• Title/Summary/Keyword: 다양한 프로그램

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Improvement Method of Forensic Accounting Using Characteristics of Accounting Programs Used in Windows System (윈도우 시스템에서 사용되는 회계 프로그램의 특성을 이용한 포렌식 어카운팅 기법 개선 방안)

  • Lee, Seung-ju;Lee, Kuk-heon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.5
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    • pp.1099-1105
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    • 2017
  • Enterprises use different accounting programs to process vast amounts of accounting data. Due to the characteristic of the accounting program, in addition to the accounting data used by the accounting program, there is a variety of information to help detect accounting fraud. Existing forensic accounting techniques have limited scope of analysis because they analyze only accounting data like accounting ledger without using such information. When you do accounting fraud detection, information obtained from characteristics of accounting program can be used to obtain various information that can not be obtained by accounting data analysis alone. In this paper, we try to contribute to effective accounting fraud investigation by suggesting a technique to effectively detect accounting fraud by using other data obtained from characteristics of accounting program used in Windows system.

Development of Design Principles for Astronomical Observing Education Program Based on Authentic Inquiry (참탐구를 위한 천체 관측 교육 프로그램 설계 원리 개발)

  • Choi, Dong-Yeol;Ahn, Yumin
    • Journal of the Korean earth science society
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    • v.42 no.6
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    • pp.752-769
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    • 2021
  • Although astronomical observation has various educational effects and values, studies conducted in the context of earth science education have been relatively insufficient compared with other fields. In addition, few studies have been conducted on systematic design principles development guiding teachers in the application of practical astronomical observation education. In this study, we attempted to develop design principles for astronomical observation education programs for K-12 students and applied the program to the classes. The initial design principles were derived through literature research and revised through validation processes by eight experts. The final principles were confirmed based on the usability evaluation of two high school teachers, and they included 11 design principles and 27 detailed guidelines. In addition, an astronomical observation education program consisting of eight lessons was designed by applying the final design principle. This program was applied to after-school classes in high school, the responses of participating students were investigated. We anticipate our design principles can be used as a criterion for systematic design of various types of observation activities, including outdoor observations.

Development of Artificial Inetelligence Education Program for the Lower Grades of Elementary School (초등학교 저학년 학습자를 위한 인공지능 교육프로그램 개발)

  • Kang, Ji-eun;Koo, Duk-hoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.123-129
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    • 2021
  • Recently, various platforms and contents for artificial intelligence education have been developed, but artificial intelligence education programs for the lower grades of elementary school are insufficient. Therefore, the purpose of this study is to develop an artificial intelligence education program for learners in the lower grades of elementary school. It was designed using the Novel Engineering, and its validity was verified by expert validation. It was necessary to construct a program based on spoken language rather than written language in consideration of the level of learners in the lower grades in the process of acquiring Hangeul, and to secure the number of educational hours through integration between subjects. There have been various research cases of software education with Novel Engineering, and its effectiveness has been verified. Artificial intelligence education is also expected to be applied in the school field through Novel Engineering.

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Implementation of Microscopic Pedestrian Simulation by using NetLogo (NetLogo를 이용한 미시적 보행시뮬레이션의 구현)

  • Jang, Sung Min;Rhee, Jong Ho;Oh, Seung Hwoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2D
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    • pp.119-125
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    • 2010
  • Transportation system improved with rapid economic growth has helped human being a lot. However, the system has been also created social problems. The fast increasing auto ownership has not only increased transportation accidents but decreased air quality rapidly. One of the serious problems in transportation is that transportation policies have disregarded human factor, especially pedestrian environment. This research has developed microscopic pedestrian simulation with Netlogo. Netlogo is a very useful program for simulating complex systems such as pedestrian movements. The simulated pedestrian movements has been compared with actual surveyed pedestrian movements on a sidewalk. The comparison has been showed that the simulation program can be used for analyzing various pedestrian environments. Also, the impacts of bollard on the sidewalks have been analyed with the simulation program.

A Comparative Study on Overseas Experience Case Studies in Middle School (중학교 해외 체험 사례 조사 연구)

  • Young Joo Park;Mee Yeon Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.801-807
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    • 2023
  • This study aims to examine the cases of overseas experience programs centered around middle school students in South Korea and to derive implications for future overseas experience programs. To achieve this, data were systematically collected through search engines based on keywords, followed by comparative analysis. Frequency analysis, independent sample t-tests, and cross-analysis were conducted using SPSS 23. The research findings are as follows: First, the programs are operated nationwide, with a focus on smaller schools in various regions, and are particularly active in the Jeolla provinces. Diverse public funding, such as from the board of education and local governments, has been invested, categorizing operational costs into full financial coverage among others. The programs primarily took place in Southeast Asian countries close to South Korea. Second, the purposes of these middle school overseas experience programs largely encompass career exploration, cultural experiences, tourism, and sister school visits. We hope that school-based overseas career exploration programs are actively operated to provide opportunities for enhancing global competence and global citizenship, as well as exploring career paths.

전시회 - 2013 대한민국 화폐박람회

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.12 no.11
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    • pp.102-103
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    • 2013
  • '2013 대한민국 화폐박람회'가 지난 10월 10일부터 12일까지 삼성동 코엑스 A홀에서 열렸다. 2013 대한민국 화폐박람회는 국내 최대 규모의 화폐전시회로 화폐관련 다양한 이벤트 및 체험프로그램이 진행됐으며, 화폐 속에 숨겨진 다양한 이야기를 통해 화폐 그 이상의 가치를 찾아 볼 수 있는 자리였다.

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Active Network Management System with Automatic Generation of Network Management Program using Triggers (트리거를 이용한 네트워크관리프로그램 자동생성 기능을 가진 능동적인 네트워크 관리 시스템)

  • Shin, Moon-Sun;Lee, Myong-Jin
    • Journal of Internet Computing and Services
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    • v.10 no.1
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    • pp.19-31
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    • 2009
  • Network management involves configuring and operating various network elements in a suitable manner. Generally, a network management system can perform basic functionalities such as configuration management, performance management, and fault management. Due to the open structure of the Internet, the volume of network traffic and the network equipment used have increased in size and complexity. Therefore, it is expensive and time consuming to develop a network management program for heterogeneous network equipment in an SNMP.based network. In order to facilitate the management of network environments and the control of heterogeneous devices in an efficient manner, we propose an Active Network Management System (ANMS) comprising an automatic generator that uses triggers to generate a network management program. The concept of triggers can be represented through event condition action rules performed in response to a change in the status of a network environment. The proposed ANMS comprises basic components for real time network management and also includes an automatic generator (AG). When the ANMS is monitoring network elements that are newly added or changed, a trigger rule is activated and these components are then able to collaborate and automatically generate a new network management program by using the information provided along with the SNMP libraries. Our method is useful for expanding the network structure and replacing network equipment. Through experiments, we have proved that our ANMS is useful when new network objects are added or changed in the network environment to expand the network structure. Further, we have verified that our ANMS system reduces the time and cost required to develop a network management program as compared to the manual method used in existing network management systems.

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Impact of Sense of Satisfaction with Regional Festival Experience Program upon Intention for Re-visit - With Focus on Andong International Mast Dance Festival - (지역축제 체험프로그램 만족이 재방문의사에 미치는 영향 - 안동국제탈춤페스티벌을 중심으로 -)

  • Lee, Jae-Man
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.370-379
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    • 2009
  • The author in this study carried out survey by questionnaires on the spectators who participated in the Andong International Mask Dance Festival being held from Sept. 26, 2008 to Oct. 5, 2008. Survey was designed to find out what was influence of sense of satisfaction from experience program upon spectators' intent for re-visit for such program in future. Result of analysis showed that experience program of Andong International Mask Dance festival was constituted of diverse aspects accordingly level of satisfaction by spectators for the program was very high. Also spectators' sense of anticipation for experiencing feeling of uniqueness and creativity appeared to be very high. In terms of level of satisfaction spectators showed high level satisfaction with sense of convenience and creativity aspect thus it was revealed that spectators' sense of satisfaction with festival experience program had significant impact on their intention for re-visit in future. In consideration of such fact there seemed to be need for versatile approach to experience program of Andong International Mask Dance Program and continuous research and development of experience program in order to meet changing desire of tourists thus there is urgent need for developing creative and more active experience program In future.

Qualitative Case Study on the Experiences of Care Givers with Dementia Patients after using the Care Farm Program (치매환자의 치유농장 프로그램 이용 후 환자보호자의 경험에 대한 질적 사례연구)

  • Hong, Bo Kyoon;Jung, Min-Ye
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.135-140
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    • 2022
  • In this study, we conducted a care farm program that is currently being operated as a pilot in a care farm in Korea, interviewed the experiences and feelings of dementia patients who experienced this as a patient care-giver, and confirmed the strengths and weaknesses of the care farm program. Accordingly, we investigated the points for improvement and the characteristics of the program in the care farm program and operation. In particular, opinions are gathered on the use of a care farm in the early stages of dementia, accessibility issues from residence to the care farm, continuity of various programs and programs, and development of seasonal content. In order to develop a program related to care agriculture for dementia patients by using healing agriculture in future care farms, it is necessary to consider factors such as use problems, accessibility, diversity, continuity, and seasonality of early dementia patients.

Development of Teacher Training Programs for Game Addiction Treatment (게임 중독 치료를 위한 교사 연수 프로그램 개발)

  • Lee, Ha-Na;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.139-148
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    • 2010
  • This study aimed to develop the teacher training programs to prevent and treat of game addiction. First, we analyzed the existing training programs concerning game addiction and searched for various strategies applicable to game addiction prevention and treatment education programs. On this ground, training programs were divided into three courses that were the prevention program for normal students, the treatment program I for students in the potential-risk group, and the treatment program II for those in the high-risk group. For the prevention program, commonalities were drawn and developed from the existing studies and training programs; and for treatment programs, game addiction clinic centers were analyzed to draw various useful strategies and contents. We also developed the details of those programs in consultation with experts. As a result of content validity about the developed teacher training program to prevent and treat of game addiction, this program was generally appropriate and acceptable. We expect that the developed programs help to treat a student who has game addiction effectively.

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