• Title/Summary/Keyword: 디자인관리

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Gamified Contents Management System design for continuous and voluntary participation of Users (사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계)

  • Choi, Won-Kyum;Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.5-16
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    • 2018
  • It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

A Study on the Improvement of Cannabis Production History Management in Korea -focused on Gyeongbuk Hemp Regulation Free Zone- (국내 대마 생산이력관리 개선에 관한 연구 -경북 산업용 헴프 규제자유특구 사업을 중심으로-)

  • Kim, Han-Sol;Shin, Min-Joon;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.249-259
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    • 2022
  • More than a year has already passed since the Gyeongbuk Hemp Regulation Free Zone Project was implemented, and it is time to supplement and review the deficiencies in production history management for the domestic hemp industry after the Free Regulatory Zone. In this study, the current status and characteristics of cannabis history management in the Gyeongbuk Hemp Regulation Free Zone project were investigated, and problems with current history management were derived using service design tools such as pilot interviews, shadowing, and Customer journey map. The case of the cannabis production system and the CTS recommended for the legal cannabis market in Oregon, a leading country, was compared and analyzed, and the direction was to secure safety through production cycle history management suitable for growth characteristics, efficient technology application for real-time management, and history information sharing. Through this study, it is expected that it will help improve the current hemp production history management system and properly settle the history management system of domestic hemp industrialization in the future.

A Study on the Actual Conditions and Usage of Korean Design Right (한국 주얼리 디자인권 실태 및 이용에 관한 연구)

  • Chang, Chin-hee;Ko, Seung-Geun
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.227-233
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    • 2019
  • In order to suggest the utilization measures suitable of the 4th industry and design right in the management of jewelry company and also applying it to Korean jewelry industry, Also, the current status of Korean jewelry industry and design right was researched. Based on the theoretical background, the hypotheses were set up. After conducting a survey on the 4th industry, design right, management mind, and management intention targeting jewelry industry workers focusing on the set-up hypotheses. In the results The job currently working for in the jewelry industry and the job desired in the future were the design with the highest ratio, so that the importance of design was high in Korean jewelry industry. Also, design was the first priority of management mind, important elements of jewelry industry management, and successful management strategy while technology showed a bit less importance than factors of marketing, capital, and personal connections.

A Process Model for Project Management of Design-Build System and Method for Constitution of Database (건축 프로젝트의 설계시공일괄 수행방식 관리를 위한 프로세스 모델 개발 및 데이터 베이스 구축 방안)

  • Kim Eui-Suk;Kim Chang-Gyo;Lee Kyung-Kook;Park Sang-Jun;Son Bo-Sik;Chun Jae-Youl
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.242-245
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    • 2004
  • Recently, the design-build delivery system is being generalized in domestic construction project. The design-build system is becoming an increasingly preferable alterative to design-bid-build delivering method. In design-build project, however, a large construction company and design firm make up consortium as a design-build contractor rather than single company performs design and construction work. In this case, usually the construction companies take a leading role but due to their lack of managerial know-how in the design-build system, they could miss the merits of this approach. Therefore, it is necessary to investigated throughly the function and information flows all over the design-build project. In this research suggests a process model and database in the whole phase of design-build project. This process model and database system will also support to Improve the consistency of functional process and minimize incoherent activities in each phase of design-build project.

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2008 대한민국패키지디자인대전 대상수상 - 아이나비 K7, 최고급 디지털 컨버런스 패키지 디자인 선뵈

  • Im, Seong-Cheol
    • The monthly packaging world
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    • s.189
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    • pp.108-110
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    • 2009
  • 제17회대한민국패키지디자인대전에서는 일반부문 대상으로 전자부문에 출품한 D&C의 팅크웨어 아이나비 K7이 선정되었다. 금번 2008년 대한민국패키지디자인대전에서는 외관을 구성하는 형상, 모양 및 색채 등의 요소가 종합적으로 아름답게 구성되고 독창성이 있으며 판매를 촉진 할 수 있는 작품을 중심으로 평가가 이뤄졌으며 특히 상품 목적에 적합한 기능, 사용상의 편리성 및 유지 관리의 용이성 등을 충분히 갖추고 있는 작품을 높게 평가했다. D&C 임성철 국장에게 수상소감 및 아이나비 K7 디자인에 대한 설명을 들어보았다.

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A Client Design of a Travel-cost Managing System based on Android Platform (여행경비관리시스템을 위한 안드로이드 클라이언트의 구현)

  • Gwon, Hye-Jin;Park, Young-Ho
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.287-288
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    • 2014
  • 최근 해외 여행에 대한 수요가 급증하고 있다. 또한 스마트 시대에 걸맞게 해외 여행자들은 스마트폰을 여행 필수품으로 여기고 있다. 본 논문에서는 이러한 현상을 고려하여 해외 여행에서의 경비를 관리해주는 안드로이드 기반 여행 경비 관리 응용인 Travel Manager 의 클라이언트 디자인 방안을 제안하고 사용자들에게 편리하면서도 체계적인 화면 구성으로 이루어진 클라이언트 디자인을 보인다.

A Development of a Design Prototype of Wearable Computer For a Daily Life-based Application (실생활 응용서비스를 위한 웨어러블 컴퓨터의 디자인 프로토타입의 개발)

  • 양은실;조현이;이주현
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.141-147
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    • 2003
  • 본 연구의 목적은 사용성과 평가에 기초하여 사용성과 착용성 평가에 기초하여 웨어러블 컴퓨터의 디자인 프로토타입을 개발하는 것으로서, 실증적 자료를 토대로 하여 웨어러블 컴퓨터의 디자인 적합성 및 물리적 인터페이스 속성을 개선하는데 목표를 두었다. 본 연구에서는 이를 위하여 웨어러블 컴퓨터에 디자인 시안 1종을 실물로 제작하고 컴퓨팅에 능숙한 일반 사용자 10명과 택배직에 종사하는 전문 사용자10명을 대상으로 디자인 시안을 사용하게 한 후, 디자인 시안의 사용성과 착용성을 평가하기 위한 심층면접을 실시하였으며, 그 결과 도출된 문제점을 실증적으로 분석하였다. ‘외관’, ‘관리의 용이성’, ‘컴퓨팅 기기 위치의 적절성’, ‘와이어 경로의 적절성’, ‘조작의 용이성’, ‘위험성’, ‘유용성’, ‘인지적 변화’, 의 9가지 항목별로 정성적, 정량적 분석결과를 도출하였으며, 이러한 결과를 기반으로 디자인 시안의 세부적인 디자인 수정안을 도출하였으며, 사용성과 착용성 평가를 바탕으로 한 현재의 기술을 통해 구현 가능한 웨어러블 컴퓨터의 디자인 프로토타입의 기본형을 그래픽 시뮬레이션으로 제시하였다.

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A Study on Computer Graphics Color System (컴퓨터 그래픽스의 색상체계에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.11 no.1
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    • pp.229-236
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    • 1998
  • It is the most important technological progress for the computer graphics when computer has incorporated the color system. However, color system used in computer is totally different from traditional color system like printing ink or painting color because it is exist only in the form of wavelengths of light on the computer screen. Therefore, some compatible problems are still remains with traditional design process or color matching in photography. It is important to produce precise representation and management of color in the current design system which is controlled and managed by computer to merge design process. In this study, I have discussed the merits of color, technological characteristics, designer's approach to color and traditional color system. Also I analyzed the aesthetic characteristics of computer color system which are found in computer graphics technology and compared them to traditional color system to try to find some opportunity and possibility for new method of development.

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