• Title/Summary/Keyword: 대중독자

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A Study on the Independent Possibility of K-POP Dance through Various Cases (다각적 사례를 통해본 K-POP댄스의 독자적 존재가능성 연구)

  • Chang, So-Jung;Chan-Yang Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.589-594
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    • 2023
  • K-POP plays a key role in the Korean Wave and is becoming more popular over time. In K-POP, K-POP dance plays an important role in increasing public interest and support and reflects the taste of the audience according to the rapidly changing times. In addition, it has a variety of unique choreography forms, such as point choreography and dance that is perfectly in sync associated with the lyrics of the song, so it has sufficient possibility to raise its status independently. In order to examine the fact that K-POP dance is not an element included in K-POP, this researcher tried to investigate the case of interest in -K-POP dance in various ways and to clarify the meaning of the existence of K-POP dance once again. K-POP dance is gaining international interest and support through the mass media through various examples, raising the awareness of choreographers. In addition, created the integration of various races and ages. It also continues to help the country's economic growth while expanding to education. It also serves as a cultural notification in that it promotes Korean culture and manners along with -K-POP dance. However, this researcher emphasizes that for the continuous growth and independence of K-POP dance in the future, a program to cultivate systematic educators are needed, and the efforts of K-POP dance educators and choreographers are needed accordingly.

A Study on the Role of Comic Strips through Analysis on the Social Phenomenon of "How are you, really?" as a Material for Satirical Cartoon (만평의 소재로써 "안녕들 하십니까?"의 사회현상 분석을 통한 만화의 역할 연구)

  • Park, Kyeong-Cheol
    • Cartoon and Animation Studies
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    • s.34
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    • pp.167-195
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    • 2014
  • A handwritten poster named "How are you, really?" appeared on December 10, 2013. And other handwritten posters sympathizing with it followed in places and are on everyone's lips hotly through internet and SNS. Such a social phenomenon is delivered to readers as a form of article in different meanings according to the viewpoint of each press. It is also delivered to readers as a material for delivering a meaning of a specific case in four panel comics strips and satirical cartoon of newspaper. This is because that comic strips of the press are now having a power to enlighten readers on the key point of a case easily and intuitively together with catharsis from the position of meditating the world. Notwithstanding differences depending on the viewpoints of the press or cartoonist, four panel comics strips and satirical cartoon on the newspaper are fulfilling their social role having their own voice. Of the genres of comic strips, social role of the comics of the press can be divided largely into two things. First, they actively intervene in social phenomena. In other words, comics of the press make their position and insistence on social phenomena clearly by exaggeration and emphasis. Second, they persuade or enlighten readers by concrete directions, which means that comics of the press make reader with similar viewpoint emphasize by delivering a clear message. This study aims to assert that comic strips are the most important medium with social role and responsibility. As part of studies on the social role of comics, this study wish that comic strips can be able to deviate from vicious circle of being socially condemned for reason of negative portion.

The Formal Innovation and Social Reflection of Korean Web Fiction Fantasy -Centered on 'Book Traveler' Genre (한국 웹소설 판타지의 형식적 갱신과 사회적 성찰 -책빙의물을 중심으로)

  • Yu, In-Hyeok
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.77-102
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    • 2020
  • This article analyzes 'book traveler' stories as a new sub-genre of Korean fantasy web fiction. Formal innovation is revealed as the major motivation of Korean fantasy web fiction's narratives. Furthermore, the imagination of social resistance was presented as the formal devices of the genre. These theses were performed during the analysis of the two characteristics of the genre. In this genre, the main character is the writer or reader of fantasy stories. He moves into a novel he is describing or reading. The original novel, which was entered by the main character, is a space characterized by the custom of a typical fantasy genre. Therefore, the main character actually experiences cliché, typical genre devices and plots. The most important action for the main character here is to 'bend' the custom of the original. Therefore, this genre is in the form of the main motive being the refraction of typology. Meanwhile, the main character is not the central character of the original, but a secondary figure. The central character of the original book is usually from the ruling class, which monopolizes the good resources of society. At this time, the genre creates a subversive situation in which the social underdog goes beyond the social power through plots that overwhelm the central figure. It converts the reader's social desire into a genre device. To summarize, the latest trend in Korean web novel fantasy has captured scenes of renewed Korean genre literature practices. It sensitively reflects the social context of the contemporaries and the reader's desire. Thus, the Korean web novel fantasy has reflected both its internal conditions and its social context.

A Childhood in the Countryside (고향이야기)

  • Jo, Jae-Yeong
    • Cartoon and Animation Studies
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    • s.5
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    • pp.500-503
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    • 2001
  • 연구 주제는 우리 모두가 성자하면서 느끼고 경험했을, 그러나 고단한 일상 속에 파묻혀 잊고 지냈을, 유년시절의 이야기를 조그마한 시골지역을 비경으로 잔잔하게 그려내는 데 초점을 맞추었다. 도시에서 이사온 한 초등학생에게 시골마을은 제대로 포장된 도로도, 이층집도 없는 곳이었지만 주변에는 친구들과 뛰어 놀기에 부족함이 없는 경이로움으로 가득 찬 곳이었다. 이때의 느낌과 에피소드가 여러 장면 속에 봄부터 겨울까지 일년 사계절을 배경으로 담겨져 있다. 이런 의도 속에서 각 그림의 주제와 등장인물간의 조화를 맞추며, 각각의 그림은 개별적으로 독립적인 이야기를 담고 있으면서도 전체적으로 서로 연관된 고향이라는 주제의 하나의 이야기이다. 독특한 표현세계의 추구를 위한 기법연구로 한국화 기법을 만화와 접목을 통해 동양적인 정서와 회화적인 표현이 접목된 만화를 연구함으로써, 대중성과 예술성이 보완된 작품을 시도하고자 하였다. 과정 속에서 본인은 전형적인 우리나라 시골 어린이들의 생생한 감정과 동작의 움직임, 각가지 얼굴표정과 제스처를 만화적인 기법으로 표현하고자 하였으며, 한편으로는 그림의 배경이 되는 우리의 자연과 산하를 동양화 기법으로 특징을 잡아내고자 노력하였다. 이와 함께 독자의 이해를 높이기 위해 매 장면마다 그에맞는 이야기를 나레이션 형식으로 삽입하여 평면 작품으로 제작하였고, 또한 그 작품을 CD-ROM 속에 담음으로써 영상화된 화면에서 제작하고자 하였다. 이번 작품 제작을 통하여 본인의 의식 깊은 곳에 영향을 주고, 낳고 키워준 고향의 이야기들을 표현함으로 본인을 포함한 도시생활에 찌들어 있는 현대 대중들에게 위로와 휴식을 줄 수 있는 작품이 되고자 노력하였다.

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A Study on Artistic Characteristics of Korean Modern Cartoon - Centering on the field of modeling in the period from the early 1900's till 1945 - (한국근대만화의 예술적 특징에 관한 연구 - 1900년대 초부터 1945년까지 작품의 조형적 측면을 중심으로 -)

  • Kim, Jong-Ok
    • Cartoon and Animation Studies
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    • s.10
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    • pp.33-53
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    • 2006
  • On this treatise , we analyze the characteristic of a cartoon secured it's position as new popular media of popular culture in Korean modern society. And the purpose of this study is clarifying the social meaning of cartoon for formulating historical position of Korean cartoon. For a cartoon expand the sphere of research as a study, and secure the position as a unique popular culture genre in Korean society , we need to consider and ensure historical position which Korean cartoon had from the quickening period of it. As a visual culture, a cartoon realized stately the purpose of communication media at that society which had high illiteracy rate. In this upheaval at Korean society , the appearance of modern cartoon had became very important measure of propaganda and education for enlightened intellectuals who had enlightened the people and endeavored to regain sovereignty. Conversely, it also had became a measure of pro-Japanese. Also, it was important measure of securing a reader to a publishing company managed a media for commercial gain. Therefore, on this thesis, we judged that the quickening period of Korean cartoon is from the early 1900's (an occupation period of Japan) till 1945 (the day of liberation), and found the characteristic of Korean cartoon on basis of this period.

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Nation-wide Interoperable transportation card X-CASH System and Settlement interface Development (전국호환 교통카드 X-CASH 시스템과 정산인터페이스 개발)

  • Lee, Ki-Han;Kim, Hye-Hyeon;Kim, Tae-Hee;Maeng, Jae-Hwan;Park, Ha-Na
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.5
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    • pp.14-24
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    • 2010
  • Although the existing X-CASH card system observes the KS standard for a transportation card system, there has been an issue for interoperability between X-CASH and other public transportation system due to the partially undefined part in the standard. This issue is followed by the inconvenience of the existing X-CASH users. If the existing X-CASH card user wants to get any other public transportations which are not interoperated with X-CASH, the user would have to buy other cards. Consequently, some users have to bring more than one card with them. In addition, it is almost impossible that the existing X-CASH system operator makes the X-CASH card available for the infrastructure built by other cards operators because their technologies are too much different. The X-CASH operator must construct its own infrastructure on the same route and it would cause an unnecessary loss of expense and labor. To solve these problems, We modified the existing X-CASH system and developed the Nation-wide Interoerable X-CASH system which lets both the existing X-CASH card and Nation-wide Interoperable X-CASH card work. This developed X-CASH system consists of the purchase SAM, the purchase terminal and the settlement. And The conformity test for it was successfully authorized. Also we, KORAIL NETWORKS, have done the test-bed on this Nation-wide interoperable X-CASH system in Gwangju for six months with Telecommunications & Clearings, the HiPlusCard Corporation. This test confirmed that the Nation-wide Interoperable X-CASH system would practically work well.

未來中國檔案管理硏究 - 數字化檔案館建設初探 -

  • 유위
    • Journal of Korean Society of Archives and Records Management
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    • v.2 no.2
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    • pp.187-191
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    • 2002
  • 디지털당안관을 건설하는 주요한 목표는 디지털당안 관리, 디지털당안관의 조작 및 전통당안의 디지털화에 대해 완전한 해결 방안을 제시하여 선진응용 시스템을 개발하고, 유관한 업무 규칙과 기준을 건립하며, 각 유형의 디지털 자료창고를 건설하는 것이다. 또한 그것의 최종목적은 당안관 관장의 정보에 디지털식 관리를 실현하고, 인터넷 서비스를 통하여 독자들이 언제 어디서나 열람할 수 있도록 하는 것이다. 주요 특징은 정보관리의 디지털화 자동화 서비스의 네트워크화와 다양화 정보내용의 광범성인데, 예를 들어 각 종의 매체 정보, 정보의 저장과 사용자 방문이 지역적인 제한을 받지 않는다. 정보자원의 집산처로서 당안관이 네트워크 운행을 실시하는 것은 필연적이며 필수적인 것이기 때문에 사회 발전의 수요에 따라 당안관은 새로운 운영 모델을 찾아 네트워크사회에서의 경쟁능력을 높여 사회대중을 위해 서비스하고 이로써 미래 사회의 공중 정보의 중심이 될 것이다.

A study on the systematic approach of the Korean automotive design developing and the necessity of an automotive museum (국내의 자동차 디자인 발전과정의 체계화와 자동차 박물관의 필요성에 관한 연구)

  • Koo, Sang
    • Archives of design research
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    • v.14 no.4
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    • pp.57-64
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    • 2001
  • The Korea's automotive industry has been changed since 1990's for the global reform of the automotive industry even though the rapid growth of domestic market from the late 1980's to early 1990's The cultural understanding for an automobile in the Korea society has been relatively lacked by the political reason, which focused on the economic growth through the industrialization. This works as a limit which caused by the point of view which is concentrated into the automotive industry as an economy developing tool. As much as being observed in the advanced nations which have the long history and huge scale of the automotive industry, an automobile is not only a single product, but also a way of life which has a cultural background. It is possible to develop a competitive quality and design with an understanding the cultural background. And the most important thing to the Korean automotive industry is a uniqueness with the cultural character which is gained by the cultural understanding of automobile as in the public Therefore the contribution of infrastructure of Korean automotive industry and culture would become more important in the future.

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A Study on Directing Webtoon using Modules of Shot (숏(shot)을 활용한 웹툰의 연출 기법)

  • Kim, See-Eun
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.478-486
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    • 2017
  • The development of webtoon accelerated with development of smart devices. It became a daily life to enjoy digital contents such as webtoon using smartphones on the streets and subways, not just for the novelty of the new generation. With the advent of smart devices, the webtoon market has grown rapidly and webtoons of various themes and genres are pouring out. The growth of webtoon market is a good opportunity for artists, but competition is getting worse and it is difficult to satisfy readers with low quality. In order to create webtoon that can satisfy the readers, the artists are considered as important homework that can show the interesting story and show it effectively. In this study, I tried to prove that the method of directing using shot among the elements of animation can be utilized for directing webtoon effectively. In order to explain this, I have tried to explain the characteristics of webtoon and its relation with animation, and I chose the most important example of webtoon, 'Ko Soo(Ryu Ki woon, Moon jeong hu, 2015)', which has been popularized with successful storytelling and directing, and described character shot and time transition shot.

Analysis on the Comparison of Cartoon and Satirical Cartoon for Signification of Sign (카툰과 만평의 유머와 풍자 비교 분석)

  • Park, Keong-Cheol
    • Cartoon and Animation Studies
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    • s.31
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    • pp.91-116
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    • 2013
  • The accessibility and effect of cartoon on children are very significant. Since cartoon is a medium of conveying information through text and pictures, it has a characteristic of being easily approached by children than any other medium. Its accessibility to children is inevitably more exceptional than any other medium in the sense that it is a method of not only telling or reading stories but also showing stories. The main audience of is children. It has a characteristic of being easily accepted by children since it's mythology seen in cartoon than read in text. However, gods conducts are full of unethical expressions. Sexual expressions of intermarriages between mother and son, between brother and sister and between uncle and niece, as well as extramarital intercourse are very unethical that could have negative effects on children. This study analyzed the unethical expressions of gods that could have negative effects on children at current point in time. Zeus was often unfaithful to his wife with many stories about the children of Zeus that were created from extramarital intercourse. Standard of value on rational decision has been established for adult readers, but children can readily accept things since they lack their own rational decision on what's right and wrong. As an alternative to children's uncritical observatory study, there is a need for author's intervention to help children form desirable values. The purpose of this study is to analyze the sexual expressions of Zeus and gods in that could affect children's social study.