• Title/Summary/Keyword: 디자인 속성

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The Effects of Hedonic Versus Utilitarian Attributes on the Consumer Acceptance of Intelligent Products (지능형제품의 쾌락적 속성과 실용적 속성이 소비자 수용도에 미치는 영향)

  • Kwak, Sonya S.
    • Design Convergence Study
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    • v.15 no.2
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    • pp.333-345
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    • 2016
  • Recently, an intelligent product in which information and robotic technologies are applied to an existing common product, called a mother product has been developed. In order to develop intelligent products which could be accepted by users, various intelligent product design methods have been introduced considering various interaction aspects or intelligent parts to be made. However, as an intelligent product is originated in a mother product, intelligent product design methods based on product attributes need to be explored. In this study, the impact of intelligent product types by product attributes on users' acceptance was investigated by comparing hedonic intelligent products and utilitarian intelligent products. An experiment was executed with child slippers as a case. As a result, participants evaluated utilitarian intelligent products more positively than hedonic intelligent products. They showed higher purchase intention and willingness to pay toward utilitarian intelligent products than hedonic intelligent products. In the case of child slippers, even though the hedonic attributes could be expected as they are child products, utilitarian attributes were perceived as much more important than hedonic attributes as the child slippers are related to the floor noise which is a severe social problem.

A Research on the Paradigm of Interaction Based on Attributes (인터렉션 속성에 기초한 인터렉션 범식화 연구)

  • Shan, Shu Ya;Pan, Young Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.127-138
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    • 2021
  • The aim of this study is to demonstrate interaction as a describable field and tries to understand interaction from the perspective of attributes, thus building a theoretical to help interactive designer understand this field by common rule, rather than waste huge time and labor cost on iteration. Since the concept of interaction language has been brought out in 2000, there are varies of related academical studies, but all with defect such as proposed theoretical models are built on a non-uniform scale, or the analyzing perspective are mainly based on researcher's personal experience and being too unobjective. The value of this study is the clustered resource of research which mainly based on academical review. It collected 21 papers researched on interaction paradigm or interaction attributes published since 2000, extracting 19 interaction attribute models which contains 174 interaction attributes. Furthermore, these 174 attributes were re-clustered based on a more unified standard scale, and the two theoretical models summarized from it are respectively focuses on interaction control and interaction experience, both of which covered 6 independent attributes. The propose of this theoretical models and the analyzation of the cluster static will contribute on further revealing of the importance of interaction attribute, or the attention interaction attribute has been paid on. Also, in this regard, the interactive designer could reasonably allocate their energy during design process, and the future potential on various direction of interaction design could be discussed.

Middle and Elderly Women's Formal Knitwear Design Attributes Based on the Quality Function Deployment Theory (품질 기능 전개(QFD) 이론을 적용한 중.노년층 여성 니트 정장 디자인 속성)

  • Park, Jae-Ok;Lee, Yoon-Mee
    • The Research Journal of the Costume Culture
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    • v.17 no.3
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    • pp.484-498
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    • 2009
  • The purpose of this study is to explore the applicability of QFD to product development of clothes by empirically applying it to development of a specific clothes, middle and elderly women’s formal knitwear. The voices of customers(VOCs) for formal knitwear was collected through in-depth interviews with 25 customers, shop masters, and designers. Also, questionnaires of which respondents were 230 customers were used to rank the importance of the items of VOC. A QFD team of 10 knitwear experts implemented the task of translating VOCs into design attributes and measuring the values of the relationships between VOCs and design attributes. Importance ranking of the items of design attributes was obtained based on Lyman's method. The results of this study were as follows. First, the customer requirements for formal knitwear were classified into five dimensions, that is, symbolism, aesthetic, fitness, usefulness, and maintenance. Second, the descending order of the necessity of improving the quality was maintenance, aesthetic, fitness, usefulness, and symbolism. Third, three-staged design attributes were obtained as a result of translating of VOCs into design attributes. Lastly, the descending order of the importance of design attributes was "sorts of yarn", "sorts of color jacquard", "color", "tone", "ease", etc.

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An Educational Program of Luminaire Design based on Component Attributes (성분적 속성에 기초한 조명기구디자인 교육프로그램)

  • 박우성
    • Archives of design research
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    • v.14 no.2
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    • pp.57-66
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    • 2001
  • This research was carried with emphasis on the technical contents of lighting design which had various knowledge system in the educational viewpoint. First of all, phisiolosical and physical factors were considered with the process of vision between human and light. Next, components of attributes in the lighting fixture were prescribed to analyze concept of the fixture. Finally, I proposed educational program in the instruction to meet the purpose of this research. As a result, in overall research concerning the basic direction and structure, instruction should have balance to reconcile theory and practice about lighting. Second, in terms of expansion of cognition about lighting, experimental education that is considered with interface is needed to make practical verification through relationship with man-made environment and scientific data.

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Sensitivity Design of Agricultural Tractor Seat (농용 트랙터 시트의 감성 디자인)

  • 김선웅;박세진;한상찬;김철중
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2002.07a
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    • pp.48-53
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    • 2002
  • 일반적으로 어떤 제품을 평가할 때 제품이 가지는 기능적 속성 이외에 감성에 의해 제품을 평가하게 된다. 그 제품의 기능과 더불어 제품이 보이는 감각적 속성과 그 제품에 대한 추상적이고 개념적이며 일반적인 인지적 틀을 가지고 그 제품을 지각하게 되는 것이다. 제품을 개발하는 과정에서 민족 또는 국가 간의 다양한 생활문화에 반영된 감성이미지를 구체화할 수 없다면 디자이너가 만들어내는 제품이란 기능적 한계에 제한되기 마련이다 즉, 어떠한 제품의 개발에 앞서 우선적으로 고려되어야 할 문제 중 하나가 바로 사용자들이 요구하는 감성이 무엇인지를 아는 것이다. (중략)

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Establishment of design model considering surrounding environment and users in public design - Focused on the bus station (공공디자인에 있어서 이용자와 주변 환경을 고려한 디자인 모델구축 - 버스정류장을 중심으로)

  • Hyoung, Sung-Eun
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.451-460
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    • 2009
  • This study had been carried out based on the users' behavioral pattern in order to survey characteristics of bus station, a public facility. As a detailed analysis, quantification theory type 3 was performed based on 50 number of samples installed at each local governments as targets in order to evaluate bus station attributes and to survey its characteristics. As a result of this experiment, it was revealed that installation pattern of bus station would differ depending on characteristics of four axis of migrating population density, functionality and simplicity, metropolitan city of densely populated companies, local city with strong locality, the front of school with dense migrating population, secluded rural village, specific place like museum, rural area with dense migrating population. Therefore, in this study, detailed items were suggested comprehensively so that the design considering local environment and users' characteristics, in addition to modeling features of bus stations suitable for local characteristics, could be progressed. If any design and model complying with local environmental features based on above contents should be applied, bus station would be assessed by the users more positively in the future.

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A Study on the Meaning Extension of User-Centeredness in UX Design (사용자 경험 디자인의 사용자 중심성에 대한 의미 확장 연구)

  • Lee, You-Jin
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.301-310
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    • 2021
  • The purpose of the study was to induce meaning of the UX design from users' interview. The study covers interviews from 20 untact finance application users in their twenties in written form. It aims to examine previous studies on UX design and to overcome their shortcomings by categorizing usability qualities focusing on verbs used in the interview. The followings are the result: Usability of UX design can be summarized into Unity, Trust, Persistency, Recognition and Approachability of the information to the 20 users in their twenties. As for the data earned from interviews focusing on verbs, usability included Security, Familiarity, Accessibility, Convenience of Operation and Visibility. Each of the qualities fell into related categories such as Security, Information, Brand and Design. In conclusion, analysis based on verb choices led to better understanding of the user-based experience compared to using objective means in previous studies and can be a suggestion to make up for errors in the former evaluation process.

A Searching Product Design Cognizance System on Consumers (소비자 제품디자인 인식체계의 규명)

  • 신택균
    • Archives of design research
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    • v.11
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    • pp.62-68
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    • 1995
  • ------Recently. as the level of common consumer thoughts of design has been highly developed. and the design oriented attitude of consumers. and it's research of behavior. are studied widely in business administration field. Accordingly the study of design has been endeavor to be studied bilaterlly by with related study like marketing as to secure the co-operative results and or conclusions which explain the consumer behaviors of product purchasing. This study is one of the conceptional trials steps which get in touch of design cognizance theoretically in design field. Main cotents are. A) The design oriented multi-attribute attitude factors regarding to consumer decision making. B) The design factors which give influences on purchasing products. C) The particularity of design factors is to be make on design cognizance. For these purpose, this study. above all. tries to survey the circumstance of design cognizance and the processing system of organizing design information. Finally "The product design cognizance system on consumers is represented hereinafter.fter.

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A Design of Design Pattern Retrieval System using Pattern Information (패턴정보를 이용한 디자인패턴 검색 시스템 설계)

  • Kim, Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.440-443
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    • 2006
  • In this paper, we implemented design pattern retrieval system for efficient management and reusability of design patterns. Pattern is consisted of property information and meta information. Property information is used for similarity measurement on classification and retrieval of patterns. Meta information is used for UML modeling of patterns. We classified design patterns with the empirical scope in addition to Gamma's basic classification.

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A New N-ary Entities Relation Approach for User Query Mean Desicion (사용자 질의 의미 결정을 위한 새로운 N-ary 개체 관계 디자인 패턴)

  • Su-Kyoung Kim;Kee-Hong Ahn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.635-638
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    • 2008
  • 본 연구는 웹이나 정보 검색 환경에서 사용자로부터 입력되는 단순한 키워드 형태의 질의가 아닌 문장형태의 질의에 있어 문장이 내포하는 질의의 의미를 결정하여 더 정확한 검색 결과를 제공하기 위해 온톨로지 내 개념들 간의 속성간 연결을 위해 A-Box 기반의 관계 선언과 새로운 N-ary 개체 관계 방법을 제안한다. 특히 개념 개체들 간의 의미를 더 정확히 결정하기 위해 기존의 N-ary 개체 관계 방법이 갖고 있는 속성에 가중치를 포함하는 것이 아니라 가중치에 관련된 새로운 개체를 생성 패턴을 제시하여 특정 개념에 연관된 개념들의 관련성 결정의 성능을 높이도록 하였다. 본 연구의 실험에 있어 사용자가 입력한 병증의 문장을 결정하기 위해, A-Box 기반의 관계 선언과 N-ary 디자인 패턴에 결합하는 지식 도메인 온톨로지 등을 구축하였으며, 이를 통한 실험 결과 문장의 의미에 따른 더 정확한 결과를 보여주었다.