• Title/Summary/Keyword: 디지타이즈

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Rational B-spline Approximation of Point Data For Reverse Engineering (점 데이타의 Rational B-spline 근사를 통한 역공학)

  • Lee, Hyun-Zic;Ko, Tae-Jo;Kim, Hee-Sool
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.160-168
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    • 1999
  • This paper describes one method of reverse engineering that machines a free form shape without descriptive model. A portable five-axes 3D CMM was used to digitize point data from physical model. After approximation by rational B-spline curve from digitized point data of a geometric shape, a surface was constructed by the skinning method of the cross-sectional design technique. Since a surface patch was segmented by fifteen part, surface merging was also implemented to assure the surface boundary continuity. Finally, composite surface was transferred to commercial CAD/CAM system through IFES translation in order to machine the modeled geometric shape.

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A Discussion on the Approaches for Interfacing Remote Sensing and Geographic Information Systems (원격탐사와 지리정보시스템간의 접목방법에 관한 고찰)

  • ;;Kim, Kap-Duk;For
    • Korean Journal of Remote Sensing
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    • v.8 no.2
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    • pp.125-130
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    • 1992
  • Interconnecting remote sensing systems to geographic information systems is valuable in many different applications. Two common techniques for moving data between these two related kinds of spatial data-processing systems were discussed. Digital classification of remote sensing data for use in natural resource inventory has produced mixed results. In attempts to improve classification, accuracy ancillary data, such as digitized maps and terrain(elevation) data, have been combined with remotely sensed data in various ways. These data have been used commonly in (1) preclassification scene stratification and (2) postclassification class sorting. These two approaches are found to be efficient, but lacking in sophistication due to their reliance on deterministic decision rules.

Implementation of Samulnori play system based on Digitalization Traditional Music (디지타이즈된 전통 음악 기반의 사물놀이 연주 시스템의 구현)

  • Lee, Ho-Chul;Lee, Yong-Woong;Cho, Jong-Sik;Ju, Jong-Gil;Hwang, Jeong-Hwan;Lee, Meong-Hun;Yoe, Hyun;Shin, Chang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.421-424
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    • 2010
  • 지금까지 전통음악분야의 현대적 구현은 민간 연주자들에 의하여 음악을 계승 발전시켜왔다. 특히 농악놀이에 현대적 해석을 가미한 사물놀이는 전통음악 현대화의 일등공신이다. 그러나 전통문화에 대한 공학적 분석은, 에밀레종의 맥놀이 분석, 징의 RIM깊이에 따른 음향의 변화 등 다양한 분야에서 이루어지고 있으나, 전통문화와 IT의 융합은 접근하는 사례가 전무한 실정이다. 본 논문에서는 전통음악을 현대화시킨 사물놀이를 사물놀이 고유의 풍모를 살린 전통인형과 함께 임베디드 시스템으로 제작하고, 사물놀이 연주가 수록된 정간보를 디지털악보로 변환하여 악보 내용을 바탕으로 사물놀이 인형들이 각각 사물놀이 악기를 연주하여 사물놀이 본연의 조화를 이룰 수 있는 시스템을 구현하였다.