• Title/Summary/Keyword: 다각 근사화

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Transform Coding of Error Signals in Polygonal Approximation to Contour (윤곽선 다각근사화시 오차신호에 대한 변환 부호화 기법)

  • 민병석;김승종;정제창;최병욱
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.11a
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    • pp.55-62
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    • 1997
  • 본 논문에서는 윤곽선의 다각근사화시 발생하는 오차신호를 표본화하고 표본화된 신호를 부호화하기 위한 새로운 변환을 제안한다. 제안하는 방법은 다각근사화시 발생하는 윤곽선의 단편들이 완만한 곡선의 형태를 갖고 양 끝점이 0이라는 특징을 고려해서 르장드르 다항식에 기반한 새로운 변환을 제안한다. 제안한 방법은, 기존의 방법인 이산여현변환, 이산정현변환 등과 변환부호화 이득면에서 비교해 볼 때 우수한 결과를 얻었다.

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Visualization of Geographic Information Using Contour Simplification (등고선 간략화에 의한 지리정보의 복원 가시화)

  • Kim, Jong-Bok;Koh, Chan
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.647-649
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    • 1998
  • 본 논문에서는 다각 근사화 방법과 래스터 기반 연산 알고리즘을 이용하여 평면 지도상에 나타난 등고선을 3차원 가시화(Visualization)하여 보여준다. 다각 근사화 방법은 입력한 등고선에 대한 특징을 반영할 수 있는 최소한의 선형구분 오차 임계값을 이용하여 등고선에 근사화 시킨 것으로 저장 데이터의 양을 축소할 수 있다. 래스터 기반 알고리즘은 이웃한 두 개의 등고선 내부점의 높이 값을 그 점에서 두 등고선까지의 최단거리 및 등고선의 높이값을 변수로 하는 선형보간식으로 정의하고, 거리변환 연산을 도입하여 계산하는 알고리즘으로 구현이 용이하며, 간단한 계산만을 수행하기 때문에 처리 방법이 간단하다는 장점을 갖는다. 본 논문에서는 래스터 방법만을 이용한 복원보다 자료의 양이 감소함을 보였고, 전체 처리과정의 간단함과, 3차원 가시화된 등고선을 그래프 좌표상의 X, Y, Z축으로 원하는 각도만큼씩 회전시키며 관찰 할 수 있도록 하였다. 본 연구를 통해 지형의 특징을 원형 등고선과 유사하게 유지하면서, 데이터 양을 축소하고 계산식을 간략화된 효과적인 지형정보 시각화를 보여주었다.

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Pose alignment control of robot using polygonal approximated gripper images (다각 근사화된 그리퍼 영상을 이용한 로봇의 위치 정렬)

  • Park, Kwang-Ho;Kim, Nam-Seong;Kee, Seok-Ho;Kee, Chang-Doo
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.559-563
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    • 2000
  • In this paper we describe a method for aligning a robot gripper using image information. The region of gripper is represented from HSI color model that has major advantage of brightness independence. In order to extract the feature points for vision based position control, we find the corners of gripper shape using polygonal approximation method which determines the segment size and curvature of each points. We apply the vision based scheme to the task of alignment of gripper to reach the desired position by 2 RGB cameras. Experiments are carried out to exhibit the effectiveness of vision based control using feature points from polygonal approximation of gripper.

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An Efficient Polygonal Approximation Method in the Rate-Distorion Sense (비트량-왜곡을 고려한 효율적인 다각형 근사화 기법)

  • 윤병주;고윤호;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.1
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    • pp.114-123
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    • 2003
  • This paper proposes an efficient method for encoding the shape information of the object in the image. The polygonal approximation method is categorized into a loss coding method and is widely used for approximating object's shape information. The proposed method selects less number of vertices than IRM (iterated refinement method) or PVS (progressive vertex selection) when the maximum distortion is given, so reduces the bit-rates. The proposed method selects the vertices of a polygon with a simple and efficient method considering the rate-distortion sense. We construct the shape information coder, which shows the outstanding performance in the rate-distortion sense, based on the conventional progressive vertex selection method and the new vertex selection condition that we propose in this paper. Simulation results show that the proposed method has better performance than other conventional vertex selection methods in the tate-distortion sense.

A New Vertex Coding Scheme Using The Center of the Gravity of a Triangle (삼각형의 무게 중심을 이용한 새로운 다각 근사화 장점 부호화 기법)

  • 윤병주;강현수;조순제;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1174-1182
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    • 1999
  • Recently the shape information of the visual object in the scene is more important, as the completion of the MPEG-4 standard and the progress of the MPEG-7 standard. This paper represents the study of effective coding method of vertices that are used in the polygonal approximation to represent the feature of visual object. In the proposed method, we make the centers of gravity of triangles that are made using the vertices of polygonal approximation and encode them sequentially We can get a coding gain because the centers of the gravity of triangles have narrower dynamic ranges.

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A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성)

  • 박원진;유광열;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.5
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    • pp.415-427
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    • 1987
  • This paper presents an experimental model-based vision system which can identify and locate objects in scenes containing multiple occluded parts. The objects are assumed to be rigid and planar parts. In any recognition system the-type of objects that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a sequential list of points or pixels that appear on the boundary of the objects. Next the boundary of the objects is smoothed using a polygonal approximation algorithm. Recognition cosists in finding the prototype that matches model to image. Now the hidden edge is reconstructed by transition model objects into occluded objects. The best match is obtained by optimising some similarity measure.

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A new transform coding for contours in object-based image compression (객체지향 영상압축에 있어서 윤곽선에 대한 새로운 변환 부호화)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.4
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    • pp.1087-1099
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    • 1998
  • In the content-based image coding, where each object in the scene is encoded independently, the shape, texture and motion information are very important factors. Though the contours representing the shape of an object occupy a great amount of data in proportion to the whole information, they strongly affect the subjective image quaility. Therefore, the distortion of contour coding has to be minimized as much as possible. In this paper, we propose a new method for the contour coding in which the contours are approximated to polygon and the eorror signal occurring from polygonal approximation are transformed with new basis functions. Considering the facts that confour segments occurring from polygonal approximation are smooth curves and error signals have two zero-ending points, we design new basis functions based on the Legendre polynomial and then transform the error signals with them. When applied to synthetic images such as circles, ellipses and etc., the proposed method provides, in overall, outstanding results in respect to the transform coding gain compared with DCT and DST. And in the case when applied to natural images, the proposed method gives better image quality over DCT and comparable results with DST.

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A Study on Shape Matching of Two-Dimensional Object using Relaxation (Relaxation을 이용한 2차원 물체의 형상매칭에 관한 연구)

  • 곽윤식;이대령
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.1
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    • pp.133-142
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    • 1993
  • This paper prrsents shape matching of two-dimensional object. This shape matching is applied to two-dimensional simple c10sedcurves represented by polygons. A large number of shape matching procedures have proposed baseed on teh view that shape can be represented by a vector of numerical features, and that this representation can be matched using techniques from statical pattern recognition. The varieties of features that have been extracted from shapes and used to represent them are numerous. But all of these feature-based approches suffer from the shortcoming that the descriptor of a segment of a shape do not ordinarily bear any simple relations hip to the description for the entire shape. We solve the segment matching problem of shape matching, defined as the recognition of a piece of a shape as approximate match to a part of large shape, by using relaxation labeling technique.

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A Study on 2-D Objects Recognition Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표이동을 이용한 겹친 2차원 물체인식)

  • 박원진;김보현;이대영
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1986.10a
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    • pp.45-52
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    • 1986
  • This paper presents an experimental model-based vision system which can identify and locate object in scenes containing multiple occluded parts. The objent are assumed to be regid, planar parta. In any recognition system the type of object that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a seguential list of points or pixel that appear on the boundary of the objects. Next the boundary of the object is smoothed using a polygonal approximation algorithm. Recognition consists in finding the prototype that matches model to image. The best match is obtained by optimising some similarity measure.

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