• Title/Summary/Keyword: 놀이 치료

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Delivery of Therapist's Intervention to the Education of Ayres Sensory Integration$^{(R)}$ (ASI$^{(R)}$) (Ayres Sensory Integration (ASI$^{(R)}$) 중재 교육에 따른 치료사의 치료 수행도 변화)

  • Shin, Ye-Na;Hong, Eunkyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.12 no.1
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    • pp.13-23
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    • 2014
  • Objective : This study was to perform the education of the ASI$^{(R)}$ intervention for six occupational therapists and to know the delivery of ASI$^{(R)}$ core principle through a self-assessment, a peer-assessment, an expert-assessment. Methods : The study performed from November 2013 to June 2014 for six occupational therapists without completion of the education of ASI$^{(R)}$ intervention. The participants were educated about the ASI$^{(R)}$ intervention during 8 weeks and took and assessed films before and after education. The assessment was the self-assessment, the peer-assessment, the expert-assessment and the data of assessment was analyzed by Mann-Whitney and ICC. Results : The result of process factors before and after education according to methods of assessment, the self-assessment was significant in 'self-regulation,' 'collaboration,' 'ensures success,' 'play,' 'alliance,' and 'total item'. The peer-assessment was significant in all item exception 'safety'. The expert-assessment was significant in all items exception 'sensory opportunities'. The results of self-assessment and expert-assessment before and after the education of ASI$^{(R)}$ intervention were significant in 'safety'. Conclusion : The results of this study provide to need the education of ASI$^{(R)}$ intervention for accuracy sensory integrative intervention. The occupational therapists need to check the style of intervention.

Suppressive effects of Th2 cytokines expression and the signal transduction mechanism in MC/9 mast cells by flavonol derived from Ginkgo biloba leaves (비만세포에서 은행잎 플라보놀에 의한 Th2 Cytokine 발현 및 신호전달 억제 기전 효과)

  • Kwon, Hae-Young;Chung, Kyu-Jin;Cheong, Kwang-Jo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.503-514
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    • 2015
  • The effects of Flavonol contents from Ginkgo biloba leaf on anti-atopy activity have not rarely been verified. This study is to investigate the effects of flavonol on Th2 cytokine production in MC/9 mast cells. For this, flavonol was analyzed by ELISA and Real-time PCR. Analysis results showed that flavonol significantly suppressed production of Th2 cytokines(IL-13, MIP-1a) in a dose dependent manner. The mRNA expression of IL-4, IL-5, IL-13, TNF-a were effectively restrained by Flavonol at the concentration 25,50,$100{\mu}g/m{\ell}$. And decrease of expression of NFAT-1, c-jun protein was confirmed by western blot analysis. These results indicate that flavonol has effects of decreasing the Th2 cytokine production in the MC/9 mast cell causing inhibition of transcription factors such as NFAT-1, c-jun. Thus, we would like to brief that flavonol may have the applicability as therapeutic agent for atopic dermatitis.

A Study on the Production-Consumption Behavior of Digital Game: Based on Semiotic Analysis of the Labortainment Game (디지털 게임의 '생산적 소비' 행위에 관한 연구 : 레이버테인먼트 게임의 기호학적 분석을 중심으로)

  • Kim, Eun-Jung
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.79-87
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    • 2010
  • Through the development of digital technology digital game is becoming a fusion of work and play. The aim of this article is to define the concept of labortainment game that playing the game as a consumer is connected with work to create new value-added economic production and to ascertain the characteristics of labortainment game through a semiotic approach. Digital Game has evolved into a more advanced from which accumulated game data is used as something of value in itself for facilitating collaboration as well as entertainment value of games. Labortainment game fills game developer's hidden desire through using the game data produced by the collective amusements for external service.

Development and Analysis of the Balance Game for Elderlies: Based on Proposal of the Game-Aided (노인용 밸런스게임 개발 및 효능 연구: 복지형 게임 제언 중심으로)

  • Oh, Seong-Suk;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.33-42
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    • 2011
  • In this study, game-aided human life type game design method is suggested. It mainly deals with the permissiveness of the game rules and coenesthesia of the game that are fitted with the agility of the elders such as the performance of a selective response. And 'Rolling hoops Balance Game' has been implemented by applying the game-aided human life type game. Since the pressure sensors are installed on each parts of the chair type game controller, to play the game, a gamer simply uses her hands and feet to press the sensors without requirements of the complex movements. The goal of the game are the leg muscles strength and improvement of the body balancing ability. In addition, the game graphics consists of sensory stimuli package(Namazi, Haynes, reminiscence therapy, 1994) to make friendly mood for elders. We have tested 50 elders who were more than 65 years old. 74% of them answered they were satisfied totally for the game play. It is a meaningful result that 88% of participants replied they would like to play the game again.

A Case Study of Sandplay Therapy for a Boy in an Elementary School with Social and Emotional Difficulties (사회성과 정서에 어려움이 있는 초등학생 남아의 모래놀이치료 사례연구)

  • Kim, Shin Hwa;Sim, Hee-og
    • Human Ecology Research
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    • v.56 no.6
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    • pp.589-601
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    • 2018
  • This study explored the internal world through sandplay therapy for an elementary school boy who had social and emotional difficulties of poor peer relations, anxiety and withdrawal. This study examined the changing processes of sandboxes, how a boy expressed his internal world by the content themes in sandplay according to Turner (2009) based on analytical psychology and sandplay theories. There were 72 sessions. The initial phase was 1-6 (The beginning of war) expressing confusing wars as the start of a long internal journey. The intermediate phase was 7-55 (Struggle), dividing by phase I 7-18 (Hero's fight I), phase II 19-36 (Hero's fight II), phase III 37-48 (Seeking for a male identity), and phase IV 49-55 (Centering). The client identified himself as a teenaged hero and expressed the conflict between good and bad, between death and rebirth and struggled for seeking treasures in the fight of heroes. He found identity as a male by finding a sense of existence, establishing order in the middle of confusion, and expressing strong and rational masculinity. The final phase was 56-72 (The winner of the struggle). In the fights repeating, he expressed an adventurous and positive male energy such as racing, speed contests and a union in the opposites of hero and heroine as well as the birth of a new conscious. This study provides a basic knowledge of educational guidance in school and counseling fields by expanding the understanding of a boy's unconsciousness.

Effectiveness of an Applied Sand-Play Therapy Program for Improving Mother-Child Attachment Relationship (모래놀이치료를 적용한 모-유아 중심의 애착관계 개선 프로그램 개발 및 효과 연구)

  • Kim, Mi Jung;Chung, Kai Sook
    • Korean Journal of Child Studies
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    • v.27 no.5
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    • pp.159-182
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    • 2006
  • This study aimed to improve mother-child attachment relationship by goal-corrected partnership. The subjects of this study were three 5- to 6-year-old children with insecure attachment patterns and their mothers. The Mother-Child Attachment Intervention Program with Applied Sand-Play Therapy consisted of two steps, sand-play therapy for each mother and child for 8 sessions and three different intervention activities(activities for children only, mother education activities and mother-child cooperative activities) conducted for 12 sessions. Each of the therapy and the activity sessions ran for 40 and 80 minutes weekly. After completing the program, the mothers' representation of their parents changed positively, but the changes depended on their attachment classifications. All of the mothers' warm/responsive parenting behaviors increased despite some individual differences.

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A Study on the Self-diagnosis System Using Mental Health Simple Screening Tool (정신건강 간이선별도구를 활용한 자가진단 시스템 구축에 관한 연구)

  • Lee, Young-Won;Song, Won-Gil;Park, Ki-Tae;Kang, Yang-Koo;Kang, Min-Koo
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.302-303
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    • 2012
  • 최근 급증하고 있는 자살률과 청소년들의 학교폭력, 강력범죄 등은 심각한 사회적 문제가 되고 있다. 또한 컴퓨터의 보급으로 인한 인터넷 중독, 중년의 치매 등도 우리의 정신건강을 해치는 중요한 요인이다. 본 논문은 정신건강 간이선별도구를 활용하여 생활 스트레스로부터 발생되는 우울증과 인터넷 중독 등 정신건강을 헤치는 다양한 요인에 대한 대상자의 위험도를 파악하여 고(高)위험군에 해당되는 대상자의 1차 선별을 가능하게 하며, 정신건강진단에 대한 거부감을 줄이기 위한 놀이형태의 진단방법을 통하여 전문적인 치료로 유도하는 시스템을 구축하는 연구이다.

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A Case Study of Sandplay Therapy for a Middle-aged Woman Who Goes the Way of Individuation Through Conflicts with an Adolescent Son (청소년 아들과 갈등하며 개성화의 길을 가는 중년여성의 모래놀이치료 사례연구)

  • Sim, Hee-Og
    • Human Ecology Research
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    • v.58 no.2
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    • pp.239-253
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    • 2020
  • This study explored a sandplay therapy case of a woman maturing through conflicts with an adolescent son. The goal of the therapy was to relieve her from conflicts with going through individuation process under a free and protected space in sandplay therapy. Forty-six therapy sessions were held. The client exhibited that she needed a conversation with her feminity and maternity in the initial phase of therapy (1-5, regression). In the intermediate phase of therapy (6-43, struggle), she displayed the scenes of meeting of opposites, shadow, death, nurturing and integration of opposites. In the final phase of therapy (44-46, transformation), she showed the acception of her life with leaving her situations to God. Through sandplay therapy in the free and protected space, this study showed the effectiveness of sandplay therapy since the client achieved individuation by showing the acceptance of her life and could control her enraged feelings.

A Case Study on Tic-disorder Child treated by Oriental Medicine and Play Therapy (놀이치료를 병행한 틱장애 환아 치험 1례)

  • Han, Jae-Kyung;Kim, Yun-Hee;Song, Hyun-Jee
    • The Journal of Pediatrics of Korean Medicine
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    • v.20 no.2
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    • pp.115-128
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    • 2006
  • Objective : The purpose of this study is to report a case of tic-disorder child treated by Oriental medicine and Play therapy. Methods : We treated the Tic-disorder child with herbal medicine (Yangsintangkamibang), acupuncture and Play therapy. Then we evaluated tic disorder by Yale Global Tic Severity Scale(YGTSS) and observed the progress of tic disorder with the play therapy. Results : We treated a tic-disorder patient with oriental medicine, play therapy and had a good effect on a patient who had facial motor tic disorder. The patient's symptoms were improved and the YGTSS also decreased. Conclusions : This study shows that co-treatment of oriental medicine and play therapy can be an effective treatment for tic disorder. And the further study is needed with more cases and longer duration.

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A Case Study of Play Therapy for Aggressive 2 Years Old Boy (2세 남아의 공격적 행동에 대한 놀이치료 사례)

  • Lee, Sook;Roh, Myoung-Hee;Choi, Jung-Mi
    • Korean Journal of Human Ecology
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    • v.1 no.1
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    • pp.1-13
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    • 1998
  • This case study was designed to test the effect of eclectic play therapy with parent's counseling and education programs for aggressive 2 years old boy. It was found that the boy had some important problems about emotion control ability, social problem-solving skill, and basic daily living practices adding to aggressive behavior. After the treatment of 10 sessions which taken once in a week, he showed much improved ability about emotion control, social problem-solving skill and basic daily living practices, and didn't show any more aggressive behavior without proper reason. (Korean J Human Ecology 1(1) : 1∼13, 1998)

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