• Title/Summary/Keyword: 디자인 고려사항

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A Plan to Improve Consumer Satisfaction and Reliability of Opticians by Analyzing Consumers' Spectacles Purchasing Behavior (소비자의 안경 구매 행태 분석을 통한 만족도 및 신뢰도의 향상 방안)

  • Park, Jee-Hyun;Lee, Eun-Hee;Koo, Eun-Hye;Kim, Hee-A;Song, Da-Hye;Hyun, Jin-Hee;Kim, Hyojin
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.1
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    • pp.1-7
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    • 2010
  • Purpose: To plan and improve consumers' satisfaction by analyzing consumers' purchasing behavior of spectacles. Also this will show the need of improvement in reliance of an optician. Methods: A total of 307 people (10 to 60 years) participated in individual questionnaires. Questionnaires comprised of general characteristic of surveyed people, purchasing spectacles behavior, satisfaction after purchasing spectacles, reliability of optician, and improvement points of optician. Results: Most important points in selecting the product were the design and the price of the spectacles. 142 people (46.3%) replied "average" and 140 people (45.6%) replied "satisfying" out of maximum point of satisfaction level which was 5 points. 72.3% of people have regularly visiting optical shop due to the high accessibility, after-sales care, and courteous optician. On the contrary, 27.7% replied "never visit same optician shop again" because of the low accessibility, minimal range of products, and high price. Data showed that people had high re liability about the opticians' knowledge of product, and their technique of eye refraction. Data revealed that people did not show high satisfaction about opticians' knowledge of ophthalmology, and price of products. Most important improvement points were accurate spectacle prescription by Opticians rating 42% of reply. Factors most considered during spectacle selection among the 10 to 20 age group were design by 34.8% and price by 10.1%. Among the 40 to 50 age group, most considered factors were design by 14% and spectacle frame material by 10.1%. Conclusions: Satisfaction rate of purchasing spectacles for the total participant group was 4.2 average grades. Reliability of opticians' eye refraction result and prescription was 50.5%. However consumers wanted to obtain more accurate eye refraction result and prescription with more comprehensive explanations. Also, consumers wanted opticians to be sensitive and have appreciative eye in select spectacles for customers, and to offer precise spectacle dispensing services and courteous after-sales care.

Research about muscle ache curer design development for hospital (병원용 근육통증 치료기 디자인 개발에 관한 연구)

  • Oh, Sung-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.856-859
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    • 2006
  • Patient's position who muscle ache curer for hospital undergoes person entrance and treatment that take advantage of biological, physical force of low frequency and it is equipment that treat body muscle ache, but use equipment when use patient into compensation in hospital specially, that consider everybody is important first of all. This research question investigation with market survey of old product enforce because preference degree reflected officer a result and apply opinion tuned with product development connection engineers on DESIGN direction via typical product design development process close. This curer development research analyzed data involved directly taking advantage of FGI techniques with literature investigation collection. Investigation examined laying stress on muscle ache curer for hospital and a nurse than a doctor answered on question and purchase selection criterion or price portion to user focus. Direct market survey research that see item indicated by competition four provision shortcomings consequently in NEW MODEL development hereafter supplement and expectation. by contributing greatly in M/S security strategy hereafter because design development consisted for side that improve.

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A Study on the Ease of Use of Open Source-based Knitting Machine User Interface Design (오픈소스기반 니팅기 사용자 인터페이스 디자인 사용편의성에 관한 연구)

  • Jo, Jae-Yoon;Nam, Won-Suk;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.187-194
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    • 2020
  • This paper is a study to improve the usability due to the commercialization of open source-based knitting machines. Based on the analysis, FGD was conducted to derive considerations and to evaluate the evaluation factors based on the derived contents. Based on the evaluation principles derived, tasks were created for each UI (user interface) situation to measure execution time and error frequency. The analysis results show that model C has the highest user-friendliness in terms of learning, conciseness, cognitive fitness, convenience, state maintainability, and intuition. Ease of use will be improved.

Emotion and Sensibility Engineering Appraisal Methodology for Selecting FormFactor in Early Mobile Phone Design (휴대전화 초기설계에서 형태인자 선정에 대한 감성공학 평가방법론)

  • Cha Sung-Woon;Lee Kyung-Soo;Cho Hyun-Seung;Kim Min-Soo
    • Science of Emotion and Sensibility
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    • v.9 no.1
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    • pp.27-38
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    • 2006
  • In the planning stage of mobile phone development, one of the most important considerations is to select a FormFactor properly to determine the strategy and Purpose of a Product. Up to now, the FormFactor has been selected only by intuitional and qualitative methods. In this study, the Appraisal Methodology using Sensibility Adjectives of Emotion and Sensibility Engineering was presented to suggest the systematic and rational framework in the field of FormFactor selection. First, we verified the conceptual FormFactors with Axiomatic Design and classified the Sensibility Adjectives into the verified FormFactors. When the FormFactor and classified Design Parameters (DP) were given to a designer, the designer implemented the preliminary designs and they were assessed and analyzed by the survey. With these processes, we were able to select the proper designs for FormFactors which were fit for the purpose of a product. This was caused by connecting the Axiomatic Design and tile Sensibility Adjectives. This study gave the possibilities that can be spread to the selection factors, except for the FormFactor, from now on.

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A Study of the sustainable Design Direction for a City Commuter Vehicle (씨티 커뮤터 자동차를 위한 지속 가능한 디자인 방향에 관한 연구)

  • 조원철
    • Archives of design research
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    • v.13 no.3
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    • pp.59-68
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    • 2000
  • This thesis is about design spirit demanded by the 21st century vehicle design studied in consideration of city commuter. First of all, going over the transition of the last century vehicle design led to the arrangement of the changes in vehicle models. Even though the invention of vehicles brought about immense improvement in living standard of the people, it also brought about other factors that were harmful for human living. Through this realization the main fact that should be emphasized is that the vehicles in 21s1 century should not be a threat to the human life or be the main cause for the environmental pollution of the earth. With the question as to whether the vehicles development direction at the beginning of the year 2000 like the Retro design and Hybrid-Compact car development is appropriate to these demands, the development of City Commuter vehicle (the most human and environment-friendly concept which can also serve as the connecting means in transportation system) and its case studies were compared. Through this, the design spirit that should be inherent in environment and vehicle human and vehicle relationships and the design factors needed for the continuous development of the vehicles were arranged.(classified) Rather than suggesting a new direction for the specific style for vehicle design, this thesis is to emphasize that to improve the standard living of the people with vehicle as a product that will be continually produced in the 21st century, the morals and the mission of the designers about the environment and humanity recovery should be the core of the active movement and education of vehicle design.

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Framing Instead of Solving: Approaching the Wicked problem of Restaurant Food Waste through Service Design Research (해결대신 프레이밍: 서비스 디자인 연구를 통해음식점 음식물쓰레기라는 난제에 접근)

  • Punyotai Thamjamrassri;Kun-Pyo Lee;Yong-Ki Lee
    • Journal of Service Research and Studies
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    • v.12 no.3
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    • pp.93-114
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    • 2022
  • The hospitality and food service sector is the food sector that generates the most food waste. To deliver a more sustainable service, the food service industry needs to understand and reduce customer plate waste, which is mostly avoidable. Several studies have investigated the drivers of plate waste behaviors and proposed mitigations. However, service designers need actionable insights that inspire innovative solutions. The goals of this study are twofold. The first goal is to identify factors influencing young consumers' food waste behavior in restaurants. The second goal is to frame food waste challenges as design opportunities for service designers. A photo diary was conducted with 10 Korean university students. Participants took before and after photos of two meals and fill out questionnaires. The questions include personal background, considerations when choosing a meal, satisfaction with the meal, and reasons for leaving food. Both qualitative and quantitative data were collected and analyzed. The results suggest that lack of awareness and control are the key drivers of leftovers. The food waste problem is framed into "How Might We" design opportunities for service design. Interventions should focus on improving communication with oneself, dining partners, and restaurants. The paper contributes by demonstrating the service design research approach to framing wicked problems with the example of restaurant food waste.

Detection Techniques for High Dimensional Spatial Multiplexing MIMO System (다차원 공간다중화 MIMO 시스템의 복조 기법)

  • Lim, Sung-Ho;Kim, Kyungsoo;Choi, Ji-Woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.7
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    • pp.413-423
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    • 2014
  • With the increasing demands on high data rate, there has been growing interests in multi-input multi-output (MIMO) technology based on spatial multiplexing (SM) since it can transmit independent information in each spatial stream. Recent standards such as 3GPP LTE-advanced and IEEE 802.11ac support up to eight spatial streams, and massive MIMO and mm-wave systems that are expected to be included in beyond 4G systems are considering employment of tens to hundreds of antennas. Since the complexity of the optimum maximum likelihood based detection method increases exponentially with the number of antennas, low-complexity SM MIMO detection becomes more critical as the number of antenna increases. In this paper, we first review the results on the detection schemes for SM MIMO systems. In addition, massive MIMO reception schemes based on simple linear filtering which does not require exponential increment of complexity will be explained, followed by brief description on receiver design for future high dimensional SM MIMO systems.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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Architecture Design for Real-time Mobile Embedded Software Test Tools (실시간 이동형 내장 소프트웨어 시험 도구의 구조 설계)

  • Kim, Sang-Il;Lee, Nam-Yong;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.33 no.4
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    • pp.388-401
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    • 2006
  • A tool for analyzing and testing software in real-time is required for the efficient development of highly reliable real-time mobile embedded software This too] requires various technologies, such as source code based white-box test and real-time system monitoring and control. The tool also should be designed to improve reusability and portability by considering the interaction with other kinds of real-time system. This paper identifies and analyzes the functional requirements for the test tool on real-time mobile embedded software and suggests an adequate tool architecture based on the collected requirements. It also suggests the specific implementation technology and architecture design pattern to support the tool's expandability and portability.

Performance Improvement of the Payload Signature based Traffic Classification System (페이로드 시그니처 기반 트래픽 분석 시스템의 성능 향상)

  • Park, Jun-Sang;Yoon, Sung-Ho;Park, Jin-Wan;Lee, Hyun-Shin;Lee, Sang-Woo;Kim, Myung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1287-1294
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    • 2010
  • The traffic classification is a preliminary and essential step for stable network service provision and efficient network resource management. While a number of classification methods have been introduced in literature, the payload signature-based classification method shows the highest performance in terms of accuracy, completeness, and practicality. However, the payload signature-based method has a significant drawback in high-speed network environment that the processing speed is much slower than other classification method such as header-based and statistical methods. In this paper, We describes various design options to improve the processing speed of traffic classification in design of a payload signature based classification system and describes our selections on the development of our traffic classification system. Also the feasibility of our selection was proved through experimental evaluation on our campus traffic trace.