• Title/Summary/Keyword: 두 문화

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재미있는 책이야기

  • Korean Publishers Association
    • The Korean Publising Journal, Monthly
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    • s.171
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    • pp.48-48
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    • 1995
  • 흥행만을 염두에 두고 원작의 지명도에 기대서 영화를 제작하는 '책과 영화'의 밀월관계는 책을 살리기보다는 죽이는 결과를 낳는 경우가 많다. 두 장르의 명분있는 공존이 절실한 상황이다.

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늦여름에 만난 두번의 캘린더 전시회

  • Lee, Yong-U
    • 프린팅코리아
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    • s.16
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    • pp.88-91
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    • 2003
  • 여름 끝물에 찾아온 늦더위와 함께 캘린더를 소재로 한 뜻깊은 전시회가 남서울대학교 시각정보디자인학과와 월간 아뜨리에 주최로 열렸다. 홍일문화인쇄사(대표 이연지) 후원으로 열린 두 번의 전시회가 주목을 끄는 이유는 전시품목이 예술의 범주에 포함되지 못하고 있는 캘린더 소재였다는 점 때문이라 할 수 있겠다.

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포커스 - 인협.출협.서련 등 인쇄.출판단체

  • An, Se-Min
    • 프린팅코리아
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    • v.11 no.2
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    • pp.104-105
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    • 2012
  • 대한인쇄문화협회(회장 김남수), 대한출판문화협회(회장 윤형두), 한국서점조합연합회(회장 박대춘), (한국출판협동조합 이사장 김중영), 한국출판학회(회장 남석순), 한국출판문화진흥재단(이사장 임홍조), 한국출판연구소(이사장 김종수), 파주출판문화산업단지사업협동조합(이사장 이기웅), 한국전자출판협회(회장 최태경), 한국출판인회의(회장 고영은), 출판도시입주기업협의회(회장 김정선), 한국제지공업연합회(회장 이상문), 한국제책공업협동조합(이사장 김재복)등 인쇄 출판 관련 단체는 구랍 16일 기자회견을 열고 현재 책에 대한 카드수수료율을 최소 1.5% 수준으로 인하해야 한다는 내용의 성명서를 발표했다. 다음은 성명서 내용이다.

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Campus Entrepreneurial Ecosystems and Regional Culture: A Comparison of Seoul National University and KAIST in Korea (캠퍼스 창업생태계와 지역문화: 서울대와 카이스트 비교를 중심으로)

  • Chun, Youyoung;Koo, Yangmi
    • Journal of the Economic Geographical Society of Korea
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    • v.25 no.3
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    • pp.320-338
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    • 2022
  • This article examines how and why entrepreneurship differs by region concerning the history of Korea's entrepreneurial ecosystems (EEs). Through a qualitative analysis of 19 interviews, this article compares the history and components of Seoul National University and KAIST (Korea Advanced Institute of Science and Technology) EEs. First, these ecosystems emerged around 1996 and are currently experiencing the second startup boom, with various supporting organizations and actors involved. Second, these ecosystems revealed differences concerning material, social and cultural attributes. Third, differences in the networking of the two ecosystems are due to different regional cultures, which allow individuals to interpret entrepreneurial opportunities. In other words, the maintenance and development of EEs are cultural in essence and display regional variation.

Is Grit Different from Passion? Assessing Cross-Cultural Differences Through the Use of Multiple-Group Factor Analysis (그릿(Grit)과 열정은 변별되는가? 다집단요인분석을 이용한 비교문화 연구)

  • Kim, Jungeun;Yang, Sujin
    • Korean Journal of Culture and Social Issue
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    • v.27 no.4
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    • pp.411-434
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    • 2021
  • The purpose of this research was to examine the discrimination between grit and passion; and to compare the relationship between grit and passion between eastern and western culture. The participants were 208 Korean and 251 American undergraduates. Multiple-group factor analysis confirmed the model of four (consistency of interest, perseverance of efforts, harmonious passion, and obsessive passion) factors by configural invariance and partial measurement invariance. Also we found positive correlation between consistency of interest and harmonious passion as well as negative correlation between consistency of interest and obsessive passion in the American sample. However, the correlation between grit(consistency of interest, perseverance of efforts) and passion(harmonious passion, obsessive passion) was not significant in the Korean sample. The results suggest that grit is not accompanied by passion among Korean university students. Findings empirically highlight the distinctiveness of grit and passion and the possibility of cultural differences in grit and passion, which were usually discussed western cultures.

A Comparison of Government and Public Institutions Advertising Appeals in Collectivistic and Individualistic Cultures (집단주의와 개인주의 정부 및 공공기관 광고의 문화적 비교 연구)

  • Han, Sangpil
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.153-158
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    • 2021
  • The objective of this research was to examine how cultural values expressed in the contents of government and public institutions advertising, based on individualism-collectivism. This study investigated the extent to which government and public institutions print advertisements in Korea and U.S. Study 1 examined the extent to which government and public institutions print advertisements in Korea and U.S. use its intrinsic cultural values. Study 2 carried out experiment to study cultural differences in relative reaction of collectivistic and individualistic government and public institutions print advertising appeals in two countries. Findings of this study showed that cultural background plays role in the usage of government and public institutions print advertising messages and persuasive communication processes. Global marketers and advertisers realize the significance of the cultural similarities and differences that occur in diverse cultures.

The Inter Industrial Competency Analysis of Game Industry and Character Industry (국내 문화콘텐츠산업의 연관산업 역량분석 -게임산업과 캐릭터산업을 중심으로-)

  • Kim, YeonJeong
    • Journal of Korea Technology Innovation Society
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    • v.16 no.4
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    • pp.1187-1204
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    • 2013
  • The purpose of this study is to analyze the industry infra competence status between game and character industry and to investigate relational industry cluster by LQ index. Applying to relative LQ index was no. of company, the no. of employee and the amount of revenue of 2012 years between game industry and character industry. The regional cluster block composed of metropolitan block (Seoul, incheon & Kyunggi area) and regional blocks(kangwon, chungchung, daekung, honam, dongnam and jeju region). The results of this research are as follows. First, the competency level of the quantity estimation of game industry and character industry highly concentrated to Seoul, Incheon & Kyunggi block. In case of the inter industrial competency analysis including metropolitan block, the high competency level indicated among metropolitan block, kangwon, dongnam and jeju region. In case of except metropolitan, dongnam and jeju region indicated high OSMU possibility between two industry. The contribution of this research was assessment of regional game and character culture contents' industry competences. And this research suggested fact based quantitative analysis of OSMU accessibility and validity of game and character industry's competence.

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The proposal for improvement of cultural heritage industry (문화유산산업의 발전에 대한 제언)

  • Kim, Sea Woo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.99-104
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    • 2018
  • This research focus on suggesting productive proposal for Culture heritage industry improvement plan. we survey various other countries' policy for culture heritage industry development. It is important to collect ideas from other countries' cases then expand and adapt to our country's industry. Detailed proposal for Cultural heritage is suggested, Such as, young Cultural helper to increase the cultural activity participation. Three factors are stated, first cultural man power creation, digitalizing cultural asset data, and cultural asset story making.