• Title/Summary/Keyword: 돌연변이 연산

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An Automatic Design for Fuzzy Controllers Using Genetic Algorithms (유전자 알고리즘을 이용한 퍼지 제어기의 자동 설계)

  • 박세환;김영일;김종규;이광형
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1996.10a
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    • pp.306-309
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    • 1996
  • 본 논문에서는 유전자 알고리즘을 이용하여 퍼지 제어기를 위한 최적 소속함수와 제어 규칙들을 자동으로 생성하는 방법을 제안한다. 제안한 방법은 효과적인 염색체 암호화 방법을 이용하여 소속함수의 표현 해상도가 증가하여도 소속함수의 언어항의 개수를 일정하게 유지하여 제어 규칙을 표현하는 염색체의 길이가 크게 늘어나지 않도록 한다. 또, 소속함수의 언어항의 개수가 서로 다른 염색체에 대해서도 개선된 교배 및 돌연변이 연산자를 이용하여 효과적으로 유전자 연산을 적용할 수 있게 한다. 본 논문에서는 제안된 방법을 퍼지 제어기의 자동 생성 방법의 평가 문제로 널리 이용되는 트럭 후진 주차 문제에 적용하여 성능을 평가한다.

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Performance Improvement of Genetic Programming Based on Reinforcement Learning (강화학습에 의한 유전자 프로그래밍의 성능 개선)

  • 전효병;이동욱;심귀보
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.3
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    • pp.1-8
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    • 1998
  • This paper proposes a reinforcement genetic programming based on the reinforcement learning method for the performance improvement of genetic programming. Genetic programming which has tree structure program has much flexibility of problem expression because it has no limitation in the size of chromosome compared to the other evolutionary algorithms. But worse results on the point of convergence associated with mutation and crossover operations are often due to this characteristic. Therefore the sizes of population and maximum generation are typically larger than those of the other evolutionary algorithms. This paper proposes a new method that executes crossover and mutation operations based on reinforcement and inhibition mechanism of reinforcement learning. The validity of the proposed method is evaluated by appling it to the artificial ant problem.

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Structure Pruning of Dynamic Recurrent Neural Networks Based on Evolutionary Computations (진화연산을 이용한 동적 귀환 신경망의 구조 저차원화)

  • 김대준;심귀보
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.4
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    • pp.65-73
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    • 1997
  • This paper proposes a new method of the structure pruning of dynamic recurrent neural networks (DRNN) using evolutionary computations. In general, evolutionary computations are population-based search methods, therefore it is very useful when several different properties of neural networks need to be optimized. In order to prune the structure of the DRNN in this paper, we used the evolutionary programming that searches the structure and weight of the DRNN and evolution strategies which train the weight of neuron and pruned the net structure. An addition or elimination of the hidden-layer's node of the DRNN is decided by mutation probability. Its strategy is as follows, the node which has mhnimum sum of input weights is eliminated and a node is added by predesignated probability function. In this case, the weight is connected to the other nodes according to the probability in all cases which can in- 11:ract to the other nodes. The proposed pruning scheme is exemplified on the stabilization and position control of the inverted-pendulum system and visual servoing of a robot manipulator and the effc: ctiveness of the proposed method is demonstrated by numerical simulations.

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Distributed Hybrid Genetic Algorithms for Structural Optimization (분산 복합유전알고리즘을 이용한 구조최적화)

  • 우병헌;박효선
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.407-417
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    • 2003
  • Enen though several GA-based optimization algorithms have been successfully applied to complex optimization problems in various engineering fields, GA-based optimization methods are computationally too expensive for practical use in the field of structural optimization, particularly for large- scale problems. Furthermore, a successful implementation of GA-based optimization algorithm requires a cumbersome and trial-and-error routine related to setting of parameters dependent on a optimization problem. Therefore, to overcome these disadvantages, a high-performance GA is developed in the form of distributed hybrid genetic algorithm for structural optimization on a cluster of personal computers. The distributed hybrid genetic algorithm proposed in this paper consist of a simple GA running on a master computer and multiple μ-GAs running on slave computers. The algorithm is implemented on a PC cluster and applied to the minimum weight design of steel structures. The results show that the computational time required for structural optimization process can be drastically reduced and the dependency on the parameters can be avoided.

An Optimization method of CDHMM using Genetic Algorithms (유전자 알고리듬을 이용한 CDHMM의 최적화)

  • 백창흠
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.71-74
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    • 1998
  • HMM (hidden Markov model)을 이용한 음성인식은 현재 가장 널리 쓰여지고 있는 방법으로, 이 중 CDHMM (continuous observation density HMM)은 상태에서 관측심볼확률을 연속확률밀도를 사용하여 표현한다. 본 논문에서는 가우스 혼합밀도함수를 사용하는 CDHMM의 상태천이확률과, 관측심볼확률을 표현하기 위한 인자인 평균벡터, 공분산 행렬, 가지하중값을 유전자 알고리듬을 사용하여 최적화하는 방법을 제안하였다. 유전자 알고리듬은 매개변수 최적화문제에 대하여 자연의 진화원리를 모방한 알고리듬으로, 염색체 형태로 표현된 개체군 (population) 중에서 환경에 대한 적합도 (fitness)가 높은 개체가 높은 확률로 살아남아 재생 (reproduction)하게 되며, 교배 (crossover)와 돌연변이 (mutation) 연산 후에 다음 세대 개체군을 형성하게 되고, 이러한 과정을 반복하면서 최적의 개체를 구하게 된다. 본 논문에서는 상태천이확률, 평균벡터, 공분산행렬, 가지하중값을 부동소수점수 (floating point number)의 유전자형으로 표현하여 유전자 알고리듬을 수행하였다. 유전자 알고리듬은 복잡한 탐색공간에서 최적의 해를 찾는데 효과적으로 적용되었다.

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Improving Efficiency of GP by Adaptive Node Selection for Bipedal Locomotion with Evolutionary Algorithm (2족 보행운동 생성을 위한 적응적 노드 선택에 의한 유전적 프로그래밍의 성능 향상)

  • 옥수열
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.165-168
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    • 2004
  • 본 연구에서는 근골격계로 구성된 신체 역학계와 신경 진동자로 구성된 신경계의 상호작용에 의해서 자율적인 2족 보행운동 생성하려고 하고 있다. 이를 위해서는 역학계와 신경계의 않은 파라메트(Parameter)의 조절이 필요하다 본 연구에서는 유전적 프로그래밍(GP)을 이용하여 파라메트의 자동조절 수법을 제안하였다. GP는 문제를 해결하기 위한 계산 프로그래밍을 탐색하는 진화형 탐색 알고리즘으로, GP를 이용해서 문제해결을 행하기 위해서는 노드의 선택이 매우 중요하다. 그러나 대상문제에 대한 충분한 정보가 없는 경우에는 노드를 용장성 있게 설계하게 되어, 이로 인한 탐색공간의 확장으로 GP에 대한 탐색성능의 저하를 초래한다. 본 논문에서는 이러한 문제를 해결하기 위해서 용장성 노드 집합으로부터 유용한 노드를 획득하기 위해 제안한 수법을 2족 보행운동 생성 시스템에 적용하기 전에 사전 평가로서 기호회귀(Symbolic Regression)문제에 적용하여 실험을 통해 제안 수법의 타당성과 탐색성능 향상의 효과에 관해서 논하고자 한다.

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The Real-time Self-tuning Learning Control based on Evolutionary Computation (진화 연산을 이용한 실시간 자기동조 학습제어)

  • Chang, Sung-Quk;Lee, Jin-Kul
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.105-109
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    • 2001
  • This paper discuss the real-time self-tuning learning control based on evolutionary computation, which proves its the superiority in the finding of the optimal solution at the off-line learning method. The individuals are reduced in order to learn the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because the learning process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes.

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Evolutionary Computation for the Real-Time Adaptive Learning Control(I) (실시간 적응 학습 제어를 위한 진화연산(I))

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.724-729
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    • 2001
  • This paper discusses the composition of the theory of reinforcement learning, which is applied in real-time learning, and evolutionary strategy, which proves its the superiority in the finding of the optimal solution at the off-line learning method. The individuals are reduced in order to learn the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because the learning process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes. In the future, studies are needed on the proof of the theory through experiments and the characteristic considerations of the robustness against the outside disturbances.

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Evolutionary Computation for the Real-Time Adaptive Learning Control(II) (실시간 적응 학습 제어를 위한 진화연산(II))

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.730-734
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    • 2001
  • In this study in order to confirm the algorithms that are suggested from paper (I) as the experimental result, as the applied results of the hydraulic servo system are very strong a non-linearity of the fluid in the computer simulation, the real-time adaptive learning control algorithms is validated. The evolutionary strategy has characteristics that are automatically. adjusted in search regions with natural competition among many individuals. The error that is generated from the dynamic system is applied to the mutation equation. Competitive individuals are reduced with automatic adjustments of the search region in accord with the error. In this paper, the individual parents and offspring can be reduced in order to apply evolutionary algorithms in real-time as the description of the paper (I). The possibility of a new approaching algorithm that is suggested from the computer simulation of the paper (I) would be proved as the verification of a real-time test and the consideration its influence from the actual experiment.

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A Compact Stereo Matching Algorithm Using Modified Population-Based Incremental Learning (변형된 개체기반 증가 학습을 이용한 소형 스테레오 정합 알고리즘)

  • Han, Kyu-Phil;Chung, Eui-Yoon;Min, Gak;Kim, Gi-Seok;Ha, Yeong-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.103-112
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    • 1999
  • Genetic algorithm, which uses principles of natural selection and population genetics, is an efficient method to find out an optimal solution. In conventional genetic algorithms, however, the size of gene pool needs to be increased to insure a convergency. Therefore, many memory spaces and much computation time were needed. Also, since child chromosomes were generated by chromosome crossover and gene mutation, the algorithms have a complex structure. Thus, in this paper, a compact stereo matching algorithm using a population-based incremental learning based on probability vector is proposed to reduce these problems. The PBIL method is modified for matching environment. Since th proposed algorithm uses a probability vector and eliminates gene pool, chromosome crossover, and gene mutation, the matching algorithm is simple and the computation load is considerably reduced. Even though the characteristics of images are changed, stable outputs are obtained without the modification of the matching algorithm.

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