• Title/Summary/Keyword: 동영상 메타데이터

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Multimedia Information Retrieval Using Semantic Relevancy (의미적 연관성을 이용한 멀티미디어 정보 검색)

  • Park, Chang-Sup
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.67-79
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    • 2007
  • As the Web technologies and wired/wireless network are improved and various new multimedia services are introduced recently, need for searching multimedia including video data has been much increasing, The previous approaches for multimedia retrieval, however, do not make use of the relationships among semantic concepts contained in multimedia contents in an efficient way and provide only restricted search results, This paper proposes a multimedia retrieval system exploiting semantic relevancy of multimedia contents based on a domain ontology, We show the effectiveness of the proposed system by experiments on a prototype system we have developed. The proposed multimedia retrieval system can extend a given search keyword based on the relationships among the semantic concepts in the ontology and can find a wide range of multimedia contents having semantic relevancy to the input keyword. It also presents the results categorized by the semantic meaning and relevancy to the keyword derived from the ontology. Independency of domain ontology with respect to metadata on the multimedia contents is preserved in the proposed system architecture.

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Connecting Online Video Clips to a TV Program: Watching Online Video Clips on a TV Screen with a Related Program (인터넷 비디오콘텐츠를 관련 방송프로그램과 함께 TV환경에서 시청하기 위한 기술 및 방법에 관한 연구)

  • Cho, Jae-Hoon
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.435-444
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    • 2007
  • In this paper, we presented the concept and some methods to watch online video clips related to a TV program on atelevision which is called lean-back media, and we simulated our concept on a PC system. The key point of this research is suggesting a new service model to TV viewers and the TV industry, which the model provides simple and easy ways to watch online video clips on a TV screen. The paper defined new tags for metadata and algorithm for the model, then showed simple example using those metadata. At the end, it mentioned the usage of the model in the digital broadcasting environment and discuss about the issues which should handle as future works.

A Study on Cross-Association between UCI Identification System and Content-based Identifier for Copyright Identification and Management of Broadcasting Content (방송콘텐츠 저작권 식별관리를 위한 UCI 표준식별체계와 내용기반 식별정보의 상호연계 연구)

  • Kim, Joo-Sub;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.288-298
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    • 2009
  • In this paper, we propose a scheme to associate content-based video signature with Universal Content Identifier (UCI) system of broadcast content for copyright identification and management. Note that content-based video signature can identify a previously distributed content since it is directly extracted from content itself without allocation process of identifier such as UCI. Thus, we design the schema of UCI application metadata, which provides a video signature in order to consistently maintain a systemic link between UCI and the video signature. Also, we present the scenarios of copyright identification, management and additional service, which are based on transmission and management mechanism of video signature with UCI identification system.

A study on the establishment of Korean-Chinese language education service platform using AR/VR technology (AR/VR 기술을 활용한 한-중 어학교육 서비스 플랫폼 구축방안 연구)

  • Chun, Keung;Yoo, Gab Sang
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.23-30
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    • 2019
  • The development of content for language education using AR/VR technology is a necessary task to be pursued in line with commercialization of 5G. Research on service platform for systematic management and service is currently being carried out by global companies competitively, The unique language education service model for unique areas of culture has the right to pursue R & D jointly with Korea and China. In this study, we applied the developed "Korean language education service platform for Chinese people based on e-learning" to improve the acceptance of AR/VR contents and applied AR/VR technology to video-based language education contents. And to present a new paradigm of language education. Contents development is to develop AR-based vocabulary learning services, develop experiential learning contents for VR-based step-by-step situations, and gradually develop contents to enable beginner / intermediate / advanced language education services. The service platform enables management of learning management and learning contents, and complies with metadata attributes to complete a platform capable of accommodating large capacity AR/VR contents. In the future, systematic research will be carried out in order to develop as a portal for educational services through development of various contents using mixed reality technology.

A Study on the Economically Cost of User Using New Communication Technology of Smartphone: Focusing on the S Telecom in Korea (스마트폰 새로운 통신기술 도입에 따른 사용자의 경제적 부담에 관한 연구: 국내 S사 중심으로)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.243-246
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    • 2013
  • Recently, the 4th generation of mobile communications in Korea with anyone supports was supported high speed multimedia communication services. With the launch of Apple iPhone, there is an explosion of interest in Smartphone itself as well as Internet-based services using Smartphone are being revitalized. Smartphone users, opinion experts almost of the economically active population is using, it has reached the saturation past the early stages of formation. In 1989, the 1st generation mobile communication service has been started with the analog voice service. After this, the 2nd generation mobile communication service for short messages and digital voices has been developed. And, the 3rd generation service of low speed data and low quality videos has been realized in 2000s. The very high speed data service of LTE (long term evolution), which is the 4th generation mobile communication service standards, had been in July 2011. and the subscribers are increasing constantly. However, changes in communication technology, has given an economical cost to Smartphone users. Therefore, the purposes of this study was trending of the communication cost according to the change in the communication technology of the mobile communication industry.

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