• Title/Summary/Keyword: 도구의 전용화

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A Study about Game Character Fashion Design of Three East Asia Countries (Korea, China and Japan) (동아시아 3국(한중일)의 게임캐릭터 패션디자인에 관한 연구)

  • Ha, Jun;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.211-214
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    • 2006
  • 현대인들의 생활에서 없어서는 안 되는 것 중의 하나가 바로 핸드폰이다. 핸드폰은 사람과 사람의 커뮤니케이션의 도구로서의 기능만이 있었다. 하지만 지금의 핸드폰의 기능에 있어 멀티미디어화 되어가고 있다. 음악을 듣고 사진도 찍고 게임도 한다. 2005년 1월 조사에 따르면 이동통신3사의 가입자의 수가 전체 인구 중 3,600만 명이었으나 2006년 1월 조사에 216만 명이 증가한 3,816명으로 나타났다. 핸드폰의 기능 중에 청소년들의 가장 선호하는 것이 모바일게임이다. 모바일게임은 핸드폰의 작은 액정 속에서 어디서나 쉽고 간단하게 사용 할 수 있는 점에서 많은 인기를 누리고 있다. 이에 전용 모바일 게임 폰이 나왔을 정도이다. 플렛폼의 통합으로 다양한 게임을 즐길 수 있게 되었다. 모바일게임 캐릭터는 대부분이 2등신 이다. 화면의 뷰(view)가 작기 때문에 4등신 이상으로 했을 때에 캐릭터의 감정표현이나 동작 표현에 있어 표현이 안 된다는 단점이 있다. 그러기 때문에 모바일 캐릭터의 표현이 2등신의 캐릭터로 많이 사용한다. 이번 연구에서는 이러한 캐릭터의 디자인요소인 캐릭터의 소재, 형태, 액세서리 동작의 프레임에 있어 어떻게 쓰이고 있는지에 관한 연구를 하였다.

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Estimation of High Resolution Soil Moisture Based on Sentinel-1 SAR Sensor (Sentinel-1 SAR 센서 기반 고해상도 토양수분 산정)

  • KIm, Sangwoo;Lee, Taehwa;Shin, Yongchul
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.141-141
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    • 2019
  • 토양수분은 수문 분석에 있어 매우 중요한 인자 중 하나이며 최근 기후변화로 인한 가뭄, 홍수 및 산불발생과 같은 물 관련 재해 발생에 직 간접적으로 영향을 미치기 때문에 지표 토양수분산정은 매우 중요하다. Sentinel-1 SAR(Synthetic Aperture Radar)는 능동형 위성으로 10m의 공간해상도로 제공되기 때문에 기존의 토양수분 전용위성인 SMOS(Soil Moisure and Ocean Salinity), SMAP(Soil Moisture Active Passive) 및 GCOM-W1(Global Change Observation Mission Water) 등 다르게 고해상도 토양수분 산정이 가능하다. 그러나 Sentinel-1 SAR 센서에서는 고해상도 지표 관측 이미지 자료만 제공하며, 토양수분 자료를 직접적으로 제공하지 않는다. 따라서 본 연구에서는 2018년도 Sentinel-1 A/B IW(Interferometric Wide swath) 모드의 VH(Vertical Transmit - Horizontal Receive) 편파 영상과 Sentinel-1 SAR 위성자료 전처리 도구인 SNAP(Sentinel Application Platform)을 이용하여 후방산란계수를 산정하였으며, 산정된 후 방산란계수와 농촌진흥청에서 제공하는 65개 지점의 실측 TDR(Time Domain Reflectrometry) 토양수분의 관계를 이용하여 회귀모형을 도출 및 토양수분 공간분포를 산정하였다. 비록 불확실성은 어느정도 발생 하였으나, 전체적으로 TDR 관측값과 $10m{\times}10m$ 해상도의 Sentinel-1 SAR 기반 토양수분이 일치하는 경향을 보였다. 본 연구 결과는 수문, 농업, 산림, 재해 등 다양한 분야에 활용될 수 있을 것으로 판단된다.

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A Case Study of Recent New Terrorism and Potential Patterns in South Korea (최근 국외 뉴테러리즘의 사례분석과 국내 발생가능 유형에 대한 연구)

  • Jeon, Yong-Jae;Lee, Chang-Bae;Lee, Seung-Hyun
    • Korean Security Journal
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    • no.53
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    • pp.11-33
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    • 2017
  • Terrorism has existed in the entire human history and has become a significant topic in criminology while prior studies has focused on North Korea as the perpetrator, and this prevents an in-depth discussion of the international trends of terrorism. As soft targets are the main target of new terrorism and because we never ignore the significance of the consequences, there are needs for more studies on the topic. This study conducted a case study of major terrorism attacks and surveyed professionals in the field via an AHP analysis in order to find the characteristics of terrorism and its potential patterns in South Korea. As a result, we found that North Korea or the left-wing may utilize homemade bomb, motor vehicle or drone for the purpose of attacking multi-use facilities in South Korea. For policy implications, we insist developing a better CPTED approach on those facilities, improving professionalism of cyber-watchdog via more training and education, stricter control on drone permit, and operation of counseling centers for preventing radicalization.

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A Critical Study on Google Arts & Culture's "Non-Profit" Strategy and its Appropriation of Publicness of Museums (구글 아트 앤 컬처(Google Arts & Culture)의 '비영리' 전략에 대한 비판적 고찰 - 뮤지엄의 공공성을 전용하는 디지털 플랫폼 기업의 비즈니스 모델 -)

  • Park, Sohyun
    • Korean Association of Arts Management
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    • no.59
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    • pp.33-72
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    • 2021
  • I intended to discuss the new phase of the publicness of museums in a digital environment with the Goole Arts & Culture Project. To this end, I critically examined the instrumental approaches and technological optimism in the application of digital technology to museums, and scrutinized the recent museological issues, particularly the revision or curtailment of the museum's publicness amid the spread of neoliberal policy, which have been omitted within those technological approaches. This is because the meaning of Google Art & Culture can be considered more effectively through an extended theoretical reconstruction. Based on these theoretical discussions, I critically reviewed how the "non-profit," an important concept that defines the publicness of museums, was adopted and utilized as an business strategy by Google. As a result, I wanted to reveal that the neoliberalization of museums, the failure of the government's public function, the crisis of museum's publicness, and Google's "non-profit" strategy have been closely related. Armed with advanced digital technology, the GAC project appropriated the publicness of museums as a useful profit-making model. As such, now the concept of publicness of museums is at a point of more controversial and radical transformation than ever before.

Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

Implementations of Hypercube Networks based on TCP/IP for PC Clusters (PC 클러스터를 위한 TCP/IP 기반 하이퍼큐브 네트워크 구현)

  • Lee, Hyung-Bong;Hong, Joon-Pyo;Kim, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.221-233
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    • 2008
  • In general, we use a Parallel processing computer manufactured specially for the purpose of parallel processing to do high performance computings. But we can depoly and use a PC cluster composed of several common PCs instead of the very expensive parallel processing computer. A common way to get a PC cluster is to adopt the star topology network connected by a switch hub. But in this paper, we grope efficient implementations of hypercube networks based on TCP/IP to connect 8 PCs directly for more useful parallel processing environment, and make evaluations on functionality and efficiency of them using ping, netperf, MPICH. The two proposed methods of implementation are IP configuration based on link and IP configuration based on node. The results of comparison between them show that there is not obvious difference in performance but the latter is more efficient in simplicity of routing table. For verification of functionality, we compare the parallel processing results of an application in them with the same in a star network based PC cluster. These results also show that the proposed hypercube networks support a perfect parallel processing environment respectively.

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A Study of design component of character that appear Mobile game (모바일게임에 나타난 캐릭터의 디자인요소에 관한 연구)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Heung-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.204-210
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    • 2006
  • Mobile phone has become one of the most essential thing in modern life. In the past, it was only means of cummunication among people. But now, the function of mobile phone is getting diversified. People listen to music, take pictures and play games with their mobile phone. According to the Research in Jan. 2005, members of Korean 3 mobile cummunication companies were 36 million. And the Research in Jan. 2006 shows that number of 2 million and 16 thousand of members are incresed in a year. (36million to 38million 16 thousands) Mobile game is the most popular fuction among teenagers. People like mobile game becase they can enjoy the mobile game anywhere with easy and simple way. So some companies are even launching dedicated phone for mobile game. And with the unification of platform, people can enjoy various kinds of mobile game now. Most of the mobile character bobies are divided into 2 parts such as 'Head parts' and 'Body parts'. If the body is divided into more than 4 parts, it is difficult to express emotions and actions of the character becase of the small screen of mobile phone. That is why most of the characters have 2 parts - divided body. I stadied how the Design Factor of Mobile Characters such as materials of characters, shape of characters and Frame of accessory's movement are used in the mobile game.

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Correlations of Cerebellar Function with Psychotic Symptoms and Cognitive Function in Schizophrenic Patients (남자 정신분열병 환자의 소뇌기능과 정신증상 및 인지기능간의 연관성)

  • Kim, Seo Young;Jun, Yong Ho;Kwon, Young Joon;Jeong, Hee Yeon;Hwang, Bo Young;Shim, Se Hoon
    • Korean Journal of Biological Psychiatry
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    • v.14 no.3
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    • pp.184-193
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    • 2007
  • Objectives:There is increasing evidence that the cerebellum plays an important role in cognition and psychiatric symptoms as well as motor coordination. The concept of cognitive dysmetria has been making cerebellar function in schizophrenia the focus of current studies. In other words, disruption in the corticocerebellum-thalamic -cortical circuit could lead to disordered cognition and clinical symptoms of schizophrenia. The purposes of this study were to determine cerebellar dysfunction in male schizophrenic patients semiquantitatively with ICARS and to investigate the clinical and cognitive correlates of ICARS in patients. Methods:We compared the scores of cerebellar neurologic sign using ICARS in 47 male patients with a DSM-IV-TR diagnosis of schizophrenia with 30 gender and age-matched healthy control subjects. The semiquantitative 100-point ICARS consists of 19 items divided into 4 unequally weighted subscores:posture and gait disturbances, kinetic functions, speech disorders and oculomotor disorders. All subjects were also assessed with cognitive function test. Cognitive functions were evaluated by Korean-Mini Mental Status Examination (K-MMSE), Verbal fluency test, and Clock drawing test. The patients were administered Korea version of Positive and Negative Symptom Scale(K-PANSS) to assess the symptom severity. Results:Schizophrenic patients had significantly higher scores on the ICARS than control subjects with posture and gait disturbances, kinetic functions, and oculomotor disorders. They also showed more significant impairments in cognitive function tests than control subjects. There was a significant correlation between ICARS and negative symptoms of patients. In cognitive function test, Clock drawing test was significantly associated with negative symptoms. In addition, Clock drawing test was negatively correlated with the total score of ICARS. Conclusion:In this study, we confirmed that schizophrenic patients have significant impairments in cognitive and cerebellar function, and that those were related with negative symptoms of schizophrenic patients. These results support a role of the cerebellum in schizophrenia. It is meaningful that we used a structured, and reliable procedure for rating neurological soft signs, ICARS. We hope that future prospective studies using a similar design help that rate of neurological sign should have been visible with the progression of illness.

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Comparative analysis of status of safety accidents and importance-performance analysis (IPA) about precautions of safety accidents by employment type of industry foodservices in Jeonbuk area (전북지역 산업체급식소 조리종사자의 고용형태에 따른 안전사고 실태 및 안전사고 예방관리에 대한 중요도와 수행도 분석)

  • So, Hee;Rho, Jeong Ok
    • Journal of Nutrition and Health
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    • v.50 no.4
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    • pp.402-414
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    • 2017
  • Purpose: The purpose of the study was to evaluate the status of safety accidents and importance-performance analysis (IPA) between regular and non-regular employees in industry foodservices. Methods: The participants were regular employees (n = 119) and non-regular employees (n = 163) in industry foodservices in the Jeonbuk area. Demographic characteristics, status of safety accidents, safety education, and importance and performance status were assessed using a self-administered questionnaire. Results: Approximately 66.4% of regular employees and 53.4% of non-regular employees experienced safety accidents (p < 0.05). Types of safety accidents of regular and non-regular employees were mostly burns, and causes were mostly from their own negligence. Approximately 98.3% of regular employees and 95.1% of non-regular employees experienced safety education. Approximately 88.9% of regular employees and 96.8% of non-regular employees received safety education from dietitians. Approximately 41.9% of regular employees and 50.0% of non-regular employees had difficulty applying the contents of safety education due to lack of time during work. As a result of IPA, regular and non-regular employees were aware of the importance of the following and performed them well: 'Clean the floor of the work place', 'Arrange in the work area', 'Wear safety shoes', 'Check for heater cord', and 'Safety cooking when using oil'. On the other hand, they were not aware of the importance of the following and performed them insufficiently: 'Check for the MSDS', 'Aware of chemical signs', 'Wear protection gloves etc.', 'Do stretching exercise', and 'Using ancillary tools'. Conclusion: Therefore, it is necessary to improve the consciousness of dietitians for effective application of safety education contents, development of contents, especially MSDS, and related things.