• Title/Summary/Keyword: 디자인 개성

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The Effect of Design Personality on the Relationship between Design Personality and Consumer Response (디자인 개성과 소비자 반응 간의 관계에 대한 디자인 전형성 효과)

  • Na, Kwang Jin
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.65-76
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    • 2019
  • This research examines the effects of perceived design personality on consumer responses such as attitude toward products and purchase intention. Furthermore, the study analyzes if the design typicality moderates the effects of design personality on consumer responses. The research results found that when consumers are exposed to a typical design, they are more likely to perceive sincerity and ruggedness at a higher level. On the other hand, consumers tend to perceive a higher level of excitement and sophistication, as they are exposed to the atypical design. Besides, competence and ruggedness have positive effects on buying intention in the case of a typical design, while sincerity, excitement, and sophistication have positive impacts on buying intention in the case of an atypical design. Lastly, competence and ruggedness are found to have positive impacts on design attitude more in the typical design than in the atypical design, whereas sophistication showed positive impacts on design attitude more in the atypical design than in the typical design. Additionally, competence has more influence on product buying intention in the typical design and excitement has more effect on it in the atypical design.

Analysis of RPG Characters' Personality Performance (RPG게임 캐릭터에서 개성 표현 요소에 관한 연구)

  • Shang, Jiong-Li;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.403-408
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    • 2021
  • From the perspective that RPG games give players a sense of reality, the characterization of game characters can be said to be at the heart of design behavior. The personality of a unique character enhances the player's concern and commitment, allowing players to experience a variety of experiences. Through theoretical research and case analysis, this paper analyzes the expression of individuality in RPG game character design. In the RPG game, the way to express the character's individuality is first based on the game's time-space background, plot, task, etc. to inform the character's general gender, race, occupation, and skills. In line with the application and use of the characters, the roles will be developed in a concrete and rich way, and the shapes, movements, colors, costumes and weapons will be more refined. The purpose of this study is to obtain the main factors that influence RPG character's personality design from the viewpoint of perceptual design theory. In addition, it is proposed that the RPG game character personality design method should be adopted.

비즈 장식 기법을 응용한 웨딩드레스 디자인 연구

  • 정경희;양숙희
    • Proceedings of the Costume Culture Conference
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    • 2003.09a
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    • pp.68-69
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    • 2003
  • 현대인은 복식활동에서 개성이 강하게 표현되기를 원하며 웨딩드레스에서도 차별화 된 다양한 디자인을 요구한다. 복식의 한 분야인 웨딩드레스는 복식의 흐름에 동조하면서, 디자인 개발보다는 복식사적 틀 속에서 재현되어 왔다. 본 연구에서는 신부들의 개성과 다양한 요구에 부응할 수 있는 디자인 개발과 표면적인 재질감의 표현에 있어 예술성 및 가치부여를 비즈장식 기법을 응용한 웨딩드레스와 웨딩예복을 개발하는데 목적이 있다. (중략)

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A Study on the Visualization of Brand Personality by Utilizing the Avatar (아바타를 활용한 브랜드 개성의 시각화에 관한 연구)

  • Song, Min-Jeong;Chung, Kyung-Won
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.215-224
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    • 2006
  • As the competition becomes more severe, the importance of brand confidence is coming to the front mainly because there has been a tendency of the customer for choosing a product or service in conjunction with the confidence. The concept of brand personality has formed as a result of various efforts for establishing a differentiated and confident brand image. The brand personality is regarded a useful mean for meeting objectives of a corporation for establishing a distinctive brand identity as well as customers for expressing their self-image. In line with the growing importance of the brand personality, researchers have attempted to measure it by various methods. However, most of researches were based on verbal and quantitative methods which take a long period of time and lots of efforts to analyze their results. Such methods also have limitations for visualizing the results. In this vein, this study aims to develop a new visible brand personality measurement system by utilizing the purpose-designed avatar. Major findings of the study are as follows: Firstly, the avatar can be an effective mean for visualizing the brand personality. As the avatar can visualize the personalities of human-beings through facial expressions, clothing, attitudes and movements, a specially designed avatar can express the brand personality. Secondly, types of the brand personality can be segregated into distinctive seven classes and such classes are used as guidelines for developing specially designed brand personality avatars. Thirdly, the purpose-designed brand personality avatar can be an effective mean for measuring the brand personality as a result of various tests for the validity. In condusion, avatar can be a more powerful tool than language for measuring the brand personality.

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Analysis of the relationship between e-brand personalities and visual attributes (웹페이지 디자인의 이브랜드 개성 구축을 위한 시각조형특성 분석)

  • Park Su-E
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.187-204
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    • 2006
  • The brand personality of online products and services is know as its e-brand personality. Although, in the competitive conditions of online markets, e-brand personality is agreed to be an important factor, few studies have suggested how to establish e-brand personality through the visual design of web sites. This study identifies and verifies causal relationships between the visual attributes of web pages and e-brand personalities. The first identifies four major dimensions of e-brand personality on diverse web sites. The second uses 52 experimental home pages to identify key visual attributes associated with those four personality dimensions. The third is a confirmatory study with 16 experimental web sites that verifies causal relationships between visual attributes and e-brand personalities. The results show that two visual attributes, 'simplicity' and 'cohesion,' help to establish a 'bold' personality. Three attributes, 'contrast,' 'density,' and 'regularity,' affect whether a site has an 'analytical' personality. 'Contrast,' 'cohesion,' 'density,' and 'regularity' all influence whether a web site is perceived to have a 'friendly' personality. 'Regularity' and 'balance' were expected to affect the 'sophisticated' personality dimension, but no such impact was observed. The paper concludes with a discussion of implications, limitations, and future research directions.

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A Study on the Illustration of Biscuit Package Design (비스킷패키지디자인 일러스트레이션 연구)

  • LI, MINGYU
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.231-232
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    • 2012
  • 상품의 종류가 다양해지고 개성을 추구하는 신세대 소비자들의 욕구와 그에 따른 행동도 다양해지면서 각 제품군의 라이프사이클이 짧아지는 경향을 보이는 현 시점에서 국내 제과업계의 일반비스킷 패키지디자인의 일러스트레이션을 살펴보았을 때 개성과 차별성이 뚜렷하지 못하고 신세대소비자들의 라이프스타일을 기반으로 한 디자인을 찾아보기 어려움에 반해 본 연구는 패키지디자인의 일러스트레이션에 있어서 국내 일반비스킷과 유기농비스킷의 비교 분석을 통하여 일반비스킷의 문제점을 파악하고 현대소비문화에 맞는 차별화된 패키지디자인방향을 모색하는데 의의를 두었다.

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Porosity the Male Adornments Conjugation Plan which Uses the Metal (다공성 금속을 이용한 남성 신변장신구 활용 방안)

  • Kim, Min-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.191-198
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    • 2009
  • Advancement of technique in the $21^{st}$ century has enabled us to combine designs through diversification of materials and academic liaison, which has brought about alteration of variety of desires in our lives. Consequently, visual concern along with harmony of functional roles allows development of design that matches one's own Individuality, in which case is becoming the subject of interest. Currently, designs are being developed using various materials. This trend respects personal sensitivity and taste and thus becoming diversified. As a result of elevated standard of living, health and individuality are becoming highly concerned and accordingly, fragrance is being developed in various forms to match personal taste and character, such as one's own memory and sensitivity. Hence, I am to propose a conjugation plan about men's adornments that deviates from women's secondary design and expresses only men's character and sensitivity. First, I will engraft porosity metal with adornments and use materials that has aroma and direction of way of wearing it. Then, I will engraft visual design with the olfactory sensation to apply to ornaments, using mechanical traits and materials with aesthetic elements, which will meet the customers' sensuous demand

Three-dimensional sensitivity design pattern development of Mobile Metal Case which used EF(INNET) (E/F(INNET)을 이용한 Mobile Metal Case의 3차원 감성 디자인패턴 개발)

  • Cheon, Sang-Hyeon;Ji, Sang-Won
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.20-24
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    • 2009
  • Mobile의 기술발달과 보편화에 따라 소비자들은 Mobil이 자기 개성 표현인 액세서리화되고, 더욱 감성적이고 차별화된 디자인을 요구함에 따라, 기업들은 이런 소비자들의 개성화 감성화의 니즈를 표면처리 디자인 기술로 효율적으로 적용해 소비자의 감성만족을 시키려 하고 있다. 국내외 Mobile 시장에서 Metal Case 외장의 2차원적인 디자인패턴은 다양한 표면처리 가공 접근이 용이하지 못하고, 패턴디자인의 한계에 이르렇다. E/F(INLET)의 도금 가공 기술의 Concept은 "원활한 모재의 제품 박리성" 에 있으나, 역발상으로 "Metal 모재와의 밀착성"으로 제품디자인을 구현하여, 제품의 도금 두께층 및 신뢰성 기술 확보함으로, 표면층에 사진, 그림, 인물 풍경, 자연물이미지 등의 다양한 감성디자인패턴의 구현이 가능해졌다. 산업기술자원부의 디자인혁신센터로 중소기업디자인개발 지원을 위해 설립된 중앙대학교 디자인경영센터와 SR I-TECH의 기술력으로 3차원 감성디자인패턴을 개발하게 되었다.

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A Study on the Metaphor of Industrial Design (산업 디자인에 있어 Metaphor 연구-)

  • 김성곤
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.74-75
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    • 1999
  • 산업디자인은 제품이 가지고 있는 형태에서 주는 디자인의 이미지는 상품에 중요한 역할을 하고 있다. 제품의 형태는 많은 인더스트리얼 디자이너에 의해 여러가지 제품의 형태로 나을 수 있으나 독창적이거나 개성이 없다는 것이 많은 사람들의 지적이다. 새로운 디자인이미지 창출을 위한 방법으로 이미지 유입(Metaphor)의 방법을 소개 하고자 한다. (중략)

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