• Title/Summary/Keyword: 데이터 요인화

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A Structural Relationship between Preschoolers's Temperament, Mothers' Parenting Competency, and Externalizing Behavior Problems (유아의 기질, 어머니의 양육역량, 유아의 외현화 문제행동 간의 관계)

  • Kwon, Hye Jin;Chun, Sook Young
    • Korean Journal of Childcare and Education
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    • v.11 no.6
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    • pp.79-96
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    • 2015
  • The purpose of this study was to investigate the structural relationships between preschooler's temperament, externalizing behavior problems and mother's parenting competency. The 5th Panel Study of Korean Children by Korea Institute of Child Care and Education were analyzed in this study by using the structural model. The major findings are as follows, First, preschoolers' emotionality temperament were found to have a negative effect on mothers' parenting competency. Preschoolers' activity and sociability temperament had a positive influence on mothers' parenting competency. Second, preschoolers's emotionality temperament also had a direct impact on their externalizing problems behavior, otherwise preschoolers's activity and sociability temperament were unrelated to that. Third, mothers' parenting competency had a negative influence on preschoolers' externalizing problems behavior. Finally, mothers' parenting competency had mediating effects between preschoolers' temperament and their externalizing problems behavior. These findings suggest that parental education should be concerned about parenting competency based on the understanding of preschooler's temperament.

An Analysis on the Determinants of Employed Labour Quantity in the Fishing Industry (어가의 고용량 결정요인 분석)

  • Kim, Tae-Hyun;Park, Cheol-Hyung;Nam, Jongoh
    • Environmental and Resource Economics Review
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    • v.27 no.3
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    • pp.545-567
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    • 2018
  • This study applied and compared Poisson model, negative binomial model, zero inflated Poisson model, and zero inflated negative binomial model to estimate determinants of employed labour quantity. To estimate each of models, this study used fisheries census data which were obtained at microdata integrated service running by Statistics Korea. The study selected zero inflated negative binomial model according to the Vuong test and Likelihood-ratio test. In addition, the study estimated fishing village's practical changes on employed labour quantity as analyzing changes from 2010 to 2015. The results showed that the household with fishing vessels and high selling price had a significant effect on decrease of the labour quantities. Meanwhile, the longer work experience of the household, the more significant the increase in the labour quantities. In conclusion, this study presented that capitalized fishing household and the acceleration of aging had a significant impact on the change in the labour quantities.

A Study on Exploring Factors Having Influenced on Silver Industry to Activate Senior Start-up : Using Big-Data (실버산업의 영향요인 탐색을 통한 시니어창업 활성화: 빅데이터(BIgData) 분석)

  • Park, Sang Kyu;Kang, Man Su;Son, Hee Young;Cho, Sung Hyun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.6
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    • pp.185-194
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    • 2016
  • Recently, as the popularization of the mobile and the internet, the need of big data technology using a vast amount of data which contains the information has emerged. Big data technology has been used in various fields but use of the public sector is still insufficient. So, this study applies them. This study explores factors influencing silver industry as keywords, graving has effect on the present as well as future society. Results, five variables are 'silver Industry', 'senior citizen who lives alone', 'aging', 'birth' and 'retirement' were searched, and it was confirmed that they are correlated with one another. Results of analyzing the influence of the other four parameters on "Silver Industry", they have an effect significantly. In addition, it proposed the need of the 'providing living space of senior citizen who lives alone', 'childbirth support policy', 'support to vitalize silver startup senior manpower of technology' as an alternative to develop the silver industry. This study provided the theoretical implications that is exploring factors through a quantitative approach using big data and the practical implication is to suggest an alternative.

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Elderly Driver-involved Crash Analysis and Crash Data Policy (기계학습을 활용한 고령운전자 교통사고 분석 및 교통사고 데이터 정책 제언)

  • Kim, Seunghoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.5
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    • pp.90-102
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    • 2022
  • Currently, in our society with a substantial and increasing fraction of the elderly population, transport safety for elderly drivers is becoming the center of attention. However, deficient data on vehicle crashes in South Korea limits the growth of traffic accident research pertaining to the country. So, we complemented South Korean vehicle crash data by examining USA vehicle crash data, especially the data of Ohio State, and analyzing the influential factors of elderly driver-involved crashes of the State. Subsequently, we suggested a way of improving the South Korean dataset. Notably, our study showed that the influential factors were vehicle speed, posted speed, and following other vehicles too close and provided them in the South Korean dataset.

The Plan of Sensing of Disaster Signs Analyzing Big Data (빅데이터를 활용한 재난전조감지 방안)

  • Choi, Seon-Hwa;Choi, Seung-Young
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.801-801
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    • 2012
  • 최근 과학 IT 패러다임은 기존 하드웨어, 소프트웨어 중심에서 폭발적으로 증가하는 데이터를 활용하여 정치 사회 경제 등 제반 이슈와 연계된 분석 예측으로 진화하고 있으며, 모바일 인터넷과 소셜 미디어 등장으로 데이터가 경제적 자산이 되는 빅데이터 시대가 도래하였다. 급속히 변화하고 복잡해진 사회구조와 재난환경으로 인해 인력에만 의존한 재난관리의 사각지대가 대형재난으로 이어질 우려가 크므로 다양한 재난전조(前兆)를 체계적으로 관리하여 선제적으로 예방하는 체계가 필요하다. 본 연구는 인터넷에 존재하는 재난관련 언론보도, 민원, 제보, 소셜 미디어 등의 비정형 데이터와 재난관련 정형 데이터(DB)를 융합 분석하여 재난전조를 사전에 감지하고 위험요소를 신속히 제거하는 빅데이터 기반 재난전조감지 체계를 제안한다. 최근 피해가 급증하고 있는 도시내수침수 피해 위험 예방을 위해 제안한 재난전조감지 체계를 적용하여 피해발생 위험요소 및 전조, 긴급 이슈 등을 감지하는데 활용하는 방안을 제안한다. 이는 전조를 감지하고 사전 침수 피해를 예측하여 피해 최소화 및 복구비용 절감, 저감능력 강화의 효과뿐만 아니라 위험요인 사전 차단 및 확산방지가 가능할 것으로 기대된다.

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Design of a Waste Generation Model based on the Chat-GPT and Diffusion Model for data balance (데이터 균형을 위한 Chat-GPT와 Diffusion Model 기반 폐기물 생성모델 설계)

  • Siung Kim;Junhyeok Go;Jeonghyeon Park;Nammee Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.667-669
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    • 2023
  • 데이터의 균형은 객체 인식 분야에서 영향을 미치는 요인 중 하나이다. 본 논문에서는 폐기물 데이터 균형을 위해 Chat-GPT와 Diffusion model 기반 데이터 생성 모델을 제안한다. Chat-GPT를 사용하여 폐기물의 속성에 해당하는 단어를 생성하도록 질문하고, 생성된 단어는 인코더를 통해 벡터화시킨다. 이 중 폐기물과 관련 없는 단어를 삭제 후, 남은 단어들을 결합하는 전처리 과정을 거친다. 결합한 벡터는 디코더를 통해 텍스트 데이터로 변환 후, Stable Diffusion model에 입력되어 텍스트와 상응하는 폐기물 데이터를 생성한다. 이 데이터는 AI Hub의 공공 데이터를 활용하며, 객체 인식 모델인 YOLOv5로 학습해 F1-score와 mAP로 평가한다.

3D Visualization System for Realtime Environmental Data (실시간 환경데이터를 이용한 3차원 시각화 시스템)

  • Kim, Jong-Chan;Kim, Kyeong-Ok;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.707-715
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    • 2008
  • The ocean ecosystem and the marine farms were damaged after latest oil spill in Taean. They suffered heavily due to the expansion of the red tide on the coast and the sudden changes in water temperature. We should develop the way to deal with various factors to reduce the damage. In this paper, real time data with which are supplied us through many kinds of sensors on measure equipments will be processed to the visualized shape. Simple numeric data and 2D graph will be changed 2D or 3D graphic objects and animations using WPF, a new effect method in user interface area. This visualization system for environmental data shows us various pictures and offers multimedia data communication.

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다변량해석기법을 활용한 감성 데이터베이스 구축에 관한 연구

  • 박정호;한성배;양선모;김형범;이순요
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.136-140
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    • 1996
  • 제품개발의 개념이 기능이나 성능중심에서 인간의 감성중심으로전환되고 있다. 그러나 인간의 감 성은 정성적 언어로 표현되며 이것을 물리적 디자인요소로 전환하는 것이 필요하다. 이를 위하여는 우선적으로 인간의 감성을 정량화하는 것이 선결되어야한다. 따라서 본 연구의 목적은 다변량해석기법 을 활용하여 고객의 제품에 대한 정성적 이미지를 정량적 데이터로 변환하여 이를 감성 데이터베이스로 구축하는데 있다. 감성 데이터베이스는 감성어휘와 이의 제품에 대한 정량적 수치 데이터로 구성되고, 이를 위해서는 감성어휘 선정, 디자인 요소에 의한 제품의 분류, 감성어휘와 디자인요소간의 상관도 도출 등이 필요하다. 감성어휘는 요인분석에 의해 선정하고, 제품은 아이템/카테고리에 의해 분류하며, 감성어휘와 디자인요소간의 상관성에 대해서는 다변량해석기법 특히, 수량화이론 1류를 사용해서 정량화 한다. 이렇게 구축된 감성 데이터베이스는 감성공학적 디자인 요소변환 지원시스템의 감성데이터 처리 서브시스템의 핵심 역활을 한다.

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Exploring Regional Decline Risk Areas and Factors Using Topic Modeling and Cluster Analysis (토픽모델링과 군집분석을 통한 지방 소멸 위험지역과 요인의 탐색)

  • Ji-Min Kim;Heeryon Cho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.349-350
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    • 2023
  • 우리나라는 지속적인 저출산과 고령화로 인해 지방 소멸 위험지역이 점차 늘어나고 있다. 본 연구는 지방 소멸과 관련된 다양한 요인을 '인구 소멸'이라는 키워드를 포함하는 신문 기사에 대한 토픽모델링을 통해 발견하고, 추출된 토픽과 관련된 공공 데이터를 수집하여 비슷한 특징을 가지는 지역을 묶는 군집분석을 수행한다. 그리고 지방소멸위험지수로 분류된 소멸 위험지역과 군집분석 결과를 비교한다.

Emoticon by Emotions: The Development of an Emoticon Recommendation System Based on Consumer Emotions (Emoticon by Emotions: 소비자 감성 기반 이모티콘 추천 시스템 개발)

  • Kim, Keon-Woo;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.1
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    • pp.227-252
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    • 2018
  • The evolution of instant communication has mirrored the development of the Internet and messenger applications are among the most representative manifestations of instant communication technologies. In messenger applications, senders use emoticons to supplement the emotions conveyed in the text of their messages. The fact that communication via messenger applications is not face-to-face makes it difficult for senders to communicate their emotions to message recipients. Emoticons have long been used as symbols that indicate the moods of speakers. However, at present, emoticon-use is evolving into a means of conveying the psychological states of consumers who want to express individual characteristics and personality quirks while communicating their emotions to others. The fact that companies like KakaoTalk, Line, Apple, etc. have begun conducting emoticon business and sales of related content are expected to gradually increase testifies to the significance of this phenomenon. Nevertheless, despite the development of emoticons themselves and the growth of the emoticon market, no suitable emoticon recommendation system has yet been developed. Even KakaoTalk, a messenger application that commands more than 90% of domestic market share in South Korea, just grouped in to popularity, most recent, or brief category. This means consumers face the inconvenience of constantly scrolling around to locate the emoticons they want. The creation of an emoticon recommendation system would improve consumer convenience and satisfaction and increase the sales revenue of companies the sell emoticons. To recommend appropriate emoticons, it is necessary to quantify the emotions that the consumer sees and emotions. Such quantification will enable us to analyze the characteristics and emotions felt by consumers who used similar emoticons, which, in turn, will facilitate our emoticon recommendations for consumers. One way to quantify emoticons use is metadata-ization. Metadata-ization is a means of structuring or organizing unstructured and semi-structured data to extract meaning. By structuring unstructured emoticon data through metadata-ization, we can easily classify emoticons based on the emotions consumers want to express. To determine emoticons' precise emotions, we had to consider sub-detail expressions-not only the seven common emotional adjectives but also the metaphorical expressions that appear only in South Korean proved by previous studies related to emotion focusing on the emoticon's characteristics. We therefore collected the sub-detail expressions of emotion based on the "Shape", "Color" and "Adumbration". Moreover, to design a highly accurate recommendation system, we considered both emotion-technical indexes and emoticon-emotional indexes. We then identified 14 features of emoticon-technical indexes and selected 36 emotional adjectives. The 36 emotional adjectives consisted of contrasting adjectives, which we reduced to 18, and we measured the 18 emotional adjectives using 40 emoticon sets randomly selected from the top-ranked emoticons in the KakaoTalk shop. We surveyed 277 consumers in their mid-twenties who had experience purchasing emoticons; we recruited them online and asked them to evaluate five different emoticon sets. After data acquisition, we conducted a factor analysis of emoticon-emotional factors. We extracted four factors that we named "Comic", Softness", "Modernity" and "Transparency". We analyzed both the relationship between indexes and consumer attitude and the relationship between emoticon-technical indexes and emoticon-emotional factors. Through this process, we confirmed that the emoticon-technical indexes did not directly affect consumer attitudes but had a mediating effect on consumer attitudes through emoticon-emotional factors. The results of the analysis revealed the mechanism consumers use to evaluate emoticons; the results also showed that consumers' emoticon-technical indexes affected emoticon-emotional factors and that the emoticon-emotional factors affected consumer satisfaction. We therefore designed the emoticon recommendation system using only four emoticon-emotional factors; we created a recommendation method to calculate the Euclidean distance from each factors' emotion. In an attempt to increase the accuracy of the emoticon recommendation system, we compared the emotional patterns of selected emoticons with the recommended emoticons. The emotional patterns corresponded in principle. We verified the emoticon recommendation system by testing prediction accuracy; the predictions were 81.02% accurate in the first result, 76.64% accurate in the second, and 81.63% accurate in the third. This study developed a methodology that can be used in various fields academically and practically. We expect that the novel emoticon recommendation system we designed will increase emoticon sales for companies who conduct business in this domain and make consumer experiences more convenient. In addition, this study served as an important first step in the development of an intelligent emoticon recommendation system. The emotional factors proposed in this study could be collected in an emotional library that could serve as an emotion index for evaluation when new emoticons are released. Moreover, by combining the accumulated emotional library with company sales data, sales information, and consumer data, companies could develop hybrid recommendation systems that would bolster convenience for consumers and serve as intellectual assets that companies could strategically deploy.