• Title/Summary/Keyword: 동적시각

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An Internet Time Synchronization Model using Dynamic Linear Model (동적선형모델을 적용한 인터넷 시각동기 모델)

  • Yu, Dong-Hui;Hwang, So-Young;Kim, Yong-Ho
    • The KIPS Transactions:PartC
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    • v.10C no.6
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    • pp.711-716
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    • 2003
  • We propose a new Interet time synchronization model using danamic linear model and introduce the characteristics of internet transmission delays. SNTP(Simple Network Time Protocol) has been widely used as a time synchronization method on the Internet. While SNTP provides a very simple usage, SNTP may not provide the stable services, since SNTP does not consider the several essential error factors. In order to overcome the instabitily of SNTP, we analyze the process of time estimation of SNTP and find the difference between forward transmission delay and backward transmission delay operates the main error on the estimation of an time offset.

Autonomic Responses caused by Dynamic Visual Stimulation and rough Roads (동적 시각자극과 도로 굴곡 변화에 따른 자율신경계 반응)

  • 정순철;민병찬;김상균;민병운;오지영;김유나;김철중
    • Science of Emotion and Sensibility
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    • v.2 no.2
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    • pp.75-82
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    • 1999
  • 지금까지 인간 감성의 측정은 대부분 제한된 실험실에서 실시되었다. 보다 자연스러운 동적인 환경에서 인간의 감성을 자율신경계의 반응을 통해 추출하고자 본 연구를 수행하였다. 쾌 또는 불쾌한 도로의 시각 환경이 긍정 및 부정 시각으로 제시되었고, 아스팔트, 시멘트, 비포장 도로 등의 도로 굴곡 변화가 또 다른 쾌/불쾌 관련 감성 자극으로 제시되었다. 건강한 5명의 피험자는 실험을 위해 차량 내부에서 도로의 시각 환경을 관찰하게 하였고, 세 가지 굴곡이 다른 도로를 주행하면서 굴곡 변화에 따른 감성을 느끼게 하였다. 심박 변화율, 피부 저항, 피부온도 등의 생리 신호를 측정하였고 주관적 평가와 비교 분석하였다. 피험자가 긍정 시각 장면에 비해 부정 시각 장면을 보았을 때 또한 도로 굴곡의 변화가 클수록 평균 R-R 간격과 피부온도의 감소율은 컸고 피부 전도도는 증가하였다. 본 연구로부터 동적 환경에서 긍정 감성 자극에 비해 부정 감성 자극이 주어 졌을 때 교감 신경계의 활성화가 보다 증가함을 관찰할 수 있었다.

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Analysis of Color Visualization in High Dynamic Range Image (높은 동적 범위 영상에서 색상 시각화 분석)

  • Lee, Yong-Hwan;Kim, Heung-Jun;Kim, Bong-Gi
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.705-708
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    • 2015
  • High dynamic range (HDR) imaging is a techniques used in imaging to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging. Tone mapping of HDR images for realistic display is commonly studied. However, scientific visualization of HDR image for analysis of scene luminance has much less attention. In this paper, we present and implement a simple approach for the reproduction and visualization of color information in HDR images. We attempt several simple color visualizing functions, and estimate their effectiveness through the evaluation factors with common HDR images.

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Visual simulator for supporting to learn efficiently on dynamic programming (동적 프로그래밍에 대한 효율적인 학습을 지원하는 시각화 시뮬레이터)

  • Jung, Soon-Young;Kwon, Han-Sook
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.23-36
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    • 2008
  • It's known by recent surveys that many students have difficulty in understanding the concepts of programming algorithms, and don't feel interested in learning them. Dynamic programming, one of the most important and widely-used algorithms in computer science, is especially feared by students and unlike other algorithms, it also requires understanding of the process of problem solving and storage space design as well as basic principles of the algorithm. And so it has not been properly covered in classes. In this paper, we developed a visual simulator to solve the above problems in learning dynamic programming. This learning simulator is designed for students to run the algorithms themselves and learn how it works by visualizing each step of dynamic programming and corresponding states of storage space.

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Knowledge Representation Method for Dynamic Gesture Recognition (동적 제스쳐 인식을 위한 지식 표현 기법)

  • 고일주;최형일
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1995.10b
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    • pp.293-299
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    • 1995
  • 본 논문은 컴퓨터 시각을 이용하여 동적 제스쳐를 인식하기 위한 효율적인 지식 표 현 기법의 개발을 목표로 한다. 제스쳐란 시각적인 언어로서 소리를 대신하여 몸짓이나 손 짓을 통하여 자신의 생각이나 의도를 전달하는 보조적인 의사 전달 수단이다. 제안된 기법 은 여러 다양한 지식을 통합하여 총체적으로 표현하기에 적합한 프레임 구조를 기반으로 한 다. 프레임 지식을 물체의 특성을 표현하는 객체 지식, 물체의 움직임을 표현하는 행동 지 식, 그리고 객체 지식과 행동 지식의 순서화 된 집함으로써 동적인 제스쳐를 표현하는 스키 마로 분류한다.

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Segmentation of the Optic Nerve Head and theOptic Cup on Stereo Fundus Image (스테레오 안저 영상에서 시각신경원반과 시각신경패임의 분할)

  • Kim, P.-U.;Park, S.-H.;Lee, Y.-J.;Won, C.-H.;Seo, Y.-S.;Kim, M.-N.
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.492-501
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    • 2005
  • In this paper, we proposed the new segmentation method of optic nerve head and optic cub to consider the depth of optic nerve head on stereo fundus image. We analyzed the error factor of stereo matching on stereo fundus image, and compensated them. For robust extraction of optic nerve head and optic cub, we proposed the modified active contour model to consider the 3D depth of optic nerve head. As experiment result to various stereo fundus images, we confirmed that proposed method can segment optic nerve head and optic cup effectively.

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Configuration of Audio-Visual System using Visual Image (이미지를 활용한 오디오-비쥬얼 시스템 구성)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.121-129
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    • 2008
  • With the help of information technology The problem of building a concrete form with a shapeless media is the starting point of presenting information by means of sound. Audio-Visual System using sound as a medium is a method that presents an auditory material visually and has a role of linking different sensory organs. In a sense, Audio-Visual System transfers a non-concrete sensation to a concrete one. Audio-Visual System presentation by late methods using active and non-active images produced by computerized irregular procedures can be limited because of the limited ways of visual output. On the other side, visualization using active images can induce more diverse expressions using sound as a medium. This study suggests a new way of expression in animations using visualization of various auditory materials and sounds built by Audio-Visual System with active images.

Effects of Movement When Using Visual Media to Determine Encounter Standards1a (휴양지역의 조우 평가기준 설정을 위한 시각매체의 활용시 움직임의 효과)

  • Kim, Sang-Oh;Shelby, Bo
    • Korean Journal of Environment and Ecology
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    • v.23 no.4
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    • pp.309-316
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    • 2009
  • The usefulness of media representations for assessing normative standards depends in part on how accurately media reflect "on-the-ground" resource conditions. This study compared encounter standards based on still and moving pictures to assess movement effects. The study location was the Jungmoeri area of Mudeungsan Provincial Park (MPP) in Korea. A total of 50 college students participated in a laboratory experiment where they evaluated still and moving pictures constructed using Photoshop and Flash computer programs. For the maximum acceptable number (MAN), however, there was no significant difference of ratings between still and moving pictures, and the overall encounter norm curves were nearly identical. There were some "method findings" for ordering effects and percent of people moving, but for a resource manager developing standards there was no advantage to the more complex logistics of using moving pictures to assess this particular impact. The trade-offs of using more sophisticated media are discussed, and more research is needed to further explore factors such as movement of sound in evaluation of other resource conditions.

VRSMS: VR-based Sensor Management System (VRSMS: 가상현실 기반 센서 관리 시스템)

  • Kim, Han-Soo;Kim, Hyung-Seok
    • Journal of the HCI Society of Korea
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    • v.3 no.2
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    • pp.1-8
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    • 2008
  • We introduce VRSMS(VR-based sensor management system) which is the visualization system of micro-scale air quality monitoring system Airscope[3]. By adopting VR-based visualization method, casual users can get insight of air quality data intuitively. Users can also manipulate sensors in VR space to get specific data they needed. For adaptive visualization, we separated visualization and interaction methods from air quality data. By separation, we can get consistent way for data access so new visualization and interaction methods are easily attached. As one of the adaptive visualization method, we constructed large display system which consists of several small displays. This system can provide accessibility for air quality data to people one public space.

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The Technical Suggestion for Implementing Animated PSD Ads : Focused on Seoul Metro Line2 (동적 PSD광고 구현을 위한 기술적 제안 : 수도권 지하철 2호선을 중심으로)

  • Kim, Kyoung-Joo;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.381-391
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    • 2018
  • The purpose of this research is to propose a new method of PSD(Platform Screen Door) ads using animated image for efficiency, based on the theoretical background that moving objects have a stronger visual attractiveness effect than static objects. For this, we analyze the relationship between the screen door and the train, then derive the positional and visual elements which help to create efficient animated images. Based on this analysis, we made an example and applied into 3D program to confirm the implementation process of the animated PSD ads. As the result, the research shows that it is possible to produce a new type of PSD ads that can show dynamic visual effects and can give diversity to the PSD advertising media through the combination of the images using time difference.