• Title/Summary/Keyword: 동적 정보

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An Efficient Network Management Architecture Usign Mobile Agents on DPE (분산처리환경에서 이동에이전트를 이용한 효율적인 망 관리 구조)

  • 이정환;홍충선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6C
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    • pp.535-543
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    • 2002
  • In order to overcome disadvantages of existing centralized network management systems that use simple objects, dynamic object platforms are proposed as alternative systems. So the distributed network management systems are implemented using various distributed platform such as CORBA and Java-RMI. Subsequently mobile agent-based platforms are proposed. The mobile agent-based platform can additionally provide flexibility and scalability to network management system that CORBA or Java-RMI based platforms do not support. In this paper, we address an architecture to solve the problem of the occurrence of additional traffic by using mobile agent and to save resources of network element. Our proposal in this paper is an efficient network management architecture using motile agents. And we make use of mobile agents for minimizing of traffic that can happen when mobile agents moves. Also we design agents using information architecture of TMN for efficient resource management of network element and improvement of operation performance.

The Significance of Semiotics for Visual Web Interface (시각적 웹 인터페이스에 대한 기호학 의미)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.795-802
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    • 2018
  • This study describes the semantic theoretic interpretation through the extensive use of semantic metaphors for intensive web interface with information and the metaphoric value of metaphors for interface design. Common factors that influence web design are empirical establishment and verification for generating web symbols and these are have important elemental perspectives that are used to assess the usefulness and key elements of the site. In addition, the structure of the screen has begun to change dynamically from the application of web technological functions, and the media functions have become important to make web standards when implementing visual structuring from the perspective of semiotic. Instead of using a technical expression approach to examine semiotic, a semiotic approach is applied to create aesthetic codes through the human-computer interface in terms of semiotic in a variety of natural and universal fields. Based on this, it is used as means of communication to convey the intended meaning to users so as to highlight the importance of the usability issues and metaphors user interface.

Design and Implementation of User-Oriented Virtual Dedicate Network System Based on Software-Defined Wide Area Network (SD-WAN 기반의 사용자 중심 가상 전용 네트워크 시스템 설계 및 구현)

  • Kim, Yong-hwan;Kim, Dongkyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.9
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    • pp.1081-1094
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    • 2016
  • KREONET is a principal national R&E network running by KISTI in Korea. It uniquely provides production research network services for around 200 non-profit research and educational organizations, based on hybrid (IP and non-IP) network infrastructure. However, KREONET is limited to meet various needs of new network services for advanced Science & Technology (S&T) users because its infrastructure is inherently derived form classical hardware-based, fixed and closed environments. So, KREONET-S is designed to provide advanced S&T services to catch up with time-to-research and time-to-collaboration. In this paper, we present a system architecture of KREONET-S based on network infrastructure that consists of data and control planes separately. Furthermore, we propose and describe VDN service which is capable of building a virtual dedicate & bandwidth-guaranteed network for S&T group dynamically. we implement VDN application on KREONET-S and then perform performance analysis for proving that KREONET-S system and VDN application can be a good solutions to cope with new network paradigms for various advanced S&T applications and users.

Comparative Robustness and Efficiency of the Grid Menu (비교 연구를 통한 그리드 메뉴의 효율성 평가)

  • Cheng, Hong-In
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.191-198
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    • 2005
  • Menu is the most common interaction tool to select and execute a specific menu item from multiple menu options. With the very rapid increasing amount of information, various new menu designs have been developed. In this research, the pull-down menu, fisheye menu and grid menu were tested to compare the performance time, error rate, simplicity, usefulness, user friendliness, and overall user preference of each menu type. The grid menu was more efficient in selection speed than the pull-down and fisheye menus when the number of menu-items was 50 and 100. The time needed to choose a menu-item with a grid menu was less affected by the size of menu. The pull-down and the grid menus were considered to be more satisfactory, simple, user friendly, and useful than the fisheye menu. 42.3 percent of subjects indicated that the grid menu was their preferred selection tool among the menus. The grid menu is an efficient and robust alternative menu choice for small and middle size menu list. Further study is required to examine the possibility of grid menu on mobile devices.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Design and Implementation of Web Environmental Sensor Data System based on Flex (Flex기반 웹 환경 센서 데이터 시스템 설계 및 구현)

  • Han, JaeJeong;Ryu, NamHoon;Oh, KyeongSug;Kim, EungKon;Jang, MoonSuk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.560-563
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    • 2008
  • The early web technology was 2D type and exchange of information was passive generally. AS the time had passed, users wanted to participate in the 3D environment which is similar to real world actively. However VRML which is expected to bring big changes of the web environment has not been expanded owing to various circumstances. At a recent Web 2.0 is the most popular topic in the Internet business. Basic concept of Web 2.0 is implementation of comfortable UI(User Interface) and implementation of more active web than previous web. Concept of RIA(Rich Internet Application) is one of the Web 2.0 important technologies. In this paper, we designed and implemented Web Environmental Sensor Data System which has fantastic UI and various functions by using Flex.

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A Research of Design and Implementation of Visual Program to Displaying External Factors of Marine Buoy using Quest3D (Quest3D 기반 해상부표 동적안정성의 시각적 표현 프로그램 설계 및 구현에 관한 연구)

  • Lee, Seo-Jeong;Lee, Jae-Wook;Gug, Seung-Gi
    • Journal of Navigation and Port Research
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    • v.36 no.8
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    • pp.599-605
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    • 2012
  • As vessels are faster and bigger, higher safety navigation techniques have been required. In marine traffic area, buoy is to be one of the most important equipment, so that it should be built stable and robust. Verification in design level is good to accomplish it. This paper tries to implement visual program to confirm the external stability, which shows the movement on water by external factors such as wind, tide and current. Considering further requirements for additional influences or functions, design architecture for program introduces the concept of software component. Using Quest3D as the graphic tool, visual programming with software component concept can be implemented.

Production properties of pyrolytic matter of PP and PS plastics in n low temperature pyrolysis condition (저온 열분해조건에서 PP 및 PS계 플라스틱의 열분해물 생성특성 연구)

  • Kim, Sang-Hoon;Jang, Hyun-Tae;Cha, Wang-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.4
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    • pp.867-873
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    • 2007
  • Thermal degradation characteristics of polypropylene and polystyrene have been studied in the thermogravimetric(TG) reactor and batch-type microreactor. The dynamic thermogravimetric curve of TG provided a valuable information about pyrolysis temperature. It was found that PS was thermally degraded at lower temperature of $30{\sim}50^{\circ}C$ than PP. It was found that the yield and molecular weight of liquid product in the microreactor were decreased with the increase of reaction temperature and time in the case of PP. The production of styrene monomer was significantly increased by the promotion of depolymerization with the increase of temperature and time. The chain-end scission rate parameters were determined to be 50.0 kcal/mole of PP, 45.2 kcal/mole of PS by the Arrhenius plot.

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Traffic Control using Q-Learning Algorithm (Q 학습을 이용한 교통 제어 시스템)

  • Zheng, Zhang;Seung, Ji-Hoon;Kim, Tae-Yeong;Chong, Kil-To
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.5135-5142
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    • 2011
  • A flexible mechanism is proposed in this paper to improve the dynamic response performance of a traffic flow control system in an urban area. The roads, vehicles, and traffic control systems are all modeled as intelligent systems, wherein a wireless communication network is used as the medium of communication between the vehicles and the roads. The necessary sensor networks are installed in the roads and on the roadside upon which reinforcement learning is adopted as the core algorithm for this mechanism. A traffic policy can be planned online according to the updated situations on the roads, based on all the information from the vehicles and the roads. This improves the flexibility of traffic flow and offers a much more efficient use of the roads over a traditional traffic control system. The optimum intersection signals can be learned automatically online. An intersection control system is studied as an example of the mechanism using Q-learning based algorithm, and simulation results showed that the proposed mechanism can improve the traffic efficiency and the waiting time at the signal light by more than 30% in various conditions compare to the traditional signaling system.

An Extraction Method of Glomerulus Region from Renal Tissue Image (신장조직 영상에서 사구체 영역의 추출법)

  • Kim, Eung-Kyeu
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.2
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    • pp.70-76
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    • 2012
  • In this paper, an automatic extraction method of glomerulus region from human renal tissue image is presented. The important information reflecting the state of kidneys richly included in the glomeruli, so it should be the first step to extract the glomerulus region from the renal tissue image for the further quantitative analysis of the renal condition. Especially, there is no clear difference between the glomerulus and other tissues, so the glomerulus region can not be easily extracted from its background by the existing segmentation methods. The outer edge of a glomerulus region is regarded as a common property for the regions of this kind ; a two- dimensional Gaussian distribution is used to convolve with an original image first and then the image is thresholded at this blurred image ; a closed curve corresponding to the outer edge can be obtained by usual pattern processing skills like thinning, branch-cutting, hole-filling etc., Finally, the glomerulus region can be obtained by extracting the area in the original image surrounded by the closed curve. The glomerulus regions are correctly extracted by 85 percentages and experimental results show the proposed method is effective.