• Title/Summary/Keyword: 깊이 추출

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Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

3D Face Recognition using Cumulative Histogram of Surface Curvature (표면곡률의 누적히스토그램을 이용한 3차원 얼굴인식)

  • 이영학;배기억;이태흥
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.605-616
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    • 2004
  • A new practical implementation of a facial verification system using cumulative histogram of surface curvatures for the local and contour line areas is proposed, in this paper. The approach works by finding the nose tip that has a protrusion shape on the face. In feature recognition of 3D face images, one has to take into consideration the orientated frontal posture to normalize after extracting face area from the original image. The feature vectors are extracted by using the cumulative histogram which is calculated from the curvature of surface for the contour line areas: 20, 30 and 40, and nose, mouth and eyes regions, which has depth and surface characteristic information. The L1 measure for comparing two feature vectors were used, because it was simple and robust. In the experimental results, the maximum curvature achieved recognition rate of 96% among the proposed methods.

3D Face Modeling from a Frontal Face Image by Mesh-Warping (메쉬 워핑에 의한 정면 영상으로부터의 3D 얼굴 모델링)

  • Kim, Jung-Sik;Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.108-118
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    • 2013
  • Recently the 3D modeling techniques were developed rapidly due to rapid development of computer vision, computer graphics with the excellent performance of hardware. With the advent of a variety of 3D contents, 3D modeling technology becomes more in demand and it's quality is increased. 3D face models can be applied widely to such contents with high usability. In this paper, a 3D face modeling is attempted from a given single 2D frontal face image. To achieve the goal, we thereafter the feature points using AAM are extracted from the input frontal face image. With the extracted feature points we deform the 3D general model by 2-pass mesh warping, and also the depth extraction based on intensity values is attempted to. Throughout those processes, a universal 3D face modeling method with less expense and less restrictions to application environment was implemented and it's validity was shown through experiments.

Robust Hand Region Extraction Using a Joint-based Model (관절 기반의 모델을 활용한 강인한 손 영역 추출)

  • Jang, Seok-Woo;Kim, Sul-Ho;Kim, Gye-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.525-531
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    • 2019
  • Efforts to utilize human gestures to effectively implement a more natural and interactive interface between humans and computers have been ongoing in recent years. In this paper, we propose a new algorithm that accepts consecutive three-dimensional (3D) depth images, defines a hand model, and robustly extracts the human hand region based on six palm joints and 15 finger joints. Then, the 3D depth images are adaptively binarized to exclude non-interest areas, such as the background, and accurately extracts only the hand of the person, which is the area of interest. Experimental results show that the presented algorithm detects only the human hand region 2.4% more accurately than the existing method. The hand region extraction algorithm proposed in this paper is expected to be useful in various practical applications related to computer vision and image processing, such as gesture recognition, virtual reality implementation, 3D motion games, and sign recognition.

A Study of Applying Abdominal Examination Devices through Abdominal Compartment and Extracting Effective Physical Quantities for Abdominal Signs (복부 구획 기반의 복부 측정기기 적용 및 증상 유효 물리량 추출 연구)

  • Kim, Keun Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.270-272
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    • 2022
  • 한의 복진은 복부를 검사하기 위해 수행되지만 정량화되지는 않았다. 이 연구의 목표는 소화불량의 주요 증상인 흉협고만이 있는 그룹과 아닌 그룹 사이에 유의하게 차이나는 복부 측정기기의 변수를 식별하는 것이다. 정량적인 진단을 위해 규칙에 따라 구획한 복부를 적외선 열화상 카메라, 디지털 압통기, 3D 카메라 및 디지털 청진기를 포함한 기기로 측정하였다. 연구방법으로 임상연구를 수행하여 한의사들이 진단한 복부 증상인 흉협고만과의 일치도를 조사하였다. 기기 측정 중 깊이, 압력, 깊이에 대한 압력의 비율은 흉협고만 그룹이 비 흉협고만 그룹보다 유의하게 작았다. 따라서 물리적 압통 특성이 감소하고, 복부 경직도가 감소하며, 민감도가 증가했다. 좌측과 우측 늑골 사이의 거리, 흉늑골 각도는 흉협고만 환자에서 유의하게 더 컸다. 또한, 깊이 차이, 표면 법선 벡터 및 깊이 값 사이의 각도 차이는 흉협고만 그룹에서 대부분 작았다. 복부 측정기기는 다양한 질환 및 증상에 사용될 것으로 기대한다.

An Extraction Method of Each Thematic Map from the Raster Image Including Thematic Maps for the GIS Applications (GIS 응용을 위한 주제도들이 혼합된 영상으로부터 각 주제도 추출 기법)

  • 김형호;전일수;남인길
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.1
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    • pp.81-88
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    • 2002
  • This paper proposes an extraction method which extracts two different thematic maps, which have different line thickness from each other in a raster image that contains the two thematic maps. In the proposed method, the depth of each pixel is calculated according to the amount of pixels in its surrounding neighborhood, and then the thinning is performed. By using depth threshold, two thematic maps are first extracted from the thinning result. There are noise images and skeleton disconnection in the lines of each extracted thematic map. Each thematic map extraction is finally completed after removing the noise images and connecting the disconnected lines. Through the experiment, we showed that the proposed method could be used for the extraction of each thematic map of a raster image which included two thematic maps.

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Measurement of snow depth using UAV : Case Studies for Daegwalleong (UAV(드론)를 이용한 적설깊이 측정 : 대관령 지역을 대상으로)

  • Lee, Sang Ku;Park, Jeong Ha;Kim, Dong Kyun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.129-129
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    • 2019
  • UAV는 시 공간적인 제약을 받지 않고, 경제적 효율적으로 자료를 수집할 수 있는 장점이 있어 토목, 방재, 농업분야 등 다양한 분야에서 차세대 관측 장비로 각광받고 있다. 특히 수자원 분야에서는 하천측량, 수심측량, 지하수 등 연구가 활발히 진행되고 있으나, 현재까지 적설에 대하여 UAV를 활용한 연구가 미비한 실정이다. 본 연구에서는 UAV 측량을 통하여 임의지역의 수치 표고 모형(DEM)을 추출하는 기술을 활용하여 적설깊이를 측정하는데 활용하였다. 먼저 강설 사상 이전 UAV를 통하여 연구지역의 고도를 측정하였으며, 강설 이후 재촬영 및 두 자료의 고도 차이를 계산하여 적설깊이를 계산하였다. UAV 적설깊이 자료의 검증을 위해 지상 관측지점을 설정하여 목측으로 적설을 관측하였으며, 추가적으로 건축물에 가해지는 하중을 계산하기 위해 적설밀도 및 SWE(Snow Water Equivalent)를 관측하였다. 연구지역은 평창군 대관령면 $1.3km^2$크기 내외 지역이며, 2019년 2, 3월 3개의 강설 사상에 대하여 분석하였다. 분석 결과 적설깊이는 토지피복 및 온도와 크게 상관되었으며, 적설하중은 융설의 영향으로 적설깊이와는 크게 상관되지 않는 것으로 확인되었다. 본 연구의 결과는 적설 피해 예측 및 예방에 활용될 수 있을 것이며, UAV를 통한 적설 측정의 적용가능성을 확인할 수 있었다.

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Real-time Hand Region Detection based on Cascade using Depth Information (깊이정보를 이용한 케스케이드 방식의 실시간 손 영역 검출)

  • Joo, Sung Il;Weon, Sun Hee;Choi, Hyung Il
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.713-722
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    • 2013
  • This paper proposes a method of using depth information to detect the hand region in real-time based on the cascade method. In order to ensure stable and speedy detection of the hand region even under conditions of lighting changes in the test environment, this study uses only features based on depth information, and proposes a method of detecting the hand region by means of a classifier that uses boosting and cascading methods. First, in order to extract features using only depth information, we calculate the difference between the depth value at the center of the input image and the average of depth value within the segmented block, and to ensure that hand regions of all sizes will be detected, we use the central depth value and the second order linear model to predict the size of the hand region. The cascade method is applied to implement training and recognition by extracting features from the hand region. The classifier proposed in this paper maintains accuracy and enhances speed by composing each stage into a single weak classifier and obtaining the threshold value that satisfies the detection rate while exhibiting the lowest error rate to perform over-fitting training. The trained classifier is used to classify the hand region, and detects the final hand region in the final merger stage. Lastly, to verify performance, we perform quantitative and qualitative comparative analyses with various conventional AdaBoost algorithms to confirm the efficiency of the hand region detection algorithm proposed in this paper.

Applying differential techniques for 2D/3D video conversion to the objects grouped by depth information (2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법)

  • Han, Sung-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1302-1309
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    • 2012
  • In this paper, we propose applying differential techniques for 2D/3D video conversion to the objects grouped by depth information. One of the problems converting 2D images to 3D images using the technique tracking the motion of pixels is that objects not moving between adjacent frames do not give any depth information. This problem can be solved by applying relative height cue only to the objects which have no moving information between frames, after the process of splitting the background and objects and extracting depth information using motion vectors between objects. Using this technique all the background and object can have their own depth information. This proposed method is used to generate depth map to generate 3D images using DIBR(Depth Image Based Rendering) and verified that the objects which have no movement between frames also had depth information.

Face Detection Using Adaboost and Template Matching of Depth Map based Block Rank Patterns (Adaboost와 깊이 맵 기반의 블록 순위 패턴의 템플릿 매칭을 이용한 얼굴검출)

  • Kim, Young-Gon;Park, Rae-Hong;Mun, Seong-Su
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.437-446
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    • 2012
  • A face detection algorithms using two-dimensional (2-D) intensity or color images have been studied for decades. Recently, with the development of low-cost range sensor, three-dimensional (3-D) information (i.e., depth image that represents the distance between a camera and objects) can be easily used to reliably extract facial features. Most people have a similar pattern of 3-D facial structure. This paper proposes a face detection method using intensity and depth images. At first, adaboost algorithm using intensity image classifies face and nonface candidate regions. Each candidate region is divided into $5{\times}5$ blocks and depth values are averaged in each block. Then, $5{\times}5$ block rank pattern is constructed by sorting block averages of depth values. Finally, candidate regions are classified as face and nonface regions by matching the constructed depth map based block rank patterns and a template pattern that is generated from training data set. For template matching, the $5{\times}5$ template block rank pattern is prior constructed by averaging block ranks using training data set. The proposed algorithm is tested on real images obtained by Kinect range sensor. Experimental results show that the proposed algorithm effectively eliminates most false positives with true positives well preserved.