• Title/Summary/Keyword: 단편 영상

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Video Splitter for Personalized Video Summary Services (개인화된 비디오 요약 서비스를 위한 비디오 스플리터)

  • 김원철;황인준
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.541-543
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    • 2002
  • 멀티미디어 관련 기술이 발전하고 인터넷 사용이 보편화되면서 모바일 단말기 상에서 비디오 데이터를 검색하려는 요구가 증가하고 있다. 그러나 모바일 단말기의 경우 낮은CPU 처리율이나 대역폭, 배터리 용량 등의 제약으로 인해 비디오를 그대로 검색하기에는 어려움이 많다. 최근 들어 비디오 데이터의 요약을 통해 모바일 환경의 제약점을 극복하고 효율적으로 비디오를 검색하기 위한 연구가 활발히 진행되고 있다. 본 논문에서는 기존의 단편적인 비디오 데이터 요약 기술에서 벗어나 요약된 비디오 데이터에 특징이나 중요도를 MPEG-7을 이용해서 주석 처리하여 사용자에게 보다 효과적인 검색 환경을 제공하고자 한다. 이러한 요약 방법은 모바일 환경에서 사용자의 우선 순위나 요구하는 특징에 적합한 동영상을 볼 수 있고 비디오의 전송시 모바일 장비의 성능에 따라 차별적으로 요약 정보를 제공함으로써 모바일 환경의 제약을 상당히 완화시킨다.

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Development of a TTS based Book Reader for the Blind (시각장애인용 독서 스탠드 개발)

  • Kim, Dae-Yoo;Kim, Ho-Sung;Kim, Ji-Sang;Kim, Soo-Cheol;Hwang, Kwang-Il
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.422-424
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    • 2011
  • 시각장애인이 책을 읽을 수 있는 방법은 점자책 또는 오디오북이 있다. 그러나 점자책과 오디오북은 그 개수가 한정적이다. 또한, 점자책과 오디오북을 제작하는 데에는 상당한 시간이 소요된다. 이로 인해 시각장애인의 기본적인 독서권이 침해 받고 있다. 이러한 문제점을 해결하기 위해 영상처리, OCR, TTS 기법을 적용해 시각장애인용 독서 스탠드를 개발하였다. 제안하는 시스템에서는 문자 인식률 향상을 위해 왜곡된 이미지를 보정한 후 단편 블록화 과정을 추가로 적용하여 문자 인식률을 93%까지 증가시켜 실용성을 높였다. 개발된 시스템은 도서관 및 서점 등에 설치되어 시각장애인의 독서권을 확보하는데 도움이 될 것으로 기대된다.

Image-Based Relighting Rendering System (영상 기반 실시간 재조명 렌더링 시스템)

  • Kim, Soon-Hyun;Lee, Joo-Haeng;Kyung, Min-Ho
    • Journal of the HCI Society of Korea
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    • v.2 no.1
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    • pp.25-31
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    • 2007
  • We develop an interactive relighting renderer allowing camera view changes based on a deep-frame buffer approach. The renderer first caches the rendering parameters for a given 3D scene in an auxiliary buffer with the same size of the output image. The rendering parameters independent from light changes are selected from the shading models used for shading pixels. Next, as the user interactively edits one light at one time, the relighting renderer instantly re-shades each pixel by updating the contribution of the changed light with the shading parameters cached in the deep-frame buffer. When the camera moves, the cache values should be re-computed because the currently cached values become obsolete. We present a novel method to synthesize them quickly from the cache images of the user specified cameras by using an image-based technique. This computations are all performed on GPU to achieve real-time performance.

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A new transform coding for contours in object-based image compression (객체지향 영상압축에 있어서 윤곽선에 대한 새로운 변환 부호화)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.4
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    • pp.1087-1099
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    • 1998
  • In the content-based image coding, where each object in the scene is encoded independently, the shape, texture and motion information are very important factors. Though the contours representing the shape of an object occupy a great amount of data in proportion to the whole information, they strongly affect the subjective image quaility. Therefore, the distortion of contour coding has to be minimized as much as possible. In this paper, we propose a new method for the contour coding in which the contours are approximated to polygon and the eorror signal occurring from polygonal approximation are transformed with new basis functions. Considering the facts that confour segments occurring from polygonal approximation are smooth curves and error signals have two zero-ending points, we design new basis functions based on the Legendre polynomial and then transform the error signals with them. When applied to synthetic images such as circles, ellipses and etc., the proposed method provides, in overall, outstanding results in respect to the transform coding gain compared with DCT and DST. And in the case when applied to natural images, the proposed method gives better image quality over DCT and comparable results with DST.

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Real-Time Object Tracking Algorithm based on Adaptive Color Model in Surveillance Networks (서베일런스 네트워크에서 적응적 색상 모델을 기초로 한 실시간 객체 추적 알고리즘)

  • Kang, Sung-Kwan;Lee, Jung-Hyun
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.183-189
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    • 2015
  • In this paper, we propose an object tracking method using the color information of the image in surveillance network. This method perform a object detection using of adaptive color model. Object contour detection plays an important role in application such as object recognition. Experimental results demonstrate successful object detection over a wide range of object's variation in color and scale. In applications to detect an object in real time, when transmitting a large amount of image data it is possible to find the mode of a color distribution. The specific color of an object is modified at dynamically changing color in image. So, this algorithm detects the tracking area information of object within relevant tracking area and only tracking the movement of that object.Through experiments, we show that proposed method is more robust than other methods under certain ideal situations.

A case study on the promotional animation of the mobile game 'Honour Of Kings' (모바일 게임 <왕자영요>의 홍보 애니메이션 사례연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.293-299
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    • 2021
  • With the development of OSMU mode in the game industry, the most popular 3D mobile game 'Honour Of Kings' in China, in addition to the entertainment effects of the game itself, has paid more attention to the production of promotional animation video contents in recent years. The huge animation market is generating abundant game revenue for 'Honour Of Kings'. This paper selected the most popular game promotional animations 'MU BIAO' and 'Bu Ye Chang'an' through a survey of 30 CG promotional animation in the official story station of 'Honour of Kings'. Important elements such as rich stories and the special effects of the gorgeous scenes, etc are summarized. Through the research of this paper, grasped the importance of promotional animation content in the game industry, and can expect the common growth of the game industry and the animation industry, which is one of the ways to create high profits in the game market.

Current Status of the Film Development Fund and Plan for Securing Finances (영화발전기금의 현황과 재원조성 방안)

  • Kim, Hyun-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.550-557
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    • 2019
  • The Film Development Fund was established in 2007 to improve the quality of film arts and promote the Korean film and video industry. As a key resource operated by the Korean Film Council, the film development fund provides various projects including support for the promotion of Korean film creation and production, funding in video-specialized investment associations, export and international exchanges of Korean films, and production of small-scale or short films. This study aims to propose ways to reinvent the film development fund, which is in danger of being depleted. Based on such purpose this study examined the status and problems of the current film development fund and reviewed previous literatures and related discussions. Furthermore, the policies of similar overseas organizations for film promotion including French National Film/Video Center (Centre National du Cinema et de l'image $anim{\acute{e}}e$, CNC) and the British Film Institute (BFI) were reviewed to draw a multi-faceted way to replenish the source of revenue for Korean film development fund.

Development of Signal Control Strategy for Oversaturated Intersections Using Wayside Video Equipment (노변영상장비를 활용한 과포화 신호제어전략 개발)

  • Lee, Hyun;Kim, Won-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.4
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    • pp.11-21
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    • 2013
  • The conventional real-time signal control strategy for oversaturated situation generally requires a number of detectors at the intersection in order to identify the queue length at each approach. Also, existing strategy for the spillback has limited effect due to the temporal spillback control which only reduce the green split at the approach. In this study, a signal control system utilizing the imagery information from ITS roadside equipment is developed for operation of oversaturated intersections. The strategy calculates the saturation ratio based on the queue length extracted from ITS RSE, and designs the signal control variables according to the saturation ratio. The signal control strategy is divided into two phases: oversaturated and supersaturated. In oversaturated conditions, timing plan for main approach is optimized by the queue length. In oversaturated conditions where spillback might occur, the signal timing is designed in order to avoid the spillback. To increase field adaptability, the strategy is designed to adjust the split length, all-red-time, and clearance time, and keep the major signal control variables intact. The result of the simulation shows that in oversaturated conditions, the improvement is similar to the real-time signal control system. In case of, oversaturated conditions, however, the effect of the strategy is superior to that of a real-time system.

Between Text and Image, The Audience and Film -The Weekly Newsletters and Leaflets of Dansungsa as Media (1926-1937) (문자와 영상, 관객과 영화의 사이에서 -미디어로서의 단성사 주보와 전단(1926-1937))

  • Nam, Ki-Woong
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.99-130
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    • 2021
  • This paper examines printed materials such as weekly newsletters and leaflets issued by Dansungsa, a movie theater in Colonial Korea for a promotional purpose as independent modern media. During the 1920s and 1930s, in tandem with the development of the incipient printing houses in Namchon, Gyeongseong, including Suyeongsa, Dansungsa published promotional prints including weekly newsletters and leaflets in a serial manner to compete with Joseon-gukjang and Umigwan. As these materials contain various information including movie programmes, spectatorship, distributional channels, and promotional strategies that bears witness to theater culture of this time, this paper focuses on the dynamics where not only text and image but also audiences and filmic texts are mediated one another. To this end, the paper has three objectives. First, I argue that weekly newsletters and leaflets can be considered as 'flickering media' that meddles in text and image culture. Second, Dansungsa's promotional prints interpellated film audiences as a loyal fan group while mediating audiences and filmic texts. In doing so, I suggest that these print materials established its own cultural domain differentiated from filmic culture itself. Third, these ephemeral materials contributed to narrowing the gap between colonial Joseon and the World in its imaginary geography through the function of mediation.

Analysis of Scale Sensitivity of Landscape Indices for the Assessment of Urban Green Areas (도시녹지 평가를 위한 경관지수의 스케일 민감성 분석)

  • Lee, In-Sung;Yoon, Eun-Joo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.2
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    • pp.69-79
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    • 2008
  • Landscape indices are effective tools to explain the spatial structure and patterns of ecological landscape including area/density, shape, core area, isolation/proximity, contagion/interspersion, and connectivity. More than 100 indices have been developed and an increasing amount of research explains changes in urban spaces using the indices. However, landscape indices have a high level of sensitivity to the scale of analysis - grain size and extent. If the scale sensitivity of indices is not considered, the research may produce inaccurate results. This study examines the scale sensitivity of landscape indices to find relatively stable indices in the complex geographical features of Korea. The scale sensitivity was analyzed using 20 categories of grain size and 41 categories of extent change. Landsat TM and ETM+ images of five years - 1985, 1991, 1996, 2000 and 2003 - were used, and 54 class level indices mounted on the FRAGSTATS program were examined. The results are as follows: First, according to the analysis of the scale sensitivity, 19 out of 54 class level indices were found to be stable to scale change. Second, the scale sensitivity was closely related to the green area ratio, and the typical threshold of change was $40{\sim}50%$. Third, among the 16 indices which were frequently used in the research in Korea, only 6 indices were relatively stable to the scale change. These results can be an effective basis for the selection of indices in the landscape ecology research in Korea.