• Title/Summary/Keyword: 대역폭 제어

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Dynamic Resource Allocation Method to improve QoS in the Wireless ATM Networks (무선 ATM망에서 QoS 향상을 위한 동적 자원 할당 방식)

  • Kim, Seung-Hwan;Lee, Sun-Sook;Lee, Jae-Hong;Jang, Dong-Heyok
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.2940-2947
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    • 2000
  • In the wireless ATM networks, a Medium Access Control (MAC) protocol is required to support an integrated mix of multimedia traffic services. The MAC protocol should be designed in a way that the limited wireless bandwidth can be efficiently utilized maximizing the Quality of Service (QoS) guarantees for various traffic service classes. In this paper, a Dynamic Resource Allocation-based MAC protocol, which satisfies QoS of each traffic service class in the wireless ATM environment, is proposed. The proposed MAC protocol adopts the dynamic channel allocation schemes for a mix of different traffic service classes. The suggested MAC protocol is designed to provide the QoS guarantees for Constant Bit Rate (CBR) or real-time Variable Bit Rate (VBR) traffic through fixed or dynamic reservation. For Available Bit Rate (ABH) traffic, which has the lowest priority among the traffic classes, large improvement in delay by reserving the minimum bandwidth is shown. And for real-time VBR traffic, increase in throughput of transmission is demonstrated because of bandwidth, which is allocated through contention at the initial phase and without contention thereafter.

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Efficient Scheduling Algorithm for Supporting High Bandwidth Utilization and QoS In EPON (EPON에서의 높은 대역폭 사용효율과 QoS 지원을 위한 효율적인 스케줄링 알고리즘)

  • Kim Junseog;Yeon Hunje;Kim Seoggyu;Lee Jaiyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2A
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    • pp.86-96
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    • 2006
  • In recent year, EPON(Ethernet PON) system is expected to be more attractive solutions for high speed, broadband access networks in next generation access networks due to the conversionce of low-cost ethernet equipment and low-cost fiber infrastructure. Upstream channel control algorithm is essential to hare upstream bandwidth in EPON. In this paper, we suggest HUHG(High Utilization and Hybrid Granting) algorithm for supporting high bandwidth utilization and QoS for different service class. This algorithm improves bandwidth utilization as removing or diminishing idle time of upstream channel using characteristics of fixed EF(Expedited Forwarding) sub-cycle. The proposed algorithm also minimizes the packet delay and delay variation of EF class. We conduct detailed simulation experiments using OPNET to study the performance and validate the effectiveness of the proposed algorithm.

Policy-based Reconfigurable Bandwidth-Controller for Network Bandwidth Saturation Attacks (네트워크 대역폭 고갈 공격에 대한 정책 기반 재구성 가능 대역폭제어기)

  • Park Sang-kil;Oh Jin-tae;Kim Ki-young
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.951-958
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    • 2004
  • Nowadays NGN is developed for supporting the e-Commerce, Internet trading, e-Government, e-mail, virtual-life and multimedia. Internet gives us the benefit of remote access to the information but causes the attacks that can break server and modify information. Since 2000 Nimda, Code Red Virus and DSoS attacks are spreaded in Internet. This attack programs make tremendous traffic packets on the Internet. In this paper, we designed and developed the Bandwidth Controller in the gateway systems against the bandwidth saturation attacks. This Bandwidth con-troller is implemented in hardware chipset(FPGA) Virtex II Pro which is produced by Xilinx and acts as a policing function. We reference the TBF(Token Bucket Filter) in Linux Kernel 2.4 and implemented this function in HDL(Hardware Description Language) Verilog. This HDL code is synthesized in hardware chipset and performs the gigabit traffic in real time. This policing function can throttle the traffic at the rate of band width controlling policy in bps speed.

Adjusting Local Network Speed by Using Fuzzy Theory with An Illustration in WebRTC Environment (퍼지이론과 예증을 이용한 WebRTC환경의 로컬 네트워크 속도 조정)

  • Van, Linh Ma;Jang, Jong-hyun;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.16 no.6
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    • pp.917-925
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    • 2015
  • WebRTC is one of the most recent technologies that supports browser-to-browser for voice calling, video chat, and P2P file sharing without the need of either internal or external plugins. However, there has some limitation which lets our development deal with many problems. This research will focus just on a small field of that problem which is bandwidth. While the bandwidth for downloading and uploading is fixed by service providers, but the number of users in a certain area is increasing largely by the time. In this paper, we propose a model to overcome the limitation of the bandwidth based on fuzzy control to adjust utilized bandwidth by changing frame rate and resolution of streaming video in the client itself.

Performance Enhancement of Fractional Frequency Reuse Using Partially Overlapped Frequency Partition (분할대역 중첩을 통한 부분 주파수 재사용의 성능 향상)

  • Yun, Sang-Seok;Park, Dong-Chan;Kim, Suk-Chan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8B
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    • pp.687-694
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    • 2012
  • In OFDMA-based cellular system, inter-cell interference (ICI) reduces system capacity by aggravating receiving performance of the users located in edge of the cell. Therefore, to mitigate ICI is very important issue in cellular system. To deal with ICI problem, fractional frequency reuse (FFR) is introduced. FFR is an interference management technique. It separates each cell into inner cell and outer cell. Then, it allocates whole system bandwidth to inner cell and different frequency partition to each sector of outer cell. By doing this, outer cell users can ignore interferences from adjacent cells. So, the receiving performance of the cell edge users can be fairly increased. However, using FFR technique has a fatal side effect. In order to use different frequency partition among three sectors of outer cell, they can use only a third of the whole system bandwidth. Then, the reduction of available bandwidth reduces the system throughput directly. To solve this problem, we propose a new FFR method that allocates partially overlapped frequency partition to each sector of outer cell. And then, we suggest a proper overlapping ratio for practical cellular system.

Characteristics of Stacked Probe-Fed Sqare-Ring Microstrip Antenna (적층구조, 프로브 급전방식, 정사각형 링형태 마이크로스트립 안테나 특성에 관한 연구)

  • 이정연;이중근;김성철
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.1
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    • pp.143-152
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    • 2001
  • A method for miniaturization of microstrip patch antenna without degrading its radiation characteristics is investigated in this paper. It involves perforating the patch to form a microstrip square-ring antenna, and it's BW enhancement is investigated numerically and experimentally. A ring geometry introduces additional parameters to the antenna, and those are used to control impedances, resonance frequencies, and bandwidths. For a single square ring antenna, an increase of the size of perforation increases its input impedance, decreases the resonance frequency, and bandwidths. But it affects little on directivity of the antenna. To match the antenna to a transmission line and also enhance its bandwidth, the ring is stacked by a square patch or another square ring. Also numerically simulated results by the IE3D, and experimental data are compared for proof.

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Bandwidth Analysis of Massively Multiplayer Online Games based on Peer-to-Peer and Cloud Computing (P2P와 클라우드 컴퓨팅에 기반한 대규모 멀티플레이어 온라인 게임의 대역폭 분석)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.143-150
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    • 2019
  • Cloud computing has recently become an attractive solution for massively multiplayer online games(MMOGs), as it lifts operators from the burden of buying and maintaining hardware. Peer-to-peer(P2P) -based solutions present several advantages, including the inherent scalability, self-repairing, and natural load distribution capabilities. We propose a hybrid architecture for MMOGs that combines technological advantages of two different paradigms, P2P and cloud computing. An efficient and effective provisioning of resources and mapping of load are mandatory to realize an architecture that scales in economical cost and quality of service to large communities of users. As the number of simultaneous players keeps growing, the hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. For MMOGs, besides server time, bandwidth costs represent a major expense when renting on-demand resources. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed hybrid architecture can reduce the bandwidth at the server while utilizing enough bandwidth of players.

A Router Buffer-based Congestion Control Scheme for Improving QoS of UHD Streaming Services (초고화질 스트리밍 서비스의 QoS를 향상시키기 위한 라우터 버퍼 기반의 혼잡 제어 기법)

  • Oh, Junyeol;Yun, Dooyeol;Chung, Kwangsue
    • Journal of KIISE
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    • v.41 no.11
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    • pp.974-981
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    • 2014
  • These days, use of multimedia streaming service and demand of QoS (Quality of Service) improvement have been increased because of development of network. QoS of streaming service is influenced by a jitter, delay, throughput, and loss rate. For guaranteeing these factors which are influencing QoS, the role of transport layer is very important. But existing TCP which is a typical transport layer protocol increases the size of congestion window slowly and decreases the size of a congestion window drastically. These TCP characteristic have a problem which cannot guarantee the QoS of UHD multimedia streaming service. In this paper, we propose a router buffer based congestion control method for improving the QoS of UHD streaming services. Our proposed scheme applies congestion window growth rate differentially according to a degree of congestion for preventing an excess of available bandwidth and maintaining a high bandwidth occupied. Also, our proposed scheme can control the size of congestion window according to a change of delay. After comparing with other congestion control protocols in the jitter, throughput, and loss rate, we found that our proposed scheme can offer a service which is suitable for the UDH streaming service.

Real-Time Rate Control with Token Bucket for Low Bit Rate Video (토큰 버킷을 이용한 낮은 비트율 비디오의 실시간 비트율 제어)

  • Park, Sang-Hyun;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2315-2320
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    • 2006
  • A real-time frame-layer rate control algorithm with a token bucket traffic shaper is proposed for low bit rate video coding. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performances than the existing rate control method.

UDT Parallel Transfer Technologies Adaptive to Network Status In High Speed Network (고속네트워크에서 네트워크 혼잡상태에 적응적인 UDT 병렬전송 기법)

  • Park, Jong Seon;Cho, Gi Hwan
    • Smart Media Journal
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    • v.2 no.4
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    • pp.51-59
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    • 2013
  • With increasing transmission speed of backbone networks, it is getting to provide enough available bandwidth. However, the bandwidth is not effectively utilized in volumetric data transfer. This mainly comes from the transmission protocol, TCP, which is used for most applications. TCP is inherently difficult to adapt the available bandwidth because of it's own characteristic of transfer mechanism. UDT is a prominent application level data transfer protocol which is targeting high speed network. In this paper, we propose UDT parallel transfer technologies which is adaptive to network status and then evaluate their performance in two points of view. Firstly, we measure data transfer rate of UDT with rate congestion control methods, and compare them with basic UDT. Secondly, we apply parallel transfer technologies adapted to network status, and measure their performance. Experimental results showed that UDT rate congestion control method outperforms UDT with 106% improvement in RTT 100ms section set with jitter 30ms. In addition, performance of parallel transfer with rate congestion control method showed 107% improvement than that of parallel transfer in RTT 400ms section set with jitter 20ms.

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