• Title/Summary/Keyword: 네트워크 지연

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An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.

Collaborative Authoring System using 3D Spatio-Temporal Space (삼차원 시.공간을 이용하는 프레젠테이션 공동저작 시스템)

  • 이도형;성미영
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.623-634
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    • 2003
  • In this paper, we propose a collaborative multimedia authoring system. Our authoring system represents a multimedia presentation in a 3D coordinate system. One axis represents the traditional timeline information (T-zone), and the other two axes represent spatial coordinates (XY-zone). Our system represents a visual media objects as a 3D parallelepipeds and audio media objects as cylinders. This interface allows for simultaneous authoring and manipulation of both the temporal and the spatial aspects of a presentation. Using our system, users can design multimedia presentations collaboratively in the unified spatio-temporal space while freely traversing the spatial domain and the temporal domain without changing the context of authoring. In addition, we suggest an efficient mechanism of concurrency control for shared objects generated by our collaborative writing system. The mechanism is mainly based on the user awareness, the multiple versions, and the access permission of shared objects. Our concurrency control mechanism is designed to keep data consistency by minimizing the collision due to the delay or the failure of network communication and to allow maximum responsiveness for users using optimistic concurrency control. Also, the mechanism maximize the responsiveness by refining the locking granularity and applying different concurrency control mechanisms to each.

A WATM MAC Protocol for the Efficient Transmission of Voice Traffic in the Multimedia Environment (멀티미디어 환경에서 효율적인 음성 전송을 위한 WATM MAC 프로토콜)

  • 민구봉;최덕규;김종권
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1A
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    • pp.96-103
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    • 2000
  • The voice traffic is one of the most important real-time objects in WATM(Wireless Asynchronous Transfer Mode) networks. In this paper, we propose a new MAC(Medium Access'Control) protocol for the efficienttransmission of voice traffic over WATM networks in the multimedia environment and compare the performanceto existing similar protocols. The new protocol separates the reservation slot period for voice and that for data toguarantee some level of QoS(Quality of Service) in voice traffic. This is denoted by a slot assignment functiondepending on the frame size. According to the characteristics of voice traffic which is repeatedly in silent states,the protocol allocates voice reservation request slots dynamically with respect to the number of silent(off state)voice sources and also sends the first block of talkspurt restarted after silent period with a reservation requestslot to reduce the access delay.The simulation results show that the proposed protocol has better performance than Slotted Aloha in bandwidthefficiency, and can serve a certain level of QoS by the given slot assignment function even when the number ofvoice terminals varies dynamically. This means we can observe that the new MAC protocol is much better thanthe NC-PRMA(None Collision-Packet Reservation Multiple Access) protocol.

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Adaptive Migration Path Technique of Mobile Agent Using the Metadata of Naming Agent (네이밍 에이전트의 메타데이터를 이용한 이동 에이전트의 적응적 이주 경로 기법)

  • Kim, Kwang-Jong;Ko, Hyun;Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.165-175
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    • 2007
  • The mobile agent executes a given task by which the agent code moves to the server directly. Therefore, node migration method becomes an important factor which impact on the whole performance of distributed system. In this paper, we propose an adaptive migration path technique of mobile agent using the metadata of naming agent. In this proposed technique, node selection for migration depends on the content of referenced metadata, and the reliability of migrated information is determined by the metadata updating method and cooperative operations of individual agents in multi-agents system. For these, we design the metadata using by the number of hit documents, hit ratio, node processing time and network delay time, and describe the methods for creating, using and updating metadata for which determine the adaptive node migration path of mobile agent according to the cooperation of individual agents and number of hit documents using by designed metadata. And results of evaluated performance for proposed adaptive migration path technique through the proper experiment and analysis gain rate of high effective information earning, because of high hit ratio(72%) about of fathered documents by case of applying metadata move to the 13 nodes. But, in case of non-applying metadata is hit ratio(46%) of gathered documents and rate of effective information earning about of 26 nodes is 36.8%.

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Analysis regarding Complaints of Courier Consumers and Workers in the Parcel Delivery Service by using Topic Model (토픽모델을 활용한 택배 서비스 소비자와 종사자의 불만 사항 분석)

  • Shin, Jin Gyu
    • Journal of Convergence for Information Technology
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    • v.10 no.2
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    • pp.39-48
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    • 2020
  • Many studies have been conducted to analyze factors that affect customer satisfaction, and service quality improvement in the parcel delivery industry. Most of these studies have a limited number of respondents using methods such as surveys and interviews. Therefore, this study aims to supplement the shortcomings of previous studies, by searching and analyzing the common major topics related to the complaints pointed out by consumers and suppliers in the parcel delivery service with cases of consumer counseling, and articles that reflect the complaints of workers in the industry. In addition, by analyzing the trend of these topics, we attempted to discover new topics and suggest implications. In conclusion, topics such as delay/lost/wrong deliveries as well as the fierce competition in the parcel delivery industry, turned out to be central aspects. As a result of the topic trend analysis, talks with international couriers have recently increased, and many conflicts related to apartment parcel delivery have been dealt with. The topics presented in this study are mainly focused on the contents of previous studies, but we expect that new and valuable topics can be derived by adding other data and analysis methods, such as internal counseling and academic literature.

An Efficient CPLD Technology Mapping considering Area under Time Constraint (시간 제약 조건하에서 면적을 고려한 효율적인 CPLD 기술 매핑)

  • Kim, Jae-Jin;Kim, Hui-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.1
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    • pp.79-85
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    • 2001
  • In this paper, we propose a new technology mapping algorithm for CPLD consider area under time constraint(TMFCPLD). This technology mapping algorithm detect feedbacks from boolean networks, then variables that have feedback are replaced to temporary variables. Creating the temporary variables transform sequential circuit to combinational circuit. The transformed circuits are represented to DAG. After traversing all nodes in DAG, the nodes that have output edges more than two are replicated and reconstructed to fanout free tree. This method is for reason to reduce area and improve total run time of circuits by TEMPLA proposed previously. Using time constraints and delay time of device, the number of graph partitionable multi-level is decided. Initial cost of each node are the number of OR-terms that it have. Among mappable clusters, clusters of which the number of multi-level is least is selected, and the graph is partitioned. Several nodes in partitioned clusters are merged by collapsing, and are fitted to the number of OR-terms in a given CLB by bin packing. Proposed algorithm have been applied to MCNC logic synthesis benchmark circuits, and have reduced the number of CLBs by 62.2% than those of DDMAP. And reduced the number of CLBs by 17.6% than those of TEMPLA, and reduced the number of CLBs by 4.7% than those of TMCPLD. This results will give much efficiency to technology mapping for CPLDs.

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A Study on the Performance Improvement of the Security Transmission Using the SSFNet (SSFNet을 이용한 보안전송 성능개선에 관한 연구)

  • Ryu, Jung-Eun;Ryu, Dong-Ju;Lee, Taek-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.811-815
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    • 2005
  • IPSec(Internet Protocol Security) is a framework for a set of protocols for security at the network or packet processing layer of network communication. IPSec is providing authentication, integrity and confidentiality security services. The specifications for Internet Key Exchange(IKEv1) were released to the world. Some criticisms of IKEv1 were that it was too complex and endeavored to define too much functionality in one place. Multiple options for multiple scenarios were built into the specification. The problem is that some of the included scenarios are rarely if ever encountered. For IPsec to work, the sending and receiving devices must chare a Public Key. This is accomplished through a protocol known as Internet Security Association and Key Management Protocol/Oakley(ISAKMP/Oakley), which allows the receiver to obtain a public key and authenticate the sender using digital certificates. This thesis is a study on the performance improvement of the security transmission using the SSFNet(Scalable Simulation Framework Network Models)

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A Study on the Performance Analysis and synthesis for a Differentiated Service Networks (차등 서비스 네트워크에 대한 성능 분석과 합성에 대한 연구)

  • Jeon, Yong-Hui;Park, Su-Yeong
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.123-134
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    • 2002
  • The requirement for QoS (Quality of Service) has become an important Issue as real-time or high bandwidth services are increasing, such as Internet Telephony, Internet broadcasting, and multimedia service etc. In order to guarantee the QoS of Internet application services, several approaches are being sought including IntServ (Integrated Service) DiffServ(Differentiated Srvices), and MPLS(Multi-Protocol Label Switching). In this paper, we describe the performance analysis of QoS guarantee mechanism using the DiffServ. To analyze how the DiffServ performance was affected by diverse input traffic models and the weight value in WFQ(Weighted Fair Queueing), we simulated and performed performance evaluation under a random, bursty, and self-similar input traffic models and for diverse input parameters. leased on the results of performance analysis, it was confirmed that significant difference exist in packet delay and loss depending on the input traffic models used. However, it was revealed that QoS guarantee is possible to the EF (expedited Forwarding) class and the service separation between RF and BE (Best Effort) classes may also be achieved. Next, we discussed the performance synthesis problem. (i. e. derived the conservation laws for a DiffServ networks, and analysed the performance variation and dynamic behavior based on the resource allocation (i.e., weight value) in WFQ.

Performance Reengineering of Embedded Real-Time Systems (내장형 실시간 시스템의 성능 개선을 위한 리엔지니어링 기법)

  • 홍성수
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.299-306
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    • 2003
  • This paper formulates a problem of embedded real-time system re-engineering, and presents its solution approach. Embedded system re-engineering is defined as a development task of meeting performance requirements newly imposed on a system after its hardware and software have been fully implemented. The performance requirements nay include a real-time throughput and an input-to-output latency. The proposed solution approach is based on a bottleneck analysis and nonlinear optimization. The inputs to the approach include a system design specified with a process network and a set of task graphs, task allocation and scheduling, and a new real-time throughput requirement specified as a system's period constraint. The solution approach works in two steps. In the first step, it determines bottleneck precesses in the process network via estimation of process latencies. In the second step, it derives a system of constraints with performance scaling factors of processing elements being variables. It then solves the constraints for the performance staling factors with an objective of minimizing the total hardware cost of the resultant system. These scaling factors suggest the minimal cost hardware upgrade to meet the new performance requirement. Since this approach does not modify carefully designed software structures, it helps reduce the re-engineering cycle.

Multi-threaded Web Crawling Design using Queues (큐를 이용한 다중스레드 방식의 웹 크롤링 설계)

  • Kim, Hyo-Jong;Lee, Jun-Yun;Shin, Seung-Soo
    • Journal of Convergence for Information Technology
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    • v.7 no.2
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    • pp.43-51
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    • 2017
  • Background/Objectives : The purpose of this study is to propose a multi-threaded web crawl using queues that can solve the problem of time delay of single processing method, cost increase of parallel processing method, and waste of manpower by utilizing multiple bots connected by wide area network Design and implement. Methods/Statistical analysis : This study designs and analyzes applications that run on independent systems based on multi-threaded system configuration using queues. Findings : We propose a multi-threaded web crawler design using queues. In addition, the throughput of web documents can be analyzed by dividing by client and thread according to the formula, and the efficiency and the number of optimal clients can be confirmed by checking efficiency of each thread. The proposed system is based on distributed processing. Clients in each independent environment provide fast and reliable web documents using queues and threads. Application/Improvements : There is a need for a system that quickly and efficiently navigates and collects various web sites by applying queues and multiple threads to a general purpose web crawler, rather than a web crawler design that targets a particular site.