• Title/Summary/Keyword: 디자인 매뉴얼

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Research about the Animation Manual Application of Cellular Phone that use Multimedia (멀티미디어를 이용한 휴대폰의 애니메이션 매뉴얼 적용에 대한 연구)

  • 오재성;신수길
    • Archives of design research
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    • v.16 no.4
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    • pp.121-128
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    • 2003
  • This is the research to find out which one is the best for using manual among the 3 kinds of methods such as 'Text manual' and 'Animation I' and 'Animation II' which is made by Virtual Realities. Three kinds of methods have been experimented respectively. The manual for 'Animation I' adopt the motion video with basis sound and the additional comment and sound is added on the 'Animation II'. Every 3 manual has been studied and estimated by T-test and additional subjective estimation respectively, and the conclusions are as follows. The 1st answer is that 'Animation manual' is more easier than 'text manual', and the 2nd answer is that 'Animation II' is easier than 'Animation I'. Through post-interview and test, It is known that the animation manuals, which has been showing the multimedia, is more attractive than text manual.

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A Study on the improvement for response manual of chemical terror incident using the service design analysis (서비스디자인 접근법을 활용한 화학테러현장 대응매뉴얼의 개선방안 연구)

  • Ham, Seung Hee;Park, Namkwun;Lee, Jun
    • Journal of the Society of Disaster Information
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    • v.14 no.3
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    • pp.325-333
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    • 2018
  • Purpose: There have been terrorist attacks all over the world, causing massive damage. In Korea, there are few cases of terrorist damage, but the lack of the on-site response experience lead to constraints on the opportunity to verify capabilities against terrorism. Therefore, in this study, the chemical terrorism on-site countermeasures is considered as a concept of service, it was possible to draw up improvement alternatives for each element by reviewing at once the interactions between the concerned organizations and citizens in the field and the utilization of the equipment and facilities in the invisible area. Results: It had been evaluated the service process of the counterpart manager from the viewpoint of the victim citizen, who is the beneficiary of the final security service. It has found out the waiting point(W.P) between the victim's civilian incident management, and the element of failure(F.P). Conclusion: In this way, comparing chemical terror incident response manuals belonged to each related organization by fusion of service design approach and scenario technique, It is expected that it will be able to find out more specific problems and to find improvement alternatives.

A development of interactive manual system guideline for mobile service. (인터액티브 사용자 매뉴얼 가이드라인 개발에 관한 연구 - 모바일 서비스를 중심으로 -)

  • 이종호
    • Archives of design research
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    • v.15 no.3
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    • pp.29-38
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    • 2002
  • Recently, types of mobile services are ever-growing with technological advances, such as CDMA 2000, 256 Color LCD, 16 channel sound chip set and easy internet access. However, manual system that is supposed to support users for finding features and functions doesn't help users most of the cases since users are moving. Therefore, mobile sonics needs new concept for manual system that can support users while they are in use In this research report, new concept for interactive manual system is suggested. Then a guideline for interactive manual system is developed as a result from three empirical studies. First, ten information visualization methods used for describing functions are positioned on user's perception map. Secondly, user behavior pattern of getting required information from written manual was analyzed. Finally, visual cue system was selected as one of options for developing interactive manual system and a guideline was developed based on these research results.

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Developing a Promotional Design of Pyeongtaek City for the Improvement of its Image (도시 이미지 개선을 위한 평택시 홍보 디자인 개발)

  • Lee, Young-Hwa;Seok, Seung-Min
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.147-155
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    • 2019
  • In the glocal era, the competition becomes more intense in regional development centered around cities rather than countries. This suggests that increasing the city's unique charms through a positive city image can allow the city to gain a competitive edge in the competition for regional development. In this background, this study would contribute to improving the positive image of Pyeongtaek City, presenting the value and development direction of the image it would pursue, aiming to develop a promotional design for the improvement of the city image. As the details of the research, this study recognized the city image as an efficient means of public relations of the city from its concept and necessity. Thus, this study conducted a survey on the analysis of status and image of Pyeongtaek City. This study would contribute to improving the positive image of Pyeongtaek City, presenting the results of the development of a promotional design of its administration and a plan for utilization in the manual, proceeding by stages.

A Study on User Interface Design focused on Concurrent Use of User Manual (사용자 매뉴얼과의 연계사용을 고려한 User Interface Design에 관한 연구)

  • 이은종
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.40-41
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    • 1999
  • 데크노롤지의 발전은 사용자로 하여금 보다 다양하고 강력한 기능을 가진 제품에 대한 요구를 만족시킬 수 있는 시대를 도래하게 했다. 즉 종전의 단순 반복적이고 물리적인 기능에서 이제는 사용자의 기호나 특수한 상황에 대한 적용이 가능한 지적인 기능을 수행하는 제품이 사용자의 요구를 만족시키고 있다. (중략)

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Conception and Design of U.I.-U.I. Manual of Seoul National University of Technology (U.I.의 개념 및 제작에 관한 고찰-서울산업대학교 U.I. 매뉴얼을 중심으로-)

  • 전양덕
    • Archives of design research
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    • v.11 no.3
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    • pp.177-185
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    • 1998
  • Started from the Industrial Revolution in England, the design movement, the concept of plastic arts is spread and developed in many European countries. It meets new phase due to the much more developed industrial techniques and internationalized era since the World War II. The concept of identity in design appeared with industrial diversification, specialization, and inter- nationalization comes out through every visual identification standards. And the concept is used in public facilities and groups such as national institutions, schools, hospitals, or lots of religious bodies, as well as in industries to aim at the most profit from products' sale. Since the opening of Seoul National University of Technology in 1910, the university which has long history and tradition of about 90 years has used the unique visual identification in changing the University name to meet with the surrounding environment and the timely characteristics. However, the English name for the University was changed in 1998, so the new era to leap was open. Therefore, the University introduced formally the concept of U. I. (University Identification) with the new image. It is an inevitable outcome of modern time.

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이벤트 스테이트 모델링(Event &State Modeling) 기법을 활용한 HMI(Human- Machine Interface) 제품 디자인 및 응용 사례 연구

  • 배석훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.482-486
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    • 2002
  • 본 논문에서는 기능성 보유 제품에 대한 사용자의 편의성과 효율성을 배려한 인터페이스 제작 기술 고찰의 일환으로 이벤트 스테이트 모델링(Event& State Modeling) 기법을 활용한 HMI (Human -Machine Interface) 모델링의 방법론을 소개하고자 한다. 이벤트 드리븐 형식으로 생성하는 모델 방법론, 스테이트를 기반으로 생성하는 모델링 방법론, 이 두 가지의 장점을 병합하여 개발된 PlayMo라는 저작도구의 이벤트 스테이트 모델 방법론을 분석하고 이를 기반으로 제품 기능 구현의 사실도(fidelity)가 어느 정도까지 가능한지를 제시하고자 한다. 이와 더불어 한 제품의 외관 디자인, 설계 및 정량적 유저 인터페이스(UI:User Interface) 측정의 방법을 사례를 중심으로 소개하고자 한다. 또한 이벤트 스테이트 모델링 방식으로 구성된 컨텐츠를 활용하여 인터랙션과 멀티미디어요소가 강화된 기존의 방식과는 차별화 된 전자 카탈로그, 전자 매뉴얼, 트러블 슈팅 등의 다양한 컨텐츠 활용방안을 제시하여 제품 기획 생산에서 분석 검증 및 마케팅활동, 고객 지원에 이르는 일련의 제품 생산 주기에 따른 데이터 활용 방안을 실제활용 사례를 중심으로 고찰하고자 한다.

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A Proposal of Practical Management Process for Product Design (제품디자인을 위한 실무적 관리프로세스 제안)

  • 류승호
    • Archives of design research
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    • v.16 no.2
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    • pp.197-208
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    • 2003
  • A recent trend for product development requires that product design firms participate in every process in cooperations with clients. So, this study proposed an advanced practical management process for product design according to the new trend Because existing processes explain summary steps just including market research, design, engineering, manufacturing., to support the recent trend, an extended process which explains every steps should be prepared. Design development precesses include initial meeting, contact, kick-off meeting, market research, idea sketch, rendering, design drawing, design mock-up, design manual, engineering drawing, ES mock up, mold, manufacturing, and patent. To manage these whole design processes, designers should have abundant knowledge about them. This process has three merits: 1) understanding the whole processes, 2)the unity between design and manufactures, 3)collecting accurate information by market research, 4)elevating design quality. So, designers are able to manage whole product development processes. This practical management process proposes an advanced structure for product design development, and can be accepted for various product design development environments.

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