• Title/Summary/Keyword: 디자인 소프트웨어

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중국의 광학 디자인과 제조업 현황

  • Wang Yongtian;Li Lin
    • The Optical Journal
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    • s.88
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    • pp.51-55
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    • 2003
  • 최근 몇 년간 중국의 광학 산업은 합작투자기업, 민간 기업, 정부 지원 투자 등의 형태로 놀라운 속도로 발전해 왔다. 본 고에서는 현재 중국의 광학 디자인 및 제조업 발전 현황을 살펴보고 현재 중국에서 일반적으로 사용되는 광학 디자인 소프트웨어 패키지와 이들의 특징을 요약하여 제시하였다. 또한 유리, 렌즈 요소 및 망원경, 현미경, 카메라 렌즈 등과 같은 상용화된 제품을 비롯한 다양한 부문에서 일반 기업들의 생산 규모의 사례를 제시하였다. 그리고 비구면

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The Role of Software Testing and Quality Assurance in the IT Industry (IT분야에 있어서 소프트웨어 테스팅 및 품질보증의 역할)

  • Shin, Sung-Woo;Lee, Nam-Yong
    • 한국IT서비스학회:학술대회논문집
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    • 2002.06a
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    • pp.226-230
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    • 2002
  • 오늘날 우리가 개발하는 소프트웨어 시스템은 사람의 실수로 인하여 문제가 생기는 경우가 너무나도 많다. 소프트웨어 테스팅은 품질보증에서 가장 중요한 부분이며, 특히 소프트웨어의 명세, 디자인, 코드 구현 부분에 대한 객관적인 평가를 가능하게 한다. 국내에서는 아직까지는 소프트웨어 테스팅 및 품질보증 활용의 경우가 미흡한 실정이지만 외국의 경우 개발비용의 40% 이상이 테스팅에 소요되는 경우도 있다. 본 고에서는 해외 IT 기업의 테스팅 수행 현황을 조사함으로써 IT 분야에 있어서 소프트웨어 테스팅 및 품질보증의 역할이 무엇인가를 살펴보도록 하겠다.

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A Cycle GAN-based Wallpaper Image Transformation Method for Interior Simulation (Cycle GAN 기반 벽지 인테리어 이미지 변환 기법)

  • Seong-Hoon Kim;Yo-Han Kim;Sun-Yong Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.349-354
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    • 2023
  • As the population interested in interior design has been increasing, the global interior market has grown significantly. Global interior companies are developing and providing simulation services for various interior elements. Although wallpaper design is the most important interior element, existing wallpaper design simulation services are difficult to use due to drawbacks such as differences between expected and actual results, long simulation time, and the need for professional skills. We proposed a wallpaper image transformation method for interior design using cycle generative adversarial networks (GAN). The proposed method demonstrates that users can simulate wallpaper design within a short period of time based on interior image data using various types of wallpaper.

A Study On Quality Characteristics Classification using Design Pattern and Anti Pattern (디자인패턴과 안티패턴을 이용한 품질 특성 분류에 관한 연구)

  • 김상영;황선명;김재웅;노병규;조규민
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.4-6
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    • 2003
  • 디자인 패턴과 안티 패턴의 원리는 혼합되어 사용되어진다. 디자인 패턴은 소프트웨어 품질에 대하여 공격적인 예방치료에 목적을 두며, 안티 패턴은 품질 이슈에 대하여 체계적인 진단을 수행하는 것이다. 품질에 대한 국제 표준으로는 ISO/IEC 9126, ISO/IEC 12119등이 있다. 최근에는 이러한 품질에 관련된 문제점들을 해결하기 위하여 디자인 패턴과 안티 패턴에 대한 연구가 활발히 이루어지고 있다. 본 논문에서는 현재 대표적으로 사용되어지는 디자인 패턴과 안티 패턴을 ISO/IEC 9126의 품질 특성별로 분류하고 이들간의 상호 연관성에 대하여 연구하였다.

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A Study of Process of Interaction Design on User Interface Development (사용자 인터페이스 개발을 위한 인터렉션 디자인 프로세스에 관한 연구)

  • 양승무
    • Archives of design research
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    • v.14
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    • pp.193-207
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    • 1996
  • Until recently, ind ustrial designers designed the product packaging of Eletronic Media, and userInterface designers focused primarily on software design, But as computer related technology continues to evolve, this distinction has become ambiguous, As a natural consequence of these trends, industrial designers are getting more involved in user-interface design to develop interactive objects, Moreover, In the future, the whole Information of a product whIch means product packaging, marketing, training matenals, support as weIl as hardware and software will be regarded as a product, and user's entIre expenences including the material elements of product will be taken for the factors of user interface to expand the category of user interface design. The importance of interface design and its applications within industrial design has been stressed in the recent years, However researches on practical process in interface design developments have been rarely established. This paper aims to develop the interaction design process for the useful user-interface design by theoretical study and actual analysis of user-interface design.

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Opportunity Capturing Strategy of Venture Company in the Context of Dominant Design Competition: focused on compare with hardware and software industry (지배적 디자인 경쟁 환경에서 벤처기업의 업종별 기회포착 전략에 관한 연구: 하드웨어와 소프트웨어 산업 비교를 중심으로)

  • Moon, Ji-Yong;Ko, Young-Hee
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.2
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    • pp.27-42
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    • 2015
  • The aim of this research is to investigate the difference in the capturing opportunities for each type of venture companies in the industry undergoing competition of a dominant design and then figure out the reason why they can be successful. Existing studies on venture companies are focused on the way to enhance a firm's competencies by acquiring and combining its resources. However, it is important for startups which have a lack of resources and capabilities to capture the opportunity to survive by understanding a changing environment. This study is focused on opportunity capture and strategic response to a changing environment and attempts to select and observe startup companies which are able to capture the opportunity and enter the market in the industry undergoing dominant design competition. In order to find out its difference in different types of business, we select one case from hardware startups and the other from software startups. According to the result of this study, the hardware startup focuses on market extension by lowering their prices and the software startup strives to induce more users to participate by the universalization of enabling technology so as to extend and standardize their technology in the environment undergoing dominant design competition. This feature of environment leads the difference in the approach for successfully capturing opportunity and thus hardware firms need to recognize the opportunity with profit potential from relationship with a number of cooperative firms while software firms need to identify the opportunity for extension of enabling technology which can be used by many users.

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