• 제목/요약/키워드: 동적 네트워크 환경

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Design of Mobile Agent Management System based on OSGi (OSGi 기반 이동 에이전트 관리 시스템 설계)

  • Lee, Seung-Keun;Kim, In-Tae;Kim, Tae-Gan;Lee, Kyoung-Mo;Rim, Ki-Wook;Lee, Jung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.41-48
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    • 2005
  • OSGi(Open Service Gateway Initiative) offers a unique opportunity for pervasive computing as a potential framework for achieving interoperability between various sensors, home appliances, and networked devices. The OSGi framework supports a remote installation of a bundle, which is a unit that installs and deploys services. However, in order for the bundle in execution to migrate, a specific form of bundle such a mobile agent, is needed one which is able to move through a heterogeneous network. This paper proposes a method that can manage bundles like these dynamic agents, in order to ensure the mobility of entities in multiple OSGi framework environments. For our purposes, we have designed the mobile agent management system for managing the lifecycle and mobility of agents in the OSGi framework. The mobile agent management system we are proposing implements a bundle form which can perform in an OSGi framework as well as manage autonomous mobile services. As a result, mobility in a pervasive environment will be supported more efficiently.

IPv6 기반의 정보 공유 P2P 개발

  • 이재준;김유정;안철현;이영로
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.21-27
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    • 2003
  • 분산컴퓨팅, 다자간 협업, 대용량 고품질의 컨텐츠 교환을 지원하는 P2P는 차세대 인터넷의 핵심 어플리케이션이 될 것이다. 본래 인터넷의 근본이었던 IP 라우팅도 P2P 방식이었다. 장비가 다양해지고, PC가 증가하게 됨에 따라 동적 IP를 사용하거나, 하나의 IP를 여러 사람이 공유하여 사용하는 복잡한 방식을 취하기 시작했다. 그러나 새로운 IP 주소들이 충분히 공급될 수 있다면, 하나의 장치 당 하나의 주소 체제가 다시 각광을 받게 될 것이고, 지금처럼 불규칙적인 동적 IP 주소를 활용하지 않아도 될 것이다. 그런 의미에서 IPv6는 풍부한 주소자원을 각 단말에 부여할 수 있어, IPv16 기반의 P2P 구축은 P2P의 성능을 최적화하는 방법이 될 것이다. 현재 P2P는 콘텐츠 공유 및 전달, 네트워크/장치(하드디스크, CPU) 리소스 공유, 다자간 원격협업, 검색, 호스팅 및 프로젝트 관리 등 다양한 방법으로 활용되고 있다. 2000년경부터 대두되기 시작한 P2P 애플리케이션은 지난 2년 동안 급속하게 늘어났으며, 특히 인터넷 사용자들은 컨텐츠를 공유/전달할 목적으로 P2P를 많이 사용하고있다. 그러나 컨텐츠의 공유에 있어 MP3, 동영상, 이미지의 전달 및 공유에 그치고 있어, P2P를 기업 환경에서 지식공유 및 전달을 위한 시스템으로 활용하는 경우는 아직 미약하다. 그러므로 본 논문에서는 조직 내에서 정보활용 능력을 제고하기 위한 방안으로 P2P 시스템을 정보 공유 시스템으로 팔용하고, P2P의 성능을 최적화 할 수 있는 IPv6 기반의 개발 방안을 제안하고자 한다. 본 IPv6 기반의 정보 공유 P2P는 IPv6 전문가 그룹을 통해 시범적으로 적응하는 것으로 시작해, 학교 및 연구소를 통한 정보지식 공유 그리고 기업 정보화 솔루션으로 활용 될 수 있다.을 제시한다. 이렇게 함으로써 최대한 고객 납기를 만족하도록 계획을 수립할 수 있게 된다. 본 논문에서 제시하는 계획 모델을 사용함으로써 고객 주문에 대한 대응력을 높일 수 있고, 계획의 투명성으로 인한 전체 공급망의Bullwhip effect를 감소시킬 수 있는 장점이 있다. 동시에 이것은 향후 e-Business 시스템 구축을 위한 기본 인프라 역할을 수행할 수 있게 된다. 많았고 년도에 따른 변화는 보이지 않았다. 스키손상의 발생빈도는 초기에 비하여 점차 감소하는 경향을 보였으며, 손상의 특성도 부위별, 연령별로 다양한 변화를 나타내었다.해가능성을 가진 균이 상당수 검출되므로 원료의 수송, 김치의 제조 및 유통과정에서 병원균에 대한 오염방지에 유의하여야 할 것이다. 확인할 수 있었다. 이상의 결과에 의하면 고농도의 유기물이 함유된 음식물쓰레기는 Hybrid Anaerobic Reactor (HAR)를 이용하여 HRT 30일 정도에서 충분히 직접 혐기성처리가 가능하며, 이때 발생된 $CH_{4}$를 회수하여 이용하면 대체에너지원으로 활용 가치가 높은 것으로 판단된다./207), $99.2\%$(238/240), $98.5\%$(133/135) 및 $100\%$ (313)였다. 각각 두 개의 요골동맥과 우내흉동맥에서 부분협착이나 경쟁혈류가 관찰되었다. 결론: 동맥 도관만을 이용한 Off pump CABG를 시행하여 감염의 위험성을 증가시키지 않으면서 영구적인 신경학적 합병증을 일으키지 않았고 좋은 혈관 개존율을 보여주었다. 따라서 동맥 도관을 이용한 Off pump CABG는 관상동맥의 협착의 정도에 따라 효율적으로 시행 시 좋은 임상결과를 얻을 수 있을 것으로 생각된다.였다. 그러나 심근 기능이나

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A MapReduce-based kNN Join Query Processing Algorithm for Analyzing Large-scale Data (대용량 데이터 분석을 위한 맵리듀스 기반 kNN join 질의처리 알고리즘)

  • Lee, HyunJo;Kim, TaeHoon;Chang, JaeWoo
    • Journal of KIISE
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    • v.42 no.4
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    • pp.504-511
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    • 2015
  • Recently, the amount of data is rapidly increasing with the popularity of the SNS and the development of mobile technology. So, it has been actively studied for the effective data analysis schemes of the large amounts of data. One of the typical schemes is a Voronoi diagram based on kNN join algorithm (VkNN-join) using MapReduce. For two datasets R and S, VkNN-join can reduce the time of the join query processing involving big data because it selects the corresponding subset Sj for each Ri and processes the query with them. However, VkNN-join requires a high computational cost for constructing the Voronoi diagram. Moreover, the computational overhead of the VkNN-join is high because the number of the candidate cells increases as the value of the k increases. In order to solve these problems, we propose a MapReduce-based kNN-join query processing algorithm for analyzing the large amounts of data. Using the seed-based dynamic partitioning, our algorithm can reduce the overhead for constructing the index structure. Also, it can reduce the computational overhead to find the candidate partitions by selecting corresponding partitions with the average distance between two seeds. We show that our algorithm has better performance than the existing scheme in terms of the query processing time.

Applying TMO-Based Object Group Model to Area of Distributed Real-Time Applications and Its Analysis (분산 실시간 응용 분야에 TMO 기반 객체그룹 모델의 적용 및 분석)

  • 신창선;정창원;주수종
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.8
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    • pp.432-444
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    • 2004
  • In this paper, we construct the TMO-based object group model on distributed environment, and analyze and evaluate the executability for distributed real-time service of our object group model by developing the distributed real-time application simulator applying the model. The Time-triggered Message-triggered Object(TMO) is a real-time server object having real-time property itself. The TMO-based object group is defined as a set of objects which logically reconfigured the physically distributed one or more TMOs on network by a given distributed application. For supporting group management of the server objects, the TMO-based object group we suggested provides the functions which register and withdraw the solver objects as a group member to an arbitrary object group, and also provides the functions which insert and delete the access rights of server objects from clients. Also, our model was designed and implemented to support the appropriate object selection and dynamic binding service for a single TMO as well as the duplicated TMOs, and to support the real-time scheduling service for the clients which are requesting the service. Finally, we developed the Defence System against Invading Enemy Planes(DSIEP) simulator as a practical example of distributed real-time application by applying our model, and evaluated the adaptability of distributed service strategies for the group components and the executability of real-time services that the TMO-based object group model provides.

Empirical Leisure Environment Satisfaction Evaluation of Public Institution Employees in Innocity (혁신도시 이전 공공기관 종사자의 여가활동 만족도에 영향을 미치는 요인 분석 -광주·전남 공동혁신도시를 중심으로-)

  • Baek, Min;An, Hyung-Soon
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.368-378
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    • 2019
  • With respect to the growth and development of innocity from improvements in leisure environments, this research examines the factors that affect the level of satisfaction of innocity leisure environments to propose political implications. In order to do so, 43 leisure activities were chosen, and the level of importance of those activities to the residents prior to moving to the innocity was compared to the level of satisfaction the residents felt regarding the activities after moving. As a result, 13 activities, including literature attendance, had greater levels of satisfaction after moving than the levels of importance prior to moving. The rest (30) activities showed the opposite results. We deduced the factors that affect the level of satisfaction by performing logistic regression analysis on 3 dependent variables. As a result, the static and passive leisure activities had higher satisfactory levels, whereas the dynamic and active had lower satisfactory levels. Thus, innocity must develop culture facilities quickly, expand exercise facilities to support sports activties, and promote tourism by improving and networking with tourist attractions in order to improve future satisfactory levels of leisure activities.

Methods to Enhance Service Scalability Using Service Replication and Migration (서비스 복제 및 이주를 이용한 서비스 확장성 향상 기법)

  • Kim, Ji-Won;Lee, Jae-Yoo;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.503-517
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    • 2010
  • Service-oriented computing, the effective paradigm for developing service applications by using reusable services, becomes popular. In service-oriented computing, service consumer has no responsibility for managing services, just invokes services what service providers are producing. On the other hand, service providers should manage any resources and data for service consumers can use the service anytime and anywhere. However, it is hard service providers manage the quality of the services because an unspecified number of service consumers. Therefore, service scalability for providing services with higher quality of services specified in a service level agreement becomes a potential problem in service-oriented computing. There have been many researches for scalability in network, database, and distributed computing area. But a research about a definition of service scalability and metrics of measuring service scalability is still not mature in service engineering area. In this paper, we construct a service network which connects multiple service nodes, and integrate all the resources to manage it. And we also present a service scalability framework for managing service scalability by using a mechanism of service migration or replication. In section 3, we, firstly, present the structure of the scalability management framework and basic functionalities. In section 4, we propose scalability enhancement mechanism which is needed to release functionality of the framework. In section 5, we design and implement the framework by using proposed mechanism. In section 6, we demonstrate the result of our case study which dynamically manages services in multi-nodes environment by applying our framework. Through the case study, we show the applicability of our scalability management framework and mechanism.

Development of Simulation Technology Based on 3D Indoor Map for Analyzing Pedestrian Convenience (보행 편의성 분석을 위한 3차원 실내지도 기반의 시뮬레이션 기술 개발)

  • KIM, Byung-Ju;KANG, Byoung-Ju;YOU, So-Young;KWON, Jay-Hyoun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.3
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    • pp.67-79
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    • 2017
  • Increasing transportation dependence on the metro system has lead to the convenience of passengers becoming as important as the transportation capacity. In this study, a pedestrian simulator has been developed that can quantitatively assess the pedestrian environment in terms of attributes such as speed and distance. The simulator consists of modules designed for 3D indoor map authoring and algorithmic pedestrian modeling. Module functions for 3D indoor map authoring include 3D spatial modeling, network generation, and evaluation of obtained results. The pedestrian modeling algorithm executes functions such as conducting a path search, allocation of users, and evaluation of level of service (LOS). The primary objective behind developing the said functions is to apply and analyze various scenarios repeatedly, such as before and after the improvement of the pedestrian environment, and to integrate the spatial information database with the dynamic information database. Furthermore, to demonstrate the practical applicability of the proposed simulator in the future, a test-bed was constructed for a currently operational metro station and the quantitative index of the proposed improvement effect was calculated by analyzing the walking speed of pedestrians before and after the improvement of the passage. The possibility of database extension for further analysis has also been discussed in this study.

Data processing techniques applying data mining based on enterprise cloud computing (데이터 마이닝을 적용한 기업형 클라우드 컴퓨팅 기반 데이터 처리 기법)

  • Kang, In-Seong;Kim, Tae-Ho;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.1-10
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    • 2011
  • Recently, cloud computing which has provided enabling convenience that users can connect from anywhere and user friendly environment that offers on-demand network access to a shared pool of configurable computing resources such as smart-phones, net-books and PDA etc, is to be watched as a service that leads the digital revolution. Now, when business practices between departments being integrated through a cooperating system such as cloud computing, data streaming between departments is getting enormous and then it is inevitably necessary to find the solution that person in charge and find data they need. In previous studies the clustering simplifies the search process, but in this paper, it applies Hash Function to remove the de-duplicates in large amount of data in business firms. Also, it applies Bayesian Network of data mining for classifying the respect data and presents handling cloud computing based data. This system features improved search performance as well as the results Compared with conventional methods and CPU, Network Bandwidth Usage in such an efficient system performance is achieved.

A Large Scale Distributed Presence Service System by SIP Message Control Session (SIP 메시지 제어 세션에 의한 대용량 분산 프레즌스 서비스 시스템)

  • Jang, Choonseo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.5
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    • pp.514-520
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    • 2018
  • Presence service provides various information about users such as locations, status of on/offline and network access methods, and number of presence resources required by each users increases largely in mobile environment. Therefore an effective method which can reduce load of presence servers is needed. In this paper, a large scale distributed presence service system which can distribute effectively total presence system load of presence servers using message control session has been presented. This large scale distributed presence service system provides various presence information for massive volumes of users. In this study, a new message control session architecture which can dynamically distribute loads of the presence servers to multiple servers has been presented, and a new presence information data architecture for controlling load of the presence servers has been designed. In this architecture, each presence server can exchange current load level in real time to get variance of the total system load change according to user numbers, and can distribute system load to maintain load level of each server evenly. The performance of the proposed large scale distributed presence service system has been analysed by experiments. The results has been showed that average presence resource subscription processing time reduced from 42.6% to 73.6%, and average presence notification processing time reduced from 37.6% to 64.8%.

System Design for a Urban Energy Monitoring and Visualization Environment Using Ubiquitous Sensor Network and Social Sensor Networking (Ubiquitous Sensor Network 및 Social Sensor Networking을 이용한 도시 에너지 모니터링 가시화 시스템 설계)

  • Choe, Yoon;Jang, Myeong-Ho;Kim, Sung-Ah
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.7-14
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    • 2010
  • Urban Data collected through Sensor Network is becoming crucial to understand and analyse a city. Thus, the Ubiquitous Sensor Network builds the foundation of the u-City development. This research aims to develop an energy monitoring application with an intuitive visualization environment which integrates energy usage information on top of urban geospatial information. Such a system will be able to facilitate effective energy supply plan at the early stages of urban planning, and eventually to encourage citizens to conserve energy by giving them real time monitoring information in an easy to understand visual environment. The system provides multiple layers of energy-related information coupled with the geospatial information layer in order to accommodate multiple viewpoints. On the other hand, the system provides logical Level of Detail control based on urban spatial information hierarchy. We defined the system concept and functions, and designed the data structure and the methods of information visualization. This paper presents the visualization methods, data structure, interactions scenarios which combines spacial information, E-GIS data and the energy related sensor data. Furthermore this research tries to introduce the concept of Social Sensor Networking to enhance the monitoring quality.

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