• Title/Summary/Keyword: 디자인 매체

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A Study on the Use of Art Information Based on Digital Media - Focusing on Art Appreciation Mobile Application - (디지털미디어 기반 미술 정보 활용 방안 연구 - 미술 감상 모바일 애플리케이션을 중심으로 -)

  • Hur, Yukyoung;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.5
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    • pp.1-19
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    • 2016
  • The emergence of digital media has enabled visitors' active intervention based on the existing art information archiving. Accordingly, this study was conducted to analyze how archiving data that art museums have developed so farcan be provided significantly to visitors and generate a contemporary appreciation code. This study intended to solve the problems in case study analysis through the restructuralization of information that reflected visitors' appreciation activities as the principal agent. The structure of information, which was reframed for multilayered information approach and use by keyword, is meaningful as it has developed an information structure to mainly enhance visitors' understanding. It is expected that the use of art information proposed in this study will be helpful for setting the specific direction of actual transmedia storytelling service by art museums based on web later on.

A Study on the Museum Renovation in the Preserved Area of Cultural Properties for Sightseeing Resources (관광자원화를 위한 문화재보호구역 내 미술관 리노베이션 계획연구 -사적 제314호 광주 분원리 조선백자도요지 내 폐교를 중심으로-)

  • 정영환;유보현
    • Archives of design research
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    • v.17 no.2
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    • pp.43-54
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    • 2004
  • The appreciation of cultural properties related with what the aspects of society was is mandatory to understand our culture correctly. To make over all cultural properties to our descendants without breakage or damage is our natural duty and national obligation. On the contrary, inhabitants in the preserved area should be restricted and controlled by the cultural property law. The conflict between the inhabitants in the preserved area and the government raises economical problems and damages all the time. Especially it is time to discuss to mediate between them and solve the problems. This feasible study is a proposal to settle them up through renovating abolished school in the preserve area to the museum and a case to preserve the cultual properties as well as habitant's assets in that area.

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A Study on the Printed Matter for the Publicity of the General Hospitals (종합병원 홍보용 인쇄물에 관한 연구)

  • 백진경;송진아
    • Archives of design research
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    • v.16 no.4
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    • pp.453-462
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    • 2003
  • As the competition among the hospital becomes heavier and cognition in patient's right of knowledge increases, of general hospital becomes more important public relation part of hospital administration. Due to the restriction of the public advertisement of a hospital, strategic plans and new ideas are needed. Leaflet or hospital publication, for example, could be excellent publicity materials since they provide specific and detailed information for patients, which results in great improvement on the hospital image. Therefore, the editorial design for hospital publicity is the necessary research field. Also questionnaires of user's sense regarding the Hospital's printed matter for the publicity were conducted and analyzed. From these analyses, new improved printed matter design for the publicity of general hospital that are useful for the users as well as hospital competition was suggested.

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A Study on the Computer Graphics Education in Network Environment (네트워크를 활용한 컴퓨터그래픽스교육에 관한 연구)

  • 김소영;임창영
    • Archives of design research
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    • v.11 no.3
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    • pp.79-88
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    • 1998
  • This research was carried out with emphasis on merits of computers as an education medum. Network technologies make collaboration as easy as they work in the same space. It is generally considered that education should be done with adequate contents and effective methods. But, the methods used in computer graphics education are not different from others, and this fact makes a low efficiency. To improve the education environments, design education program is developed. This is designed on the basis of LAN, and partially on the web. The library where design materials for study are stored and the gallery where design works done by students are exhibited are modules that utilize web technologies. Communication between students will become easy by using whiteboard and feedback from various kinds of user will be done by uploading design works on the web. But the program can be used only in the computer oriented subjects now, so further study should be carried out to broaden the scope of design education.

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A Study of the Visual Components and Characteristics of the Integrated Identity of Winter Olympics - Focused on the Cases of the Vancouver, Sochi, and Pyeongchang Winter Olympics (동계올림픽 통합 아이덴티티의 시각적 구성요소와 특성 연구 - 밴쿠버, 소치, 평창 동계올림픽 사례중심으로)

  • Lee, Young hwa
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.155-162
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    • 2018
  • A case study was conducted to investigate the characteristics of the visual components affecting the integrated identity design of Winter Olympics for its establishment. The targets of the investigation were limited to the Winter Olympics held after 2010, including the Vancouver, Sochi, and Pyeongchang Winter Olympics. The first survey investigated the characteristics of the visual components, and the second survey analyzed the design characteristics, including connectivity, variability, expandability, and connectivity and could draw the following results. The integrated identity of Winter Olympics maintained the connectivity, providing the integrated recognition of visual components, and there was a variability according to its use. In addition, connective images were maintained with each other. However, it was noted that there was little expandability utilized flexibly according to the applied media in the emblem and slogan even in the various changes. Hopefully, these results will be utilized as the basic data for the development of integrated identity strategies, effective for the production of the design of the emblem of the Olympics in the future.

An Observation on the Design Trend of Automotive Brand Image Identity (자동차용 BI의 디자인 동향 고찰)

  • Koo, Sang;Cho, Chul-Hee
    • Archives of design research
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    • v.13 no.2
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    • pp.65-72
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    • 2000
  • It is very important the design of Brand Image Identity and it's physical finish especially on the product like an automobile which has the priority in the total body styling. Recently the brand recognition of consumers changed into the variable one that for the various reasons from the rigid in the past and a smart impression of each BI become more important for this reason. The concept of individual brand identity started out from the concept of a simple ornament on the early vehicles. Therefore it is not necessary to advertise the brand itself for the brand that has the relatively long history, while the new brand or maker has to get the reputation on the brand from the consumers. For these reasons, recent automotive BI is on the way of diversifying both in the simple and abstractive design and the physical finish of materials that is used for and the production method and glamorous trend, which is more evident on the BI of the new brands.

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Development of the Constructing Integrated Interface for a MP3 Service Vending Machine (MP3 자판기를 위한 통합적 인터페이스 구축에 관한 연구)

  • 홍석기;김상일
    • Archives of design research
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    • v.13 no.1
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    • pp.139-148
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    • 2000
  • Development of the digital technology made possible the Integrated media that is combined computer with information network technology. Integrated media is the data transferring method through the multimedia, and has been developed by the similar form with the human's information transferring system. For that reason, interface has been developed as the important theme, Human Computer Interaction, according to the formal development. Using interface is not activated yet for the lack of connection with various divisions and the system of the product development although interfaces formatic development is re-arranged and re-established in design. This is the try to construct new model of the interface by re-arrange of the factors for the information transferring form development on the ground of the mp3 service vending machine development. Interface is divided into logical I formatic and hardware I software for he systematic classification and also arranged so that anybody can understand. Consequently, presenting of the new integrated interface paradigm can make possible to suggest the fundamental framework that is the new direction of the design re-arranged by the integrated media.

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A Study on the Typography in the Digital Environment (디지털 환경에서의 타이포그래피 발전 방향에 관한 연구)

  • 이정선
    • Archives of design research
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    • v.14 no.3
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    • pp.187-196
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    • 2001
  • With the introduction of Macintosh computer in 1984. the environment of typography design has been digitalized rapidly. Although it has been less than 20 years, typography went through dramatic changes more than any period in the design history. Digital technology saved the time and efforts in the process of design works. The new temporal and spatial elements opened new dimensions and made it possible for typography to challenge for new experiments. On the other hand, with the overuse of digital technology, design works lack of originality and quality have been produced a lot. The purpose of this thesis is to propose the direction of the typography in the turbulent digital environment. To fulfill this goal, I have researched the typographic changes due to the technical innovations, and the experimental works of pioneering designers. As a result, I propose that the direction of digital typography is to combine the strengths and value from the historic heritage as well as digital technology, and to explore new possibilities of digital typography.

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A Study on the Space Production Techiqueds and the Planning Process for Designing a Science Museum-using the sample case of design a marine science museum- (과학관 전시디자인에 있어서 연출기법과 디자인기획과정에 관한 연구-수산 과학관 전시기획 과정을 사례로 하여-)

  • 신문영
    • Archives of design research
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    • v.11 no.1
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    • pp.43-52
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    • 1998
  • In reflection of the current trend of times requiring the harmonization of nature, human being and scientific technologies, science museum has become more and more familiar to public and demand on it is also increasing. Information on the culture of science and technology is an engine for exploiting the future, particularly in the industrialized, informationalized and specialized society. Thus the science museum, the function of which is to convey such information, should be planned with the purpose of active and progressive communication. This purpose of planning can be achieved through well established process of the exhibition space production. This study focuses on the importance of the exhibition space production in the design of the science museum and proceeds as follows. 1. The concept of the exhibition space production is established following the review of function and the role of science museum. 2. The methods and the media used in the exhibition space production are suggested and the case study is made. 3. The scenarios for the exhibition space production planning are suggested and the effect and importance of the space production is enlightened. The result of this study shows that the space production increases the effectiveness of the exhibition in the science museum and that space production process should be reflected in planning the project.

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A Study on the formative principles of Freobel′s Gifts (프뢰벨 은물의 시각적 조형원리에 대한 연구)

  • 방경란
    • Archives of design research
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    • v.17 no.3
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    • pp.393-402
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    • 2004
  • The Gifts that Freobel devised in 1837 were the first instructional media using concrete and systematic toys as materials for early childhood education. The shapes of hexahedrons, cylinders and balls and conception of point, line, plane and six colors shown in the forms of Freobel's Gifts are the basics of formative elements in modem design. However, the Gifts, or educational toys, which were presented to practice Freobel's educational ideas actually in the educational fields were hardly examined or analyzed from the viewpoint of design. In this study, the structural principles, which were applied to the plastic formation of the Gifts under the influence of Freobel's educational philosophy, are examined by analyzing the visual formative characteristics of Freobel's Gifts. Accordingly, through an analysis on the formative principles of the Gifts, it is studied how a system of abstract and philosophical thought was visually applied to forms. This study is a probing research on the formative characteristics presented in the Gifts and is an investigation of formation theory about geomatrice forms. The effects and problems of the formative features of teaching materials for little children are also examined from the viewpoint of design in this study.

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