• 제목/요약/키워드: 동시 전략

Search Result 1,107, Processing Time 0.032 seconds

A Study on the Status and Vitalizations of Serious Game Competition: Focusing on Serious Educational Game (기능성게임대회 현황 및 발전방향에 대한 연구 : 교육기능성게임을 중심으로)

  • Choi, Hun;Yoon, Young-Doo
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.579-595
    • /
    • 2013
  • Recently, there has been an increasing interest of serious games escaping it's negative views on games in general, broadening and widening the area in the scopes of game field. Among these, educational serious games not only satisfy both the purpose of enjoyment and educational values, but also has been looking for new ways of distribution of the digital textbooks and utilizing them to the best of their potentials. This can change the ways we understand things by using the revitalization on the basis of serious game competitions. The purpose of this study was to analyze educational game and game competition and to develop the efficient management strategies.

A Thought on the Right Green IT Policy Direction for Korea (올바른 국내 그린(Green) IT 추진 방향에 관한 소고)

  • Ahn, Joong-Ho;Kim, Tae-Ha;Park, Chul-Woo
    • The Journal of Society for e-Business Studies
    • /
    • v.15 no.2
    • /
    • pp.77-91
    • /
    • 2010
  • Recently, rapid economic growth has brought side effects with it such as environmental pollutions. As a result, 'Green IT' emerges as a solution to these problems. With providing clue for solving environmental problem, Green IT also has been focused as an emerging growth power which could enhance the IT industry activity. In Korea, most part of energy consumption depends on import. Moreover, an economic structure also indicates high degree of dependence upon export. Therefore, based on IT that has competitive advantage, we need to preoccupy with green IT market. In this regard, we research the status of promoting for IT in domestic and major countries. Especially, this paper focuses on government policies and companies strategies.

Technological regime, innovation of game engine as market transaction factors (시장 거래의 요인으로서 게임엔진의 기술체제와 기술혁신)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
    • /
    • v.9 no.2
    • /
    • pp.59-68
    • /
    • 2009
  • This study empirically analyzes game engine supplier's licensing strategy connected with supplier's technological regime and technological innovation. The results show that game engine supplier's technological regime is heterogeneously differentiated and it's user friendliness increases. "User Friendliness" of supplier's technological regime enables supplier's efficient technological transfer and increases supporting capability. Technological knowledge factors such as modularity of game engine structure, generic capability, codifiability of tacit game engine knowledge and degree of innovation turn incomplete technological market into efficient technological market by increasing supporting capability and by reducing transaction cost.

  • PDF

A Study on Repository Construction Scheme for Scholarly Communication (학술정보유통을 위한 레포지터리 적용 방안 연구)

  • Jang Kum-Yeoun
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.38 no.4
    • /
    • pp.291-310
    • /
    • 2004
  • Institutional Repository offers integrated capture, management. preservation and access intellectual asset of individual institution and is also considered as a strategy to disseminate and exchange intellectual output as part of global 'Knowledge Bank'. A case of Institutional Repository, 'dCollection,' was introduced in Korea Education & Research Information Service(KERIS) as an institutional repository solution. This paper drew related issues in order to apply institutional repository to domestic universities. The results will bring a paradigm shift in scholarly communications, as a guideline of institutional repositories in the university libraries.

A Research on Applying Copyright Laws and Response Strategies for Academic Libraries (저작권법의 적용과 대학도서관의 대응 전략에 관한 고찰)

  • Kwack, Dong-Chul
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.47 no.4
    • /
    • pp.235-254
    • /
    • 2013
  • The purpose of this study is to seek sustainable development plans in which academic libraries comply with copyright laws without withdrawing their information services by focusing on the changes of the relevant regulations since 2000 when copyright laws were revised. The study deals with the followings in detail. First, the issues with library information services is examined, owing to the enactment, revision, and execution of copyright laws. Second, the histories of enacting and amending copyright laws related to libraries are considered. Third, various opinions and response measures as to applying the copyright laws to libraries are analyzed. Forth, based on the previous analysis, the study suggests response strategies that academic libraries accept for copyright laws and keep improving library information services.

Dynamic Modeling and Control Strategies for Retention and Formation on a Paper Machine using a Microparticulate Retention Aid System

  • Cho, Byoung-Uk;Garnier Gil;Ven Theo G.M. van de;Perrier Michel
    • Proceedings of the Korea Technical Association of the Pulp and Paper Industry Conference
    • /
    • 2006.04a
    • /
    • pp.103-112
    • /
    • 2006
  • 제지 기계의 습부 공정을 안정화시키고, 또한 종이의 지필도에 악영향을 끼치지 않으면서 종이의 기계방향 물성의 변이를 줄이기 위해서, 보류도와 지필도 공정을 동시에 제어하기 위한 제어전략들이 개발되었다. 보류도와 지필도에 미치는 주 변수들에 관한 연구를 양이온성팜(CPAM)/벤토나이트 보류제와 파일럿 제지 기계를 사용하여 수행하였다. 마이크로파티클 보류제 첨가량이 보류도와 지필도에 미치는 영향을 설명하기 위해서 deposition efficiency 모델과 bridging strength 모델을 개발하였다. 제지 기계 보류 공정의 동특성 모델을 질량수지분석을 사용해서 개발하였다. 지료화학 변수의 효과를 모델에 포함하기 위해서, 보류도를 작업조건들에 의존하는 변수로 모델에 포함시켰다. 또한 지필도의 실험적 모델을 개발하고 보류공정을 위한 동특성 모델들과 연계해서 지필도의 동특성을 모사하였다. 여러 제어 전략들이 시뮬레이션상에서 실험되어졌다. 평량과 종이의 회분율 대신에 종이내의 펄프 질량과 충전제 질량을 제어하면 decouper를 사용하지 않고도 두 제어 루프간 상호작용을 줄일 수 있음을 보였다. 지필도의 제어를 위해서, 헤드박스 펄프 농도제어와 폴리머유량과 벤토나이트 유량의 비율제어를 제안하였다. 지종 변경시 백수농도의 설정값을 계산하는 문제를 해결하였다. 또한, 평량, 회분율, 백수농도 및 헤드박스 펄프 농도의 다변수제어가 논의되었다.

  • PDF

An Operating Strategy of Outer Networking of University According to Traffic Efficiency Analysis (트래픽 효율성 분석에 의한 대학 외부망의 운영 전략)

  • Choi Mu Hee;Ahn Byeong Tae;Kim Sung Jin;Ryu Si Kook;Kang Hyun Suk
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.1
    • /
    • pp.119-127
    • /
    • 2005
  • Each university in Korea has connected its campus network to outer network with a variety methods since every year KREN adopted an open bid in selecting a network service company. In particular many universities connected two or more outer networks have faced more complex decision problems about their network operations due to the intricacy of the networks. So, those university needs the system which helps the managers to select the optimum operating method for their campus networks. In this paper, campus network traffic efficiency based on utilization was analyzed using the manager's answers to the questions for traffic management. And, by the result of analysis, the link strategy to outer networks was suggested for the universities running simultaneously two outer networks.

  • PDF

A Study on Developing the Outcome Management System of Construction and Transportation R&D Project (건설교통R&D 사업의 성과관리체계에 관한 연구)

  • Jung, Si-Kyo;Moon, Dae-Seop;Maeng, Hee-Young
    • Journal of the Korean Society for Railway
    • /
    • v.12 no.6
    • /
    • pp.967-973
    • /
    • 2009
  • Construction and Transportation R&D budget is increased every year. Therefore, outcome is important issue. Also, we must try for practical use of outcome. And we need strategy for practical use of outcome. This is research for the application of research and development outcome. Specially, this research studies about way for construction standard. And this proposes a institutional improvement. First, it catch a problem point with present condition analysis. Second, It executes a survey and analysis. Finally it presents some policy suggestion. This research solves two problems. This applies to the field of research and development outcome. Another this amend construction standard.

An Optimal Instruction Fetch Strategy for SMT Processors (SMT 프로세서에 최적화된 명령어 페치 전략에 관한 연구)

  • 홍인표;문병인;김문경;이용석
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.5C
    • /
    • pp.512-521
    • /
    • 2002
  • Recently, conventional superscalar RISC processors arrive their performance limit, and many researches on the next-generation architecture are concentrated on SMT(Simultaneous Multi-Threading). In SMT processors, multiple threads are executed simultaneously and share hardware resources dynamically. In this case, it is more important to supply instructions from multiple threads to processor core efficiently than ever. Because SMT architecture shows higher IPC(Instructions per cycle) than superscalar architecture, performance is influenced by fetch bandwidth and the size of fetch queue. Moreover, to use TLP(Thread Level Parallelism) efficiently, fetch thread selection algorithm and fetch bandwidth for each selected threads must be carefully designed. Thus, in this paper, the performance values influenced by these factors are analyzed. Based on the results, an optimal instruction fetch strategy for SMT processors is proposed.

Study on Game Expandability Pursuant to the Spread of the Korean Wave (한류 확산에 따른 게임의 확장 가능성 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
    • /
    • v.14 no.4
    • /
    • pp.75-86
    • /
    • 2014
  • This study explored the expandability and prospect of the game, one of the cultural contents that may potentially lead the next Korean Wave. The study found that for the game to grow and be recognized as the cultural product of the Korean Wave, it was necessary to develop the strategies to ensure the sustainability of the game and to build plans for powerful storytelling techniques that help the public become more familiarized with the game as part of the Korean Wave and maximize the public's affinity and preference of such game. It was also found that one of the immediate priorities is to develop the games that are characterized as their unique use and representation of the Korean culture in the global market while designing effective localization plans and paving the way for a government-level system of support.