• Title/Summary/Keyword: 디자인융합

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Study on the Convergence between Spatial Design Education and On·Offline Communication Methods (공간디자인 교육과 온·오프라인 커뮤니케이션 방법의 융합에 관한 연구)

  • An, So-Mi
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.317-327
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    • 2015
  • For creative spatial design education, the convergence between new communication and education needs to be grafted including online, for which empirical research, this study is attempted. The goal of this study is to educate spatial design, systematically understand communication methods and analyze familiarity level and usefulness of on offline communication methods through actual spatial design studio class-giving cases. Its research outcome shows differing communication methods usefully applicable to stages of spatial design and methods enabling bilateral communication among class-takers as well as class-givers prove to be recognized as more useful than unilateral communication methods. Also, it proves familiarity and usefulness of online communication methods accompanied by visual materials such as images and etc. Based upon this result, it's necessary that various convergence for new communication methods for spatial design education be made in a right direction.

Proposal for a Cognitive Reconstruction Program for Female College Students Experiencing Body Dissatisfaction (신체 불만족을 경험하는 여자 대학생을 위한 인지적 재구성 프로그램 제안)

  • Hyun Ju Lee;Helen Ha;Yuan Mei Cui;Jee Hyun Lee;Min Ju Kang
    • Human Ecology Research
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    • v.62 no.2
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    • pp.369-383
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    • 2024
  • The aim of this study was to develop and implement a program based on Cognitive Behavior Therapy (CBT) for female college students experiencing body dissatisfaction. To systematize the program development process, we adopted the service design method. First, we conducted In-Depth Interviews (IDIs) to identify the difficulties faced by six female college students who experience body dissatisfaction, and to determine what kind of help they needed. Second, content analysis of the findings revealed that female college students were experiencing emotional-behavior problems which derived from the discrepancy between their ideal body image and the reality. Third, a prototype of a cognitive reconstruction program was developed to help transform their perceived 'body distortion' to a rational cognitive concept and thus reduce maladaptive consequences of 'body dissatisfaction'. The overall program consisted of three therapeutic components and seven steps. Fourth, to assess the effectiveness of the program, survey and IDIs were conducted. The results revealed that it is appropriate to use a cognitive model to solve problems caused by body dissatisfaction, and that understanding and reconstructing one's own cognitive processes can be effective in reducing body dissatisfaction. However, based on feedback from participants, a number of revisions were proposed, such as including sufficient induction regarding the behavioral change.

Fatigue Limit According to Microcracks in 0.57 wt.% Carbon Steel with Different HV (HV가 다른 0.57 wt.% 탄소강의 미소 균열에 따르는 피로 한도)

  • Oh, Chang-Seok;Gu, Kyoung-Hee;Lee, Gum-Hwa;Nam, Ki-Woo
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.2_2
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    • pp.233-238
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    • 2022
  • This study evaluated the fatigue limit depending on microcracks using 0.57 wt.% carbon steel with different Vickers hardness. The fatigue limit was almost constant up to a certain limit regardless of the carbon content. However, the fatigue limit decreased rapidly as the size of the crack increased. As the crack aspect ratio was smaller, the fatigue limit of the depth (point A) a lot decreased. The fatigue limit ratio of the depth decreased significantly because the crack propagation in the depth direction was fast as the crack aspect ratio became smaller. On the other hand, the fatigue limit ratio of surface cracks increased as the crack aspect ratio decreased.

Trend of Creativity-related Spatial Design Education Focusing on Design Process (공간디자인의 창의성 연계 교육 연구동향 -디자인 프로세스를 중심으로-)

  • An, Somi
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.441-451
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    • 2016
  • The purpose of this study is to analyze the trend of spatial design education focusing on creativity based on design process. In this research, the theoretical frame of design process focused on creativity was organized and the trend of creativity education study in the spatial design and other design sectors was compared and analyzed. As a result of the research, the creativity education study of spatial design analyzed such a result showed the relatively low frequency, many of studies related to formative expression of idea. On the contrary, the creativity education of other design sectors is related to overall process the most, the major contents were represented as a creativity enhancement eduction through the conversion with other sectors, the utilization of study method and theology and the utilization of IT technology. The result of this study suggests that more various attempts are required for the spatial design education and that the attempts should orient the conversion between science and art, humanity and science and the integrated access of digital and analogue.

Application of the Characteristics of Neo-Pop Art to the Convergence Design of the Art Mask -Based on the Works of Takashi Murakami- (네오 팝 아트의 특성을 적용한 아트 마스크 융합디자인 -무라카미 다카시의 작품을 중심으로-)

  • Park, Li-La
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.227-232
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    • 2019
  • This study suggests a new direction for designing art masks that receive attention as an area of creative expression for makeup by incorporating Neo-Pop art. After analyzing the characteristics of Neo-Pop from a theoretical perspective, the researcher produced four art masks based on each characteristic by utilizing the motif of the Japanese Pop artist Takashi Murakami. From this study, the researcher elicits that Neo-Pop has enough qualities to be utilized as a material for the art mask, new designs of the art mask may be suggested by applying the characteristics of Neo-Pop, and that the convergence of art and makeup highlights the possibility of convergence among the many other fields. Thus, it is expected that the art mask will be studied further through converging with a range of fields, and this study will be used as fundamental data for the development of the art mask design.

Learning Outcomes of Design and Software Convergence Major for Engineering Education Accreditation (공학교육인증을 위한 디자인과 소프트웨어 융합전공의 학습성과)

  • Choi, Ji-Eun;Jin, Sung-Hee
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.51-63
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    • 2019
  • In the rapidly changing society since the Fourth Industrial Revolution, the cultivation of convergence talents that can solve complex problems is emerging as an important issue. The purpose of this study is to propose the core competencies required to establish the program learning outcomes of the engineering and education curriculum, which is the accreditation standard of engineering education proposed by ABEEK(Accreditation Board for Engineering Education of Korea). Case study methodology was applied to achieve the purpose of the study. The case of analysis is design and software convergence majors of domestic and foreign universities. The educational objectives and course syllabi were analyzed. As a result of the research, four core competencies to be achieved in the design and software convergence majors were derived in addition to the ten program outcomes presented by ABEEK. New core competencies are convergence ability, creative thinking, entrepreneurship, and design ability. The result of this study is expected to contribute to the development of the evaluation system for the convergence engineering education field.

A Study on the Useability of Toe Socks: Focusing on Verrunco Toe Socks Design (발가락 양말 사용성에 관한 연구: 베룽코 발가락 양말 디자인을 중심으로)

  • Park, Ji-Hoon;Jang, Jung-Sik;Jeong, Hong-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.101-108
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    • 2021
  • Modern people are suffering from a lack of exercise along with their daily lives, and the foot's pedigree disease is increasing as a result, foot pedigree disease is also increasing. As a result, the design of socks is diversifying, and among them, the development of toe socks that help prevent and alleviate foot problems is also actively underway. Thus, this study conducted a study on toe socks design and summarized the concept of toe socks design through theoretical background. It also established tasks to be used for usability evaluation through case studies and prior research. An empirical study showed that the satisfaction of toe socks design was lower than that of ordinary socks, and that of toe socks design was more satisfactory in terms of usability. As a result, improvements in toe sock design have been derived, and it is expected that the hidden partitions between first toe sock can be supplemented, and toe sock design can be improved through similar color scheme and color diversification.

A Comparative study of the effect of optical illusion design in Magazine Advertisement (잡지광고에서 착시 디자인의 효과에 대한 비교 연구)

  • Li, Baitong;Kim, Chul-soo
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.215-228
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    • 2022
  • This paper aims to summarize and analyze the optical illusion designs in magazine advertisements. By giving questionnaires that compare print advertisements using the optical illusion design method and traditional print magazine advertisements without adopting the method, the paper performs a quantitative analysis of technical statistics along with a factor analysis of reliability and exploration using IBM SPSS 27.0. when designing through visual illusion expression methods, you can design from the perspective of visual impact and how the information contained in the product is expressed. While making full use of the characteristics of visual illusion, appropriate use of the combination of visual language and overall structure to maximize the brand The effectiveness of information transmission.

A Study on the Development of Customized Home Care Beauty Device (맞춤형 홈 케어 뷰티 디바이스 개발에 관한 연구)

  • Kim, Tae-Won;Kim, Hyun-Woong;Lee, Chun-Hee;Min, Hye-Jin;Kim, Da-Du;Kim, Dong-Hun;Park, Sang-Yong
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.23-34
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    • 2022
  • Due to the regular usage of face masks during the COVID-19 pandemic, many people developed skin issues. As a result, interest in skin care which can be performed independently at home has increased. The purpose of this study is to design a customized home beauty care device to respond to these market trends. In order to do so, the double diamond model was applied in the design thinking process, and the design development process proceeded in the order of discovery, definition, development, and delivery. This study is meaningful in that it focused on the user-centered design development approach by fusing design thinking processes rather than styling-oriented design processes, and suggested new possibilities for design development using information based on the data measured.

A study on Illustration Design using the characteristics of Marine Life -Centered on the colors and forms of Marine life- (해양생물의 특징을 활용한 일러스트레이션 디자인 연구 -해양생물 색채와 형태를 중심으로-)

  • NIU, MINGHUI;Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.189-199
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    • 2022
  • While modern illustration designs require originality, the shape and color of marine life provide rich materials for illustration creation. Illustration has a very high artistic creation value. Based on the knowledge of color science and visual form design, this study takes illustration design and marine biology as the main research object. The purpose of this study is: ① The typical features of Marine life are sorted by color and form. ② Lead out graphic symbols representing Marine life. ③ Combine Marine life with illustration design to make design cases. Through research, it is highlighted that the curve feature is a typical feature for distinguishing marine organisms from terrestrial organisms. The classification and comparative analysis of the color phenomena of tropical fish help to extract and process the color of marine tropical fish on the basis of understanding the color characteristics of tropical fish, and apply it to the illustration design.