• Title/Summary/Keyword: 대상중심적 접근

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A Study on the Library Marketing Research Trends through Keyword Network Analysis: Comparative Analysis of Korea and Other Countries (키워드 네트워크 분석을 통한 도서관마케팅 연구 경향 분석 - 우리나라와 국외연구의 비교분석 -)

  • Lee, Seongsin
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.3
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    • pp.383-402
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    • 2016
  • The purpose of this study is to study library marketing research trends in Korea and other countries through the analysis of author keyword network of peer-reviewed journal articles. The author keyword was collected from four major LIS journals in Korea and Scopus academic database for other countries'. The data was analyzed using NetMiner4 software. The results of the study were as follows: 1) In Korea, lots of library marketing studies focused on public libraries. However, there was a range of library marketing researches focused on academic libraries in other countries, 2) In Korea, there was not a variety of subjects of library marketing studies and the studies were mainly led by a few scholars, 3) In other countries, many scholars paid attention to digital library marketing through social media and/or web, and 4) there little library marketing studies focused on school libraries both in Korea and other countries.

Case Study on Design Approach Education for Creativity Based Game (창의력 기반 게임을 위한 디자인 접근 교육 사례)

  • Eun, Kwang-Ha;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.229-235
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    • 2012
  • The domestic game industry has constantly developed in a short time by concentrating on online games, and keeps growing as a highly added value industry. Also, in the social aspect, it has been seeking various alternatives to place online games as positive and new play culture in the digital era by avoiding negative criticism on game addictiveness. One of important factors in expanding the infrastructure of the game industry and developing it as a type of culture is not simply to develop the existing core genres (on the basis of profits), but to promote the approach of mixture with various contents and of positive functions and thereby enlarge users through various game genres. That is, it is to design games with positive themes and easy immersion by targeting a variety of game users. Such expansion of game design approach is a starting point to develop the infrastructure of the game industry. In the aspect, training professional human resources on the basis of academic and educational process is of significance. Therefore, this work was intended to suggest examples of design approach education based on creativity subject among various subjects with positive functions, and then propose an education process to which Capstone design education contents were applied.

A Study on the Spatial Distribution of the Vacant Houses and their Accessibility : Focused on the Vacant Houses in Okcheon-gun, Chungcheongbuk-do (빈집 공간분포 특성 및 접근성에 관한 연구 : 충청북도 옥천군 빈집을 중심으로)

  • Lee, Jong-Soo;Kim, Sun-Duck
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.791-802
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    • 2021
  • In Korea, the cities continue to deteriorate, while the vacant houses in the small local towns emerge as a serious social problem. Despite the vacant houses emerge as a serious social problem in the small local towns as well as in the large cities, the basic researches into them are yet to be conducted on a full scale. Thus, in order to know about the spatial distribution of the vacant houses, this study conducted the square analysis and the kernel density analysis. As a result, it was confirmed that the vacant houses in Okcheon-gun had certain crowding forms and characteristics at the level of statistical significance. Next, in order to examine the distribution of the vacant houses in terms of the accessibility to the living SOC facilities, the GIS network analysis was performed, focusing on the major facilities and road networks. As a result, it was found that the better the accessibility to the living SOC facilities such as medical and well-being was, the ratio of the vacant houses was lower. In contrast, it was found that the accessibility to the obligatory facilities such as public administration and educational facilities did not have any important effects on the distribution of the vacant houses. All in all, through this study, the spatial distribution of the vacant houses in the small local town and their accessibility to the major SOC facilities could be analyzed.

A study on the direction of knowledge management implementation for retail firms (유통업의 지식경영 도입 방안에 관한 연구 -H사의 사례를 중심으로-)

  • 차영한;유상진
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.5
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    • pp.129-146
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    • 2002
  • In this study, an effective methodology to introduce knowledge management system into the retail business is suggested by overall analysis of examples those were carried out in business area. different from existing studies, which focus on theoretical aspect only, this study focuses its attention on theoretical & practical aspect simultaneously and tries to find a long-term & integrated knowledge management strategy. With examining the examples of knowledge management, this study deals with the fundamental conception, the procedure and the organization of knowledge management. Moreover, this study practically analyzes the knowledge management system of the company named ″H″, one of the retail business companies. By clarifying the problems, which is involved in the knowledge management process of the above company, this study suggests an improvement methodology to introduce and settle down knowledge management system into retail business company for the future. This study has good results in the viewpoint that it gives a definite direction of knowledge management introduction. However, there is some limitation such as the insufficiency of examples and the omission of documented analysis. Therefore, this study leaves some task to be achieve ed in the future.

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The transitional relationship between high school students' latent classes of academic factors and their latent classes of physical health factors (고등학생의 학업 잠재계층과 신체건강 잠재계층 간의 전이관계)

  • 구혜완;정익중
    • Studies on Korean Youth
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    • v.30 no.2
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    • pp.333-363
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    • 2019
  • The purpose of this study is to explore the transitional relationship between high school students' latent classes of academic factors and their latent classes of physical health factors. We used data taken from high school students in the Korea Child-Youth Happiness Index survey for 2017. The relationship between the two types of latent classes were analyzed by means of transition probabilities. In the latent class analysis on academic factors, three latent classes were drawn out as a best-fit model. Stress, academic achievement and private education factors appeared on a straight line. They were classified into 'low academic stress, academic achievement, and private education groups,', 'middle academic stress, academic achievement, and private education group', and 'high academic stress, academic achievement, and private education groups', respectively. In the latent class analysis of physical health factors, three latent classes were drawn as a best-fit model. They were classified into a 'frequent treatment group' that had a middle level of subjective health satisfaction, a high body mass index, and experiences of outpatient and hospitalization treatments, a 'low subjective health satisfaction group' that had remarkably lower subjective health satisfaction, and a 'health group' that had a high level of health satisfaction and condition. The relationship between the two types of latent classes were analyzed on the basis of transitional probabilities. As a result, it was found that the 'high academic stress, academic achievement, and private education group' had the highest probability of being involved in the 'frequent treatment group' or the 'low subjective health satisfaction group'. Based on a person-centered approach, it was found that the latent group with high risk in terms of their academic factors was likely to belong to a relatively unhealthy latent group. This study confirmed the transitional relationship between academic factors and physical health factors. This implies that it is necessary to select physical health risk groups according to academic factors and to consider effective intervention and tailored approaches which are most appropriate to the subjects.

Approach on the Emotional Relationship between Consumers and Brands based on Triangular Theory of Love -With focus on Mobile Phone Service and Product Brands- (소비자-브랜드 감성적 관계에 대한 사랑의 삼각이론적 접근 -이동통신 서비스와 단말기 브랜드를 중심으로-)

  • Choi, Won-Joo
    • Korean journal of communication and information
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    • v.44
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    • pp.7-43
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    • 2008
  • This study aims to identify a new direction in the consumer-brand relationship by quantitatively approaching from the psychological aspect consumers' brand love, which is the most powerful strategic element in forming an emotional consumer-brand relationship. What significance does brand love have in a consumer-brand relationship? Brand love is the most fundamental in the emotional consumer-brand relationship. Through brand ownership, consumers add meaning to their lives, and love brands by expressing themselves. Love is a scale that understands consumer-brand relationship from the most interpersonal aspect and can be considered as the most essential element in an empathetic relationship. Consumers' brand love not only determines brand image and reliability but through brand loyalty, it also influences market competitiveness. In addition, as a medium that can overcome brand crisis, it serves as a turning point of the relationship and can enhance the strength of consumers' brand love. Under such generational and theoretical background, this study took a psychological approach on love in emotional consumer-brand relationship. Focusing on the most representative theory and classification of love, Sternberg's Triangular Theory of Love, types of brand love were examined. 552 questionnaires were distributed through a survey with mobile phone service and product brands, and a factor analysis was conducted. Types of brand love revealed through the results of this study were very similar to Sternberg's types of love, and it was found that the types of brand love varied based on product category. It can be suggested that the concept of brand love is an important strategic idea in brand communication.

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Accessability Analysis by Using QGIS of Living Convenience Facilities for the Elderly in Small Town - Case of Cheongdo Gun in Gyeongsang Bukdo - (QGIS를 활용한 소도시 고령자 생활편의시설 접근성 분석 - 경상북도 청도군을 대상으로 -)

  • Son, Sungum;Kim, Hocheol
    • Journal of the Korean Regional Science Association
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    • v.36 no.2
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    • pp.37-49
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    • 2020
  • Currently, the average aging rate has reached 14.8% in our country, despite the residents are aging or over the average aging rate has reached 31.8% with a population of less than 100,000. Various convenience facilities are concentrated in the town center, causing inconvenience to use. The main purpose of this study is to analyze the accessability of living convenience facilities in this area. This study builds on the population aging of the research target area and distribution of living facilities for the elderly based on MDIS data of the regional survey of the National Agriculture, Forestry and Fishing Survey of the National Statistical Office, and QGIS was used to visualize the status of the elderly, distribution of convenience facilities for the elderly, hot spot maps, and distance analysis, and also technical statistical analysis was conducted. As a result of the analysis, it was confirmed that the distribution and distance of living convenience facilities for the elderly in the area where the elderly lived a lot was located in a location that caused severe inconvenience to the use of the elderly. This suggests the necessity of the change facilities type and spatial reorganization by raising the need for space policy changes on the spatial distribution of elderly convenience facilities, reflecting the serious aging of small towns such as the study area.

Development of Mobile Game Control System for Self-directed Curing of Game Addiction (자기주도적 게임 중독 치료를 위한 모바일 게임 제어 시스템 개발)

  • Yang, Seung-Heon;Lee, Kyung-Hee;Cho, Jungwon
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.231-234
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    • 2017
  • 4차 산업혁명 시대에 접어드는 중심에 살고 있는 청소년들에게 스마트미디어는 삶의 가장 중요한 일부분이다. 미래창조과학부에서 발표한 2016년 조사에서 만 6세 이상 85%(2015년 대비 2.5%p${\uparrow}$)가 스마트 기기를 보유하고 있는 것으로 나타났다. 스마트기기의 보유율 증가는 게임 플랫폼으로 접근성이 높아지는 것을 의미하고 모바일 게임에 대한 과몰입 위험도가 커진다. 많은 연구와 논쟁이 이루어지는 온라인 게임에 대한 과몰입 대비에 비해 모바일 게임 과몰입 대책은 전무한 실정이다. 본 연구에서는 게임 과몰입에 가장 취약한 중학생을 대상으로 모바일 게임 제어 시스템을 통해 학생들이 자기 주도적으로 모바일 게임 과몰입에서 벗어날 수 있게 유도하였다. 학생들이 해당 시스템을 평상시에 활용했을 때 효율성과 실제 구현에 있어 고려해야 할 사항에 대해 알아보고자 한다.

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Application of Game Theory to Development Strategy and Site Selection for Riverbank Filtration (강변여과수 개발전략 수립과 적지선정을 위한 게임이론의 적용)

  • Lee, Sang-Sin;Lee, Sang-Il
    • Proceedings of the Korea Water Resources Association Conference
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    • 2009.05a
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    • pp.381-384
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    • 2009
  • 강변여과는 인공함양을 활용한 대체수자원의 대표적 방법으로 하천수를 충적층으로 통과시켜 간접취수함으로써 오염저감과 수질사고 대처 능력의 장점을 가지고 있다. 유럽을 시작으로 많은 선진국에서는 150년 정도의 개발역사를 가지고 있으며, 우리나라에서도 현재 낙동강을 중심으로 강변여과를 활용한 상수도 공급이 이루어지고 있다. 본 논문은 이러한 강변여과 개발을 위한 개발전 개발전략과 적절한 개발위치 선정에 대한 연구로서 게임이론적 접근을 시도하였다. 강변여과 개발을 위한 지자체간 협력 게임이론을 적용함으로써 협력관계를 통한 추가이익 발생이 가능하게 되어 강변여과 개발타당성을 확보할 수 있다. 본 연구에서는 입지 선정에서 대상 후보지의 인자비교를 위한 일부 항목의 자료 유무에 상관없이, 적지분석이 가능한 게임모형을 개발하고 그 적용성에 대해 검토하였다.

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Small Intestine-Centric Knowledge Modeling Method for Supporting Diagnosis using Capsule Endoscopy Image (캡슐내시경 영상의 진단 보조를 위한 소장 기관 중심 지식 모델링 기법)

  • Hwang, Gyubon;Park, Ye-Seul;Lee, Jung-Won
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.900-903
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    • 2017
  • 캡슐내시경은 일반적인 내시경의 접근이 어려운 소장을 관찰하는 데 특화되어 있다. 보통 캡슐내시경 영상을 판독하기 위해 의사는 해부학적 지식과 병리학적 지식과 같은 도메인 지식을 활용하여 영상에 내재된 정보를 획득한다. 이와 같은 내재된 정보는 도메인 지식을 활용하여 분석될 수 있는 의미적 정보라고 할 수 있다. 본 논문에서는 의미적 정보를 추출하는 과정을 의미 기반 분석이라 정의하고, 의미 기반 분석 과정에서 요구되는 도메인 지식 모델링 기법을 제안하고자 한다. 캡슐내시경의 의미 기반 분석 과정은 크게 이미지 특징 추출, 해부학적 분석, 병리학적 분석으로 구성되며, 이와 같은 분석 과정에 활용될 수 있는 해부학 모델과 병리학 모델을 제안한다. 제안하는 모델은 캡슐내시경 영상의 주요 대상 기관인 소장에 특화된 모델로 효과적인 영상 판독을 보조할 수 있음을 보인다.