법과 같은 딥 러닝 알고리즘을 통해 수어 영상을 분류한다. 해당 연구는 "눈속말" 모바일 어플리케이션으로 제작 중이며 음성을 인식하여 수어영상과 텍스트로 번역결과를 제공하는 청각장애인 버전과 카메라를 통해 들어온 수어 영상을 텍스트로 변환하여 음성과 함께 제공하는 비청각장애인 버전 두 가지로 나누어 구현한다. 청각장애인과 비장애인의 쌍방향 소통을 위한 서비스는 청각장애인이 사회로 나아가기 위한 가장 기본적인 관문으로서의 역할을 할 것이며 사회 참여를 돕고 소통이라는 장벽을 넘어서는 발돋움이 될 것이라 예측된다.

A Study on The Youtube-Using Education In the Untact Period -A Focus On The National Makeup Certification (언택트(untact) 시대의 유튜브 활용 교육에 관한 연구 -메이크업 국가자격을 중심으로)

  • Shin, Yu-Jin;Kim, Keum-Ran
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.81-86
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    • 2020
  • This study aimed to speculate on Youtube for national certification education in makeup in the Untact period derived from the pandemic phenomenon such as the COVID 19. For the purpose, this study surveyed perception on Youtube on national certification education, characteristics of the programs, selection standards, continuance and recommendation intention and supplementations. The results are: The perception on Youtube was very positive(75.5%); Among characteristics, the mean value of informativeness was 3.54, that of play speed control as an advantage was 4.07 and that of feedback limit as a disadvantage was 3.64. In respect to selection standards, 44.5% of the subjects selected a program based on professionalism; 82.0% had continuance intention and 82.6% had recommendation intention. As for the needs of supplementation, the mean value of sanitation education was 4.20, that of updated regulations was 4.13 and that of feedback was 4.0. Therefore, it is suggested that if an interactive education system is supplemented in exact information and feedback, Youtube makeup certification programs will be further facilitated as useful education materials for makeup development.

A study on the relationship between vagan beauty and the beauty industry (비건 뷰티와 뷰티산업의 연관성에 관한 연구)

  • Hwang, Je-I;Kim, Keum-Ran
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.45-49
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    • 2021
  • Recently, as more attention has been paid to the issues of environmental pollution and animal tests, vegan beauty has become a new trend as an large axis of consumption. Therefore, this study aimed to speculate on the vegan beauty and investigate its corelation with beauty industry through a survey, giving a focus on perception, characteristics, the current status and supplementation of vegan beauty. The results of the survey were: Only 31.3% of the subjects were aware of vegan beauty; In respect to characteristics, the mean value of advantage was 3.08, which was higher than that of disadvantages, 3.04. As for the current status, the rate of purchase intention was high, 81.7% and the rate of outlook was very high, 87.3%. Although vegan beauty has not been popular yet, if price is adjusted, products are diversified and generalized, and performance is improved, it is suggested that it will present positive outlook to future development of beauty industry.

3D digital fashion design utilizing the characteristics of the mask of Nuo, Jiangxi province, China (중국 장시성 누오(儺) 가면의 특성을 활용한 3D 디지털 패션디자인)

  • Liu, Huan;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.30 no.3
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    • pp.455-476
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    • 2022
  • The aim of this study was to develop Jiangxi Nuo masks using 3D digital fashion design technology and suggest various ways to utilize traditional culture based on the characteristics of Nuo masks, a traditional Chinese artifact of intangible cultural significance. The researchers conducted a literature review to gather information about Nuo culture and masks that could represent Jiangxi. Features of the masks were analyzed and classified. The result are as follows. First, the symbolic characteristics of Jiangxi's Nuo masks can be divided into those based on their origin and history, the user's social status, and the notions of primitive beliefs of the chosen people, such as naturism and totemism. Second, Nuo masks' splendid decorations convey meanings such as luck, the bixie, longevity, wealth, and peace in the family. Third, playfulness in mask-making is about dismantling the original form of the mask, re-creating it through application. Fourth, the masks express primitiveness mostly by conserving the wood's original color or material. The initial masks carved to represent images of figures aptly deliver the primitive forms and images of Nuo culture. In this study, Nuo masks were developed and produced using the 3D digital technology CLO 3D by adopting the expressive characteristics and applying design methods such as asymmetricity, exaggeration, and modification. The results of this study demonstrate the possibility of creating diverse as well as economical designs through the reduction of production.