• Title/Summary/Keyword: 디자인 형태

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A Study on the Approach Method of Product Form by User Mental -Concentrated on Implicit & Explicit memory- (사용자 심리적 연상에 의한 제품형태 접근 방법에 관한연구 -암묵기억과 외현기억을 중심으로-)

  • 안철홍;정도성
    • Archives of design research
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    • v.15 no.1
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    • pp.27-36
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    • 2002
  • To do this, study of human memory and theoretical approach on form in general is carried out to compare the types of memories and the stage of perceive theoretically to discover the relationship between psychological perceive and form. In the second please, scenario of form recognition in cultural aspect is studied through various written records to obtain unbiased critics on what a person can feel from a form through various analysis and experiment. Examples will be given on products designed on the basis of correlation with form through analysis. Through this procedure, elements of reactions on implicit and explicit is derived (Data obtained from experiments on computers and inquiries are used) Analyzed elements are than divided into, general knowledge, memories of reality and subconsciousness memories and basic mental image and user mental image and mental image of form of each products are analyzed. In the third phase, the way of adapting of the elements obtained from the analysis of implicit and explicit reaction to the field of design is predicted. Together with this, future theme this the study will be suggested. Confusions obtained from this study can be listed as below.

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Study of Design of Traffic Lights for the Prevention of Disaster to be prepared for a Super-aged Society (초고령사회에 대비한 교통신호등 방재디자인 연구)

  • Lee, Hyun-Ju;Roh, Hwang-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.560-567
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    • 2019
  • South Korea, which has entered an aged society, is about to enter a super-aged society in 2025. With the increase of an aging population, traffic accidents by aged drivers have been settled as a social problem. Now, when Korea is facing a super-aged society to come, a study was conducted to prevent traffic accidents that occur while the elderly people are driving through a disaster prevention design. For theoretical research, this study examined the concept and necessity of disaster prevention design, the present condition of an aged society, aged drivers' physical and cognitive characteristics, and the policies related to the forms of traffic lights the elderly people see. In addition, to propose the design, this study investigated and analyzed the traffic safety forms and colors of the International Standards Organization and proposed the first and second forms of the design of traffic lights for the gradual improvement of the traffic lights based on that. The first improved design form is a plan for displaying a triangle, an arrow with a large area, and a quadrangle in the lens of the head of the existing traffic lights, and the second improved design form is a plan for introducing a new traffic light head and forming the traffic light with a bigger triangle, an arrow with a large area and a quadrangular lens. Since it has a visually clearer form than the present traffic lights, it is expected that aged drivers who have physical and cognitive characteristics due to aging can secure better visibility and conspicuity and that they can make better reflex responses than they can now, also in the change of driving environment (rain and heavy snowstorm, etc.). In addition, it is expected that this study would be a preceding study to prepare standard guidelines on traffic safety signs other than traffic lights to be prepared for the super-aged society.

A Study on TMO-supported Real-Time Execution Engine Development on LINUX System (LINUX 시스템에서 실시간 객체 모델 TMO를 지원하는 실시간 실행 엔진 개발에 대한 연구)

  • Kim, Yeon-Hong;Kim, Moon-Hae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.461-464
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    • 2001
  • 최근 컴퓨터관련 모든 분야에서 '실시간(Real-Tine)' 기술이 각광을 받고 있으며 그에 따라 각 분야에 따른 요구사항에 맞춰 변형되어 연구, 응용되고 있다. 그 중에서도 운영체제 레벨에서 실시간 프로세스를 지원할 수 있는 실시간 어플리케이션 분야 연구가 활발해지고 있다. 이러한 실시간 어플리케이션 분야에서 디자인 효율성과 시스템 신뢰도를 높이기 위해 일반화된 형태의 디자인 스타일과 디자인 단계 적시성 서비스 기능 보장 등의 실시간 컴퓨팅 패러다임을 실현하기 위한 연구가 주목받고 있다. 이에 따라 본 논문에서는 최근 인기가 급증하고 있는 LINUX 시스템에서 일반화된 형태의 디자인 스타일을 지원하고 디자인 단계 적시성 서비스를 보장하는 실시간 객체 모델로서 뛰어난 TMO 모델의 실행 엔진을 개발하는 연구에 대해 소개한다.

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A Study on Applied Synesthesia Visualization of Brand Design (브랜드 디자인의 공감각적 시각화 적용에 관한 연구)

  • Kim, Jin-Young
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.874-877
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    • 2011
  • 본 연구의 목적은 기업의 활동 중 감각적 이미지 전략 구축 중 디자인 요소의 선택과 같은 프로세스를 체계화하며, 제품 제작 담당자에게 전달자와 수용자의 감각 이미지 연구를 통하여 감각의 효율적 활용에 대한 연구를 하고자 하였다. 연구방법은 여러 감각이 혼합되어 있는 공감각이라는 인간의 감각이 브랜드 관련 기업, 제품, 서비스, 기관 등에 어떠한 형태로 적용되어 표현되는지 현황조사를 통하여 분석하였다. 이론적 이해와 고찰 및 사례분석 등은 유사한 논제의 국내 외 문헌조사와 2009년 후반기까지 시판 중인 제품의 인터넷 자료를 병행 하였다. 연구 결과에 의하면 첫째, 시각적인 공감각은 제품의 연상되는 형태, 로고디자인의 형태, 재료의 색상을 통하여 식감을 자극하고 있었다. 둘째, 청각적 공감각은 의성어나 소리를 연상시키는 심볼마크를 통하여 표현하고 있었다. 셋째, 후각적 공감각은 향기 나는 소리나 향기 나는 원재료, 향기 나는 매장 등을 통하여 후각을 사용하고 있었다. 넷째, 미각적 공감각은 제품의 신속함이나 달콤함 또는 연상되는 맛을 통하여 독특한 미각을 메타포로 사용하는 경우가 많았다. 마지막 다섯째, 촉각적 공감각은 패키지 모양이나 형태, 제품명에서 느껴지는 온도, 제품 표면질감을 다른 소재로 표현하는 방식으로 촉각을 자극하고 있었다. 이러한 공감각을 이용한 브랜드와 디자인은 소비자로 하여금 오감을 자극하여 감성시대에 능동적 감성디자인 소비자로 변화시키고 있다.

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A study on Illustration Design using the characteristics of Marine Life -Centered on the colors and forms of Marine life- (해양생물의 특징을 활용한 일러스트레이션 디자인 연구 -해양생물 색채와 형태를 중심으로-)

  • NIU, MINGHUI;Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.189-199
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    • 2022
  • While modern illustration designs require originality, the shape and color of marine life provide rich materials for illustration creation. Illustration has a very high artistic creation value. Based on the knowledge of color science and visual form design, this study takes illustration design and marine biology as the main research object. The purpose of this study is: ① The typical features of Marine life are sorted by color and form. ② Lead out graphic symbols representing Marine life. ③ Combine Marine life with illustration design to make design cases. Through research, it is highlighted that the curve feature is a typical feature for distinguishing marine organisms from terrestrial organisms. The classification and comparative analysis of the color phenomena of tropical fish help to extract and process the color of marine tropical fish on the basis of understanding the color characteristics of tropical fish, and apply it to the illustration design.

Research on Geometric Shape in the 20th Century Design Education - Focused on the relation of $Fr{\ddot{o}}bel$ Kindergarten Education - (20세기 디자인교육의 기하학적인 형태에 대한 탐구 - 프뢰벨 유치원 교육과의 연관성을 중심으로 -)

  • Bang, Kyung-Rhan
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.325-334
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    • 2005
  • The purpose of this thesis is to explore the fundamental reasons and general circumstances of the introduction of geometric shape to the 20th century's design education. The modern design education was directly influenced by the German Kindergarten Movement and its educational ideal, so they began to employ geometric shapes in visual education. When Friedrich Frobel, a professional German child educator of the 19th century, invented the 'Spielgaben,' it soon became a popular educational tool. It was a turning point in the child educational system, from then they began to actively employ 'tools' in art education. The Spielgaben was created based on the geometric principle of a popular block game of the 19th century. On the other hand, a game program called 'Bechaftigungsmaterial' led early Modernists to adopt geometric shape in their works. Then, geometric shape were applied to a primary educational program designed by the Bauhaus that gave birth to the Modern design education in the 20th century. likewise, the substantial reasons why the principles of point/line/plain and geometric shapes had been taken in the 20th century design education can be explained through this historical background. This research is to investigate how Kindergarten Movement and Modern design education can be associated with each other, particularly in the light of geometric elements. Therefore, I first referred to the historic records in order to reveal their relation, and then analyzed the similarities and differences between the two activities. In result, I could explore the relationship between child educational tools and the 20th century's design education.

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A Study of The Purchasing Tendency of Health-care Masks Based on The User-centered Design Concept-centered on the Form and Color of the Mask (사용자 중심 디자인개념에 기초한 보건용 마스크의 구매 경향성에 관한 연구 - 마스크의 형태와 색상 중심으로)

  • Ma, Lin;Kim, Myung-Soo
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.143-154
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    • 2020
  • Due to the widespread of COVID-19 pandemics, as the health care supplies. Thus the facial mask has been transformed from personal health product into social epidemic prevention product, and its design is more inclined to be User-centered design. First employed health facial mask which is sold in the market as the method subject, under the concept of " User-centered design", this article analyzes the design elements such as appearance and color of the facial mask. Second used the analysis approach of sample, character and positioning map, this article conducts the comparative analysis research of collected sample and data and find the relationship of User-centered design, purchase tendency and health care facial mask. When the users purchase the mask, through the research on the relationship between the choice of form or color of mask and design element of mask, it can compensate for the blank spot of design and has some references.

A Study on Jewelry Design Using 3D-Printing - Focusing on Curved Form (3D프린팅을 활용한 주얼리 디자인 연구 - 곡선 형태를 중심으로)

  • Chang, Chin-hee
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.189-194
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    • 2019
  • This thesis aimed to apply the 3D-printing technology rapidly introduced to the overall industry to jewelry design. In the results of examining preceding researches, out of 3D-printing methods, the FMD method was used the most in design area. However, for jewelry design, the 3D-printing is used for casting process out of production processes, so that the printing method is not FMD, but DLP. Thus, the researcher examined the material functions and applicability of jewelry design through research works, by applying the 3D-printing in DLP method to jewelry design. In the results, brooches were completed by applying the 3D-printing to the jewelry design with no casting process, and then utilizing enamel and pure silver together. Producing light and solid completed products in various colors, they were verified as applicable materials. Also, as the size and form of curved design mainly used for non-geometric jewelry design could be accurately predicted through Rhino CAD, diverse possibilities of advancement to be easily used for the development of formative form of jewelry design in the future were revealed.